Show Log Entry
Adventure Title
SJ-DC-ETA You are my Sunshine
SJ-DC-ETA You are my Sunshine
Session
1
1
Date Played
2022-09-10 22:00:00 UTC
2022-09-10 22:00:00 UTC
Levels Gained
1
1
GP +/-
8333
8333
Downtime +/-
10.0
10.0
Location Played
Discord
Discord
DM Name
BrianB
BrianB
DM DCI Number
#7259
#7259
Notes
+Potion of Heroism +Potion of Invulnerability +Scroll of Create Spelljamming Helm
+Potion of Heroism +Potion of Invulnerability +Scroll of Create Spelljamming Helm
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
☐ Absorbing Tatto (Force) | Very Rare | false | |||
*Wondrous item (tattoo), very rare (requires attunement)* The needle of this tattoo was taken from one of the crystal shards surrounding Ligyron’s crystallized heart. The energies here are so diverse that the characters choose which energy type their tattoo absorbs. Ligyron nigh-indestructible divinity, being the nigh-indestructible god of war, makes this needle immune to damage. This needle has the Unbreakable minor property: The item can’t be broken. Special means must be used to destroy it. Produced by a special needle, this magic tattoo features designs that emphasize one color. **Tattoo Attunement**. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin. If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space. **Damage Resistance**. While the tattoo is on your skin, you have resistance to a type of damage associated with that color, as shown on the table below. The DM chooses the color or determines it randomly. d10 Damage Type Color 1 Acid Green 2 Cold Blue 3 Fire Red 4 Force White 5 Lightning Yellow 6 Necrotic Black 7 Poison Violet 8 Psychic Silver 9 Radiant Gold 10 Thunder Orange **Damage Absorption**. When you take damage of the chosen type, you can use your reaction to gain immunity against that instance of the damage, and you regain a number of hit points equal to half the damage you would have taken. Once this reaction is used, it can't be used again until the next dawn. | |||||
☐ Turnip Tankard of Sobriety | Common | false |