Show Log Entry

Adventure Title
DDEP10-01 Terror in Ten Towns
Session
1
Date Played
2021-03-18 21:00:00 UTC
Levels Gained
GP +/-
Downtime +/-
Location Played
DM Name
nitsuji
DM DCI Number
2318659712
Notes
+3x Potion of Healing **Defender of Easthaven** Among other skilled warriors, you successfully defended Easthaven, along with one of the other Ten-Towns in this adventure.

Magic Items

Name Rarity Location Table Result Counts?
☐ Charlatan's Die Common false
*Wondrous item, common* This elk-bone die has pips skillfully carved onto it in the shape of humanoid skulls. Whenever you roll this twenty-sided die, you can control which number it rolls. While this die is on your person (no attunement required), you can speak and understand Reghedjic, the traditional language of the Reghed people.
☐ Pole of Angling Common false
* Wondrous item, common* This stylish, gold-painted pole has a fabric wrap around the grip for comfort during use. Its wood stays rigid until transformed into a fishing pole, when it gains the suppleness of a masterwork fishing rod. Even while it isn’t in fishing pole form, the pole’s bearer feels phantom tugs on the end of it. While holding this 10-foot pole, you can speak a command word and transform it into a fishing pole with a hook, a line, and a reel. Speaking the command word again changes the fishing pole back into a normal 10-foot pole. The pole glows faintly when within 120 feet of knucklehead trout—making an observant fisher a somewhat wealthier fisher.