Magic Items
Purchased Magic Items
Name
Rarity ▼
Location
Table
Result
Source
š¹ +1 Bloodwell Vial
uncommon
Purchase Log
Show
ā Bracers of Archery
uncommon
DDAL-DRW-EP03 When the Lights Went Out in Candlekeep
Show
Notes:
These dark-red bracers with golden trim bear the seal of Candlekeepās Gatewarden.
While wearing these bracers, you have proficiency with the longbow and shortbow, and you gain a +2 bonus to damage rolls on ranged attacks made with such weapons.
šµ Shiftweave
common
DDAL00-13 Random Encounter: Servants to Fashion
Show
Notes:
When a suit of shiftweave is created, up to five different outfits can be embedded into the cloth. While wearing the clothing, you can speak its command word as a bonus action to transform your outfit into your choice of one of the other designs contained within it. Regardless of its appearance, the outfit can't be anything but clothing. Although it can duplicate the look of other magical clothing, it doesn't gain their magical properties.
šµ Illuminator's Tattoo
common
DDAL10-01 The Frozen North - The Cave
Show
Notes:
Wondrous item (tattoo), common (requires attunement)
Produced by a special needle, this magic tattoo features beautiful calligraphy, images of writing implements, and the like.
Tattoo Attunement.
To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process.
When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin. If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.
Magical Scribing.
While this tattoo is on your skin, you can write with your fingertip as if it were an ink pen that never runs out of ink.
As an action, you can touch a pierce of writing up to one page in length and speak a creatureās name. The writing becomes invisible to everyone other than you and the named creature for the next 24 hours. Either of you can dismiss the invisibility by touching the script (no action required). Once used, this action canāt be used again until the next dawn.
ā Enduring Spellbook
common
DC-PoA East vs West
Show
Notes:
This spellbook, along with anything written on its pages, canāt be damaged by fire or immersion in water. In addition, the spellbook doesnāt deteriorate with age.
ā Candle of the Deep
common
DC-PoA The Cave and the Rock
Show
Notes:
Wondrous item, common
The flame of this candle is not extinguished when immersed in water. It gives off light and heat like a normal candle.
ā Horn of Silent Alarm
common
DDEP10-00: The Great Knucklehead Rally
Show
Notes:
This horn has 4 charges. When you use an action to blow it, one creature of your choice can hear the hornās blare, provided the creature is within 600 feet of the horn and not deafened. No other creature hears sound coming from the horn. The horn regains 1d4 expended charges daily at dawn.
ā Smoldering Armor (Leather)
common
DDAL10-00: Ice Road Trackers - Chilled Drinks
Show
Notes:
This leather armor smells of blood and gnoll sweat, and the stench canāt be removed. Wisps of harmless, odorless smoke rise from this armor while it is worn.
ā Moon-Touched Sword (Greatsword)
common
DDAL-DRW17 Expedition to the Supreme Forge
Show
Notes:
Weapon (greatsword), common
The flats of the blade act like windows onto a night sky with blinking stars and a large viridian sphere shifting slowly in different directions. Three sluggish, green tentacles protrude from one end of the blade, acting as its guard and grip. The light the blade produces is green in color, and emitted from the viridian sphere.
ā Pole of Angling
common
DDEP10-01 Terror in Ten Towns
Show
Notes:
- Wondrous item, common*
This stylish, gold-painted pole has a fabric wrap around the grip for comfort during use. Its wood stays rigid until transformed into a fishing pole, when it gains the suppleness of a masterwork fishing rod. Even while it isnāt in fishing pole form, the poleās bearer feels phantom tugs on the end of it.
While holding this 10-foot pole, you can speak a command word and transform it into a fishing pole with a hook, a line, and a reel. Speaking the command word again changes the fishing pole back into a normal 10-foot pole. The pole glows faintly when within 120 feet of knucklehead troutāmaking an observant fisher a somewhat wealthier fisher.
ā Charlatan's Die
common
DDEP10-01 Terror in Ten Towns
Show
Notes:
Wondrous item, common
This elk-bone die has pips skillfully carved onto it in the shape of humanoid skulls.
Whenever you roll this twenty-sided die, you can control which number it rolls. While this die is on your person (no attunement required), you can speak and understand Reghedjic, the traditional language of the Reghed people.
šµ Thermal Cube
common
Trade Log
Show
Notes:
Wondrous item, common
This 3-inch cube of solid brimstone generates enough dry heat to keep the temperature within 15 feet of it at 95 degrees Fahrenheit (35 degrees Celsius).
ā Dread Helm (made from the skull of a white dragon)
common
DC-PoA Eyes of a Dragon
Show
Notes:
Wondrous item, common
This fearsome steel helm makes your eyes glow red while you wear it.
ā Smoldering Armor (Breastplate)
common
DC-PoA The Curse of the Golden Anahuac
Show
Notes:
Armor (Breastplate), common
Wisps of harmless, odorless smoke rise from this armor while it is worn.
šµ Masquarade Tattoo
common
DC-PoA The Annual Good Mead Bake-Off
Show
Notes:
Wondrous item (tattoo), common (requires attunement)
Produced by a special needle, this magic tattoo appears on your body as whatever you desire.
Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.
If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.
Fluid Ink. As a bonus action, you can shape the tattoo into any color or pattern and move it to any area of your skin. Whatever form it takes, it is always obviously a tattoo. It can range in size from no smaller than a copper piece to an intricate work of art that covers all your skin.
Disguise Self. As an action, you can use the tattoo to cast the disguise self spell (DC 13 to discern the disguise). Once the spell is cast from the tattoo, it can't be cast from the tattoo again until the next dawn.
ā Cloak of Many Fashions
common
DC-PoA A Dark Horse
Show
Notes:
Wondrous item, common
While wearing this cloak, you can use a bonus action to change the style, color, and apparent quality of the garment. The cloakās weight doesnāt change. Regardless of its appearance, the cloak canāt be anything but a cloak. Although it can duplicate the appearance of other magic cloaks, it doesnāt gain their magical properties.
šµ Clockwork Amulet
common
DDAL10-08 Volatile Thoughts
Show
Notes:
Wondrous item, common
This amulet is a silver dragonās head encircled by a brass ring studded with ten tiny diamonds that twinkle like stars when the amulet is activated.
ā Unbreakable Arrow
common
Shaktal
DDAL10-00: Ice Road Trackers - Cold Welcome
Show
Notes:
Gifted to you by Shaktal of the Reghed Wolf Tribe, this arrow proves to Wolf Tribe members loyal to Aluka that the bearer is a friend and ally.
This arrow canāt be broken, except when it is within an antimagic field.
ā Candle of the Deep
common
DC-PoA-SFG01 Tomb of the Banished Thane
Show
Notes:
Wondrous item, common
The flame of this candle is not extinguished when immersed in water. It gives off light and heat like a normal candle.
ā HectolaĀ“s Vicious Spear
common
DDAL00-13
Show
Notes:
Simple weapon, rare
This weapon is made from a polished narwale tusk and carved with symbols of slaughter and bloodshed. By wielding it publicly, you may get strange looks. It may also mark you as someone involved in the killing of one of the evil Wolf Tribe marauders.
When you roll a 20 with this magic weapon, the target takes an extra 2d6 piercing damage.
Name | Rarity ▼ | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
š¹ +1 Bloodwell Vial | uncommon | Purchase Log | Show | |||
ā Bracers of Archery | uncommon | DDAL-DRW-EP03 When the Lights Went Out in Candlekeep | Show | |||
Notes:
These dark-red bracers with golden trim bear the seal of Candlekeepās Gatewarden. |
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šµ Shiftweave | common | DDAL00-13 Random Encounter: Servants to Fashion | Show | |||
Notes:
When a suit of shiftweave is created, up to five different outfits can be embedded into the cloth. While wearing the clothing, you can speak its command word as a bonus action to transform your outfit into your choice of one of the other designs contained within it. Regardless of its appearance, the outfit can't be anything but clothing. Although it can duplicate the look of other magical clothing, it doesn't gain their magical properties. |
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šµ Illuminator's Tattoo | common | DDAL10-01 The Frozen North - The Cave | Show | |||
Notes:
Wondrous item (tattoo), common (requires attunement) Produced by a special needle, this magic tattoo features beautiful calligraphy, images of writing implements, and the like. Tattoo Attunement. Magical Scribing. |
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ā Enduring Spellbook | common | DC-PoA East vs West | Show | |||
Notes:
This spellbook, along with anything written on its pages, canāt be damaged by fire or immersion in water. In addition, the spellbook doesnāt deteriorate with age. |
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ā Candle of the Deep | common | DC-PoA The Cave and the Rock | Show | |||
Notes:
Wondrous item, common |
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ā Horn of Silent Alarm | common | DDEP10-00: The Great Knucklehead Rally | Show | |||
Notes:
This horn has 4 charges. When you use an action to blow it, one creature of your choice can hear the hornās blare, provided the creature is within 600 feet of the horn and not deafened. No other creature hears sound coming from the horn. The horn regains 1d4 expended charges daily at dawn. |
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ā Smoldering Armor (Leather) | common | DDAL10-00: Ice Road Trackers - Chilled Drinks | Show | |||
Notes:
This leather armor smells of blood and gnoll sweat, and the stench canāt be removed. Wisps of harmless, odorless smoke rise from this armor while it is worn. |
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ā Moon-Touched Sword (Greatsword) | common | DDAL-DRW17 Expedition to the Supreme Forge | Show | |||
Notes:
Weapon (greatsword), common |
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ā Pole of Angling | common | DDEP10-01 Terror in Ten Towns | Show | |||
Notes:
|
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ā Charlatan's Die | common | DDEP10-01 Terror in Ten Towns | Show | |||
Notes:
Wondrous item, common |
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šµ Thermal Cube | common | Trade Log | Show | |||
Notes:
Wondrous item, common |
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ā Dread Helm (made from the skull of a white dragon) | common | DC-PoA Eyes of a Dragon | Show | |||
Notes:
Wondrous item, common |
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ā Smoldering Armor (Breastplate) | common | DC-PoA The Curse of the Golden Anahuac | Show | |||
Notes:
Armor (Breastplate), common |
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šµ Masquarade Tattoo | common | DC-PoA The Annual Good Mead Bake-Off | Show | |||
Notes:
Wondrous item (tattoo), common (requires attunement) |
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ā Cloak of Many Fashions | common | DC-PoA A Dark Horse | Show | |||
Notes:
Wondrous item, common |
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šµ Clockwork Amulet | common | DDAL10-08 Volatile Thoughts | Show | |||
Notes:
Wondrous item, common |
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ā Unbreakable Arrow | common | Shaktal | DDAL10-00: Ice Road Trackers - Cold Welcome | Show | ||
Notes:
Gifted to you by Shaktal of the Reghed Wolf Tribe, this arrow proves to Wolf Tribe members loyal to Aluka that the bearer is a friend and ally. |
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ā Candle of the Deep | common | DC-PoA-SFG01 Tomb of the Banished Thane | Show | |||
Notes:
Wondrous item, common |
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ā HectolaĀ“s Vicious Spear | common | DDAL00-13 | Show | |||
Notes:
Simple weapon, rare |