Magic Items

Purchased Magic Items

Name ▲ Rarity Location Table Result Source
☐ Necklace of Prayer Beads rare DDAL00-13 Show
Notes:

This necklace has three beads of blessing and two beads of curing.

☐ Pole of Angling common DDEP10-01 Terror in Ten Towns Show
Notes:
  • Wondrous item, common* This stylish, gold-painted pole has a fabric wrap around the grip for comfort during use. Its wood stays rigid until transformed into a fishing pole, when it gains the suppleness of a masterwork fishing rod. Even while it isn’t in fishing pole form, the pole’s bearer feels phantom tugs on the end of it. While holding this 10-foot pole, you can speak a command word and transform it into a fishing pole with a hook, a line, and a reel. Speaking the command word again changes the fishing pole back into a normal 10-foot pole. The pole glows faintly when within 120 feet of knucklehead trout—making an observant fisher a somewhat wealthier fisher.
☐ Portable Hole rare DDAL-DRW17 Expedition to the Supreme Forge Show
Notes:

Wondrous item, rare
The portable hole is embroidered with the unholy words of the Tenebrous Creed in different languages. Harmless black flames surround it while it’s open.

🗹 Portable Hole rare DDAL10-09 Recipe for Retribution Show
Notes:

Dry, blisteringly hot air carrying embers and ashes blows from within the portable hole whenever it’s opened.

☐ Prosthetic Limb common DDAL10-06 The Fallen Star Show
Notes:

This high-performance, alien technology resembles a polished obsidian spider leg with gold web designs. When attached, its off-world materials fold in on themselves and reconfigure into the desired limb. This item replaces a lost limb—a hand, an arm, a foot, a leg, or similar body part. While the prosthetic is attached, it functions identically to the part it replaces. You can detach or reattach it as an action, and it can’t be removed against your will. It detaches if you die.

☐ Ring of Evasion rare DDAL-DRW16 Uprising Show
Notes:

Ring, rare (requires attunement)
Crafted for the Red Wizards, this ring bears their symbol (eight orbs spiraling around an arcane starburst) carved into a jasper gem. The ring can only be destroyed by a moon-touched sword.
This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. When you fail a Dexterity saving throw while wearing it, you can use your reaction to expend 1 of its charges to succeed on that saving throw instead.

☐ Ring of Protection rare DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
☐ Ring of Regeneration very_rare DDAL-DRW-15 Frozen Whispers Show
Notes:

Ring, Very Rare (Requires Attunement)

This green crystal ring is a single spike turned on itself, set with a silver-edged black disk that doesn’t catch the light as it should. The disk resembles an eclipsed sun, but a creature attuned to the ring knows, somehow, it is a dead sun. The creature also exhibits several physical changes: sharper teeth; a hunger for more protein; their nails or claws are harder, sharper, and grow twice as fast; and their eyes become completely black.

Wounds healed by this ring fill with a pale ichor that hardens and dries, replacing the original flesh. Regrown body parts harden into faceted green crystal that’s freezing cold to the touch, but retains full functionality.

While wearing this ring, you regain 1d6 hit points every 10 minutes, provided that you have at least 1 hit point. If you lose a body part, the ring causes the missing part toregrow and return to full functionality after 1d6 + 1 days if you have at least 1 hit point the whole time.

☐ Ring of Spell Storing rare DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
☐ Robe of Useful Items uncommon DDAL10-04 Cold Benevolance Show
Notes:

Wondrous item, uncommon
This robe is made of expertly tanned mountain goat hide. The items depicted in its patches are of spartan design, but exceedingly high quality. The wearer suffers no harm in temperatures as cold as −20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit.
This robe has cloth patches of various shapes and colors covering it. While wearing the robe, you can use an action to detach one of the patches, causing it to become the object or creature it represents. Once the last patch is removed, the robe becomes an ordinary garment.
The robe has two of each of the following patches:
• Dagger
• Bullseye lantern (filled and lit)
• Steel mirror
• 10-foot pole
• Hempen rope (50 feet, coiled)
• Sack
In addition, the robe has seven other patches:
• Spell Scroll containing Haste spell
• Spell Scroll containing Alter Self spell
• 4 potions of healing
• PIT (A cube 10 feet on a side), which you can place on the ground within 10 feet of you
• 2x A riding horse with saddlebags
• A rowboat (12 feet long)

☐ Ruby of the War Mage common DDAL10-09 Recipe for Retribution Show
Notes:

This ruby is a roughly fashioned chunk of blood-red crystal. The red color pulses gently.

☐ Sapphire Buckler very_rare DDAL-DRW19 Fall the Cold Night Show
Notes:

This crystalline blue shield is fashioned from a sapphire dragon's scale and is created to aid in rooting out the influence of Aberrations. While wielding the shield, you have resistance to psychic and thunder damage. Also, when you take damage from a creature that is within 5 feet of you, you can use your reaction to deal 2d6 thunder damage to that creature.

As an action, you can use the shield to help you locate Aberrations until the end of your next turn. If any Aberrations are within 1 mile of you, the shield emits a low humming tone for a moment, and you know the direction of all Aberrations within that range. Once this property is used, it can't be used again until the next dawn.

🗵 Shiftweave common DDAL00-13 Random Encounter: Servants to Fashion Show
Notes:

When a suit of shiftweave is created, up to five different outfits can be embedded into the cloth. While wearing the clothing, you can speak its command word as a bonus action to transform your outfit into your choice of one of the other designs contained within it. Regardless of its appearance, the outfit can't be anything but clothing. Although it can duplicate the look of other magical clothing, it doesn't gain their magical properties.

☐ Shortsword +2 rare DDAL00-13 Show
Notes:

Weapon (shortsword), rare
The shortsword is made from the claw of a polar bear, with a white blade and a black tip. The wielder, when happy, growls

☐ Smoldering Armor (Breastplate) common DC-PoA The Curse of the Golden Anahuac Show
Notes:

Armor (Breastplate), common
Wisps of harmless, odorless smoke rise from this armor while it is worn.

☐ Smoldering Armor (Leather) common DDAL10-00: Ice Road Trackers - Chilled Drinks Show
Notes:

This leather armor smells of blood and gnoll sweat, and the stench can’t be removed. Wisps of harmless, odorless smoke rise from this armor while it is worn.

☐ Splint +2 very_rare DDEP10-02 A Song of Spears Show
Notes:

This armor is made of magically treated remorhaz hide and is trimmed with black fur and decorated with feathers and beads.

🗹 Staff of Power very_rare Purchase Log Show
☐ Staff of Striking very_rare DDAL10-10 Burying the Past Show
Notes:

This staff is made of a single piece of unmelting, dark-green ice. While its exact form can’t be discerned, a dark shape running the length of the staff writhes within.

This staff can be wielded as a magic quarterstaff that grants a +3 bonus to attack and damage rolls made with it.

The staff has 10 charges. When you hit with a melee attack using it, you can expend up to 3 of its charges. For each charge you expend, the target takes an extra 1d6 force damage. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff becomes a nonmagical quarterstaff.

🏲 Szass Tam’s Arcane Essence (Boon of High Magic) unique DDEP00-01 The Red War Show
Notes:

You have wrested away part of Szass Tam’s essence. Specifically, this spark of energy was originally wrested from the vile lich himself, and grants one dditional 9th level spell slot, provided that you already have one. This item can be found in the Dungeon Master’s Guide under the entry for Boon of High Magic.