Magic Items

Purchased Magic Items

Name Rarity ▼ Location Table Result Source
🏲 Blessing of Protection unique DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
🏲 Blessing of Health unique DDHC-DMM Dungeon of the Mad Mage: Level 23: Mad Wizard's Lair Show
🏲 Boon of Immortality unique DDAL09-20 Where Devils Fear to Tread Show
🗹 Robe of the Archmagi (White) legendary Blue Dragon Hoard 1 I 63 DDHC-SKT Storm King’s Thunder Show
☐ Scarab of Protection legendary DDAL09-19 Fang and Claw Show
Notes:

Wondrous item, legendary (requires attunement)
If you hold this beetle-shaped medallion in your hand for 1 round, an inscription appears on its surface revealing its magical nature. It provides two benefits while it is on your person:
You have advantage on saving throws against spells.
The scarab has 12 charges. If you fail a saving throw against a necromancy spell or a harmful effect originating from an undead creature, you can use your reaction to expend 1 charge and turn the failed save into a successful one. The scarab crumbles into powder and is destroyed when its last charge is expended.

☐ Ioun Stone of Greater Absorption legendary DDAL00-10 Trust and Understanding Show
☐ Deathshield (Defender) legendary DDAL09-20 Where Devils Fear to Tread Show
Notes:

This defender is a greatsword and is made out of crude black iron. Inscribed upon the blade in Abyssal is the name Deathshield.

☐ Black Crystal Tablet legendary DDHC-DMM Dungeon of the Mad Mage: Level 22 Shadowdusk Hold Show
☐ Helm of the Scavanger legendary DDHC-DMM Dungeon of the Mad Mage: Level 23: Mad Wizard's Lair Show
☐ Rod of Lordly Might legendary DDHC-DMM Dungeon of the Mad Mage: Level 23: Mad Wizard's Lair Show
☐ Horned Ring very_rare DDHC-DMM Dungeon of the Mad Mage: Level 23: Mad Wizard's Lair Show
🗹 Rod of the Pact Keeper +3 very_rare Trade Log Show
☐ Shield +3 very_rare DDHC-DMM Dungeon of the Mad Mage: Level 23: Mad Wizard's Lair Show
Notes:

Iron spikes protrude from the shield’s edges, and a cracked orc skull is painted in black on its outer surface. This shield was crafted for Nimoar, a legendary human warlord who died in 936 DR. After his death, the shield disappeared from Nimoar’s Hold (a fortress that stood where Castle Waterdeep stands today), only to find its way to Undermountain.

☐ Ioun Stone of Insight very_rare DDHC-DMM Dungeon of the Mad Mage: Level 22 Shadowdusk Hold Show
🗹 Staff of Power very_rare Trade Log Show
Notes:

Staff, very rare (requires attunement by a sorcerer, warlock, or wizard)
This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you gain a +2 bonus to Armor Class, saving throws, and spell attack rolls.
The staff has 20 charges for the following properties. The staff regains 2d8 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff retains its +2 bonus to attack and damage rolls but loses all other properties. On a 20, the staff regains 1d8 + 2 charges.
Power Strike: When you hit with a melee attack using the staff, you can expend 1 charge to deal an extra 1d6 force damage to the target.
Spells: While holding this staff, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spell attack bonus: cone of cold (5 charges), fireball (5th-level version, 5 charges), globe of invulnerability (6 charges), hold monster (5 charges), levitate (2 charges), lightning bolt (5th-level version, 5 charges), magic missile (1 charge), ray of enfeeblement (1 charge), or wall of force (5 charges).
Retributive Strike: You can use an action to break the staff over your knee or against a solid surface, performing a retributive strike. The staff is destroyed and releases its remaining magic in an explosion that expands to fill a 30-foot-radius sphere centered on it.
You have a 50 percent chance to instantly travel to a random plane of existence, avoiding the explosion. If you fail to avoid the effect, you take force damage equal to 16 × the number of charges in the staff. Every other creature in the area must make a DC 17 Dexterity saving throw. On a failed save, a creature takes an amount of damage based on how far away it is from the point of origin, as shown in the following table. On a successful save, a creature takes half as much damage.
Distance from Origin: Damage
10 ft. away or closer: 8 x the number of charges in the staff
11 to 20 ft. away: 6 x the number of charges in the staff
21 to 30 ft. away: 4 x the number of charges in the staff

🗹 Manual of Quickness of Action very_rare CCC-BMG-37 Weakness of Rock Show
☐ Rod of Alertness very_rare DDAL00-03 Those That Came Before Show
Notes:

This slender crystal rod is topped with flanged head made of obsidian, and tipped with horrifically sharp silver needles. The center seems to be filled with a curious liquid, within which several free-floating eyes can be spotted.

🗹 Tome of Leadership and Influence very_rare CCC-ROZK-0102 Zhentarim’s Lament Show
Notes:

The red leather that covers this tome is embossed with a smiling man with a third eye.

🗹 Manual of Bodily Health very_rare CCC-QCC-2017 Delusions of Grandeur, Dreams of Revenge Show
Notes:

This leather-bound tome smells of rich mahogany and contains health, fitness, and diet tips, as well as an impressive collection of varied recipes for every occasion. The name “Montague” has been written on the inside front cover, possibly indicating a previous owner. A description of this item can be found on page 180 of the Dungeon Master’s Guide.

☐ Daern's Instant Fortress very_rare CCC-DWB-GNA-1 Gallery of the Nightmare Artist Show
Notes:

This item has the appearance of black stone and anyone who knows of this item’s past with The Artist is likely to view it and its owner with suspicion