Magic Items

Purchased Magic Items

Name ▲ Rarity Location Table Result Source
☐ +1 Amulet of the Devout uncommon Purchase Log Show
☐ Black Crystal Tablet legendary DDHC-DMM Dungeon of the Mad Mage: Level 22 Shadowdusk Hold Show
🏲 Blessing of Health unique DDHC-DMM Dungeon of the Mad Mage: Level 23: Mad Wizard's Lair Show
🏲 Blessing of Protection unique DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
🏲 Boon of Immortality unique DDAL09-20 Where Devils Fear to Tread Show
🗹 Bracers of Defense rare CCC-BMG-17 ELM1-2 The Lost Sanctum Show
Notes:

Wondrous Item, rare (requires attunement)
While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield.
The bracers are two arm-sized tubes of faintly gleaming and intricately knotted gold wire.

☐ Daern's Instant Fortress very_rare CCC-DWB-GNA-1 Gallery of the Nightmare Artist Show
Notes:

This item has the appearance of black stone and anyone who knows of this item’s past with The Artist is likely to view it and its owner with suspicion

☐ Deathshield (Defender) legendary DDAL09-20 Where Devils Fear to Tread Show
Notes:

This defender is a greatsword and is made out of crude black iron. Inscribed upon the blade in Abyssal is the name Deathshield.

☐ Dread Helm common CCC-BWM-003 A Tale of Two Towers Show
Notes:

This fearsome steel helm makes your eyes glow red while you wear it.

🗵 Emerald of the War Mage (Ruby of the War Mage) common DDHC-MORD-01 Riddle of the Raven Queen Show
Notes:

Wondrous item, common (requires attunement by a spellcaster)
Etched with eldritch runes, this 1-inch-diameter ruby allows you to use a simple or martial weapon as a spellcasting focus for your spells. For this property to work, you must attach the ruby to the weapon by pressing the ruby against it for at least 10 minutes. Thereafter, the ruby can't be removed unless you detach it as an action or the weapon is destroyed. Not even an antimagic field causes it to fall off. The ruby does fall off the weapon if your attunement to the ruby ends.

☐ Helm of the Scavanger legendary DDHC-DMM Dungeon of the Mad Mage: Level 23: Mad Wizard's Lair Show
🗵 Heward's Handy Spice Pouch common CCC-SEA-01-02 Oh, not the Bees! Show
Notes:

Wondrous item, common
This belt pouch appears empty and has 10 charges.
While holding the pouch, you can use an action to expend 1 of its charges: speak the name of any nonmagical food seasoning (such as salt, pepper, saffron, or cilantro), and remove a pinch of desired seasoning from the pouch. A pinch is enough to season a single meal. The pouch regains 1d6 + 4 charges daily at dawn.
This leather pouch is small and always slightly damp. In order for you to release the pinch of seasoning, you must say “BAM!” as loudly as possible. Otherwise, you are unable to let go of the seasoning.

☐ Horned Ring very_rare DDHC-DMM Dungeon of the Mad Mage: Level 23: Mad Wizard's Lair Show
☐ Horn of Valhalla (Brass) rare CCC-GAD-02-03 Arena of Champions Show
Notes:

Wondrous item, rare
You can use an action to blow this horn. In response, warrior spirits from the Valhalla appear within 60 feet of you. They use the statistics of a berserker. They return to Valhalla after 1 hour or when they drop to 0 hit points.
Once you use the horn, it can't be used again until 7 days have passed.
Four types of horn of Valhalla are known to exist, each made of a different metal. The horn's type determines how many berserkers answer its summons, as well as the requirement for its use. The brass horn summons 3d4 + 3 berserkers and requires proficiency with all simple weapons.
If you blow the horn without meeting its requirement, the summoned berserkers attack you. If you meet the requirement, they are friendly to you and your companions and follow your commands. This item is found in the Dungeon Master’s Guide.
This gleaming brass horn has flaming swords, the holy symbols of Tempus, etched all along its length. The horn instills eagerness for battle in its bearer.

☐ Ioun Stone of Greater Absorption legendary DDAL00-10 Trust and Understanding Show
☐ Ioun Stone of Insight very_rare DDHC-DMM Dungeon of the Mad Mage: Level 22 Shadowdusk Hold Show
🗹 Manual of Bodily Health very_rare CCC-QCC-2017 Delusions of Grandeur, Dreams of Revenge Show
Notes:

This leather-bound tome smells of rich mahogany and contains health, fitness, and diet tips, as well as an impressive collection of varied recipes for every occasion. The name “Montague” has been written on the inside front cover, possibly indicating a previous owner. A description of this item can be found on page 180 of the Dungeon Master’s Guide.

🗹 Manual of Quickness of Action very_rare CCC-BMG-37 Weakness of Rock Show
🗵 Moon-Touched Greatsword common CCC-MTL-02 House of Revenance Show
Notes:

Weapon (greatsword), common
In darkness, the unsheathed blade of this sword sheds moonlight, creating bright light in a 15-foot radius and dim light for an additional 15 feet.

🗵 Moon-touched Rapier of the Dark Tongue common CCC-UNITE-05 - House of Moonlight Show
Notes:

In darkness, the unsheathed blade of this sword sheds moonlight, creating bright light in a 15-foot radius and dim light for an additional 15 feet. The bearer of this weapon can speak and understand Undercommon.