Magic Items

Purchased Magic Items

Name ▼ Rarity Location Table Result Source
☐ Wand of Wonder rare Purchase Log Show
☐ Wand of War Mage +1 uncommon DDHC-DMM Dungeon of the Mad Mage: Muiral's Gauntlet Show
☐ Wand of the War Mage +2 rare CCC-ROZK-0101 Binder’s Torment Show
Notes:

This foot-long, twisted iron spike emits a faint coppery scent when channeling magical energies.

☐ Tome of Stilled Tongue legendary DDHC-TYP Tales from the Yawning Portal: Dead in Thay Show
🗹 Tome of Leadership and Influence very_rare DDHC-TYP Tales from the Yawning Portal: Tomb of Horrors Show
☐ Tome of Leadership and Influence very_rare CCC-ROZK-0102 Zhentarim’s Lament Show
Notes:

The red leather that covers this tome ist embossed with a smiling man with a third eye
This book contains guidelines for influencing and charming others, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Charisma score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.

☐ The Dragon’s Gullet (Bag of Devouring) very_rare CCC-SEA-01-03 Stargazing on the Albatross Show
Notes:

Wondrous item, Very Rare
This Bag of Devouring is linked to the stomach of an ancient white dragon. Cold air flows from this bag when it is open. A harmless 5 ft radius wave of frigid sea water splashes out of the bag whenever a creature is pulled in. Turning the bag inside out closes the orifice.
The dragon attached to the bag can sense whatever is placed inside the bag. Animal or vegetable matter placed wholly in the bag is devoured and lost forever. When part of a living creature is placed in the bag, as happens when someone reaches inside it, there is a 50 percent chance that the creature is pulled inside the bag. A creature inside the bag can use its action to try to escape with a successful DC 15 Strength check. Another creature can use its action to reach into the bag to pull a creature out, doing so with a successful DC 20 Strength check (provided it isn't pulled inside the bag first). Any creature that starts its turn inside the bag is devoured, its body destroyed.
Inanimate objects can be stored in the bag, which can hold a cubic foot of such material. However, once each day, the bag swallows any objects inside it and spits them out into Avernus, the first layer of the Nine Hells. The DM determines the time.
If the bag is pierced or torn, it is destroyed, and anything contained within it is transported to a random location on the Astral Plane.

🗹 Staff of Power very_rare DDHC-TYP Tales from the Yawning Portal: Tomb of Horrors Show
☐ Staff of Power very_rare DDEP04 Reclamation of Phlan Show
Notes:

This staff is carved from a single piece of an unusual, purple wood and topped with a clenched, mithral claw. The claw clutches a green dragon scale the size of a small plate engraved with the elven word for “Oblivion”. The rune glows with a pale, green light and emits wisps of choking, caustic mist. Whoever is attuned the staff is able to speak, read, and write Draconic. A description of this item can be found in the Dungeon Master’s Guide.

☐ Spellguard Shield very_rare CCC-ROZK-0103 Necromancer’s Ascent Show
Notes:

Armor (shield), very rare (requires attunement)
This steel shield is embossed with a longsword wrapped in thorny vines which end in roses in full bloom. The enamel coloring the roses is still vibrant. While holding this shield, you have advantage on saving throws against spells and other magical effects, and spell attacks have disadvantage against you.

☐ Skyfist (Dwarven Thrower) very_rare DDEP04 Reclamation of Phlan Show
Notes:

The striking surface of this hammer has been forged into the shape of a gauntleted fist. The haft is a rod of heavy, black adamantine and wrapped in what appears to be spongy, green leather. Affixed to an iron ring on the pommel is a strip of tattered (though indestructible), blood‐stained parchment inscribed with a dwarven battle canticle. When used in battle the hammer reads the canticle aloud in a deep, resonating voice audible to anyone within 30 feet of the weapon. A description of this item can be found in the Dungeon Master’s Guide.

🗵 Shield of Expression common CCC-GLIP-0102 Beneath Glip Dak Show
Notes:

Armor (shield), common
The front of this shield is shaped in the likeness of a face. While bearing the shield, you can use a bonus action to alter the face’s expression.
This item can be found in Xanathar’s Guide to Everything.

☐ Scintilmourn (Sun Blade) rare DDHC-DMM Dungeon of the Mad Mage: Level 18 Vanrakdoom Show
🗹 Rod of the Pact Keeper +3 very_rare Trade Log Show
☐ Rod of the Pact Keeper +3 very_rare DDAL-DRW-EP-03 When the Lights Went Out in Candlekeep Show
Notes:

Formed from the severed tentacle of a powerful star spawn, this rod plagues its wielder with dreams of alien creatures that beckon them to travel deep within the Thunder Peaks, where something patiently awaits their arrival.
While holding this rod, you gain a +3 bonus to spell attack rolls and to the saving throw DCs of your warlock
spells.
In addition, you can regain 1 warlock spell slot as an action while holding the rod. You can’t use this property again until you finish a long rest.

☐ Ring of Swimming uncommon DDHC00-GSM HC: Lizardfolk Games Show
Notes:

Ring, uncommon
You have a swimming speed of 40 feet while wearing this ring.

☐ Piwafi (Cloak of Elvenkind) uncommon DDHC-DMM Dungeon of the Mad Mage: Muiral's Gauntlet Show
☐ Periapt of Health uncommon Trade Log Show
☐ Noot Suit (Fish Suit) very_rare SJ-DC-DWR-02 Last Flight of the Orca Show
Notes:

Wondrous Item, very rare
This bulky suit, which fully encases your head and body, takes 1 minute to don or doff. While worn, it enables you to breathe in an airless environment and renders you immune to the harmful effects of any gas that surrounds you. The suit also grants you a swimming speed equal to your walking speed while underwater, or a flying speed equal to your walking speed in an environment with no gravity.
Special: This suit is fashioned to resemble a large pudgy dohwar in your choice of bright color. The beak houses arcane machinery which produces air and the flippers propel the wearer in water and space, leaving small bubbles behind them.
The suit has the Temperate minor property, the bearer suffers no harm in temperatures as cold as −20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit.

☐ Mithral Plate Armor uncommon DDHC-DMM Dungeon of the Mad Mage: Muiral's Gauntlet Show