Magic Items

Purchased Magic Items

Name ▲ Rarity Location Table Result Source
☐ +1 Amulet of the Devout uncommon Purchase Log Show
A Rare Book of Many Things Weapon/Armor rare DDHC-GOG Giants of the Star Forge Show
☐ Arrow-Catching Shield rare DDAL-DRW-EP-03 When the Lights Went Out in Candlekeep Show
Notes:

This gold-trimmed red shield is emblazoned with Candlekeep’s coat of arms.
You gain a +2 bonus to AC against ranged attacks while you wield this shield. This bonus is in addition to the shield’s normal bonus to AC. In addition, whenever an attacker makes a ranged attack against a target within 5 feet of you, you can use your reaction to become the target of the attack instead.

☐ Beacon Pole of Collapsing common SJ-DC-PHP-OWS-01 - A Rift In Reality Show
☐ Blade of Aaqa (Delver Frost Brand Longsword) very_rare SJ-DC-AUG-09 Tyrants & Dragons Show
Notes:

Considered a sacred relic by the lizardfolk hunters of the gas giant planet Coliar, the Blade of Aaqa is initially freezing to the touch but the wielder’s hand quickly acclimates, and it feels as if the all-metal grip becomes one with flesh.

🏲 Blessing of Protection unique DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
☐ Bracers of Archery uncommon DDAL-DRW-EP-03 When the Lights Went Out in Candlekeep Show
Notes:

These dark-red bracers with golden trim bear the seal of Candlekeep’s Gatewarden.
While wearing these bracers, you have proficiency with the longbow and shortbow, and you gain a +2 bonus to damage rolls on ranged attacks made with such weapons.

🗹 Bracers of Defense rare DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
🏲 Charm of Animal Conjuring unique DDHC00-GSM HC: Lizardfolk Games Show
Notes:

This charm allows you to cast the conjure animals spell (3rd-level version) as an action. Once used three times, the charm vanishes from you. This charm can conjure only octopuses and giant octopuses.

🗵 Chest of Preserving common DDHC-DMM Dungeon of the Mad Mage: Muiral's Gauntlet Show
🗵 Cloak of Many Fashions common Purchase Log Show
☐ Cloak of the Bat rare DDHC-DMM Dungeon of the Mad Mage: Level 18 Vanrakdoom Show
☐ Defender (Scimitar) legendary DDHC-TYP Tales from the Yawning Portal: Tomb of Horrors Show
☐ Dread Cutlass (Scimitar of Speed) very_rare SJ-DC-DWR-03 Red Flag of Dread Show
Notes:

You gain a +2 bonus to attack and damage rolls made with this magic weapon. In addition, you can make one attack with it as a bonus action on each of your turns.

🗵 Farenor's Cloak of Many Fashions common SJ-DC-DWR-02 Last Flight of the Orca Show
Notes:

Wondrous Item, common
While wearing this cloak, you can use a bonus action to change the style, color, and apparent quality of the garment. The cloak’s weight doesn’t change. Regardless of its appearance, the cloak can’t be anything but a cloak. Although it can duplicate the appearance of other magic cloaks, it doesn’t gain their magical properties.
Special: This beautifully crafted cloak was given to Farenor by his mother Faraea when he followed in her footsteps and first began to search Wildspace for forgotten gods. Some small part of the man he once was remains lingering in the magical weave of this cloak and its wearer gains the ability to speak and understand the Elvish language.

☐ Figurine of Wondrous Power (Silver Raven) uncommon DDHC00-GSM HC: Lizardfolk Games Show
Notes:

Wondrous item, Uncommon
A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature.
The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.
The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description.
This silver statuette of a raven can become a raven for up to 12 hours. Once it has been used, it can't be used again until 2 days have passed. While in raven form, the figurine allows you to cast the animal messenger spell on it at will.

☐ Guardian Scimitar of Speed very_rare SJ-DC-PHP-OWS-01 - A Rift In Reality Show
Notes:

When you use this scimitar while you are rolling initiative (getting a +2 to it from guardian minor property) a third eye opens on your forehead.

☐ Harmonius Absorbing Tatto (Acid) common SJ-DC-AUG-10 Prisoner of Prioxa: Tales of the Beholder Corps Show
🗹 Manual of Bodily Health very_rare CCC-QCC-2017 Delusions of Grandeur, Dreams of Revenge Show
🗹 Manual of Quickness of Action very_rare Trade Log Show