Magic Items

Purchased Magic Items

Name Rarity Location Table Result Source
☐ Arrow-Catching Shield rare CCC-GLIP-0201 Blue Scales Show
Notes:

Armor (shield), rare (requires attunement)
While holding this shield, you have a +2 bonus to AC against ranged attacks.
This bonus is in addition to the shield's normal bonus to AC. In addition, whenever an attacker makes a ranged attack against a target within 5 feet of you, you can use your reaction to become the target of the attack instead.

This bronze-inlaid shield bears the marching dragon symbol of the Kroth Magg hobgoblin clan.

This item can be found in the Dungeon Masters Guide.

🗵 Flurried Furs (Smoldering Half-Plate) common DDAL00-04 Winter’s Flame Show
Notes:

As if from frigid clouds overhead, a light dusting of illusory snow perpetually sprinkles down over the wearer.

🏲 Blessing of Protection unique DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
🗹 Necklace of Prayer Beads rare DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
Notes:

Summons, Favor x2, Cuing x2, Blessing

🗹 Dawnfire (Sun Blade) rare CCC-STORM-01 The Barrows of Solina Show
Notes:

This item appears to be a longsword hilt. While grasping the hilt, you can use a bonus action to cause a blade of pure radiance to spring into existence, or make the blade disappear. While the blade exists, this magic longsword has the finesse property. If you are proficient with shortswords or longswords, you are proficient with the sun blade.
You gain a +2 bonus to attack and damage rolls made with this weapon, which deals radiant damage instead of slashing damage. When you hit an undead with it, that target takes an extra 1d8 radiant damage.
The sword's luminous blade emits bright light in a 15-foot radius and dim light for an additional 15 feet. The light is sunlight. While the blade persists, you can use an action to expand or reduce its radius of bright and dim light by 5 feet each, to a maximum of 30 feet each or a minimum of 10 feet each.
The ruby in Dawnfire’s pommel sheds dim light for 10 feet when within 60 feet of undead.

☐ +1 Amulet of the Devout uncommon Purchase Log Show
🗹 Shield +1 uncommon DDHC-PotA Princes of the Apocalypse Show
Notes:

A shield +1 with a sprocket on its front that slowly turns clockwise, making one rotation per hour.

🎕 Dust of Disappearance uncommon DDHC-PotA Princes of the Apocalypse Show
Notes:

Found in a small packet, this powder resembles very fine sand. There is enough of it for one use. When you use an action to throw the dust into the air, you and each creature and object within 10 feet of you become invisible for 2d4 minutes. The duration is the same for all subjects, and the dust is consumed when its magic takes effect. If a creature affected by the dust attacks or casts a spell, the invisibility ends for that creature.

☐ Dwarven Thrower rare DDHC-PotA Princes of the Apocalypse Show
☐ Longsword +1 uncommon DDHC-PotA Princes of the Apocalypse Show
Notes:

A +1 longsword made of dragon bone and with a dragon-leather grip. It has rubies in its pommel and hilt. The sword grows warm and the rubies glow slightly when the sword is within 120 feet of a dragon.

☐ Necklace of Prayer Beads rare DDHC-PotA Princes of the Apocalypse Show
Notes:

Wondrous item, rare (requires attunement by a cleric, druid, or paladin)

This necklace has four magic beads made from aquamarine, black pearl, or topaz. It also has many nonmagical beads made from stones such as amber, bloodstone, citrine, coral, jade, pearl, or quartz. If a magic bead is removed from the necklace, that bead loses its magic.

To use a bead, you must be wearing the necklace. Each bead contains a spell that you can cast from it as a bonus action (using your spell save DC if a save is necessary). Once a magic bead's spell is cast, that bead can't be used again until the next dawn.

Bead of Blessing: Bless
Bead of Curing: Cure Wounds (2nd level) or Lesser Restoration
Bead of Summons: Planar Ally
Bead of Wind Walking: Wind Walk

☐ Dragon Slayer Shortsword rare DDHC-PotA Princes of the Apocalypse Show
Notes:

You gain a +1 bonus to attack and damage rolls made with this magic weapon.
When you hit a dragon with this weapon, the dragon takes an extra 3d6 damage of the weapon's type. For the purpose of this weapon, "dragon" refers to any creature with the dragon type, including dragon turtles and wyverns.

☐ Elven Chain common DDHC-PotA Princes of the Apocalypse Show
Notes:

Armor (chain shirt), rare
You gain a +1 bonus to AC while you wear this armor. You are considered proficient with this armor even if you lack proficiency with medium armor.

☐ Wand of Fear rare DDHC-PotA Princes of the Apocalypse Show
☐ Pearl of Power uncommon DDHC-PotA Princes of the Apocalypse Show
☐ Breastplate +1 (non-metal) rare DDHC-PotA Princes of the Apocalypse Show
Notes:

Crafted from polished crystal. It bears the symbol of earth, and it heightens its wearer's urges to act in a selfish, greedy, or wicked way.

☐ Ring of Swimming uncommon DDHC-PotA Princes of the Apocalypse Show
☐ Scimitar +3 very_rare DDEP06-02 Return to White Plume Show
Notes:

Formerly owned by an efreeti, the sword glows with a dull red if a marid is within 60 feet.

☐ Ioun Stone of Fortitude very_rare DDEP06-02 Return to White Plume Show
Notes:

Wondrous Item, varies (requires attunement)
An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.
When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its effect.
A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.

Fortitude (Very Rare). Your Constitution score increases by 2, to a maximum of 20, while this pink rhomboid orbits your head.

☐ +2 Weapon with Bonus Damage against Orcs rare DDHC-PotA Princes of the Apocalypse: Halls of the Hunting Axe Show
Notes:

A +2 weapon of the character’s choosing that vibrates and flares a deep scarlet glow when within 50 feet of orcs. Against orcs, the weapon inflicts +2d6 damage.