Magic Items

Purchased Magic Items

Name Rarity ▲ Location Table Result Source
☐ Spellguard Shield common CCC-ROZK-0103 Necromancer’s Ascent Show
Notes:

This steel shield is embossed with a longsword wrapped in thorny vines which end in roses in full bloom. The enamel coloring the roses is still vibrant.

☐ Wand of the War Mage +2 common CCC-ROZK-0101 Binder’s Torment Show
Notes:

This foot-long, twisted iron spike emits a faint coppery scent when channeling magical energies. While holding this wand, you gain a +2 bonus to spell attack rolls. In addition, you ignore half cover when making a spell attack.

☐ Elven Chain common DDHC-PotA Princes of the Apocalypse Show
Notes:

Armor (chain shirt), rare
You gain a +1 bonus to AC while you wear this armor. You are considered proficient with this armor even if you lack proficiency with medium armor.

🗵 Flurried Furs (Smoldering Half-Plate) common DDAL00-04 Winter’s Flame Show
Notes:

As if from frigid clouds overhead, a light dusting of illusory snow perpetually sprinkles down over the wearer.

☐ Alchemy Jug common DDHC-PotA Princes of the Apocalypse Show
🗵 Guardian Horn of Silent Alarm common SJ-DC-TRIDEN-TFC The Final Countdown Show
🗹 Tome of Leadership and Influence common CCC-ROZK-0102 Zhentarim’s Lament Show
🗹 Shield +1 uncommon DDHC-PotA Princes of the Apocalypse Show
Notes:

A shield +1 with a sprocket on its front that slowly turns clockwise, making one rotation per hour.

☐ Pearl of Power uncommon DDHC-PotA Princes of the Apocalypse Show
🎕 Dust of Disappearance uncommon DDHC-PotA Princes of the Apocalypse Show
Notes:

Found in a small packet, this powder resembles very fine sand. There is enough of it for one use. When you use an action to throw the dust into the air, you and each creature and object within 10 feet of you become invisible for 2d4 minutes. The duration is the same for all subjects, and the dust is consumed when its magic takes effect. If a creature affected by the dust attacks or casts a spell, the invisibility ends for that creature.

☐ Ring of Swimming uncommon DDHC-PotA Princes of the Apocalypse Show
☐ Scimitar +1 uncommon DDHC-PotA Princes of the Apocalypse Show
☐ Mariner's Armor uncommon DDHC-PotA Princes of the Apocalypse Show
☐ Longsword +1 uncommon DDHC-PotA Princes of the Apocalypse Show
Notes:

A +1 longsword made of dragon bone and with a dragon-leather grip. It has rubies in its pommel and hilt. The sword grows warm and the rubies glow slightly when the sword is within 120 feet of a dragon.

☐ Trident of Fish Command uncommon DDHC-PotA Princes of the Apocalypse Show
☐ Seeker Dart uncommon DDHC-PotA Princes of the Apocalypse Show
Notes:

Weapon (dart), uncommon
This small dart is decorated with designs like windy spirals that span the length of its shaft.
When you whisper the word “seek” and hurl this dart, it seeks out a target of your choice within 120 feet of you. You must have seen the target before, but you don’t need to see it now. If the target isn’t within range or if there is no clear path to it, the dart falls to the ground, its magic spent and wasted. Otherwise, elemental winds guide the dart instantly through the air to the target. The dart can pass though openings as narrow as 1 inch wide and can change direction to fly around corners.
When the dart reaches its target, the target must succeed on a DC 16 Dexterity saving throw or take 1d4 piercing damage and 3d4 lightning damage. The dart’s magic is then spent, and it becomes an ordinary dart.

☐ +1 Amulet of the Devout uncommon Purchase Log Show
☐ +2 Weapon with Bonus Damage against Orcs rare DDHC-PotA Princes of the Apocalypse: Halls of the Hunting Axe Show
Notes:

A +2 weapon of the character’s choosing that vibrates and flares a deep scarlet glow when within 50 feet of orcs. Against orcs, the weapon inflicts +2d6 damage.

🗹 Necklace of Prayer Beads rare DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
Notes:

Summons, Favor x2, Cuing x2, Blessing

🗹 Dawnfire (Sun Blade) rare CCC-STORM-01 The Barrows of Solina Show
Notes:

This item appears to be a longsword hilt. While grasping the hilt, you can use a bonus action to cause a blade of pure radiance to spring into existence, or make the blade disappear. While the blade exists, this magic longsword has the finesse property. If you are proficient with shortswords or longswords, you are proficient with the sun blade.
You gain a +2 bonus to attack and damage rolls made with this weapon, which deals radiant damage instead of slashing damage. When you hit an undead with it, that target takes an extra 1d8 radiant damage.
The sword's luminous blade emits bright light in a 15-foot radius and dim light for an additional 15 feet. The light is sunlight. While the blade persists, you can use an action to expand or reduce its radius of bright and dim light by 5 feet each, to a maximum of 30 feet each or a minimum of 10 feet each.
The ruby in Dawnfire’s pommel sheds dim light for 10 feet when within 60 feet of undead.