Magic Items

Purchased Magic Items

Name Rarity Location Table Result Source
đŸ—” Wand of Pyrotechnics common DDHC-WDH-03 Blue Alley Show
Notes:

This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges and create a harmless burst of multicolored light at a point you can see up to 60 feet away. The burst of light is accompanied by a crackling noise that can be heard up to 300 feet away. The light is as bright as a torch flame but lasts only a second.
The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand erupts in a harmless pyrotechnic display and is destroyed.

đŸ—” Hat of Wizardry common Trade Log Show
Notes:

Wondrous item, common (requires attunement by a wizard)
This antiquated, cone-shaped hat is adorned with gold crescent moons and stars. While you are wearing it, you gain the following benefits:
* You can use the hat as a spellcasting focus for your wizard spells.
* You can try to cast a cantrip that you don’t know. The cantrip must be on the wizard spell list, and you must make a DC 10 Intelligence (Arcana) check. If the check succeeds, you cast the spell. If the check fails, so does the spell, and the action used to cast the spell is wasted. In either case, you can’t use this property again until you finish a long rest.

đŸČ Blessing of Protection unique DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
đŸ—č Bracers of Defense rare DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
đŸ—” Selfaril’s Soul Gem (Ruby of the War Mage) common CCC-GAD01-01 Broken Blade Show
Notes:

Wondrous item, common (requires attunement by a spellcaster)
Etched with eldritch runes, this 1-inch-diameter ruby allows you to use a simple or martial weapon as a spellcasting focus for your spells. For this property to work, you must attach the ruby to the weapon by pressing the ruby against it for at least 10 minutes. Thereafter, the ruby can’t be removed unless you detach it as an action or the weapon is destroyed. Not even an antimagic field causes it to fall off. The ruby does fall off the weapon if your attunement to the ruby ends.

This jagged piece of ruby was once part of the gem that housed Selfaril Uoumdolphin’s soul. Even now it seems to hold a small piece of his vitality

đŸ—” Dread Healm common CCC-GAD01-02 Red War: Black Phoenix Show
Notes:

This fearsome steel helm makes your eyes glow red while you wear it.
The jagged horns on this helmet look quite intimidating

☐ Staff of Charming rare Trade Log Show
Notes:

While holding this staff, you can use an action to expend 1 of its 10 charges to cast charm person, command, or comprehend languages from it using your spell save DC. The staff can also be used as a magic quarterstaff.
If you are holding the staff and fail a saving throw against an enchantment spell that targets only you, you
can turn your failed save into a successful one. You can’t use this property of the staff again until the next dawn. If you succeed on a save against an enchantment spell that targets only you, with or without the staff’s intervention, you can use your reaction to expend 1 charge from the staff and turn the spell back on its caster as if you had cast the spell.
The staff regains 1d8 + 2 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff becomes a nonmagical quarterstaff. This item is found in the Dungeon Master’s Guide.

đŸ—č Staff of Power very_rare Trade Log Show
Notes:

Staff, very rare (requires attunement by a sorcerer, warlock, or wizard)
This great ashen staff is etched with many designs of swirling air and clouds. The staff magically resizes to fit the hand of any who carry it.

đŸ—č Manual of Quickness of Action very_rare CCC-BMG-37 Weakness of Rock Show
đŸ—č Tome of Clear Thought very_rare Trade Log Show
☐ Crystal Ball very_rare CCC-MIND-01 Lost in Thought Show
Notes:

Wonderous Item, Very Rare (requires attunement)
The typical crystal ball, a very rare item, is about 6 inches in diameter. While touching it, you can cast the scrying spell (save DC 17) with it.
When a character that is attuned to this Crystal Ball spends an action peering into it, they can see events that have occurred in their past.
This item can be found in the Dungeon Master’s Guide.

☐ +1 Arcane Grimoire uncommon Purchase Log Show
☐ Lor'shon va'Na'eel (Rod of Absorption) very_rare DDAL00-02e Lost Tales of Myth Drannor Show
Notes:

The Lor’Shon va’Na’eel empathically imparts a seething hunger to destroy the magic of others and funnel that power into the holder. The obsidian rod does not control the owner’s actions but fills their dreams with scorn for others who employ magic and hubris for the owner’s talents. When grasped by the attuned, the end of this rod wraps firmly around the wielder’s wrist.
(1 charge)

đŸ—č Prospector’s Chronoglass (Periapt of Proof Against Poison) rare CCC-GAD-01-03 Caught In Time Show
Notes:

This clockwork wristband consists of a hexagonal prism containing three miniature hourglass shaped needles. The emerald hourglass functions as a Periapt of Proof against Poison. The black sapphire hourglass acts as a timepiece. The moonstone hourglass allows its bearer, while underground, to sense their depths below the surface and the direction to the nearest staircase, ramp, or other path leading upward.

đŸ—” Chronostat of Precision (Clockwork Amulet) common CCC-GAD-01-03 Caught In Time Show
Notes:

This feat of Mechanus engineering will help you calculate your aim with pinpoint accuracy, so you can avoid the chaos of everyday life. It even comes with seventeen multi tool combinations for your everyday needs.

☐ Ring of Jumping uncommon Trade Log Show
☐ Tome of Clear Thought very_rare DDHC-MORD-02 The Lich-Queen’s Begotten Show
đŸ—č Manual of Bodily Health very_rare CCC-QCC-2017 Delusions of Grandeur, Dreams of Revenge Show
Notes:

This leather-bound tome smells of rich mahogany and contains health, fitness, and diet tips, as well as an impressive collection of varied recipesfor every occasion. The name “Montague” has been written on the inside front cover, possibly indicating a previous owner. A description of this item can be found on page 180of the Dungeon Master’s Guide.

☐ Cosmic Chasuble (Robe of Stars) very_rare CCC-TRI-28 Siege of the Yellow Rose Show
☐ Wand of the War Mage +3 very_rare CCC-MIND-03 Dream Walkers Show
Notes:

This copper wand is inscribed with runes in both the infernal and ignan languages. The symbol of the
Zhentarim encircles the tip of the wand.