Magic Items

Purchased Magic Items

Name Rarity ▲ Location Table Result Source
đŸ—” Dread Healm common CCC-GAD01-02 Red War: Black Phoenix Show
Notes:

This fearsome steel helm makes your eyes glow red while you wear it.
The jagged horns on this helmet look quite intimidating

☐ Clockwork Amulet (Abyssal Language) common PS-DC-NOS Ghitzerai Glitch Show
đŸ—” Chronostat of Precision (Clockwork Amulet) common CCC-GAD-01-03 Caught In Time Show
Notes:

This feat of Mechanus engineering will help you calculate your aim with pinpoint accuracy, so you can avoid the chaos of everyday life. It even comes with seventeen multi tool combinations for your everyday needs.

đŸ—” Hat of Wizardry common Trade Log Show
Notes:

Wondrous item, common (requires attunement by a wizard)
This antiquated, cone-shaped hat is adorned with gold crescent moons and stars. While you are wearing it, you gain the following benefits:
* You can use the hat as a spellcasting focus for your wizard spells.
* You can try to cast a cantrip that you don’t know. The cantrip must be on the wizard spell list, and you must make a DC 10 Intelligence (Arcana) check. If the check succeeds, you cast the spell. If the check fails, so does the spell, and the action used to cast the spell is wasted. In either case, you can’t use this property again until you finish a long rest.

đŸ—” Selfaril’s Soul Gem (Ruby of the War Mage) common CCC-GAD01-01 Broken Blade Show
Notes:

Wondrous item, common (requires attunement by a spellcaster)
Etched with eldritch runes, this 1-inch-diameter ruby allows you to use a simple or martial weapon as a spellcasting focus for your spells. For this property to work, you must attach the ruby to the weapon by pressing the ruby against it for at least 10 minutes. Thereafter, the ruby can’t be removed unless you detach it as an action or the weapon is destroyed. Not even an antimagic field causes it to fall off. The ruby does fall off the weapon if your attunement to the ruby ends.

This jagged piece of ruby was once part of the gem that housed Selfaril Uoumdolphin’s soul. Even now it seems to hold a small piece of his vitality

đŸ—” Wand of Pyrotechnics common DDHC-WDH-03 Blue Alley Show
Notes:

This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges and create a harmless burst of multicolored light at a point you can see up to 60 feet away. The burst of light is accompanied by a crackling noise that can be heard up to 300 feet away. The light is as bright as a torch flame but lasts only a second.
The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand erupts in a harmless pyrotechnic display and is destroyed.

☐ Dread Helm common CCC-BWM-003 A Tale of Two Towers Show
Notes:

This fearsome steel helm makes your eyes glow red while you wear it.

☐ Efreeti Chain common DDAL07-15 Streams of Crimson Show
Notes:

quires attunement)
The efreeti Prince Rashidi al-Zahar ibn Rath transmogrified an efreeti sultana into this delicate suit of crimson chain mail. The wearer of this armor always feels a slight draft, and sometimes finds it hard to stay focused on a task.

☐ Pipe of Smoke Monsters common PS-DC-NOS-02 Broken Yet Unbowed Show
Notes:

This pipe can make a perfect tiny replica of the Leviathan of the Cult, which itself can exhale its own puff of smoke in the form of another monster.

☐ +1 Arcane Grimoire uncommon Purchase Log Show
☐ Ring of Jumping uncommon Trade Log Show
đŸ—č Prospector’s Chronoglass (Periapt of Proof Against Poison) rare CCC-GAD-01-03 Caught In Time Show
Notes:

This clockwork wristband consists of a hexagonal prism containing three miniature hourglass shaped needles. The emerald hourglass functions as a Periapt of Proof against Poison. The black sapphire hourglass acts as a timepiece. The moonstone hourglass allows its bearer, while underground, to sense their depths below the surface and the direction to the nearest staircase, ramp, or other path leading upward.

☐ Staff of Charming rare Trade Log Show
Notes:

While holding this staff, you can use an action to expend 1 of its 10 charges to cast charm person, command, or comprehend languages from it using your spell save DC. The staff can also be used as a magic quarterstaff.
If you are holding the staff and fail a saving throw against an enchantment spell that targets only you, you
can turn your failed save into a successful one. You can’t use this property of the staff again until the next dawn. If you succeed on a save against an enchantment spell that targets only you, with or without the staff’s intervention, you can use your reaction to expend 1 charge from the staff and turn the spell back on its caster as if you had cast the spell.
The staff regains 1d8 + 2 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff becomes a nonmagical quarterstaff. This item is found in the Dungeon Master’s Guide.

☐ Robe of Eyes rare DDHC-DMM Dungeon of the Mad Mage: Level 23 Mad Wizard's Lair Show
đŸ—č Bracers of Defense rare DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
☐ Wand of Wonder rare DDHC-DMM Dungeon of the Mad Mage: Level 23 Mad Wizard's Lair Show
☐ Rod of the Pact Keeper +2 rare DDAL9-20 Where Devils Fear to Tread Show
Notes:

This rod has an opal carved like a clawed fist clutching a skull at its tip. The haft is covered in the names of angels, written backwards in Infernal.

☐ Mace of Smiting rare DDHC-DMM Dungeon of the Mad Mage: Level 21 Terminus Level Show
☐ Lor'shon va'Na'eel (Rod of Absorption) very_rare DDAL00-02e Lost Tales of Myth Drannor Show
Notes:

The Lor’Shon va’Na’eel empathically imparts a seething hunger to destroy the magic of others and funnel that power into the holder. The obsidian rod does not control the owner’s actions but fills their dreams with scorn for others who employ magic and hubris for the owner’s talents. When grasped by the attuned, the end of this rod wraps firmly around the wielder’s wrist.
(1 charge)

☐ Crystal Ball very_rare CCC-MIND-01 Lost in Thought Show
Notes:

Wonderous Item, Very Rare (requires attunement)
The typical crystal ball, a very rare item, is about 6 inches in diameter. While touching it, you can cast the scrying spell (save DC 17) with it.
When a character that is attuned to this Crystal Ball spends an action peering into it, they can see events that have occurred in their past.
This item can be found in the Dungeon Master’s Guide.