Magic Items

Purchased Magic Items

Name ▼ Rarity Location Table Result Source
☐ Wingwear uncommon DDEP2 Mulmaster Undone Show
Notes:

This snug uniform has symbols of air stitched into it and leathery flaps that stretch along the arms, waist, and legs to create wings for gliding. A suit of wingwear has 3 charges. While you wear the suit, you can use a bonus action and expend 1 charge to gain a flying speed of 30 feet until you land. At the end of each of your turns, your altitude drops by 5 feet. Your altitude drops instantly to 0 feet at the end of your turn if you didn't fly at least 30 feet horizontally on that turn. When your altitude drops to 0 feet, you land (or fall), and you must expend another charge to use the suit again.
The suit regains all of its expended charges after spending at least 1 hour in an elemental air node.

☐ Wings of Flying rare DDEP2 Mulmaster Undone Show
Notes:

This cloak is fashioned from hundreds of overlapping feathers sewn to a backing of thin, lightweight leather. When activated, the cloak turns into a beautiful pair of immense, feathered wings of scintillating color.
A description of this item can be found in the Dungeon Master’s Guide

☐ Wand of Wonder rare DDHC-DMM Dungeon of the Mad Mage: Mad Wizard's Tower Show
🗵 Wand of Pyrotechnics common DDAL10-05 A Blight in the Darkness Show
🗹 Tome of Leadership and Influence very_rare CCC-TRI-15 The Dark of the Hive Show
Notes:

This book contains guidelines for influencing and charming others, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s contents and practicing its guidelines, your Charisma score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.
This purple leather tome has 4 mind flayer tentacles embedded in the cover. When you read the book you hear someone else’s voice reading it to you in your head.
This item can be found in the Dungeon Master’s Guide.

☐ Tankard of Sobriety uncommon SJ-DC-DEATH-01 Liches in Stitches Show
Notes:

Gleaming never gets dirty

☐ Shield +3 very_rare DDHC-DMM Dungeon of the Mad Mage: Mad Wizard's Tower Show
Notes:

a wooden shield with Iron spikes protruding from the shield’s edges. A cracked orc skull is painted in black on its outer surface. It was crafted for Nimoar, a legendary human warlord who died in 936 DR. After his death, the shield disappeared from Nimoar’s Hold(a fortress that existed where waterdeep stands today).

☐ Sentinel Shield uncommon DDHC-DMM Dungeon of the Mad Mage Level 6 - Lost Level Show
Notes:

Armor (shield), uncommon
While holding this shield, you have advantage on initiative rolls and Wisdom (Perception) checks. The shield is emblazoned with a symbol of an eye.

☐ Scintilmorn (Sun Blade) rare DDHC-DMM Dungeon of the Mad Mage: Level 18 Vanrakdoom Show
Notes:

The hilt lying on the floor is carved to resemble a bronze dragon with its wings spread and its mouth agape. This device is a sun blade that has held many names over the years, including Sunlight’s Wrath and Shar’s Bane. A legend lore spell reveals its true name (Scintilmorn) and its original purpose: to destroy vampires and other creatures of the night.

☐ Rod of Absorption very_rare PO-BK-1-07 Beyond the Portal Show
☐ Robe of Eyes rare DDHC-DMM Dungeon of the Mad Mage: Mad Wizard's Tower Show
🗹 Necklace of Prayer Beads rare DDEP2 Mulmaster Undone Show
Notes:

Pearls of white, blue, black, green, and even purple are strung on what seems to be a delicate string of seaweed and bound with a seashell clasp. Curiously, the necklace is always damp.
1 Bead of Curing
1 Bead of Favor
1 Bead of Smiting
1 Bead of Summons
1 Bead of Wind walking

☐ Mithral Chain Shirt uncommon DDHC-DMM Dungeon of the Mad Mage: Level 18 Vanrakdoom Show
Notes:

60 ft. Darkvision

☐ Maulog's Belt of Fire Giant Strength very_rare Trade Log Show
Notes:

Wondrous Item, very rare (requires attunement)
This belt is made from plates of steel embossed with golden filigree connected by metal pins. A fire giants face adorns the buckle. The giant appears to be having a hearty laugh as she wears an enormous smile on her face.
While wearing this belt, your Strength score changes to 25. The item has no effect on you if your Strength without the belt is equal to or greater than 25.

🗹 Manual of Bodily Health very_rare DDHC-CoS Curse of Strahd Show
Notes:

Wondrous item, very rare
This book contains health and diet tips, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s contents and practicing its guidelines, your Constitution score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.

☐ Mace of Smiting rare DDHC-DMM Dungeon of the Mad Mage: Level 21 Terminus Level Show
☐ Instrument of the Bards (Anstruth Harp) very_rare DDHC-DMM Dungeon of the Mad Mage: Mad Wizard's Tower Show
☐ Greater Silver Sword legendary PO-BK-1-08 Dark Side of the Rune Show
🗹 Glaive +2 rare Trade Log Show
☐ Figurine of Wondrous Power (Onyx Dog) rare DDHC-DMM Dungeon of the Mad Mage Level 15 - Obstacle Course Show
Notes:

A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature.
The creature is friendly to you and your companions. It understands your Languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.
The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description.
Onyx Dog. This onyx statuette of a dog can become a mastiff for up to 6 hours. The mastiff has an Intelligence of 8 and can speak Common. It also has darkvision out to a range of 60 feet invisible creatures and objects within that range. Once it has been used, it can't be used again until 7 days have passed.