Magic Items
Purchased Magic Items
Name
Rarity ▲
Location
Table
Result
Source
🏲 Boon of Immortality
common
DDAL09-20 Where Devil's Fear to Tread
Show
🗵 Wand of Pyrotechnics
common
DDAL10-05 A Blight in the Darkness
Show
🏲 Blessing of Protection (of Savras)
common
DDEP06-03 Hecatomb
Show
☐ Wingwear
uncommon
DDEP2 Mulmaster Undone
Show
Notes:
This snug uniform has symbols of air stitched into it and leathery flaps that stretch along the arms, waist, and legs to create wings for gliding. A suit of wingwear has 3 charges. While you wear the suit, you can use a bonus action and expend 1 charge to gain a flying speed of 30 feet until you land. At the end of each of your turns, your altitude drops by 5 feet. Your altitude drops instantly to 0 feet at the end of your turn if you didn't fly at least 30 feet horizontally on that turn. When your altitude drops to 0 feet, you land (or fall), and you must expend another charge to use the suit again.
The suit regains all of its expended charges after spending at least 1 hour in an elemental air node.
☐ Tankard of Sobriety
uncommon
SJ-DC-DEATH-01 Liches in Stitches
Show
Notes:
Gleaming never gets dirty
☐ Sentinel Shield
uncommon
DDHC-DMM Dungeon of the Mad Mage Level 6 - Lost Level
Show
Notes:
Armor (shield), uncommon
While holding this shield, you have advantage on initiative rolls and Wisdom (Perception) checks. The shield is emblazoned with a symbol of an eye.
☐ Mithral Chain Shirt
uncommon
DDHC-DMM Dungeon of the Mad Mage: Level 18 Vanrakdoom
Show
Notes:
60 ft. Darkvision
🎕 Elemental Gem (Fire)
uncommon
DDHC-DMM Dungeon of the Mad Mage Level 15 - Obstacle Course
Show
Notes:
Wondrous item, uncommon
When you use an action to break the gem, a fire elemental is summoned as if you had cast the Conjure Elemental spell, and the gem's magic is lost.
🗹 Admantine Armor (Plate)
uncommon
Trade Log
Show
Notes:
This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you’re wearing it, any critical hit against you becomes a normal hit.
☐ +1 Amulet of the Devout
uncommon
Purchase Log
Show
🎕 Elemental Gem (Water)
uncommon
DDHC-DMM Dungeon of the Mad Mage: Level 3 - Sargauth Level
Show
☐ Armor of Insults (Mithral Splint Armor)
uncommon
CCC-GSP-OOZE01-01 Oozing Hunger
Show
Notes:
Armor (Heavy) Uncommon
A Description of this item can be found in the Dungeon Master’s Guide with the following changes; This set of
splint armor was crafted with only the finest materials by dwarves for elves. However, despite the craftsmanship being near-flawless, the dwarves who forged the armor purposely made one design flaw as a prank: When struck, the armor emits the voice of the dwarves who forged the armor, berating its wearer.
☐ Dagger of Blindsight
rare
DDHC-DMM Dungeon of the Mad Mage Level 6 - Lost Level
Show
Notes:
Weapon (dagger), rare
This rare magic item requires attunement. A creature attuned to it gains blindsight out to a range of 30 feet. The dagger has a saw-toothed edge and a black pearl nested in its pommel.
🗹 Eagle Whistle
rare
DDHC-TYP Tales from the Yawning Portal: Hidden Shrine of Tamoachan
Show
Notes:
While you blow an eagle whistle continuously, you can fly twice as fast as your walking speed. You can blow the whistle continuously for a number of rounds equal to 5 + five times your Constitution modifier (minimum of 1 round) or until you talk, hold your breath, or start suffocating. A use of the whistle also ends if you land. If you are aloft when you stop blowing the whistle, you fall. The whistle has three uses. It regains expended uses daily at dawn.
☐ Cloak of the Bat
rare
DDHC-DMM Dungeon of the Mad Mage: Level 18 Vanrakdoom
Show
☐ Figurine of Wondrous Power (Onyx Dog)
rare
DDHC-DMM Dungeon of the Mad Mage Level 15 - Obstacle Course
Show
Notes:
A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature.
The creature is friendly to you and your companions. It understands your Languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.
The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description.
Onyx Dog. This onyx statuette of a dog can become a mastiff for up to 6 hours. The mastiff has an Intelligence of 8 and can speak Common. It also has darkvision out to a range of 60 feet invisible creatures and objects within that range. Once it has been used, it can't be used again until 7 days have passed.
☐ Wings of Flying
rare
DDEP2 Mulmaster Undone
Show
Notes:
This cloak is fashioned from hundreds of overlapping feathers sewn to a backing of thin, lightweight leather. When activated, the cloak turns into a beautiful pair of immense, feathered wings of scintillating color.
A description of this item can be found in the Dungeon Master’s Guide
🗹 Glaive +2
rare
Trade Log
Show
🗹 Necklace of Prayer Beads
rare
DDEP2 Mulmaster Undone
Show
Notes:
Pearls of white, blue, black, green, and even purple are strung on what seems to be a delicate string of seaweed and bound with a seashell clasp. Curiously, the necklace is always damp.
1 Bead of Curing
1 Bead of Favor
1 Bead of Smiting
1 Bead of Summons
1 Bead of Wind walking
☐ Scintilmorn (Sun Blade)
rare
DDHC-DMM Dungeon of the Mad Mage: Level 18 Vanrakdoom
Show
Notes:
The hilt lying on the floor is carved to resemble a bronze dragon with its wings spread and its mouth agape. This device is a sun blade that has held many names over the years, including Sunlight’s Wrath and Shar’s Bane. A legend lore spell reveals its true name (Scintilmorn) and its original purpose: to destroy vampires and other creatures of the night.
Name | Rarity ▲ | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
🏲 Boon of Immortality | common | DDAL09-20 Where Devil's Fear to Tread | Show | |||
🗵 Wand of Pyrotechnics | common | DDAL10-05 A Blight in the Darkness | Show | |||
🏲 Blessing of Protection (of Savras) | common | DDEP06-03 Hecatomb | Show | |||
☐ Wingwear | uncommon | DDEP2 Mulmaster Undone | Show | |||
Notes:
This snug uniform has symbols of air stitched into it and leathery flaps that stretch along the arms, waist, and legs to create wings for gliding. A suit of wingwear has 3 charges. While you wear the suit, you can use a bonus action and expend 1 charge to gain a flying speed of 30 feet until you land. At the end of each of your turns, your altitude drops by 5 feet. Your altitude drops instantly to 0 feet at the end of your turn if you didn't fly at least 30 feet horizontally on that turn. When your altitude drops to 0 feet, you land (or fall), and you must expend another charge to use the suit again. |
||||||
☐ Tankard of Sobriety | uncommon | SJ-DC-DEATH-01 Liches in Stitches | Show | |||
Notes:
Gleaming never gets dirty |
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☐ Sentinel Shield | uncommon | DDHC-DMM Dungeon of the Mad Mage Level 6 - Lost Level | Show | |||
Notes:
Armor (shield), uncommon |
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☐ Mithral Chain Shirt | uncommon | DDHC-DMM Dungeon of the Mad Mage: Level 18 Vanrakdoom | Show | |||
Notes:
60 ft. Darkvision |
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🎕 Elemental Gem (Fire) | uncommon | DDHC-DMM Dungeon of the Mad Mage Level 15 - Obstacle Course | Show | |||
Notes:
Wondrous item, uncommon |
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🗹 Admantine Armor (Plate) | uncommon | Trade Log | Show | |||
Notes:
This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you’re wearing it, any critical hit against you becomes a normal hit. |
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☐ +1 Amulet of the Devout | uncommon | Purchase Log | Show | |||
🎕 Elemental Gem (Water) | uncommon | DDHC-DMM Dungeon of the Mad Mage: Level 3 - Sargauth Level | Show | |||
☐ Armor of Insults (Mithral Splint Armor) | uncommon | CCC-GSP-OOZE01-01 Oozing Hunger | Show | |||
Notes:
Armor (Heavy) Uncommon |
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☐ Dagger of Blindsight | rare | DDHC-DMM Dungeon of the Mad Mage Level 6 - Lost Level | Show | |||
Notes:
Weapon (dagger), rare |
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🗹 Eagle Whistle | rare | DDHC-TYP Tales from the Yawning Portal: Hidden Shrine of Tamoachan | Show | |||
Notes:
While you blow an eagle whistle continuously, you can fly twice as fast as your walking speed. You can blow the whistle continuously for a number of rounds equal to 5 + five times your Constitution modifier (minimum of 1 round) or until you talk, hold your breath, or start suffocating. A use of the whistle also ends if you land. If you are aloft when you stop blowing the whistle, you fall. The whistle has three uses. It regains expended uses daily at dawn. |
||||||
☐ Cloak of the Bat | rare | DDHC-DMM Dungeon of the Mad Mage: Level 18 Vanrakdoom | Show | |||
☐ Figurine of Wondrous Power (Onyx Dog) | rare | DDHC-DMM Dungeon of the Mad Mage Level 15 - Obstacle Course | Show | |||
Notes:
A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature. |
||||||
☐ Wings of Flying | rare | DDEP2 Mulmaster Undone | Show | |||
Notes:
This cloak is fashioned from hundreds of overlapping feathers sewn to a backing of thin, lightweight leather. When activated, the cloak turns into a beautiful pair of immense, feathered wings of scintillating color. |
||||||
🗹 Glaive +2 | rare | Trade Log | Show | |||
🗹 Necklace of Prayer Beads | rare | DDEP2 Mulmaster Undone | Show | |||
Notes:
Pearls of white, blue, black, green, and even purple are strung on what seems to be a delicate string of seaweed and bound with a seashell clasp. Curiously, the necklace is always damp. |
||||||
☐ Scintilmorn (Sun Blade) | rare | DDHC-DMM Dungeon of the Mad Mage: Level 18 Vanrakdoom | Show | |||
Notes:
The hilt lying on the floor is carved to resemble a bronze dragon with its wings spread and its mouth agape. This device is a sun blade that has held many names over the years, including Sunlight’s Wrath and Shar’s Bane. A legend lore spell reveals its true name (Scintilmorn) and its original purpose: to destroy vampires and other creatures of the night. |