Magic Items

Purchased Magic Items

Name Rarity Location Table Result Source
🗹 Manual of Bodily Health very_rare DDHC-CoS Curse of Strahd Show
Notes:

Wondrous item, very rare
This book contains health and diet tips, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s contents and practicing its guidelines, your Constitution score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.

🗹 Admantine Armor (Plate) uncommon Trade Log Show
Notes:

This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you’re wearing it, any critical hit against you becomes a normal hit.

🗹 Eagle Whistle rare DDHC-TYP Tales from the Yawning Portal: Hidden Shrine of Tamoachan Show
Notes:

While you blow an eagle whistle continuously, you can fly twice as fast as your walking speed. You can blow the whistle continuously for a number of rounds equal to 5 + five times your Constitution modifier (minimum of 1 round) or until you talk, hold your breath, or start suffocating. A use of the whistle also ends if you land. If you are aloft when you stop blowing the whistle, you fall. The whistle has three uses. It regains expended uses daily at dawn.

🗹 Bracelet of Rock Magic very_rare DDHC-TYP Tales from the Yawning Portal: Hidden Shrine of Tamoachan Show
🏲 Blessing of Protection unique DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
☐ Maulog's Belt of Fire Giant Strength very_rare Trade Log Show
Notes:

Wondrous Item, very rare (requires attunement)
This belt is made from plates of steel embossed with golden filigree connected by metal pins. A fire giants face adorns the buckle. The giant appears to be having a hearty laugh as she wears an enormous smile on her face.
While wearing this belt, your Strength score changes to 25. The item has no effect on you if your Strength without the belt is equal to or greater than 25.

☐ Wingwear uncommon DDEP2 Mulmaster Undone Show
Notes:

This snug uniform has symbols of air stitched into it and leathery flaps that stretch along the arms, waist, and legs to create wings for gliding. A suit of wingwear has 3 charges. While you wear the suit, you can use a bonus action and expend 1 charge to gain a flying speed of 30 feet until you land. At the end of each of your turns, your altitude drops by 5 feet. Your altitude drops instantly to 0 feet at the end of your turn if you didn't fly at least 30 feet horizontally on that turn. When your altitude drops to 0 feet, you land (or fall), and you must expend another charge to use the suit again.
The suit regains all of its expended charges after spending at least 1 hour in an elemental air node.

🗹 Necklace of Prayer Beads rare DDEP2 Mulmaster Undone Show
Notes:

Pearls of white, blue, black, green, and even purple are strung on what seems to be a delicate string of seaweed and bound with a seashell clasp. Curiously, the necklace is always damp.
1 Bead of Curing
1 Bead of Favor
1 Bead of Smiting
1 Bead of Summons
1 Bead of Wind walking

☐ Wings of Flying rare DDEP2 Mulmaster Undone Show
Notes:

This cloak is fashioned from hundreds of overlapping feathers sewn to a backing of thin, lightweight leather. When activated, the cloak turns into a beautiful pair of immense, feathered wings of scintillating color.
A description of this item can be found in the Dungeon Master’s Guide

☐ Armor of Insults (Mithral Splint Armor) uncommon CCC-GSP-OOZE01-01 Oozing Hunger Show
Notes:

Armor (Heavy) Uncommon
A Description of this item can be found in the Dungeon Master’s Guide with the following changes; This set of
splint armor was crafted with only the finest materials by dwarves for elves. However, despite the craftsmanship being near-flawless, the dwarves who forged the armor purposely made one design flaw as a prank: When struck, the armor emits the voice of the dwarves who forged the armor, berating its wearer.

☐ +1 Amulet of the Devout uncommon Purchase Log Show
🎕 Elemental Gem (Water) uncommon DDHC-DMM Dungeon of the Mad Mage: Level 3 - Sargauth Level Show
🗵 Wand of Pyrotechnics common DDAL10-05 A Blight in the Darkness Show
☐ Dagger of Blindsight rare DDHC-DMM Dungeon of the Mad Mage Level 6 - Lost Level Show
Notes:

Weapon (dagger), rare
This rare magic item requires attunement. A creature attuned to it gains blindsight out to a range of 30 feet. The dagger has a saw-toothed edge and a black pearl nested in its pommel.

☐ Sentinel Shield uncommon DDHC-DMM Dungeon of the Mad Mage Level 6 - Lost Level Show
Notes:

Armor (shield), uncommon
While holding this shield, you have advantage on initiative rolls and Wisdom (Perception) checks. The shield is emblazoned with a symbol of an eye.

🗹 Glaive +2 rare Trade Log Show
☐ Dwarven Thrower very_rare DDHC-DMM Dungeon of the Mad Mage Level 15 - Obstacle Course Show
☐ Figurine of Wondrous Power (Onyx Dog) rare DDHC-DMM Dungeon of the Mad Mage Level 15 - Obstacle Course Show
Notes:

A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature.
The creature is friendly to you and your companions. It understands your Languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.
The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description.
Onyx Dog. This onyx statuette of a dog can become a mastiff for up to 6 hours. The mastiff has an Intelligence of 8 and can speak Common. It also has darkvision out to a range of 60 feet invisible creatures and objects within that range. Once it has been used, it can't be used again until 7 days have passed.

🎕 Elemental Gem (Fire) uncommon DDHC-DMM Dungeon of the Mad Mage Level 15 - Obstacle Course Show
Notes:

Wondrous item, uncommon
When you use an action to break the gem, a fire elemental is summoned as if you had cast the Conjure Elemental spell, and the gem's magic is lost.

🏲 Blessing of Protection unique DDHC-DMM Dungeon of the Mad Mage Level 15 - Obstacle Course Show
Notes:

Blessed by Tyr because I saved a Ghost