Magic Items

Purchased Magic Items

Name Rarity ▼ Location Table Result Source
🏲 Charm of Restoration unique Decent into Avernus Show
Notes:

This charm has 6 charges. You can use an action to expend some of its charges to cast one of the following spells: greater restoration (4 charges) or lesser restoration (2 charges). Once all its charges have been expended, the charm vanishes from you.

🏲 Blessing of Health unique Decent into Avernus Show
Notes:

Your Constitution score increases by 2, up to a maximum of 22.

🏲 Blessing of Protection unique WPM Reward DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
🏲 Boon of Immortality unique DDAL09-20 Where Devils fear to Tread Show
🗹 Matalotok legendary Decent into Avernus Show
Notes:

Weapon (warhammer), legendary (requires attunement)

Matalotok, the Frost Father, is an ancient hammer fashioned by Thrym, the god of frost giants. The favored weapon of the demon lord Kostchtchie, Matalotok is frigid to the touch and wreathed in mist.

You are immune to cold damage while holding Matalotok. Whenever it deals damage to a creature, the hammer radiates a burst of intense cold in a 30-foot-radius sphere. Each creature in that area takes 10 (3d6) cold damage.

☐ Scarab of Protection legendary DDAL07-18 Turn Back the Endless Night Show
Notes:

Wondrous Item, Legendary (Requires Attunement)
If you hold this beetle-shaped medallion in your hand for 1 round, an inscription appears on its surface revealing its magical nature. It provides two benefits while it is on your person:
* You have advantage on saving throws against spells.
* The scarab has 12 charges. If you fail a saving throw against a necromancy spell or a harmful effect originating from an undead creature, you can use your reaction to expend 1 charge and turn the failed save into a successful one. The scarab crumbles into powder and is destroyed when its last charge is expended.
This pin is carved in the likeness of Moa the Jaculi, trickster god of Omu. While you wear this scarab, you are hidden from scrying while you sleep but if you ever tell a lie the scarab becomes unattuned.

🗹 Belt of Storm Giant Strength legendary Trade Log Show
Notes:

While wearing this belt, your Strength score changes to a score granted by the belt (29). If your Strength is already equal to or greater than the belt's score, the item has no effect on you. Six varieties of this belt exist, corresponding with and having rarity according to the six kinds of true giants. The belt of stone giant strength and the belt of frost giant strength look different, but they have the same effect.
The storm giant quintessent Dessa imbued this belt with her elemental strength. When the belt’s fantastic strength is used lightning dances around the wearer while a warm desert wind blows in the area.
This item can be found in the Dungeon Masters Guide.

☐ Tome of the Stilled Tongue legendary CCC-GHC-BK-03-09 A Convergence of Gods Show
Notes:

This specific tome belongs to Szass Tam, leader of The Red Wizards of Thay. He watches anyone using this tome and can also write cryptic messages in the book. These messages appear at midnight and fade away after they are read.

☐ Ruby Weave Gem legendary BMG-DRW-OD-10 Across the Glacier of the White Worm Show
☐ The Simbul's Guise (Guardian Cloak of Invisibility) legendary BMG-DRW-OD-11 Summit at Tantras Show
Notes:

This tattered mantle of gossamer white silk once adorned the shoulders of The Simbul’s vengeful simulacrum. An echo of the construct’s animating force has suffused the fabric, causing the hem of the garment to glow with a faint, silvery sheen.

🗹 Luckblade (1 wish) legendary DDHC-CoS Curse of Strahd Show
☐ The Eye of Xiphu legendary Trade Log Show
Notes:

Wondrous item, legendary
While not a truly intelligent item, the Eye of Xxiphu bestows terrifying insight into the true nature of the nightmarish aboleths. The attuned possessor of the Eye gains telepathy out to a range of 120 feet, and may cover themselves in coat of mucous that allows them to breathe underwater as well as on land. The petrified orb is large and heavy, but does not need to be held in order to use its powers. Additionally, aboleths have disadvantage when attacking the owner of the Eye, and the owner has advantage on ability checks in regards to knowledge-based ability checks about aboleths and the Far Realm when they are not in combat.

☐ Ioun Stone (Greater Absorption) legendary DDAL00-10 Trust and Understanding Show
Notes:

Wondrous item, legendary (requires attunement)
This lavender and green stone has been fashioned into the shape of a strange dragon; it has a long, sinewy neck, a body like a serpent, four stout legs, and two long whiskers that almost look like a mustache.
This is what the dragons of far-off Shou Lung in Kara-Tur look like.
While this marbled object orbits your head, you can use your reaction to cancel a spell of 8th level or lower cast by a creature you can see and targeting only you. Once the stone has canceled 50 levels of spells, it burns out and turns dull gray, losing its magic. If you are targeted by a spell whose level is higher than the number of spell levels the stone has left, the stone can't cancel it.
This item is found on Magic Item Table I in the Dungeon Master’s Guide.

🗹 Blackrazor legendary DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
🗹 Aegis of the Raven Queen (Shield, +3) very_rare Trade Log Show
Notes:

Armor (shield), Very rare
This shield appears as a shroud of shadow with the symbol of the Raven Queen glowing in dim red light.
While holding this shield, nonmagical flames are extinguished within 30 feet of you as the shadow lashes out at the flame. The shield encourages you to hold no pity for those who suffer and die, for death is the natural end of life.
While holding this shield, you have a bonus to AC determined by the shield’s rarity. This bonus is in addition to the shield’s normal bonus to AC.

🗹 Manual of Quickness of Action very_rare Trade Log Show
Notes:

Wondrous item, very rare
This book contains coordination and balance exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Dexterity score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.

🗹 Manual of Bodily Health very_rare Trade Log Show
Notes:

Wondrous item, very rare
This book contains health and diet tips, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Constitution score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.

🗹 Greataxe +3 very_rare Trade Log Show
☐ Rod of Security very_rare DDAL00-01 Window to the Past Show
Notes:

This wrought iron rod is covered in tiny padlocks and always cold to the touch. The rod will transport you and up to six willing companions to a comfortable cabin with no exit save for the rod. The windows display a dark and foreboding forest, and a tall-spired castle can be seen through the gloom. After 24 hours, you and your allies return to the exact location you left though you may choose to leave earlier.

☐ Knave's Eye Patch rare DDAL-DRWEP04 Tears Among the Stars Show