Magic Items

Purchased Magic Items

Name Rarity ▲ Location Table Result Source
šŸ—µ Hat of Vermin common Inherited Malevolence Purchase Log Show
Notes:

This hat has 3 charges. While holding the hat, you can use an action to expend 1 of its charges and speak a command word that summons your choice of a bat, a frog, or a rat (see the Player’s Handbook or the Monster Manual for statistics). The summoned creature magically appears in the hat and tries to get away from you as quickly as possible. The creature is neither friendly nor hostile, and it isn’t under your control. It behaves as an ordinary creature of its kind and disappears after 1 hour or when it drops to 0 hit points. The hat regains all expended charges daily at dawn.

šŸ² Szass Tam’s Planar Essence common DDEP00-01 Red War Show
Notes:

You have wrested away part of Szass Tam’s essence. Specifically, this spark of energy allowed the lich’s simulacrum to navigate the planes – and while you aren’t as proficient with this skill, you can retain a small bit of its power. Choose one of the Outer Planes listed in Appendix C of the Player’s Handbook; once choice is permanent once made. You can use your action to cast plane shift on you (targeting yourself only) and travel to the chosen plane, or from that plane back to the Material Plane. This item can be found in the Dungeon Master’s Guide under the entry for Boon of Planar Travel

☐ Enduring Spellbook common BMG-DRW-OD-10 Across the Glacier of the White Worm Show
☐ Listening Ear (Beacon Ear Horn of Hearing) common BMG-DRW-OD-11 Summit at Tantras Show
Notes:

This ear cuff is sculpted from amber resin, and molded to fit into the contours of the wearer’s auricle. A gold clasp and chain that fits over the wearer’s helix holds the accessory in place.

☐ +1 Moon Sickle uncommon Purchase Log Show
☐ Adamantine Half-Plate uncommon DDAL00-01 Window to the Past Show
Notes:

Appearing almost decorative, this suit of highly-polished adamantine armor hails from ancient Netheril and is adorned in minute runes of protection.

☐ Wand of Wonder rare DDAL00-03 Those That Came Before Show
Notes:

Rhaugilath’s efforts to record the history of the Netherese Empire sometimes incorporated some unsavory elements… such as the transmogrification of a chaos sorcerer into this elegant wand. Covered in swirls, whorls, dizzying patterns, knobs, and clicky bits, it thrums and hums in your hand.

☐ Knave's Eye Patch rare DDAL-DRWEP04 Tears Among the Stars Show
šŸ—¹ Bracers of Defense rare Mummy Decent into Avernus Show
šŸ—¹ Eagle Whistle rare Trade Log Show
Notes:

Wondrous item, rare
While you blow an eagle whistle continuously, you can fly twice as fast as your walking speed. You can blow the whistle continuously for a number of rounds equal to 5 + five times your Constitution modifier (minimum of 1 round) or until you talk, hold your breath, or start suffocating. A use of the whistle also ends if you land. If you are aloft when you stop blowing the whistle, you fall. The whistle has three uses. It regains expended uses daily at dawn.

šŸ—¹ Greataxe +3 very_rare Trade Log Show
šŸ—¹ Aegis of the Raven Queen (Shield, +3) very_rare Trade Log Show
Notes:

Armor (shield), Very rare
This shield appears as a shroud of shadow with the symbol of the Raven Queen glowing in dim red light.
While holding this shield, nonmagical flames are extinguished within 30 feet of you as the shadow lashes out at the flame. The shield encourages you to hold no pity for those who suffer and die, for death is the natural end of life.
While holding this shield, you have a bonus to AC determined by the shield’s rarity. This bonus is in addition to the shield’s normal bonus to AC.

☐ Rod of Security very_rare DDAL00-01 Window to the Past Show
Notes:

This wrought iron rod is covered in tiny padlocks and always cold to the touch. The rod will transport you and up to six willing companions to a comfortable cabin with no exit save for the rod. The windows display a dark and foreboding forest, and a tall-spired castle can be seen through the gloom. After 24 hours, you and your allies return to the exact location you left though you may choose to leave earlier.

šŸ—¹ Manual of Bodily Health very_rare Trade Log Show
Notes:

Wondrous item, very rare
This book contains health and diet tips, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Constitution score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.

šŸ—¹ Manual of Quickness of Action very_rare Trade Log Show
Notes:

Wondrous item, very rare
This book contains coordination and balance exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Dexterity score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.

šŸ—¹ Blackrazor legendary DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
šŸ—¹ Matalotok legendary Decent into Avernus Show
Notes:

Weapon (warhammer), legendary (requires attunement)

Matalotok, the Frost Father, is an ancient hammer fashioned by Thrym, the god of frost giants. The favored weapon of the demon lord Kostchtchie, Matalotok is frigid to the touch and wreathed in mist.

You are immune to cold damage while holding Matalotok. Whenever it deals damage to a creature, the hammer radiates a burst of intense cold in a 30-foot-radius sphere. Each creature in that area takes 10 (3d6) cold damage.

šŸ—¹ Luckblade (1 wish) legendary DDHC-CoS Curse of Strahd Show
šŸ—¹ Belt of Storm Giant Strength legendary Trade Log Show
Notes:

While wearing this belt, your Strength score changes to a score granted by the belt (29). If your Strength is already equal to or greater than the belt's score, the item has no effect on you. Six varieties of this belt exist, corresponding with and having rarity according to the six kinds of true giants. The belt of stone giant strength and the belt of frost giant strength look different, but they have the same effect.
The storm giant quintessent Dessa imbued this belt with her elemental strength. When the belt’s fantastic strength is used lightning dances around the wearer while a warm desert wind blows in the area.
This item can be found in the Dungeon Masters Guide.

☐ Scarab of Protection legendary DDAL07-18 Turn Back the Endless Night Show
Notes:

Wondrous Item, Legendary (Requires Attunement)
If you hold this beetle-shaped medallion in your hand for 1 round, an inscription appears on its surface revealing its magical nature. It provides two benefits while it is on your person:
* You have advantage on saving throws against spells.
* The scarab has 12 charges. If you fail a saving throw against a necromancy spell or a harmful effect originating from an undead creature, you can use your reaction to expend 1 charge and turn the failed save into a successful one. The scarab crumbles into powder and is destroyed when its last charge is expended.
This pin is carved in the likeness of Moa the Jaculi, trickster god of Omu. While you wear this scarab, you are hidden from scrying while you sleep but if you ever tell a lie the scarab becomes unattuned.