Magic Items
Purchased Magic Items
Name ▼
Rarity
Location
Table
Result
Source
☐ Wand of Wonder
rare
DDAL00-03 Those That Came Before
Show
Notes:
Rhaugilath’s efforts to record the history of the Netherese Empire sometimes incorporated some unsavory elements… such as the transmogrification of a chaos sorcerer into this elegant wand. Covered in swirls, whorls, dizzying patterns, knobs, and clicky bits, it thrums and hums in your hand.
☐ Tome of the Stilled Tongue
legendary
CCC-GHC-BK-03-09 A Convergence of Gods
Show
Notes:
This specific tome belongs to Szass Tam, leader of The Red Wizards of Thay. He watches anyone using this tome and can also write cryptic messages in the book. These messages appear at midnight and fade away after they are read.
☐ The Simbul's Guise (Guardian Cloak of Invisibility)
legendary
BMG-DRW-OD-11 Summit at Tantras
Show
Notes:
This tattered mantle of gossamer white silk once adorned the shoulders of The Simbul’s vengeful simulacrum. An echo of the construct’s animating force has suffused the fabric, causing the hem of the garment to glow with a faint, silvery sheen.
☐ The Eye of Xiphu
legendary
Trade Log
Show
Notes:
Wondrous item, legendary
While not a truly intelligent item, the Eye of Xxiphu bestows terrifying insight into the true nature of the nightmarish aboleths. The attuned possessor of the Eye gains telepathy out to a range of 120 feet, and may cover themselves in coat of mucous that allows them to breathe underwater as well as on land. The petrified orb is large and heavy, but does not need to be held in order to use its powers. Additionally, aboleths have disadvantage when attacking the owner of the Eye, and the owner has advantage on ability checks in regards to knowledge-based ability checks about aboleths and the Far Realm when they are not in combat.
🏲 Szass Tam’s Planar Essence
common
DDEP00-01 Red War
Show
Notes:
You have wrested away part of Szass Tam’s essence. Specifically, this spark of energy allowed the lich’s simulacrum to navigate the planes – and while you aren’t as proficient with this skill, you can retain a small bit of its power. Choose one of the Outer Planes listed in Appendix C of the Player’s Handbook; once choice is permanent once made. You can use your action to cast plane shift on you (targeting yourself only) and travel to the chosen plane, or from that plane back to the Material Plane. This item can be found in the Dungeon Master’s Guide under the entry for Boon of Planar Travel
☐ Scarab of Protection
legendary
DDAL07-18 Turn Back the Endless Night
Show
Notes:
Wondrous Item, Legendary (Requires Attunement)
If you hold this beetle-shaped medallion in your hand for 1 round, an inscription appears on its surface revealing its magical nature. It provides two benefits while it is on your person:
* You have advantage on saving throws against spells.
* The scarab has 12 charges. If you fail a saving throw against a necromancy spell or a harmful effect originating from an undead creature, you can use your reaction to expend 1 charge and turn the failed save into a successful one. The scarab crumbles into powder and is destroyed when its last charge is expended.
This pin is carved in the likeness of Moa the Jaculi, trickster god of Omu. While you wear this scarab, you are hidden from scrying while you sleep but if you ever tell a lie the scarab becomes unattuned.
☐ Ruby Weave Gem
legendary
BMG-DRW-OD-10 Across the Glacier of the White Worm
Show
☐ Rod of Security
very_rare
DDAL00-01 Window to the Past
Show
Notes:
This wrought iron rod is covered in tiny padlocks and always cold to the touch. The rod will transport you and up to six willing companions to a comfortable cabin with no exit save for the rod. The windows display a dark and foreboding forest, and a tall-spired castle can be seen through the gloom. After 24 hours, you and your allies return to the exact location you left though you may choose to leave earlier.
🗹 Matalotok
legendary
Decent into Avernus
Show
Notes:
Weapon (warhammer), legendary (requires attunement)
Matalotok, the Frost Father, is an ancient hammer fashioned by Thrym, the god of frost giants. The favored weapon of the demon lord Kostchtchie, Matalotok is frigid to the touch and wreathed in mist.
You are immune to cold damage while holding Matalotok. Whenever it deals damage to a creature, the hammer radiates a burst of intense cold in a 30-foot-radius sphere. Each creature in that area takes 10 (3d6) cold damage.
🗹 Manual of Quickness of Action
very_rare
Trade Log
Show
Notes:
Wondrous item, very rare
This book contains coordination and balance exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Dexterity score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.
🗹 Manual of Bodily Health
very_rare
Trade Log
Show
Notes:
Wondrous item, very rare
This book contains health and diet tips, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Constitution score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.
🗹 Luckblade (1 wish)
legendary
DDHC-CoS Curse of Strahd
Show
☐ Listening Ear (Beacon Ear Horn of Hearing)
common
BMG-DRW-OD-11 Summit at Tantras
Show
Notes:
This ear cuff is sculpted from amber resin, and molded to fit into the contours of the wearer’s auricle. A gold clasp and chain that fits over the wearer’s helix holds the accessory in place.
☐ Knave's Eye Patch
rare
DDAL-DRWEP04 Tears Among the Stars
Show
☐ Ioun Stone (Greater Absorption)
legendary
DDAL00-10 Trust and Understanding
Show
Notes:
Wondrous item, legendary (requires attunement)
This lavender and green stone has been fashioned into the shape of a strange dragon; it has a long, sinewy neck, a body like a serpent, four stout legs, and two long whiskers that almost look like a mustache.
This is what the dragons of far-off Shou Lung in Kara-Tur look like.
While this marbled object orbits your head, you can use your reaction to cancel a spell of 8th level or lower cast by a creature you can see and targeting only you. Once the stone has canceled 50 levels of spells, it burns out and turns dull gray, losing its magic. If you are targeted by a spell whose level is higher than the number of spell levels the stone has left, the stone can't cancel it.
This item is found on Magic Item Table I in the Dungeon Master’s Guide.
🗵 Hat of Vermin
common
Inherited Malevolence
Purchase Log
Show
Notes:
This hat has 3 charges. While holding the hat, you can use an action to expend 1 of its charges and speak a command word that summons your choice of a bat, a frog, or a rat (see the Player’s Handbook or the Monster Manual for statistics). The summoned creature magically appears in the hat and tries to get away from you as quickly as possible. The creature is neither friendly nor hostile, and it isn’t under your control. It behaves as an ordinary creature of its kind and disappears after 1 hour or when it drops to 0 hit points. The hat regains all expended charges daily at dawn.
🗹 Greataxe +3
very_rare
Trade Log
Show
☐ Enduring Spellbook
common
BMG-DRW-OD-10 Across the Glacier of the White Worm
Show
🗹 Eagle Whistle
rare
Trade Log
Show
Notes:
Wondrous item, rare
While you blow an eagle whistle continuously, you can fly twice as fast as your walking speed. You can blow the whistle continuously for a number of rounds equal to 5 + five times your Constitution modifier (minimum of 1 round) or until you talk, hold your breath, or start suffocating. A use of the whistle also ends if you land. If you are aloft when you stop blowing the whistle, you fall. The whistle has three uses. It regains expended uses daily at dawn.
🏲 Charm of Restoration
unique
Decent into Avernus
Show
Notes:
This charm has 6 charges. You can use an action to expend some of its charges to cast one of the following spells: greater restoration (4 charges) or lesser restoration (2 charges). Once all its charges have been expended, the charm vanishes from you.
Name ▼ | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
☐ Wand of Wonder | rare | DDAL00-03 Those That Came Before | Show | |||
Notes:
Rhaugilath’s efforts to record the history of the Netherese Empire sometimes incorporated some unsavory elements… such as the transmogrification of a chaos sorcerer into this elegant wand. Covered in swirls, whorls, dizzying patterns, knobs, and clicky bits, it thrums and hums in your hand. |
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☐ Tome of the Stilled Tongue | legendary | CCC-GHC-BK-03-09 A Convergence of Gods | Show | |||
Notes:
This specific tome belongs to Szass Tam, leader of The Red Wizards of Thay. He watches anyone using this tome and can also write cryptic messages in the book. These messages appear at midnight and fade away after they are read. |
||||||
☐ The Simbul's Guise (Guardian Cloak of Invisibility) | legendary | BMG-DRW-OD-11 Summit at Tantras | Show | |||
Notes:
This tattered mantle of gossamer white silk once adorned the shoulders of The Simbul’s vengeful simulacrum. An echo of the construct’s animating force has suffused the fabric, causing the hem of the garment to glow with a faint, silvery sheen. |
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☐ The Eye of Xiphu | legendary | Trade Log | Show | |||
Notes:
Wondrous item, legendary |
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🏲 Szass Tam’s Planar Essence | common | DDEP00-01 Red War | Show | |||
Notes:
You have wrested away part of Szass Tam’s essence. Specifically, this spark of energy allowed the lich’s simulacrum to navigate the planes – and while you aren’t as proficient with this skill, you can retain a small bit of its power. Choose one of the Outer Planes listed in Appendix C of the Player’s Handbook; once choice is permanent once made. You can use your action to cast plane shift on you (targeting yourself only) and travel to the chosen plane, or from that plane back to the Material Plane. This item can be found in the Dungeon Master’s Guide under the entry for Boon of Planar Travel |
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☐ Scarab of Protection | legendary | DDAL07-18 Turn Back the Endless Night | Show | |||
Notes:
Wondrous Item, Legendary (Requires Attunement) |
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☐ Ruby Weave Gem | legendary | BMG-DRW-OD-10 Across the Glacier of the White Worm | Show | |||
☐ Rod of Security | very_rare | DDAL00-01 Window to the Past | Show | |||
Notes:
This wrought iron rod is covered in tiny padlocks and always cold to the touch. The rod will transport you and up to six willing companions to a comfortable cabin with no exit save for the rod. The windows display a dark and foreboding forest, and a tall-spired castle can be seen through the gloom. After 24 hours, you and your allies return to the exact location you left though you may choose to leave earlier. |
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🗹 Matalotok | legendary | Decent into Avernus | Show | |||
Notes:
Weapon (warhammer), legendary (requires attunement) Matalotok, the Frost Father, is an ancient hammer fashioned by Thrym, the god of frost giants. The favored weapon of the demon lord Kostchtchie, Matalotok is frigid to the touch and wreathed in mist. You are immune to cold damage while holding Matalotok. Whenever it deals damage to a creature, the hammer radiates a burst of intense cold in a 30-foot-radius sphere. Each creature in that area takes 10 (3d6) cold damage. |
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🗹 Manual of Quickness of Action | very_rare | Trade Log | Show | |||
Notes:
Wondrous item, very rare |
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🗹 Manual of Bodily Health | very_rare | Trade Log | Show | |||
Notes:
Wondrous item, very rare |
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🗹 Luckblade (1 wish) | legendary | DDHC-CoS Curse of Strahd | Show | |||
☐ Listening Ear (Beacon Ear Horn of Hearing) | common | BMG-DRW-OD-11 Summit at Tantras | Show | |||
Notes:
This ear cuff is sculpted from amber resin, and molded to fit into the contours of the wearer’s auricle. A gold clasp and chain that fits over the wearer’s helix holds the accessory in place. |
||||||
☐ Knave's Eye Patch | rare | DDAL-DRWEP04 Tears Among the Stars | Show | |||
☐ Ioun Stone (Greater Absorption) | legendary | DDAL00-10 Trust and Understanding | Show | |||
Notes:
Wondrous item, legendary (requires attunement) |
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🗵 Hat of Vermin | common | Inherited Malevolence | Purchase Log | Show | ||
Notes:
This hat has 3 charges. While holding the hat, you can use an action to expend 1 of its charges and speak a command word that summons your choice of a bat, a frog, or a rat (see the Player’s Handbook or the Monster Manual for statistics). The summoned creature magically appears in the hat and tries to get away from you as quickly as possible. The creature is neither friendly nor hostile, and it isn’t under your control. It behaves as an ordinary creature of its kind and disappears after 1 hour or when it drops to 0 hit points. The hat regains all expended charges daily at dawn. |
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🗹 Greataxe +3 | very_rare | Trade Log | Show | |||
☐ Enduring Spellbook | common | BMG-DRW-OD-10 Across the Glacier of the White Worm | Show | |||
🗹 Eagle Whistle | rare | Trade Log | Show | |||
Notes:
Wondrous item, rare |
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🏲 Charm of Restoration | unique | Decent into Avernus | Show | |||
Notes:
This charm has 6 charges. You can use an action to expend some of its charges to cast one of the following spells: greater restoration (4 charges) or lesser restoration (2 charges). Once all its charges have been expended, the charm vanishes from you. |