Magic Items

Purchased Magic Items

Name ▼ Rarity Location Table Result Source
đŸ—” Wand of Stars (Wand of Pyrotechnics) common WBW-DC-AA-ASHALON-02 Under the Cover of Stars Show
Notes:

Wand, common
This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges and create a harmless burst of multicolored light at a point you can see up to 60 feet away. The burst of light is accompanied by a crackling noise that can be heard up to 300 feet away. The light is as bright as a torch flame but lasts only a second.
The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand erupts in a harmless pyrotechnic display and is destroyed. This item can be found in Xanathar’s Guide to Everything.
This wand, created by the archfey Ananeira's research, releases miniature shooting stars. It can also provide light in the darkness. You can use a bonus action to shed bright moonlight in a 10-ft radius and dim light for another 10 ft.

đŸ—č Wand of Fireballs rare CCC-WYC1-3 The Dawn Heresy Show
Notes:

Wondrous item, rare (requires attunement by a spellcaster)
This wand is made of pure gold and is adorned with a large ruby on top. It is inlaid with beautiful script from Aumunator’s holy works written in Netherese. While attuned to this wand, you can read Netherese and feel as though Aumunator himself is watching over you, almost judgmentally.
This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast fireball (save DC 15) from it. For 1 charge, you cast the 3rd-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. The wand regains 1d6 + 1 expended charges each day at noon. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.

☐ Stone of Good Luck uncommon DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
đŸ—” Shroud of Night (Cloak of Billowing) common WBW-DB-AA-ASHALON-01 Beneath the Eternal Glacier Show
Notes:

Wondrous item, common
While wearing this cloak, you can use a bonus action to make it billow dramatically. This item is found in Xanathar’s Guide to Everything.
The dark fabric, hewn from the night sky and strung with silver thread, shines with the sparkle of a thousand stars. To wear it will help you reach for your loftiest and most ambitious goals. It whispers to you in a language known only to the Feywild, allowing you to understand and speak Sylvan.

☐ Ring of Spell Storing rare DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
☐ Ring of Protection rare DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
☐ Periapt of Wound Closure uncommon CCC-THENT-0102 Those That Dwell Beneath Show
Notes:

While you wear this pendant, you stabilize whenever you are dying at the start of Your Turn. In addition, whenever you roll a Hit Die to regain hit points, double the number of hit points it restores.
Silvered wings, like those of a hummingbird, hold between them a clear crystal. If the effect of the pendant occurs, the crystal takes on a deep red hue, which fades away at the next dawn.

☐ Manthor “Vow of the Forest” (Scimitar of Speed) very_rare WBW-DC-ANDL-03 The Crossing of Fate Show
Notes:

You have promised to forever protect nature, come to Alindaya's aid in their time of need, and sworn your everlasting fealty to Alindaya. In exchange, they knighted you as a protector of the Feywild. This sword manifested itself from the power of your binding pact, that you may carry out your promises. It is yours to keep. This star metal blade is incredibly light and embossed with imprints of leaves. It is enchanted with magic from the Feywild that allows the wielder to use it with superior speed. The hilt bears following words written in Sylvan using the Espruar script: “Only those who vow to defend nature with swift and decisive actions may wield me”
In addition, this weapon has the Guardian minor property. The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated.

☐ Liwanag (Staff of the Woodlands) rare WBW-DC-ANDL-03 The Crossing of Fate Show
Notes:

This staff was created by Alindaya from one of the plants in their garden as a symbol of gratitude for your heroic deeds. The same fireflies that guided you through parts of the Domain of Andelein, and back home, illuminate this staff, and can be called to guide you once again. The wielder of this staff cannot get lost in Andelein as the fireflies will guide them to wherever they wish to go in that domain.
In addition, this staff has the Beacon minor property: The bearer can use a bonus action to cause the item to shed bright light in a 10-foot radius and dim light for an additional 10 feet, or to extinguish the light.

đŸ—” Ligaya (Wand of Smiles) common WBW-DC-ANDL-01 The Petrified Forest Show
Notes:

Pointing it at one of the kinder characters, she will say the command word “Asim Kilig”, and if the creature fails their DC 10 Charisma saving throw, they will begin to smile as if having drunk some sweet-sour fruit juice, causing their lips pucker up and simultaneously smile. She leaves the characters the parting gift of Ligaya, a wand of smiles that creates “Citrus Smiles” – as a reminder for when the characters were able to bring two opposite sides together: hard workers and crazed partiers.

☐ Harmonious Ring of Free Action common WBW-DC-ANDL-02 The Bleeding Veil Show
Notes:

This ring is carved from elven bone and gives off dark vibrations when you wear it – enough to make the hair stand on your skin.

☐ Goggles of Night uncommon DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
☐ Frost Salamander Whistle (Horn of Valhalla, Silver) rare WBW-DC-AA-ASHALON-02 Under the Cover of Stars Show
Notes:

Wondrous item, rare
You can use an action to blow this horn. In response, warrior spirits from the Valhalla appear within 60 feet of you. They use the statistics of a berserker. They return to Valhalla after 1 hour or when they drop to 0 hit points. Once you use the horn, it can't be used again until 7 days have passed.
Four types of horn of Valhalla are known to exist, each made of a different metal. The horn's type determines how many berserkers answer its summons, as well as the requirement for its use.
If you blow the horn without meeting its requirement, the summoned berserkers attack you. If you meet the requirement, they are friendly to you and your companions and follow your commands. This item can be found in the Dungeon Master’s Guide.
This horn was formed from the skull of a white dragon once offered to Aesandoral the Frostlord. It summons frost salamanders (with the statistics of berserkers). It will also carry your voice loudly as you bellow your battle commands.

☐ Flare (Flame Tongue Shortsword) rare CCC-WYC1-2 Where Rock and Fire Meet Show
Notes:

Wondrous item, rare (requires attunement)
This shortsword appears to be made of molten steel that seems to find its way to shape right before it strikes its target. While attuned to this sword, you feel comfortable in temperatures as low as 20 degrees below zero Fahrenheit and as high as 120 degrees above zero Fahrenheit.
You can use a bonus action to speak this magic sword’s command word (‘devastation’ in Terran), causing flames to erupt from the blade. These flames she bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.

đŸ—” Cloak of Vecnan Priests (Cloak of Many Fashions) common WBW-DC-ANDL-03 The Crossing of Fate Show
Notes:

This brown and black cloak has an open hand and a lidless eye embroidered into the back.
When in a Holy Shrine of Vecna, you see that the inner band glows green with certain runes and it whispers amorphisms of the Cult of Vecna into the wearers mind: Vecna grant us safe passage through the ruin of death, all hail Vecna. Vecna guide us. We whisper your name. We seek the knowledge. We find the secrets. For power, for Oerth, for your will, for your rule. In the name of the Hand and the Eye, we open our minds for you.

đŸ—” Cloak of the Sages (Billowing) common WBW-DC-ANDL-02 The Bleeding Veil Show
Notes:

There is an embroidered symbol of Mystryl in the corner of this black satin cloak. Finding a cloak of this nature here is evidence that visitors from strange lands and all sorts of things can find itself in the depths of the Feydark.
In addition, the cloak has the Language minor property: The bearer can speak and understand Ancient Netherese while the item is on the bearer’s person.

đŸ—č Cloak of Protection uncommon DDAL06-01 A Thousand Tiny Deaths Trade Log Show
Notes:

You gain a +1 bonus to AC and saving throws while you wear this cloak.
Made of tattered, patched canvas and stitched together with thick, coarse twine; a homelier cloak you’ll likely never see. The only exceptional component of the beastly thing is the saucer-sized black dragon scale that hangs over the wearer’s chest when the cloak is worn. It is glossy and bears the sigil of Nightscale herself.

☐ Brazier of Controlling Fire Elementals rare CCC-WYC1-1 Back to the Burning Show
Notes:

This item is warm to the touch and it appears to be crafted from black iron. Sigils of flames cover its surface surrounding a symbol of the Cult of Eternal Flame painted in orange and red. While this brazier is on a bearer’s person, that person can speak and understand Ignan.
While a fire burns in this black iron brazier, you can use an action to speak the brazier’s command word and summon a fire elemental, as if you had cast the conjure elemental spell. The brazier can’t be used this way again until the next dawn. The brazier weighs five pounds.

đŸ—č Bracers of Defense rare DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
☐ Boots of Striding and Springing uncommon DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show