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Adventure Title
WBW-DC-ANDL-03 The Crossing of Fate
Session
1
Date Played
2024-03-19 21:00:00 UTC
Levels Gained
GP +/-
833
Downtime +/-
10.0
Location Played
Discord
DM Name
MykeMyke
DM DCI Number
#7356
Notes
+Potion of Resistance (Necrotic) +Potion of Resistance (Force) +Potion of Resistance (Psychic) **Vecna's Eye** You have slowed down the progress of the Votaries of Vecna in their research towards developing new forms of undead. Know that Vecna may have noticed you, as the Arch-Lich keeps his gaze on the worlds and planes. **Bridge Between Worlds** Later in your adventuring, and through your adventuring contacts, you hear that the Treaty of Amn and Andelein was created. The inhabitants of both planes have committed to cooperating with each other in times of need, and you know that your heroic deeds played a role in forging this. The world is left in a better place than you had found it. **Knight of the Feywild** You have sworn your everlasting fealty to Alindaya. You vowed to forever protect nature, and to answer the call of Andelein in its time of need. Through the magical bond of your word, the blade Manthor was gifted to you. **Gift of Magical Training: Insight** For seeing the truth in others, the good that could be, and bringing it into the world, Alindaya gifts you with magical training. With a wave of their hand, you become proficient in the Insight skill. You must spend 100 downtime days plus 100 gp to gain this benefit. Training. This normally costs 250 downtime days and 1gp/day (PH 187) and is also limited to languages or tool proficiencies. The archfey instead grants a specific training or daily inspiration. The adventure must specify which language, tool proficiency, or skill proficiency the archfey grants through training. A character may only possess one magical gift from an archfey at a time; if another archfey grants a magical gift, the character must choose whether to accept the new gift (and pay the associated cost) and remove the old one, or decline the gift.

Magic Items

Name Rarity Location Table Result Counts?
☐ Liwanag (Staff of the Woodlands) Rare false
This staff was created by Alindaya from one of the plants in their garden as a symbol of gratitude for your heroic deeds. The same fireflies that guided you through parts of the Domain of Andelein, and back home, illuminate this staff, and can be called to guide you once again. The wielder of this staff cannot get lost in Andelein as the fireflies will guide them to wherever they wish to go in that domain. In addition, this staff has the Beacon minor property: The bearer can use a bonus action to cause the item to shed bright light in a 10-foot radius and dim light for an additional 10 feet, or to extinguish the light.
☐ Manthor “Vow of the Forest” (Scimitar of Speed) Very Rare false
You have promised to forever protect nature, come to Alindaya's aid in their time of need, and sworn your everlasting fealty to Alindaya. In exchange, they knighted you as a protector of the Feywild. This sword manifested itself from the power of your binding pact, that you may carry out your promises. It is yours to keep. This star metal blade is incredibly light and embossed with imprints of leaves. It is enchanted with magic from the Feywild that allows the wielder to use it with superior speed. The hilt bears following words written in Sylvan using the Espruar script: “Only those who vow to defend nature with swift and decisive actions may wield me” In addition, this weapon has the Guardian minor property. The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated.
🗵 Cloak of Vecnan Priests (Cloak of Many Fashions) Common false
This brown and black cloak has an open hand and a lidless eye embroidered into the back. When in a Holy Shrine of Vecna, you see that the inner band glows green with certain runes and it whispers amorphisms of the Cult of Vecna into the wearers mind: *Vecna grant us safe passage through the ruin of death, all hail Vecna. Vecna guide us. We whisper your name. We seek the knowledge. We find the secrets. For power, for Oerth, for your will, for your rule. In the name of the Hand and the Eye, we open our minds for you.*