Magic Items
Purchased Magic Items
Name ▲
Rarity
Location
Table
Result
Source
đč Mantle of Spell Resistance
common
DDAL-DRW11 Shadows in the Stacks
Show
Notes:
Wondrous item, rare (requires attunement)
You have advantage on saving throws against spells while you wear this cloak.
This cloak is wrought from cloth as dark as a starless night sky.
đč Manual of Bodily Health
very_rare
DDHC-TYP Tales from the Yawning Portal: Glacier of the Frost Giant Jarl
Show
â Moon Sickle, +1
uncommon
DDAL-DRW10 Unsafe Harborage
Show
Notes:
Weapon (sickle), uncommon (requires attunement by a druid or ranger)
When you cast a spell that restores hit points while holding this sickle, a number of ivy leaves equal to the hit points restored sprout from the haft and fall away.
This silver-bladed sickle glimmers softly with moonlight. While holding this magic weapon, you gain a bonus to attack and damage rolls made with it, and you gain a +1 bonus to spell attack rolls and the saving throw DCs of your druid and ranger spells. In addition, you can use the sickle as a spellcasting focus for your druid and ranger spells.
When you cast a spell that restores hit points, you can roll a d4 and add the number rolled to the amount of hit points restored, provided you are holding the sickle.
đ” Moon-Touched Longsword
common
Blue Alley
DDHC-WDH-03 Blue Alley
Show
đ” Moon-Touched Longsword
common
Trade Log
Show
â Moon-Touched Sword (Greatsword)
common
DDAL-DRW17 Expedition to the Supreme Forge
Show
Notes:
Weapon (greatsword), common
The flats of the blade act like windows onto a night sky with blinking stars and a large viridian sphere shifting slowly in different directions. Three sluggish, green tentacles protrude from one end of the blade, acting as its guard and grip. The light the blade produces is green in color, and emitted from the viridian sphere.
đ Necklace of Fireballs (5 beads)
common
DDAL-DRW18 Against the Machine
Show
Notes:
Carnelian orbs in clawlike settings hang from a heavy gold chain. Each stone is hot to the touch, and feels as if it could easily detach from its setting.
This necklace has 1d6 + 3 (5 total) beads hanging from it. You can use an action to detach a bead and throw it up to 60 feet away. When it reaches the end of its trajectory, the bead detonates as a 3rd-level fireball spell (save DC 15).
You can hurl multiple beads, or even the whole necklace, as one action. When you do so, increase the level of the fireball by 1 for each bead beyond the first.
â Portable Hole
rare
DDAL-DRW17 Expedition to the Supreme Forge
Show
Notes:
Wondrous item, rare
The portable hole is embroidered with the unholy words of the Tenebrous Creed in different languages. Harmless black flames surround it while itâs open.
â Ring of Evasion
rare
DDAL-DRW16 Uprising
Show
Notes:
Crafted for the Red Wizards, this ring bears their symbol (8 orbs spiraling around an arcane starburst) carved into a jasper gem. The ring can only be destroyed by a moon-touched sword.
This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. When you fail a Dexterity saving throw while wearing it, you can use your reaction to expend 1 of its charges to succeed on that saving throw instead.
â Ring of X-Ray Vision
rare
DDAL-DRW10 Unsafe Harborage
Show
Notes:
This ring bears a topaz in the shape of a jack-oâ-lantern. Its command word is âpumpkin.â
đč The Sixth Sword (+2 Rapier with Guardian minor property)
rare
CCC-HAL-03 Six Swords Unbound
Show
Notes:
This is one of marilith SâShenethâRahâs six swords. In battle she was known for her tactical superiority and quick striking. Through years of use, some of her essence became imbued into the swordâs magic and it occasionally twitches at critical times, bringing itself to a ready and deadly position. As a result of this, the wielder gains a +2 bonus to initiative
đč The Sixth Sword (+2 Rapier with Guardian minor property)
rare
CCC-HAL-03 Six Swords Unbound
Show
Notes:
Weapon, rare, Table G
This is one of marilith SâShenethâRahâs six swords. In battle she was known for her tactical superiority and quick striking. Through years of use, some of her essence became imbued into the swordâs magic and it occasionally twitches at critical times, bringing itself to a ready and deadly position. As a result of this, the wielder gains a +2 bonus to initiative
đč Tome of Understanding
very_rare
Trade Log
Show
â Wand of Winter
common
DDAL-DRW12 To Walk the Cold Dark
Show
Notes:
Wand, rare (requires attunement)
This wand has been transformed into an alien, glassy green crystal thatâs cold to the touch and morphs its appearance slightly overnight. When within 5 feet of a portal to the Far Realm, the wand glows a sickly green and writhes like a snake.
This wand has 7 charges. While holding it, you can use an action to expend some of its charges to cast one of the following spells from it (spell save DC 15, +5 to hit with spell attacks): ice storm (4 charges), ray of frost (no charges, or 1 charge to cast as it as a 5th-level character), or sleet storm (3 charges).
The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wandâs last charge, roll a d20. On a 20, the wand melts away, forever destroyed.
Casting Cantrips from Magic Items
Spells, including cantrips, cast from a magic item are cast at their lowest possible level unless the item states otherwise. A cantripâs spell level is always 0, and if cast from an item, it doesnât improve based on the userâs character level.
The wand of winter offers the ability to cast two versions of ray of frost. If ray of frost is cast without expending a charge, itâs the same as if a 1st-level character had cast it. If a charge is expended, itâs as if a 5th-level character had cast itâthe damage increases to 2d8, but the spellâs level is still 0.
â Woe
unique
DDAL-DRW16 Uprising
Show
Notes:
This blade, formed from Father Llymicâs urge to destroy, is made from a bizarre, icy crystal that appears to bend and twist when seen peripherally. When Woeâs bearer is presented with an opportunity to act violently, Woe heightens its urge to do so.
You have a +3 bonus to attack and damage rolls made with this magic weapon.
If a character wields Woe while wearing Discord, they are unharmed by temperatures as low as â60 degrees Fahrenheit. Additionally, until the character removes Discord, they gain the flaw âBright light enrages me.â
Name ▲ | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
đč Mantle of Spell Resistance | common | DDAL-DRW11 Shadows in the Stacks | Show | |||
Notes:
Wondrous item, rare (requires attunement) |
||||||
đč Manual of Bodily Health | very_rare | DDHC-TYP Tales from the Yawning Portal: Glacier of the Frost Giant Jarl | Show | |||
â Moon Sickle, +1 | uncommon | DDAL-DRW10 Unsafe Harborage | Show | |||
Notes:
Weapon (sickle), uncommon (requires attunement by a druid or ranger) |
||||||
đ” Moon-Touched Longsword | common | Blue Alley | DDHC-WDH-03 Blue Alley | Show | ||
đ” Moon-Touched Longsword | common | Trade Log | Show | |||
â Moon-Touched Sword (Greatsword) | common | DDAL-DRW17 Expedition to the Supreme Forge | Show | |||
Notes:
Weapon (greatsword), common |
||||||
đ Necklace of Fireballs (5 beads) | common | DDAL-DRW18 Against the Machine | Show | |||
Notes:
Carnelian orbs in clawlike settings hang from a heavy gold chain. Each stone is hot to the touch, and feels as if it could easily detach from its setting. |
||||||
â Portable Hole | rare | DDAL-DRW17 Expedition to the Supreme Forge | Show | |||
Notes:
Wondrous item, rare |
||||||
â Ring of Evasion | rare | DDAL-DRW16 Uprising | Show | |||
Notes:
Crafted for the Red Wizards, this ring bears their symbol (8 orbs spiraling around an arcane starburst) carved into a jasper gem. The ring can only be destroyed by a moon-touched sword. |
||||||
â Ring of X-Ray Vision | rare | DDAL-DRW10 Unsafe Harborage | Show | |||
Notes:
This ring bears a topaz in the shape of a jack-oâ-lantern. Its command word is âpumpkin.â |
||||||
đč The Sixth Sword (+2 Rapier with Guardian minor property) | rare | CCC-HAL-03 Six Swords Unbound | Show | |||
Notes:
This is one of marilith SâShenethâRahâs six swords. In battle she was known for her tactical superiority and quick striking. Through years of use, some of her essence became imbued into the swordâs magic and it occasionally twitches at critical times, bringing itself to a ready and deadly position. As a result of this, the wielder gains a +2 bonus to initiative |
||||||
đč The Sixth Sword (+2 Rapier with Guardian minor property) | rare | CCC-HAL-03 Six Swords Unbound | Show | |||
Notes:
Weapon, rare, Table G This is one of marilith SâShenethâRahâs six swords. In battle she was known for her tactical superiority and quick striking. Through years of use, some of her essence became imbued into the swordâs magic and it occasionally twitches at critical times, bringing itself to a ready and deadly position. As a result of this, the wielder gains a +2 bonus to initiative |
||||||
đč Tome of Understanding | very_rare | Trade Log | Show | |||
â Wand of Winter | common | DDAL-DRW12 To Walk the Cold Dark | Show | |||
Notes:
Wand, rare (requires attunement) Casting Cantrips from Magic Items |
||||||
â Woe | unique | DDAL-DRW16 Uprising | Show | |||
Notes:
This blade, formed from Father Llymicâs urge to destroy, is made from a bizarre, icy crystal that appears to bend and twist when seen peripherally. When Woeâs bearer is presented with an opportunity to act violently, Woe heightens its urge to do so. |