Magic Items

Purchased Magic Items

Name Rarity Location ▲ Table Result Source
☐ Halloween Mask (Dread Helm) common PS-DC-HWN-JWEI-AO-01 Show
🗹 Gloves of Thievery uncommon Trade Log Show
🗹 Flare (Flame Tongue Shortsword) rare Trade Log Show
Notes:

Wondrous item, rare (requires attunement)

This shortsword appears to be made of molten steel that seems to find its way to shape right before it strikes its target. While attuned to this sword, you feel comfortable in temperatures as low as 20 degrees below zero Fahrenheit and as high as 120 degrees above zero Fahrenheit.

You can use a bonus action to speak this magic sword’s command word (‘devastation’ in Terran), causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.

🏲 Blessing of Protection unique DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
☐ Bracers of Defense rare CCC-BMG-17 ELM1-2 The Lost Sanctum Show
☐ +1 Bloodwell Vial uncommon Purchase Log Show
☐ Yklwa of Warning uncommon CCC-PIPYAP-Glasya's Little Helpers Show
Notes:

Weapon, uncommon (requires attunement)
This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can’t be surprised, except when incapacitated by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.
This item can be found in the Dungeon Master’s Guide.

☐ Bracers of Defense rare DDAL00-02c Lost Tales of Myth Drannor: Spawn of the Maimed Virulence Show
Notes:

While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no Shield.
Given as gifts to an honored guest of the elves of Cormanthor these mithral bracers gleam brightly in any light. The fine elven filigree belies their power and any who attune to the bracers can understand and speak Elvish while wearing them.

🗹 Ebony Edge (Guardian Figurine of Wondrous Power - Obsidian Steed) very_rare WBW-DC-MOM-02 One Chance Show
Notes:

Wondrous Item, very rare
The imposing outline of this regal fiend is upstaged only by the starry void that wreathes its obsidian mane, tail and hooves. It refuses to answer to any name but Ebony Edge, and its scarlet eyes haughtily regard all others - including the creature it serves - as insignificant. The nightmare refuses to emerge until its statuette has been anointed with fresh blood, but a disdainful snort can still be heard whenever danger is close at hand.
A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature.
The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.
The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description.
This polished obsidian horse can become a nightmare for up to 24 hours. The nightmare fights only to defend itself. Once it has been used, it can't be used again until 5 days have passed.
If you have a good alignment, the figurine has a 10 percent chance each time you use it to ignore your orders, including a command to revert to figurine form. If you mount the nightmare while it is ignoring your orders, you and the nightmare are instantly transported to a random location on the plane of Hades, where the nightmare reverts to figurine form.
Minor Property (Guardian) The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated.
Quirk (Hungry) This item’s magical properties function only if fresh blood from a humanoid has been applied to it within the past 24 hours. It needs only a drop to activate.

🗹 Exemption (Harmonious Ring of Free Action) rare WBW-DC-MOM-02 One Chance Show
Notes:

Ring, rare (requires Attunement)
The sleek silver line of this tasteful ring follows the endless curve of a Möbius loop.
While you wear this ring, difficult terrain doesn't cost you extra movement. In addition, magic can neither reduce your speed nor cause you to be paralyzed or restrained.
Minor Property (Harmonious) Attuning to this item takes only 1 minute.
Quirk (Confident) The item helps its bearer feel self-assured.

🗹 +2 Studded Leather Armor very_rare CCC-TRI-23 Sub Rosa Show
Notes:

This set of sky blue magical studded leather armor once belonged to a cloud giant resident of Skyelinjeheim. It resizes to fit its wearer, and images of translucent white clouds drift slowly across the armor constantly.

☐ Manual of Quickness of Action very_rare CCC-BMG-37 Weakness of Rock Show
Notes:

This book contains coordination and balance exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Dexterity score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.

☐ Wand of Polymorph very_rare DDAL07-13 Old Bones and Older Tomes Show
Notes:

Wand, very rare (requires attunement by a spellcaster)
Having this wand on one’s person causes fits of restless sleep—where the owner’s nights are filled with wonderful dreams of soaring above the canopy on wide, feathered wings; burrowing among the roots of immense trees with wide, thick claws; and the other goings on that jungle critters seem to enjoy so much. Aside from this, the slender, foot-long length of grey stone is otherwise unexceptional.

🗵 Cloak of Many Fashions common SJ-DC-DFA-01 Moonshot Show
Notes:

This cloak defaults to jet black leather with a stylized yellow hawk near the neck clasp. While wearing the cloak, the bearer can speak and understand Deep Speech.

☐ Carpet of Flying very_rare SJ-DC-DFA-01 Moonshot Show
Notes:

Wondrous item, very rare
You can speak the carpet’s command word as an action to make the carpet hover and fly. It moves according to your spoken directions, provided that you are within 30 feet of it.
This carpet of flying is 4 ft. by 6 ft. It has a capacity of 400 pounds and moves at 60 feet.
A carpet can carry up to twice the weight shown on the table, but it flies at half speed if it carries more than its normal capacity.
This item is found in the Dungeon Masters Guide.
The carpet is woven from the finest silks and depicts a sapphire dragon in flight on the center. It grumbles and mutters any time someone carries open food or drink on top of it, and keeps grumbling until it is cleaned.

☐ Autumn's Tears (Elemental Essence Shard (Water) with Guardian Property) rare SJ-DC-PANDORA-JWEI-06 Tears fall in Autumn Show
Notes:

This crystal shard is a beautiful mix of Gargantua’s red blood and Autumn’s tears, blending into a mesmerizing color of reddish gold, resembling that of a maple leaf. Everytime a Metamagic option is used on a spell, a wave of water bursts out in a 10-foot radius, then maple leaves and sakura petals begin falling around.

☐ Gloves of Mechanus (Gauntlets of Flaming Fury) rare SJ-DC-PANDORA-JWEI-03B Of Pandora, Felix, and Mogu Show
Notes:

This mechanical glove is forged in Mechanus. Any nonmagical weapon that you grasp with this glove is treated as a magic weapon. As a bonus action, you can activate this glove, causing the cogs to whir and sparks to be ignited which creates magical flames that envelop one of two melee weapons in your grasp. Each flaming weapon deals an extra 1d6 fire damage on a hit. The flames last until you sheath or let go of either weapon. Once used, this property can't be used again until the next dawn.

☐ Purple Wyvernhide Belt (Dragonhide belt, +3 with Guardian Property) very_rare FR-DC-PANDORA-JWEI-06 Show
Notes:

This dragonhide belt is made from the scales of the ‘Purple Dragon Reborn’. Whenever a creature is stunned by the wearer, the scales flare purple and a dragon roar booms proudly.

🏲 Selune’s Blessing of Protection unique FR-DC-PANDORA-JWEI-06 Show
Notes:

Selune grants her blessing upon you for as long as you hold sympathy and kindness in your heart towards the good aligned and for as long as you give it your all to protect Pandora.

☐ War Leader Instrument of the Bards (Anstruth Harp) very_rare SJ-DC-DFA-02 Checkmate Show
Notes:

The harp is made from a fine pine tree found only in the Feywild. While attuned to the harp, its bearer may use an action to cause their voice to carry clearly for 300 feet until the end of their next turn