Jun Tan Character Sheet

Season:
Historic
Race:
Protector Aasimar
Class:
Lore Bard 19, Divine Soul 1
Background:
Criminal
Lifestyle:
Poor
Current Level:
20
Total GP:
43173
Total Downtime:
250
Tag:
T4, GSM, Immortal
Faction:
None
Faction Rank:
Heroic (rank 4)
Magic Item Count:
10
Magic Item Limit:
10
🗹 Ring of Free Action,
☐ Cloak of Arachnida,
🗹 Instruments of the Bards (Fochlucan Bandore),
🏲 Szass Tam’s Arcane Essence (Boon of High Magic),
🏲 Blessing of Protection,
☐ Efreeti Chain,
🗹 Vault of the Efreeti (Portable Hole),
🗹 Vorpal Longsword,
🗹 Instrument of the bards (Ollamh harp),
🗹 Tome of Leadership and Influence,
☐ Studded Leather +2,
🗹 Manual of Quickness of Action,
🏲 Boon of Immortality,
☐ +1 Rythm Maker's Drum,
🗹 Staff of Power,
🏲 Charm of Nine Lives,
🗹 Gray Robes of the Archmagi,
🗹 Manual of Bodily Health,
🏲 Blessing of Health,
☐ Instrument of the Bards (Anstruth Harp),
☐ Half Plate +2,
☐ Rod of Lordly Might,
☐ Absorbing Tatto (Necrotic),
☐ Cloak of Arachnida

Log Entries

Date Played Adventure Title Session Levels GP Downtime Magic Items
2021-03-26 17:36 Trade Log -15 🗹 Blackrazor > ☐ Efreeti Chain Show Trade Log

Traded with Kara Dregor

2021-04-07 17:15 Trade Log -15 🗹 Staff of Charming > 🗹 Vault of the Efreeti (Portable Hole) Show Trade Log

Traded with Ka'Tarina

2021-05-28 06:00 DDAL09-19 Fang and Claw 1 3750 🗹 Scarab of Protection Show

5h
+Potion of Superior Healing

Clever Torso
You are carrying the armless, legless torso of a ghast—the infernal architect Khemed Rein. Khemed can talk and is desperate to escape the Nine Hells. If you fail a saving throw while carrying Khemed, you can choose to have the effect target him instead. This always destroys him, even if the effect deals no damage. If you leave the Nine Hells, you can return Khemed to his homeland and he is forever in your debt.

Ice Pact
The ice devil General Everbleed is escorting you on your mission to recover the soul of Rotger de la Reue. You can control the fiend in combat, but the DM can take control of his actions at any time. If you leave the Nine Hells, the general’s debt of service is removed, and he leaves your side.

2021-05-28 09:38 Trade Log 🗹 Wand of the War Mage +3 > Show Trade Log

Magic Item Limit

2021-06-04 21:00 DDAL09-20 Where Devils Fear to Tread 1 2250 🏲 Boon of Immortality Show

10h/16h
+Potion of Longevity

Thanks of Ilmater
You have worked the will of the gods of light to maintain the balance of the Blood War. If you are 20th level (or upon achieving 20th level) you may select the boon of immortality or the boon of planar travel from the Dungeon Master’s Guide. If you select the boon of planar travel, it takes you to the Brightwater: the realm of Ilmater and Sune in the Seven Heavens of Celestia.

2021-06-07 04:30 DDAL00-12d Infernal Encounters, The Devil's Song! 1 🗹 Vorpal Longsword, 🗹 Instrument of the bards (Ollamh harp) Show

13h/16h

2021-06-07 07:34 Trade Log 🗹 Bag of Holding > Show Trade Log

Magic Item Limit

2021-06-07 07:35 Trade Log 🗹 Scarab of Protection > Show Trade Log

Magic Item Limit

2021-08-01 20:23 Trade Log -15 🗹 Red Dragon Scale Mail > 🗹 Tome of Leadership and Influence Show Trade Log

Traded with Skull

2021-07-06 01:00 DDAL05-18 The Mysterious Isle 1 1 20 🗹 Glaive +3, 🗹 Half-Plate +2 Show

19h/16h->3h/16h

2021-07-06 01:58 Trade Log 🗹 Instruments of the Bards (Cli Lyre) > Show Trade Log

Magic Item Limit

2021-07-06 01:59 Trade Log 🗹 Glamored Studded Leather +1 > Show Trade Log

Magic Item Limit

2021-07-06 05:39 Trade Log -15 🗹 Glaive +3 > ☐ Studded Leather +2 Show Trade Log

Traded with Skull

2021-07-06 05:40 Trade Log -15 🗹 Half-Plate +2 > 🗹 Manual of Quickness of Action Show Trade Log

Traded with Skull

2021-08-20 03:00 DDAL06-03 Crypt of the Death Giants 1 2250 Show

+3h=>6h
Scroll of Project Image
Scroll of Teleport
Hall of Mirth
Characters can spend time in the Hall of Mirth learning about giant kind and ancient Ostoria and the giant language. At the conclusion of this adventure a character may choose to learn the giant language for 50 downtime days. In addition at the conclusion of this adventure a character may choose to learn about Ostoria, by spending 50 downtime days the character will have advantage on any future rolls regarding giants or Ostoria.

Hall of Omens
Characters can spend time in the Hall of Omens learning about signs and portents. A wizard of the school of divination may spend 200 downtime days to gain 1 additional portent dice. Any other character may spend 50 downtime days to gain 3 Luck Points and may use them as the Lucky feat. Once the 3 Luck Points are spent they are not regained.

Hall of Honor
Characters can spend time in the hall of honor learning about the deeds of the ancient Ostorian Honor Guard. A character who spends 25 downtime days will gain advantage in dealings with true giants (Cloud, Hill, Fire, Stone, or Storm) when the subject of the Ostorian Honor Guard can be included in the conversation.

Death’s End
You helped defeat Kiaransalee’s cult of Undying Might and prevented many Death Giants from being created and used by Kiaransalee. (See the D&D Epic DDEP06-03 Hecatomb)

2021-10-09 19:07 Purchase Log ☐ +1 Rythm Maker's Drum Show Purchase

Level 5 Item

2021-11-14 16:00 DDAL00-02f Lost Tales of Myth Drannor: The Definition of Heroism 1 1 1616 10 Show

Myth Drannor Explorer
You have entered the ruins of Myth Drannor and survived to tell the tale. While this is still considered a holy place for elves across Faerûn, others may be keenly interested in hearing of your exploits. When you stay at a tavern in a large city (such as the Yawning Portal in Waterdeep), you may make a DC 18 Charisma (Persuasion) check; if successful your drinks and lodging are paid for by the other patrons. If unsuccessful, you are stuck with the bar tab for everyone that night.
High-ranking elves may have a dim view of your unsanctioned activities in Myth Drannor. At your DM’s discretion, your Charisma-based skill checks are made with disadvantage when dealing with elf nobles and very strong spellcasters.

2021-11-14 22:27 Purchase Log -500 Show Purchase

A statuette of a dragon, worth at least 500 gp

2021-12-21 21:00 DDAL05-19 The Eye of Xxiphu 1 6000 10 ☐ The Eye of Xxiphu, 🗹 Staff of Power, ☐ Tome of Understanding, 🏲 Charm of Nine Lives Show

+Potion of Supreme Healing
+Potion of Water Breathing

2022-04-05 20:45 Trade Log -5 ☐ The Eye of Xxiphu > 🗹 Gray Robes of the Archmagi Show Trade Log

Traded with Kara

Date Played Adventure Title Tier Session ACP TCP ▲ Downtime Renown
2021-03-26 17:36 Trade Log -15 Show Trade Log

Traded with Kara Dregor

2021-04-07 17:15 Trade Log -15 Show Trade Log

Traded with Ka'Tarina

2021-05-28 06:00 DDAL09-19 Fang and Claw 1 Show

5h
+Potion of Superior Healing

Clever Torso
You are carrying the armless, legless torso of a ghast—the infernal architect Khemed Rein. Khemed can talk and is desperate to escape the Nine Hells. If you fail a saving throw while carrying Khemed, you can choose to have the effect target him instead. This always destroys him, even if the effect deals no damage. If you leave the Nine Hells, you can return Khemed to his homeland and he is forever in your debt.

Ice Pact
The ice devil General Everbleed is escorting you on your mission to recover the soul of Rotger de la Reue. You can control the fiend in combat, but the DM can take control of his actions at any time. If you leave the Nine Hells, the general’s debt of service is removed, and he leaves your side.

2021-05-28 09:38 Trade Log Show Trade Log

Magic Item Limit

2021-06-04 21:00 DDAL09-20 Where Devils Fear to Tread 1 Show

10h/16h
+Potion of Longevity

Thanks of Ilmater
You have worked the will of the gods of light to maintain the balance of the Blood War. If you are 20th level (or upon achieving 20th level) you may select the boon of immortality or the boon of planar travel from the Dungeon Master’s Guide. If you select the boon of planar travel, it takes you to the Brightwater: the realm of Ilmater and Sune in the Seven Heavens of Celestia.

2021-06-07 04:30 DDAL00-12d Infernal Encounters, The Devil's Song! 1 Show

13h/16h

2021-06-07 07:34 Trade Log Show Trade Log

Magic Item Limit

2021-06-07 07:35 Trade Log Show Trade Log

Magic Item Limit

2021-08-01 20:23 Trade Log -15 Show Trade Log

Traded with Skull

2021-07-06 01:00 DDAL05-18 The Mysterious Isle 1 20 Show

19h/16h->3h/16h

2021-07-06 01:58 Trade Log Show Trade Log

Magic Item Limit

2021-07-06 01:59 Trade Log Show Trade Log

Magic Item Limit

2021-07-06 05:39 Trade Log -15 Show Trade Log

Traded with Skull

2021-07-06 05:40 Trade Log -15 Show Trade Log

Traded with Skull

2021-08-20 03:00 DDAL06-03 Crypt of the Death Giants 1 Show

+3h=>6h
Scroll of Project Image
Scroll of Teleport
Hall of Mirth
Characters can spend time in the Hall of Mirth learning about giant kind and ancient Ostoria and the giant language. At the conclusion of this adventure a character may choose to learn the giant language for 50 downtime days. In addition at the conclusion of this adventure a character may choose to learn about Ostoria, by spending 50 downtime days the character will have advantage on any future rolls regarding giants or Ostoria.

Hall of Omens
Characters can spend time in the Hall of Omens learning about signs and portents. A wizard of the school of divination may spend 200 downtime days to gain 1 additional portent dice. Any other character may spend 50 downtime days to gain 3 Luck Points and may use them as the Lucky feat. Once the 3 Luck Points are spent they are not regained.

Hall of Honor
Characters can spend time in the hall of honor learning about the deeds of the ancient Ostorian Honor Guard. A character who spends 25 downtime days will gain advantage in dealings with true giants (Cloud, Hill, Fire, Stone, or Storm) when the subject of the Ostorian Honor Guard can be included in the conversation.

Death’s End
You helped defeat Kiaransalee’s cult of Undying Might and prevented many Death Giants from being created and used by Kiaransalee. (See the D&D Epic DDEP06-03 Hecatomb)

2021-10-09 19:07 Purchase Log Show Purchase

Level 5 Item

2021-11-14 16:00 DDAL00-02f Lost Tales of Myth Drannor: The Definition of Heroism 1 10 Show

Myth Drannor Explorer
You have entered the ruins of Myth Drannor and survived to tell the tale. While this is still considered a holy place for elves across Faerûn, others may be keenly interested in hearing of your exploits. When you stay at a tavern in a large city (such as the Yawning Portal in Waterdeep), you may make a DC 18 Charisma (Persuasion) check; if successful your drinks and lodging are paid for by the other patrons. If unsuccessful, you are stuck with the bar tab for everyone that night.
High-ranking elves may have a dim view of your unsanctioned activities in Myth Drannor. At your DM’s discretion, your Charisma-based skill checks are made with disadvantage when dealing with elf nobles and very strong spellcasters.

2021-11-14 22:27 Purchase Log Show Purchase

A statuette of a dragon, worth at least 500 gp

2021-12-21 21:00 DDAL05-19 The Eye of Xxiphu 1 10 Show

+Potion of Supreme Healing
+Potion of Water Breathing

2022-04-05 20:45 Trade Log -5 Show Trade Log

Traded with Kara

Date Played Adventure Title Session XP GP Downtime Renown Magic Items
2021-03-26 17:36 Trade Log -15 🗹 Blackrazor > ☐ Efreeti Chain Show Trade Log

Traded with Kara Dregor

2021-04-07 17:15 Trade Log -15 🗹 Staff of Charming > 🗹 Vault of the Efreeti (Portable Hole) Show Trade Log

Traded with Ka'Tarina

2021-05-28 06:00 DDAL09-19 Fang and Claw 1 3750 🗹 Scarab of Protection Show

5h
+Potion of Superior Healing

Clever Torso
You are carrying the armless, legless torso of a ghast—the infernal architect Khemed Rein. Khemed can talk and is desperate to escape the Nine Hells. If you fail a saving throw while carrying Khemed, you can choose to have the effect target him instead. This always destroys him, even if the effect deals no damage. If you leave the Nine Hells, you can return Khemed to his homeland and he is forever in your debt.

Ice Pact
The ice devil General Everbleed is escorting you on your mission to recover the soul of Rotger de la Reue. You can control the fiend in combat, but the DM can take control of his actions at any time. If you leave the Nine Hells, the general’s debt of service is removed, and he leaves your side.

2021-05-28 09:38 Trade Log 🗹 Wand of the War Mage +3 > Show Trade Log

Magic Item Limit

2021-06-04 21:00 DDAL09-20 Where Devils Fear to Tread 1 2250 🏲 Boon of Immortality Show

10h/16h
+Potion of Longevity

Thanks of Ilmater
You have worked the will of the gods of light to maintain the balance of the Blood War. If you are 20th level (or upon achieving 20th level) you may select the boon of immortality or the boon of planar travel from the Dungeon Master’s Guide. If you select the boon of planar travel, it takes you to the Brightwater: the realm of Ilmater and Sune in the Seven Heavens of Celestia.

2021-06-07 04:30 DDAL00-12d Infernal Encounters, The Devil's Song! 1 🗹 Vorpal Longsword, 🗹 Instrument of the bards (Ollamh harp) Show

13h/16h

2021-06-07 07:34 Trade Log 🗹 Bag of Holding > Show Trade Log

Magic Item Limit

2021-06-07 07:35 Trade Log 🗹 Scarab of Protection > Show Trade Log

Magic Item Limit

2021-08-01 20:23 Trade Log -15 🗹 Red Dragon Scale Mail > 🗹 Tome of Leadership and Influence Show Trade Log

Traded with Skull

2021-07-06 01:00 DDAL05-18 The Mysterious Isle 1 20 🗹 Glaive +3, 🗹 Half-Plate +2 Show

19h/16h->3h/16h

2021-07-06 01:58 Trade Log 🗹 Instruments of the Bards (Cli Lyre) > Show Trade Log

Magic Item Limit

2021-07-06 01:59 Trade Log 🗹 Glamored Studded Leather +1 > Show Trade Log

Magic Item Limit

2021-07-06 05:39 Trade Log -15 🗹 Glaive +3 > ☐ Studded Leather +2 Show Trade Log

Traded with Skull

2021-07-06 05:40 Trade Log -15 🗹 Half-Plate +2 > 🗹 Manual of Quickness of Action Show Trade Log

Traded with Skull

2021-08-20 03:00 DDAL06-03 Crypt of the Death Giants 1 2250 Show

+3h=>6h
Scroll of Project Image
Scroll of Teleport
Hall of Mirth
Characters can spend time in the Hall of Mirth learning about giant kind and ancient Ostoria and the giant language. At the conclusion of this adventure a character may choose to learn the giant language for 50 downtime days. In addition at the conclusion of this adventure a character may choose to learn about Ostoria, by spending 50 downtime days the character will have advantage on any future rolls regarding giants or Ostoria.

Hall of Omens
Characters can spend time in the Hall of Omens learning about signs and portents. A wizard of the school of divination may spend 200 downtime days to gain 1 additional portent dice. Any other character may spend 50 downtime days to gain 3 Luck Points and may use them as the Lucky feat. Once the 3 Luck Points are spent they are not regained.

Hall of Honor
Characters can spend time in the hall of honor learning about the deeds of the ancient Ostorian Honor Guard. A character who spends 25 downtime days will gain advantage in dealings with true giants (Cloud, Hill, Fire, Stone, or Storm) when the subject of the Ostorian Honor Guard can be included in the conversation.

Death’s End
You helped defeat Kiaransalee’s cult of Undying Might and prevented many Death Giants from being created and used by Kiaransalee. (See the D&D Epic DDEP06-03 Hecatomb)

2021-10-09 19:07 Purchase Log ☐ +1 Rythm Maker's Drum Show Purchase

Level 5 Item

2021-11-14 16:00 DDAL00-02f Lost Tales of Myth Drannor: The Definition of Heroism 1 1616 10 Show

Myth Drannor Explorer
You have entered the ruins of Myth Drannor and survived to tell the tale. While this is still considered a holy place for elves across Faerûn, others may be keenly interested in hearing of your exploits. When you stay at a tavern in a large city (such as the Yawning Portal in Waterdeep), you may make a DC 18 Charisma (Persuasion) check; if successful your drinks and lodging are paid for by the other patrons. If unsuccessful, you are stuck with the bar tab for everyone that night.
High-ranking elves may have a dim view of your unsanctioned activities in Myth Drannor. At your DM’s discretion, your Charisma-based skill checks are made with disadvantage when dealing with elf nobles and very strong spellcasters.

2021-11-14 22:27 Purchase Log -500 Show Purchase

A statuette of a dragon, worth at least 500 gp

2021-12-21 21:00 DDAL05-19 The Eye of Xxiphu 1 6000 10 ☐ The Eye of Xxiphu, 🗹 Staff of Power, ☐ Tome of Understanding, 🏲 Charm of Nine Lives Show

+Potion of Supreme Healing
+Potion of Water Breathing

2022-04-05 20:45 Trade Log -5 ☐ The Eye of Xxiphu > 🗹 Gray Robes of the Archmagi Show Trade Log

Traded with Kara