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Book
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Cooler Heads Prevail You have spared the murderer, Vollis, in the hopes that she will be brought to justice upon arriving in Baldur’s Gate.
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+1 Soul Coin
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Background
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Plague of the Plagueshield - Jun Tan, Meanie You’ve delivered a great blow to the forces of Zariel. The idea that mere mortals could strike a blow at the fiendish forces has struck concern, fear, and spite into the minds of the fiends in the area. Your rumors precede you...are they true? +Soul Coin
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Thief of Infernal Knowledge You recovered additional intelligence that could allow you to avoid the movements of devilish forces later in your adventures. This Story Award will affect the later Tier 4 adventures.
Holy Protector Filled with the pride and glory she once felt in the vanguard of the Hellriders, you have guided Zhalruban to her redemption. She has found her purpose in Dara’s mission and taken to the chosen of Ilmater as steadfastly as she did for Shalrel, her previous master. Zhalruban now serves as a guide, protector, and mount for Dara in all future adventures.
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3 Weapons returned 2xScroll of Greater Restoration 2xScroll of Raise Dead 1xScroll of Revivify
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1000gp Diamond Dust
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Waterskin from a funny Imp
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Leider weg.
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+1 Soul Coin
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Diamond
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used 500gp Diamond Dust +2 Soul Coin
used 100gp Diamond Dust Ruby Dust: -1500gp +Greater Healing Potion
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Trade with Toka Badron (https://www.adventurersleaguelog.com/users/9490/characters/58457)
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gone
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Trade with Sindry (https://www.adventurersleaguelog.com/users/9490/characters/49018)
Met my Hero Yalanue of the Cloakwood
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New Diamond for Revivify
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Unlock due to T4
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Planes in Pockets in Planes The Thayan mansion in Mulmaster was comprised of a series of nested demiplanes and pocket dimensions, and you survived the exploration – and brought back lingering traces of that magic. As a result, you always know what plane you are on, and if you find yourself away from your native plane you may excise this magic to return to the Prime Material plane immediately. If you do this, destroy this story award.
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Traded with Kara Dregor (https://www.adventurersleaguelog.com/users/9490/characters/60121)
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Traded with Ka'Tarina (https://www.adventurersleaguelog.com/users/9490/characters/61896)
Adventure Logsheet
5h +Potion of Superior Healing Clever Torso You are carrying the armless, legless torso of a ghast—the infernal architect Khemed Rein. Khemed can talk and is desperate to escape the Nine Hells. If you fail a saving throw while carrying Khemed, you can choose to have the effect target him instead. This always destroys him, even if the effect deals no damage. If you leave the Nine Hells, you can return Khemed to his homeland and he is forever in your debt. Ice Pact The ice devil General Everbleed is escorting you on your mission to recover the soul of Rotger de la Reue. You can control the fiend in combat, but the DM can take control of his actions at any time. If you leave the Nine Hells, the general’s debt of service is removed, and he leaves your side.
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Magic Item Limit
10h/16h +Potion of Longevity Thanks of Ilmater You have worked the will of the gods of light to maintain the balance of the Blood War. If you are 20th level (or upon achieving 20th level) you may select the boon of immortality or the boon of planar travel from the Dungeon Master’s Guide. If you select the boon of planar travel, it takes you to the Brightwater: the realm of Ilmater and Sune in the Seven Heavens of Celestia.
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13h/16h
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Magic Item Limit
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Magic Item Limit
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19h/16h->3h/16h
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Magic Item Limit
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Magic Item Limit
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Traded with Skull (https://www.adventurersleaguelog.com/users/9490/characters/83470)
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Traded with Skull (https://www.adventurersleaguelog.com/users/9490/characters/83470)
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Traded with Skull (https://www.adventurersleaguelog.com/users/9490/characters/83470)
Adventure Logsheet
+3h=>6h Scroll of Project Image Scroll of Teleport Hall of Mirth Characters can spend time in the Hall of Mirth learning about giant kind and ancient Ostoria and the giant language. At the conclusion of this adventure a character may choose to learn the giant language for 50 downtime days. In addition at the conclusion of this adventure a character may choose to learn about Ostoria, by spending 50 downtime days the character will have advantage on any future rolls regarding giants or Ostoria. Hall of Omens Characters can spend time in the Hall of Omens learning about signs and portents. A wizard of the school of divination may spend 200 downtime days to gain 1 additional portent dice. Any other character may spend 50 downtime days to gain 3 Luck Points and may use them as the Lucky feat. Once the 3 Luck Points are spent they are not regained. Hall of Honor Characters can spend time in the hall of honor learning about the deeds of the ancient Ostorian Honor Guard. A character who spends 25 downtime days will gain advantage in dealings with true giants (Cloud, Hill, Fire, Stone, or Storm) when the subject of the Ostorian Honor Guard can be included in the conversation. Death’s End You helped defeat Kiaransalee’s cult of Undying Might and prevented many Death Giants from being created and used by Kiaransalee. (See the D&D Epic DDEP06-03 Hecatomb)
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Level 5 Item
Myth Drannor Explorer You have entered the ruins of Myth Drannor and survived to tell the tale. While this is still considered a holy place for elves across Faerûn, others may be keenly interested in hearing of your exploits. When you stay at a tavern in a large city (such as the Yawning Portal in Waterdeep), you may make a DC 18 Charisma (Persuasion) check; if successful your drinks and lodging are paid for by the other patrons. If unsuccessful, you are stuck with the bar tab for everyone that night. High-ranking elves may have a dim view of your unsanctioned activities in Myth Drannor. At your DM’s discretion, your Charisma-based skill checks are made with disadvantage when dealing with elf nobles and very strong spellcasters.
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A statuette of a dragon, worth at least 500 gp
+Potion of Supreme Healing +Potion of Water Breathing
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Traded with Kara (https://www.adventurersleaguelog.com/users/9490/characters/60121)
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Traded with Trading Post
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Traded with Aurelia (https://www.adventurersleaguelog.com/users/9490/characters/54826)