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Adventure Title
DDAL09-19 Fang and Claw
DDAL09-19 Fang and Claw
Session
1
1
Date Played
2021-05-28 06:00:00 UTC
2021-05-28 06:00:00 UTC
Levels Gained
GP +/-
3750
3750
Downtime +/-
Location Played
Discord
Discord
DM Name
Ross
Ross
DM DCI Number
Notes
5h +Potion of Superior Healing **Clever Torso** You are carrying the armless, legless torso of a ghast—the infernal architect Khemed Rein. Khemed can talk and is desperate to escape the Nine Hells. If you fail a saving throw while carrying Khemed, you can choose to have the effect target him instead. This always destroys him, even if the effect deals no damage. If you leave the Nine Hells, you can return Khemed to his homeland and he is forever in your debt. **Ice Pact** The ice devil General Everbleed is escorting you on your mission to recover the soul of Rotger de la Reue. You can control the fiend in combat, but the DM can take control of his actions at any time. If you leave the Nine Hells, the general’s debt of service is removed, and he leaves your side.
5h +Potion of Superior Healing **Clever Torso** You are carrying the armless, legless torso of a ghast—the infernal architect Khemed Rein. Khemed can talk and is desperate to escape the Nine Hells. If you fail a saving throw while carrying Khemed, you can choose to have the effect target him instead. This always destroys him, even if the effect deals no damage. If you leave the Nine Hells, you can return Khemed to his homeland and he is forever in your debt. **Ice Pact** The ice devil General Everbleed is escorting you on your mission to recover the soul of Rotger de la Reue. You can control the fiend in combat, but the DM can take control of his actions at any time. If you leave the Nine Hells, the general’s debt of service is removed, and he leaves your side.
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
🗹 Scarab of Protection | Legendary | true | |||
*Wondrous item, legendary (requires attunement)* If you hold this beetle-shaped medallion in your hand for 1 round, an inscription appears on its surface revealing its magical nature. It provides two benefits while it is on your person: • You have advantage on saving throws against spells. • The scarab has 12 charges. If you fail a saving throw against a necromancy spell or a harmful effect originating from an undead creature, you can use your reaction to expend 1 charge and turn the failed save into a successful one. The scarab crumbles into powder and is destroyed when its last charge is expended. |