Jun Tan Character Sheet

Season:
Historic
Race:
Protector Aasimar
Class:
Lore Bard 19, Sorcerer 1
Background:
Criminal
Lifestyle:
Poor
Current Level:
20
Total GP:
59839
Total Downtime:
260
Tag:
T4, GSM, Immortal
Faction:
None
Faction Rank:
Heroic (rank 4)
Magic Item Count:
10
Magic Item Limit:
10
🗹 Ring of Free Action,
☐ Cloak of Arachnida,
🗹 Instruments of the Bards (Fochlucan Bandore),
🏲 Szass Tam’s Arcane Essence (Boon of High Magic),
🏲 Blessing of Protection,
☐ Efreeti Chain,
🗹 Vault of the Efreeti (Portable Hole),
🗹 Vorpal Longsword,
🗹 Instrument of the bards (Ollamh harp),
🗹 Tome of Leadership and Influence,
☐ Studded Leather +2,
🗹 Manual of Quickness of Action,
🏲 Boon of Immortality,
☐ +1 Rythm Maker's Drum,
🗹 Staff of Power,
🏲 Charm of Nine Lives,
🗹 Gray Robes of the Archmagi,
🗹 Manual of Bodily Health,
🏲 Blessing of Health,
☐ Instrument of the Bards (Anstruth Harp),
☐ Half Plate +2,
☐ Rod of Lordly Might,
☐ Absorbing Tatto (Necrotic),
☐ Cloak of Arachnida,
🗹 Ioun Stone of Mastery

Log Entries

Date Played Adventure Title Session Levels GP ▼ Downtime Magic Items
2021-06-07 07:35 Trade Log 🗹 Scarab of Protection > Show Trade Log

Magic Item Limit

2021-06-07 07:34 Trade Log 🗹 Bag of Holding > Show Trade Log

Magic Item Limit

2021-06-07 04:30 DDAL00-12d Infernal Encounters, The Devil's Song! 1 🗹 Vorpal Longsword, 🗹 Instrument of the bards (Ollamh harp) Show

13h/16h

2020-03-19 22:14 Trade Log 🗹 Hevard's Handy Haversack > Show Trade Log

Leider weg.

2021-05-28 09:38 Trade Log 🗹 Wand of the War Mage +3 > Show Trade Log

Magic Item Limit

2021-04-07 17:15 Trade Log -15 🗹 Staff of Charming > 🗹 Vault of the Efreeti (Portable Hole) Show Trade Log

Traded with Ka'Tarina

2021-03-26 17:36 Trade Log -15 🗹 Blackrazor > ☐ Efreeti Chain Show Trade Log

Traded with Kara Dregor

2020-08-23 01:06 Purchase Log 🗹 Blackrazor Show Purchase

Unlock due to T4

2020-06-23 17:23 Trade Log -15 🗹 Amulet of Health > 🗹 Instruments of the Bards (Cli Lyre) Show Trade Log

Trade with Sindry

2022-04-09 14:00 DDAL05-18 The Mysterious Isle 1 17000 10 ☐ Half Plate +2 Show
2026-10-26 19:00 DDAL00-11F Twice As Nice For Half The Price 1 16666 10 🗹 Ioun Stone of Mastery Show

+Potion of Superior Healing/Mind Reading mixxed (working normally)
+Potion of Speed
+Scroll of Maddening Darkness

2021-12-21 21:00 DDAL05-19 The Eye of Xxiphu 1 6000 10 ☐ The Eye of Xxiphu, 🗹 Staff of Power, ☐ Tome of Understanding, 🏲 Charm of Nine Lives Show

+Potion of Supreme Healing
+Potion of Water Breathing

2021-05-28 06:00 DDAL09-19 Fang and Claw 1 3750 🗹 Scarab of Protection Show

5h
+Potion of Superior Healing

Clever Torso
You are carrying the armless, legless torso of a ghast—the infernal architect Khemed Rein. Khemed can talk and is desperate to escape the Nine Hells. If you fail a saving throw while carrying Khemed, you can choose to have the effect target him instead. This always destroys him, even if the effect deals no damage. If you leave the Nine Hells, you can return Khemed to his homeland and he is forever in your debt.

Ice Pact
The ice devil General Everbleed is escorting you on your mission to recover the soul of Rotger de la Reue. You can control the fiend in combat, but the DM can take control of his actions at any time. If you leave the Nine Hells, the general’s debt of service is removed, and he leaves your side.

2020-08-24 03:00 DDEP00-01 The Red War (DWB Slot 0) 1 1 3000 20 🏲 Szass Tam’s Arcane Essence (Boon of High Magic) Show

Planes in Pockets in Planes The Thayan mansion in Mulmaster was comprised of a series of nested demiplanes and pocket dimensions, and you survived the exploration – and brought back lingering traces of that magic. As a result, you always know what plane you are on, and if you find yourself away from your native plane you may excise this magic to return to the Prime Material plane immediately. If you do this, destroy this story award.

2022-04-05 19:00 DDHC-DMM Dungeon of the Mad Mage: Level 23 1 2325 🏲 Blessing of Health, ☐ Instrument of the Bards (Anstruth Harp), ☐ Shield +3 Show
2021-06-04 21:00 DDAL09-20 Where Devils Fear to Tread 1 2250 🏲 Boon of Immortality Show

10h/16h
+Potion of Longevity

Thanks of Ilmater
You have worked the will of the gods of light to maintain the balance of the Blood War. If you are 20th level (or upon achieving 20th level) you may select the boon of immortality or the boon of planar travel from the Dungeon Master’s Guide. If you select the boon of planar travel, it takes you to the Brightwater: the realm of Ilmater and Sune in the Seven Heavens of Celestia.

2021-08-20 03:00 DDAL06-03 Crypt of the Death Giants 1 2250 Show

+3h=>6h
Scroll of Project Image
Scroll of Teleport
Hall of Mirth
Characters can spend time in the Hall of Mirth learning about giant kind and ancient Ostoria and the giant language. At the conclusion of this adventure a character may choose to learn the giant language for 50 downtime days. In addition at the conclusion of this adventure a character may choose to learn about Ostoria, by spending 50 downtime days the character will have advantage on any future rolls regarding giants or Ostoria.

Hall of Omens
Characters can spend time in the Hall of Omens learning about signs and portents. A wizard of the school of divination may spend 200 downtime days to gain 1 additional portent dice. Any other character may spend 50 downtime days to gain 3 Luck Points and may use them as the Lucky feat. Once the 3 Luck Points are spent they are not regained.

Hall of Honor
Characters can spend time in the hall of honor learning about the deeds of the ancient Ostorian Honor Guard. A character who spends 25 downtime days will gain advantage in dealings with true giants (Cloud, Hill, Fire, Stone, or Storm) when the subject of the Ostorian Honor Guard can be included in the conversation.

Death’s End
You helped defeat Kiaransalee’s cult of Undying Might and prevented many Death Giants from being created and used by Kiaransalee. (See the D&D Epic DDEP06-03 Hecatomb)

2021-11-14 16:00 DDAL00-02f Lost Tales of Myth Drannor: The Definition of Heroism 1 1 1616 10 Show

Myth Drannor Explorer
You have entered the ruins of Myth Drannor and survived to tell the tale. While this is still considered a holy place for elves across Faerûn, others may be keenly interested in hearing of your exploits. When you stay at a tavern in a large city (such as the Yawning Portal in Waterdeep), you may make a DC 18 Charisma (Persuasion) check; if successful your drinks and lodging are paid for by the other patrons. If unsuccessful, you are stuck with the bar tab for everyone that night.
High-ranking elves may have a dim view of your unsanctioned activities in Myth Drannor. At your DM’s discretion, your Charisma-based skill checks are made with disadvantage when dealing with elf nobles and very strong spellcasters.

2022-04-19 19:00 DDHC-DMM Dungeon of the Mad Mage: Level 23 2 1312 10 ☐ Rod of Lordly Might Show
2020-04-25 19:30 DDAL09-14 The Vast Emptiness of Grace 1 1 1000 20 Show
Date Played Adventure Title Tier Session ACP TCP Downtime Renown
2021-06-07 07:35 Trade Log Show Trade Log

Magic Item Limit

2021-06-07 07:34 Trade Log Show Trade Log

Magic Item Limit

2021-06-07 04:30 DDAL00-12d Infernal Encounters, The Devil's Song! 1 Show

13h/16h

2020-03-19 22:14 Trade Log Show Trade Log

Leider weg.

2021-05-28 09:38 Trade Log Show Trade Log

Magic Item Limit

2021-04-07 17:15 Trade Log -15 Show Trade Log

Traded with Ka'Tarina

2021-03-26 17:36 Trade Log -15 Show Trade Log

Traded with Kara Dregor

2020-08-23 01:06 Purchase Log Show Purchase

Unlock due to T4

2020-06-23 17:23 Trade Log -15 Show Trade Log

Trade with Sindry

2022-04-09 14:00 DDAL05-18 The Mysterious Isle 1 10 Show
2026-10-26 19:00 DDAL00-11F Twice As Nice For Half The Price 1 10 Show

+Potion of Superior Healing/Mind Reading mixxed (working normally)
+Potion of Speed
+Scroll of Maddening Darkness

2021-12-21 21:00 DDAL05-19 The Eye of Xxiphu 1 10 Show

+Potion of Supreme Healing
+Potion of Water Breathing

2021-05-28 06:00 DDAL09-19 Fang and Claw 1 Show

5h
+Potion of Superior Healing

Clever Torso
You are carrying the armless, legless torso of a ghast—the infernal architect Khemed Rein. Khemed can talk and is desperate to escape the Nine Hells. If you fail a saving throw while carrying Khemed, you can choose to have the effect target him instead. This always destroys him, even if the effect deals no damage. If you leave the Nine Hells, you can return Khemed to his homeland and he is forever in your debt.

Ice Pact
The ice devil General Everbleed is escorting you on your mission to recover the soul of Rotger de la Reue. You can control the fiend in combat, but the DM can take control of his actions at any time. If you leave the Nine Hells, the general’s debt of service is removed, and he leaves your side.

2020-08-24 03:00 DDEP00-01 The Red War (DWB Slot 0) 1 20 Show

Planes in Pockets in Planes The Thayan mansion in Mulmaster was comprised of a series of nested demiplanes and pocket dimensions, and you survived the exploration – and brought back lingering traces of that magic. As a result, you always know what plane you are on, and if you find yourself away from your native plane you may excise this magic to return to the Prime Material plane immediately. If you do this, destroy this story award.

2022-04-05 19:00 DDHC-DMM Dungeon of the Mad Mage: Level 23 1 Show
2021-06-04 21:00 DDAL09-20 Where Devils Fear to Tread 1 Show

10h/16h
+Potion of Longevity

Thanks of Ilmater
You have worked the will of the gods of light to maintain the balance of the Blood War. If you are 20th level (or upon achieving 20th level) you may select the boon of immortality or the boon of planar travel from the Dungeon Master’s Guide. If you select the boon of planar travel, it takes you to the Brightwater: the realm of Ilmater and Sune in the Seven Heavens of Celestia.

2021-08-20 03:00 DDAL06-03 Crypt of the Death Giants 1 Show

+3h=>6h
Scroll of Project Image
Scroll of Teleport
Hall of Mirth
Characters can spend time in the Hall of Mirth learning about giant kind and ancient Ostoria and the giant language. At the conclusion of this adventure a character may choose to learn the giant language for 50 downtime days. In addition at the conclusion of this adventure a character may choose to learn about Ostoria, by spending 50 downtime days the character will have advantage on any future rolls regarding giants or Ostoria.

Hall of Omens
Characters can spend time in the Hall of Omens learning about signs and portents. A wizard of the school of divination may spend 200 downtime days to gain 1 additional portent dice. Any other character may spend 50 downtime days to gain 3 Luck Points and may use them as the Lucky feat. Once the 3 Luck Points are spent they are not regained.

Hall of Honor
Characters can spend time in the hall of honor learning about the deeds of the ancient Ostorian Honor Guard. A character who spends 25 downtime days will gain advantage in dealings with true giants (Cloud, Hill, Fire, Stone, or Storm) when the subject of the Ostorian Honor Guard can be included in the conversation.

Death’s End
You helped defeat Kiaransalee’s cult of Undying Might and prevented many Death Giants from being created and used by Kiaransalee. (See the D&D Epic DDEP06-03 Hecatomb)

2021-11-14 16:00 DDAL00-02f Lost Tales of Myth Drannor: The Definition of Heroism 1 10 Show

Myth Drannor Explorer
You have entered the ruins of Myth Drannor and survived to tell the tale. While this is still considered a holy place for elves across Faerûn, others may be keenly interested in hearing of your exploits. When you stay at a tavern in a large city (such as the Yawning Portal in Waterdeep), you may make a DC 18 Charisma (Persuasion) check; if successful your drinks and lodging are paid for by the other patrons. If unsuccessful, you are stuck with the bar tab for everyone that night.
High-ranking elves may have a dim view of your unsanctioned activities in Myth Drannor. At your DM’s discretion, your Charisma-based skill checks are made with disadvantage when dealing with elf nobles and very strong spellcasters.

2022-04-19 19:00 DDHC-DMM Dungeon of the Mad Mage: Level 23 2 10 Show
2020-04-25 19:30 DDAL09-14 The Vast Emptiness of Grace 1 20 Show
Date Played Adventure Title Session XP GP ▼ Downtime Renown Magic Items
2021-06-07 07:35 Trade Log 🗹 Scarab of Protection > Show Trade Log

Magic Item Limit

2021-06-07 07:34 Trade Log 🗹 Bag of Holding > Show Trade Log

Magic Item Limit

2021-06-07 04:30 DDAL00-12d Infernal Encounters, The Devil's Song! 1 🗹 Vorpal Longsword, 🗹 Instrument of the bards (Ollamh harp) Show

13h/16h

2020-03-19 22:14 Trade Log 🗹 Hevard's Handy Haversack > Show Trade Log

Leider weg.

2021-05-28 09:38 Trade Log 🗹 Wand of the War Mage +3 > Show Trade Log

Magic Item Limit

2021-04-07 17:15 Trade Log -15 🗹 Staff of Charming > 🗹 Vault of the Efreeti (Portable Hole) Show Trade Log

Traded with Ka'Tarina

2021-03-26 17:36 Trade Log -15 🗹 Blackrazor > ☐ Efreeti Chain Show Trade Log

Traded with Kara Dregor

2020-08-23 01:06 Purchase Log 🗹 Blackrazor Show Purchase

Unlock due to T4

2020-06-23 17:23 Trade Log -15 🗹 Amulet of Health > 🗹 Instruments of the Bards (Cli Lyre) Show Trade Log

Trade with Sindry

2022-04-09 14:00 DDAL05-18 The Mysterious Isle 1 17000 10 ☐ Half Plate +2 Show
2026-10-26 19:00 DDAL00-11F Twice As Nice For Half The Price 1 16666 10 🗹 Ioun Stone of Mastery Show

+Potion of Superior Healing/Mind Reading mixxed (working normally)
+Potion of Speed
+Scroll of Maddening Darkness

2021-12-21 21:00 DDAL05-19 The Eye of Xxiphu 1 6000 10 ☐ The Eye of Xxiphu, 🗹 Staff of Power, ☐ Tome of Understanding, 🏲 Charm of Nine Lives Show

+Potion of Supreme Healing
+Potion of Water Breathing

2021-05-28 06:00 DDAL09-19 Fang and Claw 1 3750 🗹 Scarab of Protection Show

5h
+Potion of Superior Healing

Clever Torso
You are carrying the armless, legless torso of a ghast—the infernal architect Khemed Rein. Khemed can talk and is desperate to escape the Nine Hells. If you fail a saving throw while carrying Khemed, you can choose to have the effect target him instead. This always destroys him, even if the effect deals no damage. If you leave the Nine Hells, you can return Khemed to his homeland and he is forever in your debt.

Ice Pact
The ice devil General Everbleed is escorting you on your mission to recover the soul of Rotger de la Reue. You can control the fiend in combat, but the DM can take control of his actions at any time. If you leave the Nine Hells, the general’s debt of service is removed, and he leaves your side.

2020-08-24 03:00 DDEP00-01 The Red War (DWB Slot 0) 1 3000 20 🏲 Szass Tam’s Arcane Essence (Boon of High Magic) Show

Planes in Pockets in Planes The Thayan mansion in Mulmaster was comprised of a series of nested demiplanes and pocket dimensions, and you survived the exploration – and brought back lingering traces of that magic. As a result, you always know what plane you are on, and if you find yourself away from your native plane you may excise this magic to return to the Prime Material plane immediately. If you do this, destroy this story award.

2022-04-05 19:00 DDHC-DMM Dungeon of the Mad Mage: Level 23 1 2325 🏲 Blessing of Health, ☐ Instrument of the Bards (Anstruth Harp), ☐ Shield +3 Show
2021-06-04 21:00 DDAL09-20 Where Devils Fear to Tread 1 2250 🏲 Boon of Immortality Show

10h/16h
+Potion of Longevity

Thanks of Ilmater
You have worked the will of the gods of light to maintain the balance of the Blood War. If you are 20th level (or upon achieving 20th level) you may select the boon of immortality or the boon of planar travel from the Dungeon Master’s Guide. If you select the boon of planar travel, it takes you to the Brightwater: the realm of Ilmater and Sune in the Seven Heavens of Celestia.

2021-08-20 03:00 DDAL06-03 Crypt of the Death Giants 1 2250 Show

+3h=>6h
Scroll of Project Image
Scroll of Teleport
Hall of Mirth
Characters can spend time in the Hall of Mirth learning about giant kind and ancient Ostoria and the giant language. At the conclusion of this adventure a character may choose to learn the giant language for 50 downtime days. In addition at the conclusion of this adventure a character may choose to learn about Ostoria, by spending 50 downtime days the character will have advantage on any future rolls regarding giants or Ostoria.

Hall of Omens
Characters can spend time in the Hall of Omens learning about signs and portents. A wizard of the school of divination may spend 200 downtime days to gain 1 additional portent dice. Any other character may spend 50 downtime days to gain 3 Luck Points and may use them as the Lucky feat. Once the 3 Luck Points are spent they are not regained.

Hall of Honor
Characters can spend time in the hall of honor learning about the deeds of the ancient Ostorian Honor Guard. A character who spends 25 downtime days will gain advantage in dealings with true giants (Cloud, Hill, Fire, Stone, or Storm) when the subject of the Ostorian Honor Guard can be included in the conversation.

Death’s End
You helped defeat Kiaransalee’s cult of Undying Might and prevented many Death Giants from being created and used by Kiaransalee. (See the D&D Epic DDEP06-03 Hecatomb)

2021-11-14 16:00 DDAL00-02f Lost Tales of Myth Drannor: The Definition of Heroism 1 1616 10 Show

Myth Drannor Explorer
You have entered the ruins of Myth Drannor and survived to tell the tale. While this is still considered a holy place for elves across Faerûn, others may be keenly interested in hearing of your exploits. When you stay at a tavern in a large city (such as the Yawning Portal in Waterdeep), you may make a DC 18 Charisma (Persuasion) check; if successful your drinks and lodging are paid for by the other patrons. If unsuccessful, you are stuck with the bar tab for everyone that night.
High-ranking elves may have a dim view of your unsanctioned activities in Myth Drannor. At your DM’s discretion, your Charisma-based skill checks are made with disadvantage when dealing with elf nobles and very strong spellcasters.

2022-04-19 19:00 DDHC-DMM Dungeon of the Mad Mage: Level 23 2 1312 10 ☐ Rod of Lordly Might Show
2020-04-25 19:30 DDAL09-14 The Vast Emptiness of Grace 1 1000 20 Show