Magic Items

Purchased Magic Items

Name Rarity Location Table ▲ Result Source
đŸ—” Flurried Furs (Smoldering Half-Plate) common DDAL00-04 Winter’s Flame Show
Notes:

As if from frigid clouds overhead, a light dusting of illusory snow perpetually sprinkles down over the wearer.

đŸČ Blessing of Protection unique DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
☐ Magpie’s Wings (Winged Boots) rare CCC-DES-01-05 The Die is Cast Show
Notes:

These boots are navy blue, featuring black feathers adorning the sidewall, and white embroidery in a feather pattern adorning the toe. These boots require attunement to take advantage of their magical properties.
While wearing these boots, you have a flying speed equal to your walking speed. You can use the boots to fly for up to 4 hours, all at once or in several shorter flights, each one using a minimum of 1 minute from the duration. If you are flying when the duration expires, you descend at a rate of 30 feet per round until you land.
The boots regain 2 hours of flying capability for every 12 hours they aren’t in use.
In addition, these boots allow the wearer to us an action to cause their voice to carry clearly for up to 300 feet until the end of the bearer’s next turn. The wearer’s voice takes on a distinctly bird-like squawking quality when using this minor property.
This item is treated a pair of winged boots, and it is on Table F in the Dungeon Master’s Guide.

đŸ—” Firam's Shadow common CCC-MELB-01 A Single Tearfall Show
Notes:

*Cloak of Many Fashions, wondrous item, common *

While wearing this cloak, you can use a bonus action to change the style, color, and apparent quality of the garment. The cloak’s weight doesn’t change. Regardless of its appearance, the cloak can’t be anything but a cloak. Although it can duplicate the appearance of other magic cloaks, it doesn’t gain their magical properties. This cloak was crafted from the shadow of the Archfey Firam. It was plucked and woven before the eyes of the characters and is glamoured to change its appearance at will.

☐ Emerald Eye (Ersatz Eye) common CCC-VOTE-01-01 - A Small Trifle Show
Notes:

Wondrous item, Common (requires attunement)
Wondrous item, common (requires attunement) This artificial eye replaces a real one that was lost or removed. While the ersatz eye is embedded in your eye socket, it can’t be removed by anyone other than you, and you can see through the tiny orb as though it were a normal eye. This item is found in Xanathar’s Guide to Everything. This item resembles a jelly-filled natural eye with a vibrant green iris. In the presence of fey creatures, it glows faintly in this green when such creatures are within 120 feet of it. This glowing is noticeable to those gazing into the eyes of the wearer, and it distorts color in one field of vision for the wearer when glowing.

đŸ—” Charlatan's Die common CCC-DES-01-06 One Last Job Show
Notes:

wondrous item, minor tier, common (requires attunement)
It is carved from bone, dyed purple, and features a cleverly carved aardvark on one side.
Whenever you roll this six—sided die, you can control which number it rolls.

đŸ—” Dark Shard Amulet common CCC-DES-01-06 One Last Job Show
Notes:

wondrous item, minor tier, common (requires attunement by a warlock)

This item was a token gift from Jeny to Lance Brickcrystal. The necklace is dominated by a pendant crafted from a pale green amber. Inside is a small millipede, that occasionally twitches.
This amulet is fashioned from a single shard of resilient extraplanar material originating from the realm of your warlock patron. While you are wearing it, you gain the following benefits:
* You can use the amulet as a spellcasting focus for your warlock spells.
* You can try to cast a cantrip that you don't know. The cantrip must be on the warlock spell list, and you must make a DC 10 Intelligence (Arcana) check. If the check succeeds, you cast the spell. If the check fails, so does the spell, and the action used to cast the spell is wasted. In either case, you can't use this property again until you finish a long rest.

☐ Belt of Dwarvenkind rare DDEX2-4 Mayhem in the Earthspur Mines Show
Notes:

This stout belt is gem-encrusted with a buckle made of polished stone. It never gets dirty. A description of this item can be found in the Dungeon Master's Guide.

☐ Gwa’thern Faln rare DDHC-MORD-01 Riddle of the Raven Queen Show
Notes:

Weapon (longbow), rare (requires attunement)
This ancient longbow’s staff is fashioned from a thick, gnarled piece of yew and polished to a lustrous shine. The weapon (whose name means Shadowbreaker in Elvish) was once wielded by a legendary elven warrior
You gain a +1 bonus to attack and damage rolls made with this magic weapon - which can also be used as a quarterstaff. By whispering the bow’s name and firing an arrow at a point you can see within 60 feet, you can use an action to cast faerie fire (save DC 15). Once used, this property of the bow can’t be used again until the following dawn.

đŸ—” Emerald of the War Mage (Ruby of the War Mage) common DDHC-MORD-01 Riddle of the Raven Queen Show
Notes:

Wondrous item, minor tier, common (requires attunement by a spellcaster)
Etched with eldritch runes, this 1-inch-diameter ruby allows you to use a simple or martial weapon as a spellcasting focus for your spells. For this property to work, you must attach the ruby to the weapon by pressing the ruby against it for at least 10 minutes. Thereafter, the ruby can't be removed unless you detach it as an action or the weapon is destroyed. Not even an antimagic field causes it to fall off. The ruby does fall off the weapon if your attunement to the ruby ends.

☐ Cloak of the Raven (Cloak of the Bat) rare DDHC-MORD-01 Riddle of the Raven Queen Show
Notes:

Wondrous item, rare (requires attunement)
While wearing this cloak, you have advantage on Dexterity (Stealth) checks. In an area of dim light or darkness, you can grip the edges of the cloak with both hands and use it to fly at a speed of 40 feet. If you ever fail to grip the cloak's edges while flying in this way, or if you are no longer in dim light or darkness, you lose this flying speed.
While wearing the cloak in an area of dim light or darkness, you can use your action to cast polymorph on yourself, transforming into a bat. While you are in the form of the bat, you retain your Intelligence, Wisdom, and Charisma scores. The cloak can't be used this way again until the next dawn.
This cloak is made of hundreds of large, black feathers, and instead of transforming its wearer into a bat, this cloak allows its wearer to transform into a raven.

☐ +1 All Purpose Tool uncommon Purchase Log Show
Notes:

Level 5 Item

☐ Defender (Rapier) legendary DDHC-TYP Tales from the Yawning Portal: Tomb of Horrors Show
☐ Sword of Vengeance uncommon DDHC-TYP Tales from the Yawning Portal: Tomb of Horrors Show
☐ Berserker's Axe rare DDHC-TYP Tales from the Yawning Portal: Tomb of Horrors Show
☐ Spear of Backbiting very_rare DDHC-TYP Tales from the Yawning Portal: Tomb of Horrors Show
☐ Ring of Regeneration very_rare DDHC-TYP Tales from the Yawning Portal: Tomb of Horrors Show
đŸ—č Rod of the Pact Keeper +3 very_rare DDHC-TYP Tales from the Yawning Portal: Tomb of Horrors Show
☐ Staff of Power very_rare DDHC-TYP Tales from the Yawning Portal: Tomb of Horrors Show
đŸ—č Headband of Intellect uncommon DDAL05-16 Parnast Under Siege Show
Notes:

Shining with a polished brilliance this golden headband never dulls. The sound of heavenly chimes can be heard when the wearer has a new idea.