Magic Items

Purchased Magic Items

Name Rarity Location Table ▲ Result Source
šŸ—¹ Headband of Intellect uncommon DDAL05-16 Parnast Under Siege Show
šŸ—¹ Bracers of Defence uncommon Some Elf Dude DDAL00-02{a-f} Lost Tales of Myth Drannor Show
šŸ² Blessing of Protection unique Third Weapon Returned DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
Notes:

You gain a +1 bonus to AC and saving throws.

šŸ—¹ Staff of Thunder and Lightning rare Trade Log Show
☐ Defender (Greatsword) legendary DDHC-TYP Tales from the Yawning Portal Show
šŸ—¹ Manual of Bodily Health very_rare DDHC-TYP Tales from the Yawning Portal Show
☐ Maulog's Belt of Fire Giant Strength very_rare Trade Log Show
Notes:

This belt is made from plates of steel embossed with golden filigree connected by metal pins. A fire giants face adorns the buckle. The giant appears to be having a hearty laugh as she wears an enormous smile on her face. While wearing this belt, your Strength score changes to 25. The item has no effect on you if your Strength without the belt is equal to or greater than 25.

šŸ—¹ +1 Arcane Grimoire uncommon Purchase Log Show
Notes:

Level 5 Item

☐ Animated Shield very_rare DDEP05-02 The Ark of the Mountains Show
Notes:

Armor (shield), very rare (requires attunement)
The enormous shield is etched with images of Annam the All-Father holding court over the gods of the ā€œlesser racesā€. While you’re attuned to the shield, you cannot tell lies. This item can be found in the Dungeon Master’s Guide.

☐ Ring of Shooting Stars very_rare DDEP05-02 The Ark of the Mountains Show
Notes:

This ring appears to be made of pure light with motes of twinkling radiance dancing around within. When used, rainbow-colored sparks dance around the wearer’s hand.

☐ Eldritch Staff very_rare Trade Log Show
Notes:

This staff can be wielded as a magic quarterstaff that grants a +1 bonus to attack and damage rolls made with it.
The staff has 10 charges and regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff is destroyed in an otherwise harmless burst of eldritch energy.

Eldritch Attack.
When you hit with a melee attack using the staff, you can expend up to 3 of its charges. For each charge you expend, the target takes an extra 1d8 lightning damage.

Eldritch Escape.
If you take damage while holding the staff, you can use your reaction to expend 3 of the staff's charges, whereupon you turn invisible and teleport yourself, along with any equipment you are wearing or carrying, up to 60 feet to an unoccupied space that you can see. You remain invisible until the start of your next turn or until you attack, cast a spell, or deal damage.

☐ Staff of Thunder and Lightning very_rare Trade Log Show
Notes:

Staff, very rare (requires attunement)
This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. It also has the following additional properties. When one of these properties is used, it can’t be used again until the next dawn.
Lightning. When you hit with a melee attack using the staff, you can cause the target to take an extra 2d6 lightning damage.
Thunder. When you hit with a melee attack using the staff, you can cause the staff to emit a crack of thunder, audible out to 300 feet. The target you hit must succeed on a DC 17 Constitution saving throw or become stunned until the end of your next turn.
Lightning Strike. You can use an action to cause a bolt of lightning to leap from the staff’s tip in a line that is 5 feet wide and 120 feet long. Each creature in that line must make a DC 17 Dexterity saving throw, taking 9d6 lightning damage on a failed save, or half as much damage on a successful one.
Thunderclap. You can use an action to cause the staff to issue a deafening thunderclap, audible out to 600 feet. Each creature within 60 feet of you (not including you) must make a DC 17 Constitution saving throw. On a failed save, a creature takes 2d6 thunder damage and becomes deafened for 1 minute. On a successful save, a creature takes half damage and isn’t deafened.
Thunder and Lightning. You can use an action to use the Lightning Strike and Thunderclap properties at the same time. Doing so doesn’t expend the daily use of those properties, only the use of this one.
This aspen staff shines brightly in direct light, The staff is almost perfectly smooth with a crown of silver lightning bolts atop it which cradle gleaming sapphire.

☐ Robe of Scintillating Colors very_rare CCC-TRI-01 Into the Darkness Show
Notes:

Wondrous item, very rare (requires attunement)
This robe has 3 charges, and it regains 1d3 expended charges daily at dawn. While you wear it, you can use an action and expend 1 charge to cause the garment to display a shifting pattern of dazzling hues until the end of your next turn. During this time, the robe sheds bright light in a 30-foot radius and dim light for an additional 30 feet. Creatures that can see you have disadvantage on attack rolls against you. In addition, any creature in the bright light that can see you when the robe’s power is activated must succeed on a DC 15 Wisdom saving throw or become stunned until the effect ends.
While attuned to this item, the character’s eyes turn a milky white opaqueness, and black ichor collects in the corners of their eyes that can not be wiped away. The wearer has a strong aversion to mirrors and other reflective surfaces, and reacts unfavorably to any criticism due to the unhealthy level of vanity that the robe imparts.
This item can be found in the Dungeon Master's Guide.

☐ Rod of Absorption very_rare CCC-TRI-02 Impression Left Behind Show
Notes:

This rod is carved from the thigh bone of a Matron Mother, a legendary feat for which you do not know the origin. While attuned to this item, spiders tend to be found on or near you at times, and when activated you can hear Lolth trying to speak to you in anger as the spell is absorbed into the bone. Comes with 10 charges.

šŸ—µ Moon-Touched Greatsword common DDHC-WDH-03 Blue Alley Show
☐ Scale Mail of Psychic Resistance rare CCC-TRI-21 The Rifts of Madness Show
Notes:

Armor (scale), rare (requires attunement)
You have resistance to one type of damage while you wear this armor. This damage type is psychic.
This armor is made out of an organic hardened resin similar to amber. When this armor’s psychic resistance is used, you are wracked with terrible nightmares of unfathomable creatures that evening.
This item can be found in the Dungeon Master’s Guide.

☐ Absorbing Tatto (Psychic) very_rare Trade Log Show
šŸ—¹ Manual of Quickness of Action very_rare Salvage Mission: Ella's Import Export Show
☐ Absorbing Tatto (Radiant) very_rare Trade Log Show
Notes:

Special Material: Dragon Scale

☐ Spellguard Shield very_rare DDEP07-02 Drums of the Dead Show
Notes:

This shield is fashioned from a single piece of flawless crystal with straps of supple leather.