Magic Items

Purchased Magic Items

Name ▲ Rarity Location Table Result Source
🗹 +1 Arcane Grimoire uncommon Purchase Log Show
Notes:

Level 5 Item

☐ Absorbing Tatto (Psychic) very_rare Trade Log Show
☐ Absorbing Tatto (Radiant) very_rare Trade Log Show
Notes:

Special Material: Dragon Scale

☐ Adamantine Half-Plate uncommon DDAL00-01 Window to the Past Show
Notes:

Appearing almost decorative, this suit of highlypolished adamantine armor hails from ancient Netheril and is adorned in minute runes of protection.

☐ Animated Shield very_rare DDEP05-02 The Ark of the Mountains Show
Notes:

Armor (shield), very rare (requires attunement)
The enormous shield is etched with images of Annam the All-Father holding court over the gods of the “lesser races”. While you’re attuned to the shield, you cannot tell lies. This item can be found in the Dungeon Master’s Guide.

🗹 Belt of Storm Giant Strength common DDAL06-03 Crypt of the Death Giants Show
Notes:

The storm giant quintessent Dessa imbued this belt with her elemental strength. When the belt’s fantastic strength is used lightning dances around the wearer while a warm desert wind blows in the area.

🏲 Blessing of Protection unique Third Weapon Returned DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
Notes:

You gain a +1 bonus to AC and saving throws.

🗹 Bracers of Defence uncommon Some Elf Dude DDAL00-02{a-f} Lost Tales of Myth Drannor Show
☐ Defender (Greatsword) legendary DDHC-TYP Tales from the Yawning Portal Show
☐ Eldritch Staff very_rare Trade Log Show
Notes:

This staff can be wielded as a magic quarterstaff that grants a +1 bonus to attack and damage rolls made with it.
The staff has 10 charges and regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff is destroyed in an otherwise harmless burst of eldritch energy.

Eldritch Attack.
When you hit with a melee attack using the staff, you can expend up to 3 of its charges. For each charge you expend, the target takes an extra 1d8 lightning damage.

Eldritch Escape.
If you take damage while holding the staff, you can use your reaction to expend 3 of the staff's charges, whereupon you turn invisible and teleport yourself, along with any equipment you are wearing or carrying, up to 60 feet to an unoccupied space that you can see. You remain invisible until the start of your next turn or until you attack, cast a spell, or deal damage.

🗹 Headband of Intellect uncommon DDAL05-16 Parnast Under Siege Show
🗹 Manual of Bodily Health very_rare DDHC-TYP Tales from the Yawning Portal Show
🗹 Manual of Quickness of Action very_rare Salvage Mission: Ella's Import Export Show
☐ Maulog's Belt of Fire Giant Strength very_rare Trade Log Show
Notes:

This belt is made from plates of steel embossed with golden filigree connected by metal pins. A fire giants face adorns the buckle. The giant appears to be having a hearty laugh as she wears an enormous smile on her face. While wearing this belt, your Strength score changes to 25. The item has no effect on you if your Strength without the belt is equal to or greater than 25.

🗵 Moon-Touched Greatsword common DDHC-WDH-03 Blue Alley Show
☐ Ring of Shooting Stars very_rare DDEP05-02 The Ark of the Mountains Show
Notes:

This ring appears to be made of pure light with motes of twinkling radiance dancing around within. When used, rainbow-colored sparks dance around the wearer’s hand.

☐ Robe of Scintillating Colors very_rare CCC-TRI-01 Into the Darkness Show
Notes:

Wondrous item, very rare (requires attunement)
This robe has 3 charges, and it regains 1d3 expended charges daily at dawn. While you wear it, you can use an action and expend 1 charge to cause the garment to display a shifting pattern of dazzling hues until the end of your next turn. During this time, the robe sheds bright light in a 30-foot radius and dim light for an additional 30 feet. Creatures that can see you have disadvantage on attack rolls against you. In addition, any creature in the bright light that can see you when the robe’s power is activated must succeed on a DC 15 Wisdom saving throw or become stunned until the effect ends.
While attuned to this item, the character’s eyes turn a milky white opaqueness, and black ichor collects in the corners of their eyes that can not be wiped away. The wearer has a strong aversion to mirrors and other reflective surfaces, and reacts unfavorably to any criticism due to the unhealthy level of vanity that the robe imparts.
This item can be found in the Dungeon Master's Guide.

🗹 Robe of the Archmagi legendary DDAL00-03 Those That Came Before Show
Notes:

Originally crafted during the height of the Netherese Empire, this robe is a warm gray color and very plush. It is stitched with silver thread and the back is covered by Rhaugilath’s arcane sigil mixed with the sign of Mystryl.

☐ Rod of Absorption very_rare CCC-TRI-02 Impression Left Behind Show
Notes:

This rod is carved from the thigh bone of a Matron Mother, a legendary feat for which you do not know the origin. While attuned to this item, spiders tend to be found on or near you at times, and when activated you can hear Lolth trying to speak to you in anger as the spell is absorbed into the bone. Comes with 10 charges.

🗹 Rod of Security very_rare DDAL00-01 Window to the Past Show
Notes:

This wrought iron rod is covered in tiny padlocks and always cold to the touch. The rod will transport you and up to six willing companions to a comfortable cabin with no exit save for the rod. The windows display a dark and foreboding forest, and a tallspired castle can be seen through the gloom. After 24 hours, you and your allies return to the exact location you left though you may choose to leave earlier.