Magic Items
Purchased Magic Items
Name
Rarity ▼
Location
Table
Result
Source
š² Blessing of Health
unique
DDHC-DMM Dungeon of the Mad Mage: Level 23
Show
š² Blessing of Protection
unique
WPM
DDHC-TYP Tales from the Yawning Portal: White Plume Mountain
Show
š² Boon of Luck
unique
PS-DC-NOS Ghitzerai Glitch
Show
Notes:
You can add a d10 roll to any ability check, attack roll, or saving throw you make. Once you use this boon, you can't use it again until you finish a short rest.
š² Boon of Immortality
unique
DDAL9-20 Where Devils Fear to Tread
Show
š² Szass Tamās Arcane Essence (Boon of High Magic)
unique
DDEP00-01 The Red War
Show
Notes:
You have wrested away part of Szass Tamās essence. Specifically, this spark of energy was originally wrested from the vile lich himself, and grants one dditional 9th level spell slot, provided that you already have one. This item can be found in the Dungeon Masterās Guide under the entry for Boon of High Magic.
ā Ascendant Gem Dragon-Touched Focus
legendary
DDAL-DRW19 Fall the Cold Night
Show
Notes:
Wondrous Item, Legendary (Requires Attunement by a Spellcaster)
This wondrous item can be a scepter, an orb, an amulet, a crystal, or another nely crafted object. It typically incorporates imagery of dragonsā wings, claws, teeth,
or scales. Due to the strange magic that trapped Amaranthraxineās spirit in the walls of Xorvintroth, this hoard item canāt increase or decrease in power.
You have advantage on initiative rolls. While you are holding the focus, it can function as a spellcasting focus for all your spells.
Whenever you use a spell slot to cast a spell, you can immediately teleport to an unoccupied space you can see within 15 feet of you.
While you are holding the focus, you can use it to cast the following spells: Raryās telepathic bond, Raulothimās psychic lance.* Once the item is used to cast a spell, it canāt be used to cast that spell again until the next dawn.
When you cast a spell of 1st level or higher while holding this focus, you can treat the spell as if it were cast using a 9th-level spell slot. Once this property is used, it canāt be used again until the next dawn.
ā Rod of Lordly Might
legendary
DDHC-DMM Dungeon of the Mad Mage: Level 23
Show
ā Greater Silver Sword
legendary
PO-BK-1-08 - Dark Side of the Rune
Show
Notes:
This magic weapon grants a +3 bonus to attack and damage rolls made with it. While you hold the sword, you have advantage on Intelligence, Wisdom, and Charisma saving throws, you are immune to being charmed, and you have resistance to psychic damage. In addition, if you score a critical hit with it against a creatureās astral body, you can cut the silvery cord that tethers the target to its material body, instead of dealing damage.
ā Deathshield (Defender)
legendary
DDAL9-20 Where Devils Fear to Tread
Show
Notes:
This defender is a greatsword and is made out of crude black iron. Inscribed upon the blade in Abyssal is the name Deathshield.
ā Kyrzin's Ooze
legendary
DDAL-DRW20 The Death of Szass Tam
Show
Notes:
Wondrous item, very rare (requires attunement)
This opalescent, symbiotic goo comes sealed in a jar and slowly shifts and moves, as if endlessly exploring the jar's interior. To attune to this item, you must first drink the contents of the jar, unlocking the following properties.
Resistant.
While attuned to Kyrzin's ooze, you have resistance to poison and acid damage, and you're immune to the poisoned condition.
Amorphous.
As an action, you can speak a command word and cause your body to assume the amorphous qualities of an ooze. For the next minute, you (along with any equipment you're wearing or carrying) can move through a space as narrow as 1 inch wide without squeezing. Once you use this property, it can't be used again until the next dawn.
Acid Breath.
As an action, you can exhale acid in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 15 Dexterity saving throw, taking 36 (8d8) acid damage on a failed save, or half as much damage on a successful one. Once you use this property, it can't be used again until the next dawn.
Symbiotic Nature.
The ooze can't be removed from you while you're attuned to it, and you can't voluntarily end your attunement to it. If you're targeted by a spell that ends a curse, your attunement to the ooze ends, as it seeps out of you.
If you die while the ooze is inside you, it bursts out and engulfs you, turning your corpse into a black pudding allied with the Far Realm.
ā Eye of Xiphu
legendary
DDAL05-19 The Eye of Xxiphu
Show
ā Blood of Fury Tattoo
legendary
DDAL-DRW20 The Death of Szass Tam
Show
Notes:
Wondrous item (tattoo), legendary (requires attunement)
When this tattoo is applied to a creature, it takes the form of an Abeiran dragonborn sigil that marks the individual as a being of āill nature and worse temperament.ā
š¹ Staff of the Woodlands
very_rare
CCC-BMG-18 ELM1-3 The Battle of Elmwood
Show
Notes:
This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you have a +2 bonus to spell attack rolls.
The staff has 10 charges for the following properties. It regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff loses its properties and becomes a nonmagical quarterstaff.
Staff of the Woodlands - Spells: You can use an action to expend 1 or more of the staff's charges to cast one of the following spells from it, using your spell save DC: animal friendship (1 charge), awaken (5 charges), barkskin (2 charges), locate animals or plants (2 charges), speak with animals (1 charge), speak with plants (3 charges), or wall of thorns (6 charges).
You can also use an action to cast the pass without trace spell from the staff without using any charges.
Tree Form: You can use an action to plant one end of the staff in fertile earth and expend 1 charge to transform the staff into a healthy tree. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius. The tree appears ordinary but radiates a faint aura of transmutation magic if targeted by detect magic. While touching the tree and using another action to speak its command word, you return the staff to its normal form. Any creature in the tree falls when it reverts to a staff.
š¹ +2 Half Plate (non-metal)
very_rare
DDEP07-02 Drums of the Dead
DDEP07-02 Drums of the Dead
Show
Notes:
You have a +2 bonus to AC while wearing this armor. This item is found in the Dungeon Masterās Guide.
This armor is made of thin plates of runeengraved stone. While worn, the wearer becomes proficient in the Dwarven language.
š¹ Aegis of the Raven Queen (non-metal Shield +3)
very_rare
CCC-BWM-003 A Tale of Two Towers
Show
Notes:
Armor (shield), Very rare
This shield appears as a shroud of shadow with the symbol of the Raven Queen glowing in dim red light.
While holding this shield, nonmagical flames are extinguished within 30 feet of you as the shadow lashes out at the flame. The shield encourages you to hold no pity for those who suffer and die, for death is the natural end of life.
While holding this shield, you have a bonus to AC determined by the shieldās rarity. This bonus is in addition to the shieldās normal bonus to AC.
š¹ Tome of Understanding
very_rare
Trade Log
Show
ā Staff of Frost
very_rare
DDAL00-11e A Fire Grows in Cania
Show
Notes:
This staff is covered in carvings of infernals reading various tomes. If placed atop an open book, the staff reads the book aloud with a deep, inhuman voice, using the language the book is written in.
š¹ Manual of Quickness of Action
very_rare
Trade Log
Show
ā Miltiades' Shield
very_rare
Found on Miltiades' tomb
CCC-BMG-13 PHLAN1-1 Sepulture
Show
Notes:
This shield is decorated with symbols of service and fealty. The shield empathically encourages service to others and whenever the bearer considers performing a selfish act, the shield enhances pangs of conscience. While holding this shield, you have a +3 bonus to AC. This bonus is in addition to the shieldās normal bonus to AC.
ā Rod of Absorption
very_rare
CCC-SVH01-03 Vault of the Raven Lord
Show
Notes:
Rod, very rare (requires attunement)
While holding this rod, you can use your reaction to absorb a spell that is targeting only you and not with an area of effect. The absorbed spell's effect is canceled, and the spell's energy ā not the spell itself ā is stored in the rod. The energy has the same level as the spell when it was cast. The rod can absorb and store up to 50 levels of energy over the course of its existence. Once the rod absorbs 50 levels of energy, it can't absorb more. If you are targeted by a spell that the rod can't store, the rod has no effect on that spell. When you become attuned to the rod, you know how many levels of energy the rod has absorbed over the course of its existence, and how many levels of spell energy it currently has stored. If you are a spellcaster holding the rod, you can convert energy stored in it into spell slots to cast spells you have prepared or know. You can create spell slots only of a level equal to or lower than your own spell slots, up to a maximum of 5th level. You use the stored levels in place of your slots, but otherwise cast the spell as normal. For example, you can use 3 levels stored in the rod as a 3rd-level spell slot. A newly found rod has 1d10 levels of spell energy stored in it already. A rod that can no longer absorb spell energy and has no energy remaining becomes nonmagical.
This item is found on Magic Item Table H in the Dungeon Masterās Guide.
Name | Rarity ▼ | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
š² Blessing of Health | unique | DDHC-DMM Dungeon of the Mad Mage: Level 23 | Show | |||
š² Blessing of Protection | unique | WPM | DDHC-TYP Tales from the Yawning Portal: White Plume Mountain | Show | ||
š² Boon of Luck | unique | PS-DC-NOS Ghitzerai Glitch | Show | |||
Notes:
You can add a d10 roll to any ability check, attack roll, or saving throw you make. Once you use this boon, you can't use it again until you finish a short rest. |
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š² Boon of Immortality | unique | DDAL9-20 Where Devils Fear to Tread | Show | |||
š² Szass Tamās Arcane Essence (Boon of High Magic) | unique | DDEP00-01 The Red War | Show | |||
Notes:
You have wrested away part of Szass Tamās essence. Specifically, this spark of energy was originally wrested from the vile lich himself, and grants one dditional 9th level spell slot, provided that you already have one. This item can be found in the Dungeon Masterās Guide under the entry for Boon of High Magic. |
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ā Ascendant Gem Dragon-Touched Focus | legendary | DDAL-DRW19 Fall the Cold Night | Show | |||
Notes:
Wondrous Item, Legendary (Requires Attunement by a Spellcaster) |
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ā Rod of Lordly Might | legendary | DDHC-DMM Dungeon of the Mad Mage: Level 23 | Show | |||
ā Greater Silver Sword | legendary | PO-BK-1-08 - Dark Side of the Rune | Show | |||
Notes:
This magic weapon grants a +3 bonus to attack and damage rolls made with it. While you hold the sword, you have advantage on Intelligence, Wisdom, and Charisma saving throws, you are immune to being charmed, and you have resistance to psychic damage. In addition, if you score a critical hit with it against a creatureās astral body, you can cut the silvery cord that tethers the target to its material body, instead of dealing damage. |
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ā Deathshield (Defender) | legendary | DDAL9-20 Where Devils Fear to Tread | Show | |||
Notes:
This defender is a greatsword and is made out of crude black iron. Inscribed upon the blade in Abyssal is the name Deathshield. |
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ā Kyrzin's Ooze | legendary | DDAL-DRW20 The Death of Szass Tam | Show | |||
Notes:
Wondrous item, very rare (requires attunement) |
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ā Eye of Xiphu | legendary | DDAL05-19 The Eye of Xxiphu | Show | |||
ā Blood of Fury Tattoo | legendary | DDAL-DRW20 The Death of Szass Tam | Show | |||
Notes:
Wondrous item (tattoo), legendary (requires attunement) |
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š¹ Staff of the Woodlands | very_rare | CCC-BMG-18 ELM1-3 The Battle of Elmwood | Show | |||
Notes:
This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you have a +2 bonus to spell attack rolls. The staff has 10 charges for the following properties. It regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff loses its properties and becomes a nonmagical quarterstaff. Staff of the Woodlands - Spells: You can use an action to expend 1 or more of the staff's charges to cast one of the following spells from it, using your spell save DC: animal friendship (1 charge), awaken (5 charges), barkskin (2 charges), locate animals or plants (2 charges), speak with animals (1 charge), speak with plants (3 charges), or wall of thorns (6 charges). Tree Form: You can use an action to plant one end of the staff in fertile earth and expend 1 charge to transform the staff into a healthy tree. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius. The tree appears ordinary but radiates a faint aura of transmutation magic if targeted by detect magic. While touching the tree and using another action to speak its command word, you return the staff to its normal form. Any creature in the tree falls when it reverts to a staff. |
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š¹ +2 Half Plate (non-metal) | very_rare | DDEP07-02 Drums of the Dead | DDEP07-02 Drums of the Dead | Show | ||
Notes:
You have a +2 bonus to AC while wearing this armor. This item is found in the Dungeon Masterās Guide. |
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š¹ Aegis of the Raven Queen (non-metal Shield +3) | very_rare | CCC-BWM-003 A Tale of Two Towers | Show | |||
Notes:
Armor (shield), Very rare |
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š¹ Tome of Understanding | very_rare | Trade Log | Show | |||
ā Staff of Frost | very_rare | DDAL00-11e A Fire Grows in Cania | Show | |||
Notes:
This staff is covered in carvings of infernals reading various tomes. If placed atop an open book, the staff reads the book aloud with a deep, inhuman voice, using the language the book is written in. |
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š¹ Manual of Quickness of Action | very_rare | Trade Log | Show | |||
ā Miltiades' Shield | very_rare | Found on Miltiades' tomb | CCC-BMG-13 PHLAN1-1 Sepulture | Show | ||
Notes:
This shield is decorated with symbols of service and fealty. The shield empathically encourages service to others and whenever the bearer considers performing a selfish act, the shield enhances pangs of conscience. While holding this shield, you have a +3 bonus to AC. This bonus is in addition to the shieldās normal bonus to AC. |
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ā Rod of Absorption | very_rare | CCC-SVH01-03 Vault of the Raven Lord | Show | |||
Notes:
Rod, very rare (requires attunement) While holding this rod, you can use your reaction to absorb a spell that is targeting only you and not with an area of effect. The absorbed spell's effect is canceled, and the spell's energy ā not the spell itself ā is stored in the rod. The energy has the same level as the spell when it was cast. The rod can absorb and store up to 50 levels of energy over the course of its existence. Once the rod absorbs 50 levels of energy, it can't absorb more. If you are targeted by a spell that the rod can't store, the rod has no effect on that spell. When you become attuned to the rod, you know how many levels of energy the rod has absorbed over the course of its existence, and how many levels of spell energy it currently has stored. If you are a spellcaster holding the rod, you can convert energy stored in it into spell slots to cast spells you have prepared or know. You can create spell slots only of a level equal to or lower than your own spell slots, up to a maximum of 5th level. You use the stored levels in place of your slots, but otherwise cast the spell as normal. For example, you can use 3 levels stored in the rod as a 3rd-level spell slot. A newly found rod has 1d10 levels of spell energy stored in it already. A rod that can no longer absorb spell energy and has no energy remaining becomes nonmagical. This item is found on Magic Item Table H in the Dungeon Masterās Guide. |