Magic Items

Purchased Magic Items

Name ▲ Rarity Location Table Result Source
☐ +1 Moon Sickle uncommon Purchase Log Show
🗹 +2 Half Plate (non-metal) very_rare DDEP07-02 Drums of the Dead DDEP07-02 Drums of the Dead Show
Notes:

You have a +2 bonus to AC while wearing this armor. This item is found in the Dungeon Master’s Guide.
This armor is made of thin plates of runeengraved stone. While worn, the wearer becomes proficient in the Dwarven language.

☐ +2 Moon Sickle rare DC-WBW-Mal01 Bakers Revenge Show
🗹 Aegis of the Raven Queen (non-metal Shield +3) very_rare CCC-BWM-003 A Tale of Two Towers Show
Notes:

Armor (shield), Very rare
This shield appears as a shroud of shadow with the symbol of the Raven Queen glowing in dim red light.
While holding this shield, nonmagical flames are extinguished within 30 feet of you as the shadow lashes out at the flame. The shield encourages you to hold no pity for those who suffer and die, for death is the natural end of life.
While holding this shield, you have a bonus to AC determined by the shield’s rarity. This bonus is in addition to the shield’s normal bonus to AC.

☐ Ascendant Gem Dragon-Touched Focus legendary DDAL-DRW19 Fall the Cold Night Show
Notes:

Wondrous Item, Legendary (Requires Attunement by a Spellcaster)
This wondrous item can be a scepter, an orb, an amulet, a crystal, or another nely crafted object. It typically incorporates imagery of dragons’ wings, claws, teeth,
or scales. Due to the strange magic that trapped Amaranthraxine’s spirit in the walls of Xorvintroth, this hoard item can’t increase or decrease in power.
You have advantage on initiative rolls. While you are holding the focus, it can function as a spellcasting focus for all your spells.
Whenever you use a spell slot to cast a spell, you can immediately teleport to an unoccupied space you can see within 15 feet of you.
While you are holding the focus, you can use it to cast the following spells: Rary’s telepathic bond, Raulothim’s psychic lance.* Once the item is used to cast a spell, it can’t be used to cast that spell again until the next dawn.
When you cast a spell of 1st level or higher while holding this focus, you can treat the spell as if it were cast using a 9th-level spell slot. Once this property is used, it can’t be used again until the next dawn.

🏲 Blessing of Health unique DDHC-DMM Dungeon of the Mad Mage: Level 23 Show
🏲 Blessing of Protection unique WPM DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
☐ Blood of Fury Tattoo legendary DDAL-DRW20 The Death of Szass Tam Show
Notes:

Wondrous item (tattoo), legendary (requires attunement)
When this tattoo is applied to a creature, it takes the form of an Abeiran dragonborn sigil that marks the individual as a being of “ill nature and worse temperament.”

🏲 Boon of Immortality unique DDAL9-20 Where Devils Fear to Tread Show
🏲 Boon of Luck unique PS-DC-NOS Ghitzerai Glitch Show
Notes:

You can add a d10 roll to any ability check, attack roll, or saving throw you make. Once you use this boon, you can't use it again until you finish a short rest.

🗵 Chronostat of Precision (clockwork amulet) common CCC-GAD-01-03: Caught in Time Show
Notes:

Wondrous item, common
This copper amulet contains tiny interlocking gears and is powered by magic from Mechanus, a plane of clockwork predictability. A creature that puts an ear to the amulet can hear faint ticking and whirring noises coming from within. When you make an attack roll while wearing the amulet, you can forgo rolling the d20 to get a 10 on the die. Once used, this property can’t be used again until the next dawn.
This feat of Mechanus engineering will help you calculate your aim with pinpoint accuracy, so you can avoid the chaos of everyday life. It even comes with seventeen multi tool combinations for your everyday needs.

☐ Deathshield (Defender) legendary DDAL9-20 Where Devils Fear to Tread Show
Notes:

This defender is a greatsword and is made out of crude black iron. Inscribed upon the blade in Abyssal is the name Deathshield.

🗵 Dread Helm common CCC-BWM-003 A Tale of Two Towers Show
Notes:

This fearsome steel helm makes your eyes glow red while you wear it.

🗵 Enduring Spellbook common BMG-DRW-OD-10 Across the Glacier of the White Worm Show
☐ Eye of Xiphu legendary DDAL05-19 The Eye of Xxiphu Show
☐ Figurine of Wonderous Power (Serpentine Owl) rare CCC-SVH01-01 Dawn of the Raven Lord Show
Notes:

Wondrous Item, rare
This serpentine statuette of an owl can become a giant owl for up to 8 hours. Once it has been used, it can't be used again until 2 days have passed. The owl can telepathically communicate with you at any range if you and it are on the same plane of existence.
This item is found on Magic Item Table G in the Dungeon Master’s Guide.

☐ Greater Silver Sword legendary PO-BK-1-08 - Dark Side of the Rune Show
Notes:

This magic weapon grants a +3 bonus to attack and damage rolls made with it. While you hold the sword, you have advantage on Intelligence, Wisdom, and Charisma saving throws, you are immune to being charmed, and you have resistance to psychic damage. In addition, if you score a critical hit with it against a creature’s astral body, you can cut the silvery cord that tethers the target to its material body, instead of dealing damage.

☐ Half Plate +2 very_rare DDAL05-18 The Mysterious Isle Show
☐ Harmonious Rod of Hellish Flames very_rare PS-DC-NOS Ghitzerai Glitch Show
☐ Kyrzin's Ooze legendary DDAL-DRW20 The Death of Szass Tam Show
Notes:

Wondrous item, very rare (requires attunement)
This opalescent, symbiotic goo comes sealed in a jar and slowly shifts and moves, as if endlessly exploring the jar's interior. To attune to this item, you must first drink the contents of the jar, unlocking the following properties.
Resistant.
While attuned to Kyrzin's ooze, you have resistance to poison and acid damage, and you're immune to the poisoned condition.
Amorphous.
As an action, you can speak a command word and cause your body to assume the amorphous qualities of an ooze. For the next minute, you (along with any equipment you're wearing or carrying) can move through a space as narrow as 1 inch wide without squeezing. Once you use this property, it can't be used again until the next dawn.
Acid Breath.
As an action, you can exhale acid in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 15 Dexterity saving throw, taking 36 (8d8) acid damage on a failed save, or half as much damage on a successful one. Once you use this property, it can't be used again until the next dawn.
Symbiotic Nature.
The ooze can't be removed from you while you're attuned to it, and you can't voluntarily end your attunement to it. If you're targeted by a spell that ends a curse, your attunement to the ooze ends, as it seeps out of you.
If you die while the ooze is inside you, it bursts out and engulfs you, turning your corpse into a black pudding allied with the Far Realm.