Magic Items
Purchased Magic Items
Name ▲
Rarity
Location
Table
Result
Source
☐ +1 Moon Sickle
uncommon
Purchase Log
Show
🗹 +2 Half Plate (non-metal)
very_rare
DDEP07-02 Drums of the Dead
DDEP07-02 Drums of the Dead
Show
Notes:
You have a +2 bonus to AC while wearing this armor. This item is found in the Dungeon Master’s Guide.
This armor is made of thin plates of runeengraved stone. While worn, the wearer becomes proficient in the Dwarven language.
☐ +2 Moon Sickle
rare
DC-WBW-Mal01 Bakers Revenge
Show
🗹 Aegis of the Raven Queen (non-metal Shield +3)
very_rare
CCC-BWM-003 A Tale of Two Towers
Show
Notes:
Armor (shield), Very rare
This shield appears as a shroud of shadow with the symbol of the Raven Queen glowing in dim red light.
While holding this shield, nonmagical flames are extinguished within 30 feet of you as the shadow lashes out at the flame. The shield encourages you to hold no pity for those who suffer and die, for death is the natural end of life.
While holding this shield, you have a bonus to AC determined by the shield’s rarity. This bonus is in addition to the shield’s normal bonus to AC.
☐ Ascendant Gem Dragon-Touched Focus
legendary
DDAL-DRW19 Fall the Cold Night
Show
Notes:
Wondrous Item, Legendary (Requires Attunement by a Spellcaster)
This wondrous item can be a scepter, an orb, an amulet, a crystal, or another nely crafted object. It typically incorporates imagery of dragons’ wings, claws, teeth,
or scales. Due to the strange magic that trapped Amaranthraxine’s spirit in the walls of Xorvintroth, this hoard item can’t increase or decrease in power.
You have advantage on initiative rolls. While you are holding the focus, it can function as a spellcasting focus for all your spells.
Whenever you use a spell slot to cast a spell, you can immediately teleport to an unoccupied space you can see within 15 feet of you.
While you are holding the focus, you can use it to cast the following spells: Rary’s telepathic bond, Raulothim’s psychic lance.* Once the item is used to cast a spell, it can’t be used to cast that spell again until the next dawn.
When you cast a spell of 1st level or higher while holding this focus, you can treat the spell as if it were cast using a 9th-level spell slot. Once this property is used, it can’t be used again until the next dawn.
🏲 Blessing of Health
unique
DDHC-DMM Dungeon of the Mad Mage: Level 23
Show
🏲 Blessing of Protection
unique
WPM
DDHC-TYP Tales from the Yawning Portal: White Plume Mountain
Show
☐ Blood of Fury Tattoo
legendary
DDAL-DRW20 The Death of Szass Tam
Show
Notes:
Wondrous item (tattoo), legendary (requires attunement)
When this tattoo is applied to a creature, it takes the form of an Abeiran dragonborn sigil that marks the individual as a being of “ill nature and worse temperament.”
🏲 Boon of Immortality
unique
DDAL9-20 Where Devils Fear to Tread
Show
🏲 Boon of Luck
unique
PS-DC-NOS Ghitzerai Glitch
Show
Notes:
You can add a d10 roll to any ability check, attack roll, or saving throw you make. Once you use this boon, you can't use it again until you finish a short rest.
🗵 Chronostat of Precision (clockwork amulet)
common
CCC-GAD-01-03: Caught in Time
Show
Notes:
Wondrous item, common
This copper amulet contains tiny interlocking gears and is powered by magic from Mechanus, a plane of clockwork predictability. A creature that puts an ear to the amulet can hear faint ticking and whirring noises coming from within. When you make an attack roll while wearing the amulet, you can forgo rolling the d20 to get a 10 on the die. Once used, this property can’t be used again until the next dawn.
This feat of Mechanus engineering will help you calculate your aim with pinpoint accuracy, so you can avoid the chaos of everyday life. It even comes with seventeen multi tool combinations for your everyday needs.
☐ Deathshield (Defender)
legendary
DDAL9-20 Where Devils Fear to Tread
Show
Notes:
This defender is a greatsword and is made out of crude black iron. Inscribed upon the blade in Abyssal is the name Deathshield.
🗵 Dread Helm
common
CCC-BWM-003 A Tale of Two Towers
Show
Notes:
This fearsome steel helm makes your eyes glow red while you wear it.
🗵 Enduring Spellbook
common
BMG-DRW-OD-10 Across the Glacier of the White Worm
Show
☐ Eye of Xiphu
legendary
DDAL05-19 The Eye of Xxiphu
Show
☐ Figurine of Wonderous Power (Serpentine Owl)
rare
CCC-SVH01-01 Dawn of the Raven Lord
Show
Notes:
Wondrous Item, rare
This serpentine statuette of an owl can become a giant owl for up to 8 hours. Once it has been used, it can't be used again until 2 days have passed. The owl can telepathically communicate with you at any range if you and it are on the same plane of existence.
This item is found on Magic Item Table G in the Dungeon Master’s Guide.
☐ Greater Silver Sword
legendary
PO-BK-1-08 - Dark Side of the Rune
Show
Notes:
This magic weapon grants a +3 bonus to attack and damage rolls made with it. While you hold the sword, you have advantage on Intelligence, Wisdom, and Charisma saving throws, you are immune to being charmed, and you have resistance to psychic damage. In addition, if you score a critical hit with it against a creature’s astral body, you can cut the silvery cord that tethers the target to its material body, instead of dealing damage.
☐ Half Plate +2
very_rare
DDAL05-18 The Mysterious Isle
Show
☐ Harmonious Rod of Hellish Flames
very_rare
PS-DC-NOS Ghitzerai Glitch
Show
☐ Kyrzin's Ooze
legendary
DDAL-DRW20 The Death of Szass Tam
Show
Notes:
Wondrous item, very rare (requires attunement)
This opalescent, symbiotic goo comes sealed in a jar and slowly shifts and moves, as if endlessly exploring the jar's interior. To attune to this item, you must first drink the contents of the jar, unlocking the following properties.
Resistant.
While attuned to Kyrzin's ooze, you have resistance to poison and acid damage, and you're immune to the poisoned condition.
Amorphous.
As an action, you can speak a command word and cause your body to assume the amorphous qualities of an ooze. For the next minute, you (along with any equipment you're wearing or carrying) can move through a space as narrow as 1 inch wide without squeezing. Once you use this property, it can't be used again until the next dawn.
Acid Breath.
As an action, you can exhale acid in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 15 Dexterity saving throw, taking 36 (8d8) acid damage on a failed save, or half as much damage on a successful one. Once you use this property, it can't be used again until the next dawn.
Symbiotic Nature.
The ooze can't be removed from you while you're attuned to it, and you can't voluntarily end your attunement to it. If you're targeted by a spell that ends a curse, your attunement to the ooze ends, as it seeps out of you.
If you die while the ooze is inside you, it bursts out and engulfs you, turning your corpse into a black pudding allied with the Far Realm.
Name ▲ | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
☐ +1 Moon Sickle | uncommon | Purchase Log | Show | |||
🗹 +2 Half Plate (non-metal) | very_rare | DDEP07-02 Drums of the Dead | DDEP07-02 Drums of the Dead | Show | ||
Notes:
You have a +2 bonus to AC while wearing this armor. This item is found in the Dungeon Master’s Guide. |
||||||
☐ +2 Moon Sickle | rare | DC-WBW-Mal01 Bakers Revenge | Show | |||
🗹 Aegis of the Raven Queen (non-metal Shield +3) | very_rare | CCC-BWM-003 A Tale of Two Towers | Show | |||
Notes:
Armor (shield), Very rare |
||||||
☐ Ascendant Gem Dragon-Touched Focus | legendary | DDAL-DRW19 Fall the Cold Night | Show | |||
Notes:
Wondrous Item, Legendary (Requires Attunement by a Spellcaster) |
||||||
🏲 Blessing of Health | unique | DDHC-DMM Dungeon of the Mad Mage: Level 23 | Show | |||
🏲 Blessing of Protection | unique | WPM | DDHC-TYP Tales from the Yawning Portal: White Plume Mountain | Show | ||
☐ Blood of Fury Tattoo | legendary | DDAL-DRW20 The Death of Szass Tam | Show | |||
Notes:
Wondrous item (tattoo), legendary (requires attunement) |
||||||
🏲 Boon of Immortality | unique | DDAL9-20 Where Devils Fear to Tread | Show | |||
🏲 Boon of Luck | unique | PS-DC-NOS Ghitzerai Glitch | Show | |||
Notes:
You can add a d10 roll to any ability check, attack roll, or saving throw you make. Once you use this boon, you can't use it again until you finish a short rest. |
||||||
🗵 Chronostat of Precision (clockwork amulet) | common | CCC-GAD-01-03: Caught in Time | Show | |||
Notes:
Wondrous item, common |
||||||
☐ Deathshield (Defender) | legendary | DDAL9-20 Where Devils Fear to Tread | Show | |||
Notes:
This defender is a greatsword and is made out of crude black iron. Inscribed upon the blade in Abyssal is the name Deathshield. |
||||||
🗵 Dread Helm | common | CCC-BWM-003 A Tale of Two Towers | Show | |||
Notes:
This fearsome steel helm makes your eyes glow red while you wear it. |
||||||
🗵 Enduring Spellbook | common | BMG-DRW-OD-10 Across the Glacier of the White Worm | Show | |||
☐ Eye of Xiphu | legendary | DDAL05-19 The Eye of Xxiphu | Show | |||
☐ Figurine of Wonderous Power (Serpentine Owl) | rare | CCC-SVH01-01 Dawn of the Raven Lord | Show | |||
Notes:
Wondrous Item, rare |
||||||
☐ Greater Silver Sword | legendary | PO-BK-1-08 - Dark Side of the Rune | Show | |||
Notes:
This magic weapon grants a +3 bonus to attack and damage rolls made with it. While you hold the sword, you have advantage on Intelligence, Wisdom, and Charisma saving throws, you are immune to being charmed, and you have resistance to psychic damage. In addition, if you score a critical hit with it against a creature’s astral body, you can cut the silvery cord that tethers the target to its material body, instead of dealing damage. |
||||||
☐ Half Plate +2 | very_rare | DDAL05-18 The Mysterious Isle | Show | |||
☐ Harmonious Rod of Hellish Flames | very_rare | PS-DC-NOS Ghitzerai Glitch | Show | |||
☐ Kyrzin's Ooze | legendary | DDAL-DRW20 The Death of Szass Tam | Show | |||
Notes:
Wondrous item, very rare (requires attunement) |