Magic Items
Purchased Magic Items
Name
Rarity
Location
Table
Result
Source
🗹 Staff of the Woodlands
very_rare
CCC-BMG-18 ELM1-3 The Battle of Elmwood
Show
Notes:
This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you have a +2 bonus to spell attack rolls.
The staff has 10 charges for the following properties. It regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff loses its properties and becomes a nonmagical quarterstaff.
Staff of the Woodlands - Spells: You can use an action to expend 1 or more of the staff's charges to cast one of the following spells from it, using your spell save DC: animal friendship (1 charge), awaken (5 charges), barkskin (2 charges), locate animals or plants (2 charges), speak with animals (1 charge), speak with plants (3 charges), or wall of thorns (6 charges).
You can also use an action to cast the pass without trace spell from the staff without using any charges.
Tree Form: You can use an action to plant one end of the staff in fertile earth and expend 1 charge to transform the staff into a healthy tree. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius. The tree appears ordinary but radiates a faint aura of transmutation magic if targeted by detect magic. While touching the tree and using another action to speak its command word, you return the staff to its normal form. Any creature in the tree falls when it reverts to a staff.
🗹 Necklace of Prayer Beads
rare
WPM
DDHC-TYP Tales from the Yawning Portal: White Plume Mountain
Show
Notes:
2 bless 2 curing 1 favor 1 smiting
🏲 Blessing of Protection
unique
WPM
DDHC-TYP Tales from the Yawning Portal: White Plume Mountain
Show
🗹 +2 Half Plate (non-metal)
very_rare
DDEP07-02 Drums of the Dead
DDEP07-02 Drums of the Dead
Show
Notes:
You have a +2 bonus to AC while wearing this armor. This item is found in the Dungeon Master’s Guide.
This armor is made of thin plates of runeengraved stone. While worn, the wearer becomes proficient in the Dwarven language.
🗹 Aegis of the Raven Queen (non-metal Shield +3)
very_rare
CCC-BWM-003 A Tale of Two Towers
Show
Notes:
Armor (shield), Very rare
This shield appears as a shroud of shadow with the symbol of the Raven Queen glowing in dim red light.
While holding this shield, nonmagical flames are extinguished within 30 feet of you as the shadow lashes out at the flame. The shield encourages you to hold no pity for those who suffer and die, for death is the natural end of life.
While holding this shield, you have a bonus to AC determined by the shield’s rarity. This bonus is in addition to the shield’s normal bonus to AC.
🗵 Dread Helm
common
CCC-BWM-003 A Tale of Two Towers
Show
Notes:
This fearsome steel helm makes your eyes glow red while you wear it.
🗹 Tome of Understanding
very_rare
Trade Log
Show
☐ Staff of Frost
very_rare
DDAL00-11e A Fire Grows in Cania
Show
Notes:
This staff is covered in carvings of infernals reading various tomes. If placed atop an open book, the staff reads the book aloud with a deep, inhuman voice, using the language the book is written in.
☐ Figurine of Wonderous Power (Serpentine Owl)
rare
CCC-SVH01-01 Dawn of the Raven Lord
Show
Notes:
Wondrous Item, rare
This serpentine statuette of an owl can become a giant owl for up to 8 hours. Once it has been used, it can't be used again until 2 days have passed. The owl can telepathically communicate with you at any range if you and it are on the same plane of existence.
This item is found on Magic Item Table G in the Dungeon Master’s Guide.
☐ +1 Moon Sickle
uncommon
Purchase Log
Show
🗵 Chronostat of Precision (clockwork amulet)
common
CCC-GAD-01-03: Caught in Time
Show
Notes:
Wondrous item, common
This copper amulet contains tiny interlocking gears and is powered by magic from Mechanus, a plane of clockwork predictability. A creature that puts an ear to the amulet can hear faint ticking and whirring noises coming from within. When you make an attack roll while wearing the amulet, you can forgo rolling the d20 to get a 10 on the die. Once used, this property can’t be used again until the next dawn.
This feat of Mechanus engineering will help you calculate your aim with pinpoint accuracy, so you can avoid the chaos of everyday life. It even comes with seventeen multi tool combinations for your everyday needs.
🗹 Manual of Quickness of Action
very_rare
Trade Log
Show
☐ +2 Moon Sickle
rare
DC-WBW-Mal01 Bakers Revenge
Show
☐ Miltiades' Shield
very_rare
Found on Miltiades' tomb
CCC-BMG-13 PHLAN1-1 Sepulture
Show
Notes:
This shield is decorated with symbols of service and fealty. The shield empathically encourages service to others and whenever the bearer considers performing a selfish act, the shield enhances pangs of conscience. While holding this shield, you have a +3 bonus to AC. This bonus is in addition to the shield’s normal bonus to AC.
☐ Ptahrek’s Glaive (Vicious Weapon)
rare
CCC-SVH01-02 Raven Lord’s Aerie
Show
Notes:
Weapon, rare
When you roll a 20 on your attack roll with this magic weapon, the target takes an extra 7 damage of the weapons type.
This item is found on Magic Item Table G in the Dungeon Master’s Guide.
The blade of this weapon is made into that of a stylized black raven feather. The wielder of the weapon has the sensation of flying whenever they close their eyes.
☐ Rod of Absorption
very_rare
CCC-SVH01-03 Vault of the Raven Lord
Show
Notes:
Rod, very rare (requires attunement)
While holding this rod, you can use your reaction to absorb a spell that is targeting only you and not with an area of effect. The absorbed spell's effect is canceled, and the spell's energy – not the spell itself – is stored in the rod. The energy has the same level as the spell when it was cast. The rod can absorb and store up to 50 levels of energy over the course of its existence. Once the rod absorbs 50 levels of energy, it can't absorb more. If you are targeted by a spell that the rod can't store, the rod has no effect on that spell. When you become attuned to the rod, you know how many levels of energy the rod has absorbed over the course of its existence, and how many levels of spell energy it currently has stored. If you are a spellcaster holding the rod, you can convert energy stored in it into spell slots to cast spells you have prepared or know. You can create spell slots only of a level equal to or lower than your own spell slots, up to a maximum of 5th level. You use the stored levels in place of your slots, but otherwise cast the spell as normal. For example, you can use 3 levels stored in the rod as a 3rd-level spell slot. A newly found rod has 1d10 levels of spell energy stored in it already. A rod that can no longer absorb spell energy and has no energy remaining becomes nonmagical.
This item is found on Magic Item Table H in the Dungeon Master’s Guide.
🗹 Ring of Spell Storing
rare
Trade Log
Show
🗹 Manual of Bodily Health
common
CCC-QCC-2017 Delusions of Grandeur, Dreams of Revenge
Show
Notes:
This leather-bound tome smells of rich mahogany and contains health, fitness, and diet tips, as well as an impressive collection of varied recipes for every occasion. The name “Montague” has been written on the inside front cover, possibly indicating a previous owner. A description of this item can be found on page 180 of the Dungeon Master’s Guide.
☐ Half Plate +2
very_rare
DDAL05-18 The Mysterious Isle
Show
☐ Staff of Power
very_rare
DDAL05-19 The Eye of Xxiphu
Show
Notes:
Staff, Very Rare (Requires Attunement by a Sorcerer, Warlock, or Wizard)
This great ashen staff is etched with many designs of swirling air and clouds. The staff magically resizes to fit the hand of any who carry it.
This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you gain a +2 bonus to Armor Class, saving throws, and spell attack rolls.
The staff has 20 charges for the following properties. The staff regains 2d8+4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff retains its +2 bonus to attack and damage roll but loses all other properties. On a 20, the staff regain 1d8+2 charges.
Power Strike. When you hit with a melee attack using the staff, you can expend 1 charge to deal an extra 1d6 force damage to the target.
Spells. While holding this staff, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spell attack bonus: cone of cold (5 charges), fireball (5th-level version, 5 charges), globe of invulnerability (6 charges), hold monster (5 charges), levitate (2 charges). lightning bolt (5th-level version, 5 charges), magic missile (1 charge), ray of enfeeblement (1 charge), or wall of force (5 charges).
Retributive Strike. You can use an action to break the staff over your knee or against a solid surface, performing a retributive strike. The staff is destroyed and releases its remaining magic in an explosion that expands to fill a 30-foot-radius sphere centered on it. You have a 50 percent chance to instantly travel to a random plane of existence, avoiding the explosion. If you fail to avoid the effect, you take force damage equal to 16 × the number of charges in the staff. Every other creature in the area must make a DC 17 Dexterity saving throw. On a failed save, a creature takes an amount of damage based on how far away it is from the point of origin, as shown in the following table. On a successful save, a creature takes half as much damage.
Distance from Origin Effect
10 ft. away or closer 8 × the number of charges in the staff
11 to 20 ft. away 6 × the number of charges in the staff
21 to 30 ft. away 4 × the number of charges in the staff
Name | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
🗹 Staff of the Woodlands | very_rare | CCC-BMG-18 ELM1-3 The Battle of Elmwood | Show | |||
Notes:
This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you have a +2 bonus to spell attack rolls. The staff has 10 charges for the following properties. It regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff loses its properties and becomes a nonmagical quarterstaff. Staff of the Woodlands - Spells: You can use an action to expend 1 or more of the staff's charges to cast one of the following spells from it, using your spell save DC: animal friendship (1 charge), awaken (5 charges), barkskin (2 charges), locate animals or plants (2 charges), speak with animals (1 charge), speak with plants (3 charges), or wall of thorns (6 charges). Tree Form: You can use an action to plant one end of the staff in fertile earth and expend 1 charge to transform the staff into a healthy tree. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius. The tree appears ordinary but radiates a faint aura of transmutation magic if targeted by detect magic. While touching the tree and using another action to speak its command word, you return the staff to its normal form. Any creature in the tree falls when it reverts to a staff. |
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🗹 Necklace of Prayer Beads | rare | WPM | DDHC-TYP Tales from the Yawning Portal: White Plume Mountain | Show | ||
Notes:
2 bless 2 curing 1 favor 1 smiting |
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🏲 Blessing of Protection | unique | WPM | DDHC-TYP Tales from the Yawning Portal: White Plume Mountain | Show | ||
🗹 +2 Half Plate (non-metal) | very_rare | DDEP07-02 Drums of the Dead | DDEP07-02 Drums of the Dead | Show | ||
Notes:
You have a +2 bonus to AC while wearing this armor. This item is found in the Dungeon Master’s Guide. |
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🗹 Aegis of the Raven Queen (non-metal Shield +3) | very_rare | CCC-BWM-003 A Tale of Two Towers | Show | |||
Notes:
Armor (shield), Very rare |
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🗵 Dread Helm | common | CCC-BWM-003 A Tale of Two Towers | Show | |||
Notes:
This fearsome steel helm makes your eyes glow red while you wear it. |
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🗹 Tome of Understanding | very_rare | Trade Log | Show | |||
☐ Staff of Frost | very_rare | DDAL00-11e A Fire Grows in Cania | Show | |||
Notes:
This staff is covered in carvings of infernals reading various tomes. If placed atop an open book, the staff reads the book aloud with a deep, inhuman voice, using the language the book is written in. |
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☐ Figurine of Wonderous Power (Serpentine Owl) | rare | CCC-SVH01-01 Dawn of the Raven Lord | Show | |||
Notes:
Wondrous Item, rare |
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☐ +1 Moon Sickle | uncommon | Purchase Log | Show | |||
🗵 Chronostat of Precision (clockwork amulet) | common | CCC-GAD-01-03: Caught in Time | Show | |||
Notes:
Wondrous item, common |
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🗹 Manual of Quickness of Action | very_rare | Trade Log | Show | |||
☐ +2 Moon Sickle | rare | DC-WBW-Mal01 Bakers Revenge | Show | |||
☐ Miltiades' Shield | very_rare | Found on Miltiades' tomb | CCC-BMG-13 PHLAN1-1 Sepulture | Show | ||
Notes:
This shield is decorated with symbols of service and fealty. The shield empathically encourages service to others and whenever the bearer considers performing a selfish act, the shield enhances pangs of conscience. While holding this shield, you have a +3 bonus to AC. This bonus is in addition to the shield’s normal bonus to AC. |
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☐ Ptahrek’s Glaive (Vicious Weapon) | rare | CCC-SVH01-02 Raven Lord’s Aerie | Show | |||
Notes:
Weapon, rare |
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☐ Rod of Absorption | very_rare | CCC-SVH01-03 Vault of the Raven Lord | Show | |||
Notes:
Rod, very rare (requires attunement) While holding this rod, you can use your reaction to absorb a spell that is targeting only you and not with an area of effect. The absorbed spell's effect is canceled, and the spell's energy – not the spell itself – is stored in the rod. The energy has the same level as the spell when it was cast. The rod can absorb and store up to 50 levels of energy over the course of its existence. Once the rod absorbs 50 levels of energy, it can't absorb more. If you are targeted by a spell that the rod can't store, the rod has no effect on that spell. When you become attuned to the rod, you know how many levels of energy the rod has absorbed over the course of its existence, and how many levels of spell energy it currently has stored. If you are a spellcaster holding the rod, you can convert energy stored in it into spell slots to cast spells you have prepared or know. You can create spell slots only of a level equal to or lower than your own spell slots, up to a maximum of 5th level. You use the stored levels in place of your slots, but otherwise cast the spell as normal. For example, you can use 3 levels stored in the rod as a 3rd-level spell slot. A newly found rod has 1d10 levels of spell energy stored in it already. A rod that can no longer absorb spell energy and has no energy remaining becomes nonmagical. This item is found on Magic Item Table H in the Dungeon Master’s Guide. |
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🗹 Ring of Spell Storing | rare | Trade Log | Show | |||
🗹 Manual of Bodily Health | common | CCC-QCC-2017 Delusions of Grandeur, Dreams of Revenge | Show | |||
Notes:
This leather-bound tome smells of rich mahogany and contains health, fitness, and diet tips, as well as an impressive collection of varied recipes for every occasion. The name “Montague” has been written on the inside front cover, possibly indicating a previous owner. A description of this item can be found on page 180 of the Dungeon Master’s Guide. |
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☐ Half Plate +2 | very_rare | DDAL05-18 The Mysterious Isle | Show | |||
☐ Staff of Power | very_rare | DDAL05-19 The Eye of Xxiphu | Show | |||
Notes:
Staff, Very Rare (Requires Attunement by a Sorcerer, Warlock, or Wizard) |