Magic Items

Purchased Magic Items

Name Rarity Location Table Result Source
Dread Helm common DC-PoA-DUCKS-OS-02-Are you open-minded? Show
Notes:

Wondrous item, minor tier, common
A Dread Helm made from a dragon wyrmling’s skull is found being worn by the winter wolf. It wears snuggly around your head and seems to be always cold to the touch.
This fearsome helm makes your eyes glow red while you wear it.

Boots of False Tracks common DC-PoA-Conmar-07- Counting Kobolds Show
Notes:

Wondrous Item, common

Only humanoids can wear these boots. While wearing the boots, you can choose to have them leave tracks like those of another kind of humanoid of your size.

Wand of Lightning Bolts rare DDAL08-09 Fangs and Frogs Show
Notes:

Wand, rare (requires attunement by a spellcaster)
This black wand is decorated with symbols of the goddess Shar. The wielder forgets their Bonds for 10 minutes each time it is used.

This wand has 7 charges and requires attunement by a spellcaster. While holding it, you can use an action to expend 1 or more of its charges to cast the lightning bolt spell (save DC 15) from it. For 1 charge, you cast the 3rd-level version of the spell. You can increase the spell slot level by one for each additional charge you expend.

The wand regains 1d6+1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. One a 1, the wand crumbles into ashes and is destroyed.

Lantern of Tracking (Aberrations) common DC-PoA-CONMAR-01 Something Sinister Show
Notes:

Wondrous Item, common
This hooded lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30-foot radius and dim light for an additional 30 feet.
While the lantern is within 300 feet of any creature of the Aberration type, its flame turns bright green. The lantern doesn’t pinpoint the creature’s exact location, however.

Psi Crystal uncommon Trade Log Show
Notes:

Wondrous Item, uncommon (requires attunement by a creature with an Intelligence score of 3 or higher)
This crystal grants you telepathy for as long as you remain attuned to it. See the introduction of the Monster Manual for rules on how this telepathy works.
The crystal also glows with a purplish inner light while you are attuned to it.
The higher your intelligence, the greater the light’s intensity and the greater the range of the telepathy (see the Psi Crystal Properties table).

Psi Crystal Properties
Intelligence | Score | Range of Telepathy Light Intensity
3-7 15 feet Dim light out to a range of 5 feet
8-11 30 feet Bright light in a 5- foot radius and dim light for an additional 5 feet
12-15 60 feet Bright light in a 10- foot radius and dim light for an addition 10 feet
16 or higher 120 feet Bright light in a 15- foot radius and dim light for an additional 15 feet

Wand of the Warmage +1 uncommon Purchase Log Show
Notes:

Wand, uncommon (requires attunement by a Spellcaster)
While holding this wand, you gain a +1 bonus to spell attack rolls. In addition, you ignore half cover when making a spell attack.

Guardian Emblem uncommon DC-PoA-HAG-SF4 Failing You Show
Notes:

Wondrous item, uncommon (requires attunement by a cleric or paladin)
This emblem features the holy symbol of Ilmater and feels heavier than usual due to the weight of its former owner's oath.
This emblem is the symbol of a deity or a spiritual tradition. As an action, you can attach the emblem to a suit of armor or a shield or remove it.
The emblem has 3 charges. When you or a creature you can see within 30 feet of you suffers a critical hit while you're wearing the armor or wielding the shield that bears the emblem, you can use your reaction to expend 1 charge to turn the critical hit into a normal hit instead.
The emblem regains all expended charges daily at dawn.

Brooch of Shielding uncommon DC-PoA-CONMAR-11 The Dragonship Approaches Show
Notes:

Wondrous Item, uncommon (requires attunement)
While wearing this brooch, you have resistance to force damage, and you have immunity to damage from the magic missile spell.

Brooch of Shielding uncommon Trade Log Show
Notes:

Wondrous Item, uncommon (requires attunement)
While wearing this brooch, you have resistance to force damage, and you have immunity to damage from the magic missile spell.

All-Purpose Tool +1 uncommon Purchase Log Show
Notes:

Wondrous Item, uncommon (requires attunement by a artificer)
This simple screwdriver can transform into a variety of tools; as an action, you can touch the item and transform it into any type of artisan's tool of your choice). Whatever form the tool takes, you are proficient with it.

While holding this tool, you gain a +1 bonus to the spell attack rolls and the saving throw DCs of your artificer spells.

As an action, you can focus on the tool to channel your creative forces. Choose a cantrip that you don't know from any class list. For 8 hours, you can cast that cantrip, and it counts as an artificer cantrip for you.
Once this property is used, it can't be used again until the next dawn.

Tome of Clear Thought very_rare Service Reward: Tier Adventure Reward Show
Notes:

Wondrous Item, very rare
This book contains memory and logic exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Intelligence score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.

Armor of Gleaming (Studded Leather) common WBW-DC-CONMAR-14 Minuet of Misty Mountain Show
Notes:

Armor (Studded Leather), common
This armor never gets dirty.

Clothes of Mending common WBW-DC-CONMAR-14 Minuet of Misty Mountain Show
Notes:

Wondrous Item, common
This elegant outfit of traveler’s clothes magically mends itself to counteract daily wear and tear. Pieces of the outfit that are destroyed can’t be repaired in this way.

Veteran’s Cane common WBW-DC-CONMAR-14 Minuet of Misty Mountain Show
Notes:

Wondrous Item, common
When you grasp this walking cane and use a bonus action to speak the command word, it transforms into an ordinary longsword and ceases to be magical.

Mystery Key common WBW-DC-CONMAR-14 Minuet of Misty Mountain Show
Notes:

Wondrous Item, common
A question mark is worked into the head of this key. The key has a 5 percent chance of unlocking any lock into which it’s inserted. Once it unlocks something, the key disappears.

Tankard of Sobriety common WBW-DC-CONMAR-14 Minuet of Misty Mountain Show
Notes:

Wondrous Item, common
This tankard has a stern face sculpted into one side. You can drink ale, wine, or any other nonmagical alcoholic beverage poured into it without becoming inebriated. The tankard has no effect on magical liquids or harmful substances such as poison.

Boots of Speed rare WBW-DC-CONMAR-14 Minuet of Misty Mountain Show
Notes:

Wondrous Item, rare (requires attunement)
The boots are red and have a golden clover woven into them. The boots look like sneakers.
While you wear these boots, you can use a bonus action and click the boots' heels together. If you do, the boots double your walking speed, and any creature that makes an opportunity attack against you has disadvantage on the attack roll. If you click your heels together again, you end the effect.
When the boots' property has been used for a total of 10 minutes, the magic ceases to function until you finish a long rest.

Cloak of Billowing common WBW-DC-CONMAR-14 Minuet of Misty Mountain Show
Notes:

Wondrous Item, common
While wearing this cloak, you can use a bonus action to make it billow dramatically.

Arcane Grimoire +1 uncommon DC-PoA-CONMAR-19 Wherever I May Float Show
Notes:

Wondrous item, uncommon (+1) (requires attunement by a wizard)
While you are holding this leather-bound book, you can use it as a spellcasting focus for your wizard spells, and you gain a bonus to spell attack rolls and to the saving throw DCs of your wizard spells. The bonus is determined by the book's rarity.

You can use this book as a spellbook. In addition, when you use your Arcane Recovery feature, you can increase the number of spell slot levels you regain by 1.

Shadowneedle (Unbreakable Arrow) common Trade Log Show
Notes:

Weapon (arrow), common
One of twenty unbreakable arrows crafted with Shadowsong, when this arrow is nocked onto the Oathbow and leveled at an opponent, a gentle hum fills the wielder’s mind, steadying their hand and steeling their focus (this feature bears no mechanical effect). When fired from Shadowsong, the wielder may say the words, “Needles, return to your thread” to make this arrow (and any other in its set loosed from the wielder’s hand) reappear in the wielder’s quiver.