Magic Items
Purchased Magic Items
Name
Rarity
Location
Table ▼
Result
Source
Rod of the Pact Keeper +2
rare
Service Reward: Reward as Player
Show
Notes:
Rod, rare (requires attunement by a Warlock)
While holding this rod, you gain a +2 bonus to spell attack rolls and to the saving throw DCs of your warlock spells.
In addition, you can regain 1 warlock spell slot as an action while holding the rod. You can’t use this property again until you finish a long rest.
Silver Horn of Valhalla
rare
Service Reward: Reward as Player
Show
Notes:
Wondrous Item, rare
You can use an action to blow this horn. In response, 2d4+2 warrior spirits from the Valhalla appear within 60 feet of you. They use the statistics of a berserker. They return to Valhalla after 1 hour or when they drop to 0 hit points. Once you use the horn, it can't be used again until 7 days have passed.
Dimensional Shackles
rare
Service Reward: Reward as Player
Show
Notes:
Wondrous Item, rare
You can use an action to place these shackles on an incapacitated creature. The shackles adjust to fit a creature of Small to Large size. In addition to serving as mundane manacles, the shackles prevent a creature bound by them from using any method of extradimensional movement, including teleportation or travel to a different plane of existence. They don't prevent the creature from passing through an interdimensional portal.
You and any creature you designate when you use the shackles can use an action to remove them. Once every 30 days, the bound creature can make a DC 30 Strength (Athletics) check. On a success, the creature breaks free and destroys the shackles.
Rod of Rulership
rare
DDHC-DMM Waterdeep: Dungeon of the Mad Mage - T2, 8
Show
Notes:
Rod, rare (requires attunement)
You can use an action to present the rod and command obedience from each creature of your choice that you can see within 120 feet of you. Each target must succeed on a DC 15 Wisdom saving throw or be charmed by you for 8 hours. While charmed in this way, the creature regards you as its trusted leader. If harmed by you or your companions, or commanded to do something contrary to its nature, a target ceases to be charmed in this way. The rod can't be used again until the next dawn.
Headband of Intellect
uncommon
DDHC-DMM Waterdeep: Dungeon of the Mad Mage - T2, 8/9
Show
Notes:
Wondrous Item, uncommon (requires attunement)
Your Intelligence score is 19 while you wear this headband. It has no effect on you if your Intelligence is 19 or higher without it.
Bahamut's Blessing (Blessing of Magic Resistance)
unique
Service Reward: Reward as Player
Show
Notes:
You have advantage on saving throws against spells and other magical effects.
Githyanki Earring (Ear Horn of Hearing)
common
Service Reward: Reward as Player
Show
Notes:
Wondrous Item, Common
This is a typical earring that a githyanki warrior would wear when venturing out into the world. Because this item can be worn as an earring, it need not be held close to the ear to produce the intended effect.
While held up to your ear, this horn suppresses the effects of the deafened condition on you, allowing you to hear normally.
Sentinel. This item glows faintly when aberrations are within 120 feet of it.
Tome of Leadership and Influence
very_rare
Trade Log
Show
Notes:
Wondrous item, Very Rare
The red leather that covers this tome is embossed with a smiling man with a third eye.
This book contains guidelines for influencing and charming others, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Charisma score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.
Chest of Preserving
common
DDHC-DMM Waterdeep: Dungeon of the Mad Mage - T3, 10
Show
Notes:
Wondrous item, common
This common wondrous item has the following magical property: food and other perishable items do not age or decay while inside it. The chest is 2½ feet long, 1½ feet wide, and 1 foot tall with a half-barrel lid. It weighs 25 pounds.
Wand of the War Mage, +1
uncommon
DDHC-DMM Waterdeep: Dungeon of the Mad Mage - T3, 10
Show
Notes:
Wand, uncommon (requires attunement by a Spellcaster)
While holding this wand, you gain a bonus to spell attack rolls determined by the wand’s rarity. In addition, you ignore Half Cover when making a spell attack roll.
Instrument of Illusions [Crafted]
common
DDHC-DMM Waterdeep: Dungeon of the Mad Mage - T3, 10
Show
Notes:
Wondrous Item, common
While you are playing this musical instrument, you can take a Magic action to create harmless, illusory visual effects within a 5-foot Emanation originating from the instrument. If you are a Bard, the size of the Emanation increases to 15 feet. Sample visual effects include luminous musical notes, a spectral dancer, butterflies, and gently falling snow. The magical effects have neither substance nor sound, and they are obviously illusory. The effects end when you stop playing.
Piwafwi (Cloak of Elvenkind)
uncommon
DDHC-DMM Waterdeep: Dungeon of the Mad Mage - T3, 10
Show
Notes:
Wondrous item, uncommon (requires attunement)
While you wear this cloak with its hood up, Wisdom (Perception) checks made to see you have disadvantage, and you have advantage on Dexterity (Stealth) checks made to hide, as the cloak's color shifts to camouflage you. Pulling the hood up or down requires an action. The piwafwi loses its magic if exposed to sunlight for 1 hour without interruption.
Mithral Plate
uncommon
DDHC-DMM Waterdeep: Dungeon of the Mad Mage - T3, 10
Show
Notes:
Armor (plate), uncommon
Mithral is a light, flexible metal. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn't.
Clothes of Mending [Crafted]
common
DDHC-DMM Waterdeep: Dungeon of the Mad Mage - T3, 10
Show
Notes:
Wondrous Item, common
This elegant outfit of traveler’s clothes magically mends itself to counteract daily wear and tear. Pieces of the outfit that are destroyed can’t be repaired in this way.
Anstruth Harp
very_rare
Trade Log
Show
Notes:
Wondrous Item, very rare (requires attunement by a Bard)
An Instrument of the Bards is superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a bard college. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 Psychic damage.
You can play Anstruth Harp to cast one of the following spells: Fly, Invisibility, Levitate, Protection from Evil and Good, Cure Wounds (level 5), Ice Storm, and Wall of Thorns. Once the Anstruth Harp has been used to cast a spell, it can’t be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC.
Armor of Gleaming (Breastplate ) [Crafted]
common
DDHC-DMM Waterdeep: Dungeon of the Mad Mage - T3, 10
Show
Notes:
Armor (breastplate), common
This armor never gets dirty.
Gauntlets of Ogre Power
uncommon
DDHC-DMM Waterdeep: Dungeon of the Mad Mage - T3, 10
Show
Notes:
Wondrous Item, uncommon (requires attunement)
Your Strength score is 19 while you wear these gauntlets. They have no effect on you if your Strength is 19 or higher without them.
Name | Rarity | Location | Table ▼ | Result | Source | |
---|---|---|---|---|---|---|
Rod of the Pact Keeper +2 | rare | Service Reward: Reward as Player | Show | |||
Notes:
Rod, rare (requires attunement by a Warlock) In addition, you can regain 1 warlock spell slot as an action while holding the rod. You can’t use this property again until you finish a long rest. |
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Silver Horn of Valhalla | rare | Service Reward: Reward as Player | Show | |||
Notes:
Wondrous Item, rare |
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Dimensional Shackles | rare | Service Reward: Reward as Player | Show | |||
Notes:
Wondrous Item, rare You and any creature you designate when you use the shackles can use an action to remove them. Once every 30 days, the bound creature can make a DC 30 Strength (Athletics) check. On a success, the creature breaks free and destroys the shackles. |
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Rod of Rulership | rare | DDHC-DMM Waterdeep: Dungeon of the Mad Mage - T2, 8 | Show | |||
Notes:
Rod, rare (requires attunement) |
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Headband of Intellect | uncommon | DDHC-DMM Waterdeep: Dungeon of the Mad Mage - T2, 8/9 | Show | |||
Notes:
Wondrous Item, uncommon (requires attunement) |
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Bahamut's Blessing (Blessing of Magic Resistance) | unique | Service Reward: Reward as Player | Show | |||
Notes:
You have advantage on saving throws against spells and other magical effects. |
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Githyanki Earring (Ear Horn of Hearing) | common | Service Reward: Reward as Player | Show | |||
Notes:
Wondrous Item, Common |
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Tome of Leadership and Influence | very_rare | Trade Log | Show | |||
Notes:
Wondrous item, Very Rare |
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Chest of Preserving | common | DDHC-DMM Waterdeep: Dungeon of the Mad Mage - T3, 10 | Show | |||
Notes:
Wondrous item, common |
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Wand of the War Mage, +1 | uncommon | DDHC-DMM Waterdeep: Dungeon of the Mad Mage - T3, 10 | Show | |||
Notes:
Wand, uncommon (requires attunement by a Spellcaster) |
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Instrument of Illusions [Crafted] | common | DDHC-DMM Waterdeep: Dungeon of the Mad Mage - T3, 10 | Show | |||
Notes:
Wondrous Item, common |
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Piwafwi (Cloak of Elvenkind) | uncommon | DDHC-DMM Waterdeep: Dungeon of the Mad Mage - T3, 10 | Show | |||
Notes:
Wondrous item, uncommon (requires attunement) |
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Mithral Plate | uncommon | DDHC-DMM Waterdeep: Dungeon of the Mad Mage - T3, 10 | Show | |||
Notes:
Armor (plate), uncommon |
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Clothes of Mending [Crafted] | common | DDHC-DMM Waterdeep: Dungeon of the Mad Mage - T3, 10 | Show | |||
Notes:
Wondrous Item, common |
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Anstruth Harp | very_rare | Trade Log | Show | |||
Notes:
Wondrous Item, very rare (requires attunement by a Bard) You can play Anstruth Harp to cast one of the following spells: Fly, Invisibility, Levitate, Protection from Evil and Good, Cure Wounds (level 5), Ice Storm, and Wall of Thorns. Once the Anstruth Harp has been used to cast a spell, it can’t be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC. |
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Armor of Gleaming (Breastplate ) [Crafted] | common | DDHC-DMM Waterdeep: Dungeon of the Mad Mage - T3, 10 | Show | |||
Notes:
Armor (breastplate), common |
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Gauntlets of Ogre Power | uncommon | DDHC-DMM Waterdeep: Dungeon of the Mad Mage - T3, 10 | Show | |||
Notes:
Wondrous Item, uncommon (requires attunement) |