Magic Items
Purchased Magic Items
Name ▼
Rarity
Location
Table
Result
Source
Moon-Touched Sword (Rapier)
common
CCC-GAD02-01 The Monster Within
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Notes:
Weapon (rapier), common
This silver blade is forged to resemble a long tentacle that twists out to a sharp point.
In darkness, the unsheathed blade of this sword sheds moonlight, creating bright light in a 15-foot radius and dim light for an additional 15 feet.
Mithral Armor (Chainmail)
uncommon
Reward As If You Have Been A Player: DDHC-KGV-11 Affair on the Concordant Express
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Notes:
Armor (chain mail), uncommon
Mithral is a light, flexible metal. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn't.
Midnight Phaeton's Horn (Pike +3)
very_rare
CCC-ODFC02-03 Night's Bright Dawning
Show
Notes:
Weapon (Pike), very rare
The weapon retains the glittering, pearlescent sheen and spiraling pattern of the unicorn’s horn. Additionally, anyone holding the weapon can say Phaeton to cause the weapon to glow with bright light for a radius of 20 feet and dim light for a further 20 feet. The light lasts for 1 hour or until someone holding the weapon says Midnight. Any good aligned creatures in the bright light feel slightly more at ease (no mechanical effect), as if caressed by the first rays of moonlight on a dark night.
You gain a +3 bonus to attack and damage rolls with this weapon, which takes the form of any melee piercing weapon of your choice (choice made when item is received and is permanent from then on).
Manual of Bodily Health
very_rare
CCC-QCC2017 Delusions of Grandeur, Dreams of Revenge
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Notes:
Wondrous item, very rare
This leather-bound tome smells of rich mahogany and contains health, fitness, and diet tips, as well as an impressive collection of varied recipes for every occasion. The name “Montague” has been written on the inside front cover, possibly indicating a previous owner.
This book contains health and diet tips, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Constitution score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.
Mace of Smiting
common
DDAL07-06 Fester and Burn
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Notes:
Weapon (mace), rare
The once-fine haft of this club has long-since gone to soggy rot; even the leather wrapping its pommel isn’t enough to stop it from soaking through the wearer’s gloves. The adamantine head of the mace is carved to resemble the giant rune Rün (ruin). Upon striking a construct with the mace, it unleashes a shower of gold sparks.
You gain a +1 bonus to attack and damage rolls made with this magic weapon. The bonus increases to +3 when you use the mace to attack a construct.
When you roll a 20 on an attack roll made with this weapon, the target takes an extra 7 bludgeoning damage, or 14 bludgeoning damage if it's a construct. If a construct has 25 hit points or fewer after taking this damage, it is destroyed.
Longrest Blanket (Cloak of Many Fashions)
common
Service Reward: Common or Uncommon
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Notes:
Wondrous item, common
This cloak feels cold or warm to the touch, depending on which temperature would make the user more comfortable.
While wearing this cloak, you can use a bonus action to change the style, color, and apparent quality of the garment. The cloak's weight doesn't change. Regardless of its appearance, the cloak can't be anything but a cloak. Although it can duplicate the appearance of other magic cloaks, it doesn't gain their magical properties.
Guardian: This magic item eases the mind and makes it clearer, and has the Guardian minor property (The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn't incapacitated.)
Instrument of the Bards (Cli Lyre)
rare
Trade Log
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Notes:
Wondrous Item, rare (requires attunement by a bard)
An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 psychic damage.
You can use an action to play the instrument and cast one of its spells: Fly, Invisibility, Levitate, Protection from Evil and Good, Stone Shape, Wall of Fire, Wind Wall. Once the instrument has been used to cast a spell, it can’t be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC.
You can play the instrument while casting a spell that causes any of its targets to be charmed on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component.
Goggles of Night
uncommon
TYP Ch.4 White Plume Mountain
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Notes:
Wondrous item, uncommon
While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision. wearing the goggles increases its range by 60 feet.
Glaive +3
very_rare
Trade Log
Show
Notes:
Weapon (glaive), very rare
You have a +3 bonus to attack and damage rolls made with this magic weapon.
Glaive, +2
rare
Service Reward: Repeatable Reward
Show
Notes:
Weapon (glaive), rare
You have a +2 bonus to attack and damage rolls made with this magic weapon.
Proficiency with a glaive allows you to add your proficiency bonus to the attack roll for any attack you make with it.
Glaive, +1
uncommon
Purchase Log
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Notes:
Weapon (glaive), uncommon
You have a +1 bonus to attack and damage rolls made with this magic weapon.
Proficiency with a glaive allows you to add your proficiency bonus to the attack roll for any attack you make with it.
Gauntlets of Ogre Power
uncommon
Trade Log
Show
Notes:
Wondrous Item, uncommon (requires attunement)
Your Strength score is 19 while you wear these gauntlets. They have no effect on you if your Strength is 19 or higher without them.
Eyes of the Eagle
common
CCC-ODFC02-03 Night's Bright Dawning
Show
Notes:
Wondrous Item, uncommon
These crystal lenses fit over the eyes. While wearing them, you have Advantage on Wisdom (Perception) checks that rely on sight. In conditions of clear visibility, you can make out details of even extremely distant creatures and objects as small as 2 feet across.
Clothes of Mending
common
Service Reward: Common or Uncommon
Show
Notes:
Wondrous item, common
This elegant outfit of traveler’s clothes magically mends itself to counteract daily wear and tear. Pieces of the outfit that are destroyed can’t be repaired in this way.
Temperate: The bearer suffers no harm in temperatures as cold as -20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit.
Cloak of the Bat
rare
Service Reward: Cloak of the Bat
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Notes:
Wondrous Item, rare (requires attunement)
While wearing this cloak, you have advantage on Dexterity (Stealth) checks. In an area of dim light or darkness, you can grip the edges of the cloak with both hands and use it to fly at a speed of 40 feet. If you ever fail to grip the cloak's edges while flying in this way, or if you are no longer in dim light or darkness, you lose this flying speed.
While wearing the cloak in an area of dim light or darkness, you can use your action to cast polymorph on yourself, transforming into a bat. While you are in the form of the bat, you retain your Intelligence, Wisdom, and Charisma scores. The cloak can't be used this way again until the next dawn.
Chain Mail, +1
rare
TYP Ch.4 White Plume Mountain
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Notes:
Armor (heavy), rare (+1)
You have a +1 bonus to AC while wearing this armor.
Cast-Off Armor, Breastplate
common
Trade Log
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Notes:
Armor (breastplate), common
You can doff this armor as an action.
This armor consists of a fitted metal chest piece worn with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered.
Brooch of Shielding
uncommon
Service Reward: Brooch of Shielding
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Notes:
Wondrous Item, uncommon (requires attunement)
While wearing this brooch, you have resistance to force damage, and you have immunity to damage from the magic missile spell.
Boots of False Tracks
common
Trade Log
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Notes:
Wondrous Item, common
Only humanoids can wear these boots. While wearing the boots, you can choose to have them leave tracks like those of another kind of humanoid of your size.
Blessing of Weapon Enhancement
unique
TYP Ch.4 White Plume Mountain
Show
Notes:
Supernatural gift (blessing)
One nonmagical weapon in your possession becomes a +1 weapon whenever you wield it.
Name ▼ | Rarity | Location | Table | Result | Source | |
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Moon-Touched Sword (Rapier) | common | CCC-GAD02-01 The Monster Within | Show | |||
Notes:
Weapon (rapier), common |
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Mithral Armor (Chainmail) | uncommon | Reward As If You Have Been A Player: DDHC-KGV-11 Affair on the Concordant Express | Show | |||
Notes:
Armor (chain mail), uncommon |
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Midnight Phaeton's Horn (Pike +3) | very_rare | CCC-ODFC02-03 Night's Bright Dawning | Show | |||
Notes:
Weapon (Pike), very rare You gain a +3 bonus to attack and damage rolls with this weapon, which takes the form of any melee piercing weapon of your choice (choice made when item is received and is permanent from then on). |
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Manual of Bodily Health | very_rare | CCC-QCC2017 Delusions of Grandeur, Dreams of Revenge | Show | |||
Notes:
Wondrous item, very rare This book contains health and diet tips, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Constitution score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century. |
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Mace of Smiting | common | DDAL07-06 Fester and Burn | Show | |||
Notes:
Weapon (mace), rare When you roll a 20 on an attack roll made with this weapon, the target takes an extra 7 bludgeoning damage, or 14 bludgeoning damage if it's a construct. If a construct has 25 hit points or fewer after taking this damage, it is destroyed. |
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Longrest Blanket (Cloak of Many Fashions) | common | Service Reward: Common or Uncommon | Show | |||
Notes:
Wondrous item, common While wearing this cloak, you can use a bonus action to change the style, color, and apparent quality of the garment. The cloak's weight doesn't change. Regardless of its appearance, the cloak can't be anything but a cloak. Although it can duplicate the appearance of other magic cloaks, it doesn't gain their magical properties. Guardian: This magic item eases the mind and makes it clearer, and has the Guardian minor property (The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn't incapacitated.) |
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Instrument of the Bards (Cli Lyre) | rare | Trade Log | Show | |||
Notes:
Wondrous Item, rare (requires attunement by a bard) You can use an action to play the instrument and cast one of its spells: Fly, Invisibility, Levitate, Protection from Evil and Good, Stone Shape, Wall of Fire, Wind Wall. Once the instrument has been used to cast a spell, it can’t be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC. You can play the instrument while casting a spell that causes any of its targets to be charmed on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component. |
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Goggles of Night | uncommon | TYP Ch.4 White Plume Mountain | Show | |||
Notes:
Wondrous item, uncommon |
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Glaive +3 | very_rare | Trade Log | Show | |||
Notes:
Weapon (glaive), very rare |
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Glaive, +2 | rare | Service Reward: Repeatable Reward | Show | |||
Notes:
Weapon (glaive), rare Proficiency with a glaive allows you to add your proficiency bonus to the attack roll for any attack you make with it. |
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Glaive, +1 | uncommon | Purchase Log | Show | |||
Notes:
Weapon (glaive), uncommon Proficiency with a glaive allows you to add your proficiency bonus to the attack roll for any attack you make with it. |
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Gauntlets of Ogre Power | uncommon | Trade Log | Show | |||
Notes:
Wondrous Item, uncommon (requires attunement) |
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Eyes of the Eagle | common | CCC-ODFC02-03 Night's Bright Dawning | Show | |||
Notes:
Wondrous Item, uncommon |
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Clothes of Mending | common | Service Reward: Common or Uncommon | Show | |||
Notes:
Wondrous item, common |
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Cloak of the Bat | rare | Service Reward: Cloak of the Bat | Show | |||
Notes:
Wondrous Item, rare (requires attunement) While wearing the cloak in an area of dim light or darkness, you can use your action to cast polymorph on yourself, transforming into a bat. While you are in the form of the bat, you retain your Intelligence, Wisdom, and Charisma scores. The cloak can't be used this way again until the next dawn. |
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Chain Mail, +1 | rare | TYP Ch.4 White Plume Mountain | Show | |||
Notes:
Armor (heavy), rare (+1) |
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Cast-Off Armor, Breastplate | common | Trade Log | Show | |||
Notes:
Armor (breastplate), common This armor consists of a fitted metal chest piece worn with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered. |
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Brooch of Shielding | uncommon | Service Reward: Brooch of Shielding | Show | |||
Notes:
Wondrous Item, uncommon (requires attunement) |
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Boots of False Tracks | common | Trade Log | Show | |||
Notes:
Wondrous Item, common |
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Blessing of Weapon Enhancement | unique | TYP Ch.4 White Plume Mountain | Show | |||
Notes:
Supernatural gift (blessing) |