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Adventure Title
CCC-ODFC02-03 Night's Bright Dawning
Session
Date Played
2025-06-01 18:00:00 UTC
Levels Gained
1
GP +/-
-3950
Downtime +/-
-22.0
Location Played
Online (Roll-20 + Discord)
DM Name
Paaske
DM DCI Number
#2318837348
Notes
**Level up:** Accepted **Hours Played:** 7 hours **Gold Earned:** 1100 gp **Gold Spent:** 5.000 gp for *Planar Ally* **Consumable:** *Potion of Heroism*, *Spell Scroll of Dawn*, *Spell Scroll of Mass Cure Wounds* **Story Award: Wrath of the Fey** The fey of the Cormanthor Forest have better things to do than actively hunt you down, but they do recognize you if they come across you. There is a 5% chance in any future adventure that takes place in the ancient forest, that when you leave the Cormanthor Forest, you find yourself in the Feywild instead of the Prime Material Plane. You can return from the Feywild as outlined in the Adventurers League FAQ. To reduce the anger of the Fey at you, you can instead spend 25 downtime days in the service to the forest, doing things such as planting trees, tending to animals and other creatures injured by civilization’s incursion, running errands for or otherwise amusing the fey, or similar other activities. Once you have done so, void this story award. ***Spend 25 downtime days to remove Story Award*** **Story Award: Investor in the Future** (Costs 500 gold from your personal reward) You have declined immediate payment for an investment in Mulmaster’s future, helping the city greatly during this troubled time. Your lifestyle costs when spending downtime in Mulmaster in the future are reduced by 1 gp per day, as your investment begins to pay dividends. Additionally, your name is known among Mulmaster’s elite as someone with the city’s interests at heart. What effect this might have on future opportunities remains to be seen. ***Increased in rank with the cloaks. Rank 1 -> 2*** ***Bastion Turn:*** **Orders** - Arcane Study -> Craft: Magic Item (Arcana) (Orb of Time) (5 days | 50 gp) -> Done - Meditation Chamber -> No Order - Observatory -> Empower Eldritch Discovery (4 - Even - *Charm of Vitality*) - Training Area -> Empower Training - Workshop -> Craft: Magic Item (Implement) (Eyes of the Eagle ) (10 days | 200 gp) -> Done **Adding Basic Facilities** - Cramped (500 gp | 20 days) x 2 -> 13 days left **Ongoing Basic Facilities Expansions** - Cramped (500 GP | 20 days) x 3 -> 6 days left **Character Bastion Downtime: (7 days)** - Arcane Study -> Arcane Study Charm - Meditation Chamber -> Fortify Self (2 Dexteirty & 6 Charisma) - Observatory -> Observatory Charm - Training Area -> Training (Weapon Expert) - Worhshop ->Source of Inspiration

Magic Items

Name Rarity Location Table Result Counts?
Midnight Phaeton's Horn (Pike +3) Very Rare true
**Weapon (Pike), very rare** *The weapon retains the glittering, pearlescent sheen and spiraling pattern of the unicorn’s horn. Additionally, anyone holding the weapon can say Phaeton to cause the weapon to glow with bright light for a radius of 20 feet and dim light for a further 20 feet. The light lasts for 1 hour or until someone holding the weapon says Midnight. Any good aligned creatures in the bright light feel slightly more at ease (no mechanical effect), as if caressed by the first rays of moonlight on a dark night.* You gain a +3 bonus to attack and damage rolls with this weapon, which takes the form of any melee piercing weapon of your choice (choice made when item is received and is permanent from then on).
Eyes of the Eagle Common true
**Wondrous Item, uncommon** These crystal lenses fit over the eyes. While wearing them, you have Advantage on Wisdom (Perception) checks that rely on sight. In conditions of clear visibility, you can make out details of even extremely distant creatures and objects as small as 2 feet across.
Orb of Time Common true
**Wondrous Item, common** This orb can be used as an Arcane Focus. While holding the orb, you can take a Magic action to determine whether it is morning, afternoon, evening, or nighttime. This property functions only on the Material Plane.