Show Trade Log Entry
Date Played
2024-06-01 14:14:00 UTC
2024-06-01 14:14:00 UTC
Downtime
-5.0
-5.0
Notes
Traded with Alina (Kasper Knutzen) from *DDHC-KGV-CH-13 Fire and Darkness*
Traded with Alina (Kasper Knutzen) from *DDHC-KGV-CH-13 Fire and Darkness*
Traded Magic Item
Planecaller’s Codex
Rare
**Wondrous Item, rare (requires attunement by a wizard)**
The pages of this book are bound in fiend hide, and its cover is embossed with a diagram of the Great Wheel of the multiverse. When found, the book contains the following spells: banishment, find familiar, gate, magic circle, planar binding, and summon elemental (appears in this book). It functions as a spellbook for you.
While you are holding the book, you can use it as a spellcasting focus for your wizard spells. The book has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use the charges in the following ways while holding it:
If you spend 1 minute studying the book, you can expend 1 charge to replace one of your prepared wizard spells with a different spell in the book. The new spell must be of the conjuration school.
When you cast a conjuration spell that summons or creates one creature, you can expend 1 charge to grant that creature advantage on attack rolls for 1 minute.
Received Magic Item
Instrument of the Bards (Cli Lyre)
Rare
**Wondrous Item, rare (requires attunement by a bard)**
An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 psychic damage.
You can use an action to play the instrument and cast one of its spells: Fly, Invisibility, Levitate, Protection from Evil and Good, Stone Shape, Wall of Fire, Wind Wall. Once the instrument has been used to cast a spell, it can’t be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC.
You can play the instrument while casting a spell that causes any of its targets to be charmed on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component.