Magic Items
Purchased Magic Items
Name ▲
Rarity
Location
Table
Result
Source
Sword of Wounding
rare
Trade Log
Show
Notes:
Weapon (any sword), rare (requires attunement)
When you hit a creature with an attack using this magic weapon, the target takes an extra 2d6 Necrotic damage and must succeed on a DC 15 Constitution saving throw or be unable to regain Hit Points for 1 hour. The target repeats the save at the end of each of its turns, ending the effect on itself on a success.
Wand of Pyrotechnics
common
DDHC00-DoIP Dragon of Icespire Peak
Show
Notes:
Wand, Common
This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges and create a harmless burst of multicolored light at a point you can see up to 60 feet away. The burst of light is accompanied by a crackling noise that can be heard up to 300 feet away. The light is as bright as a torch flame but lasts only a second.
The wand regains 1d6+1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand erupts in a harmless pyrotechnic display and is destroyed.
Name ▲ | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Sword of Wounding | rare | Trade Log | Show | |||
Notes:
Weapon (any sword), rare (requires attunement) |
||||||
Wand of Pyrotechnics | common | DDHC00-DoIP Dragon of Icespire Peak | Show | |||
Notes:
Wand, Common The wand regains 1d6+1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand erupts in a harmless pyrotechnic display and is destroyed. |