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Adventure Title
FR-DC-CONMAR-00 Color of Dragons
Session
1
Date Played
2025-04-10 19:00:00 UTC
Levels Gained
GP +/-
350
Downtime +/-
10.0
Location Played
Online (Roll-20 + Discord)
DM Name
Simira
DM DCI Number
NA
Notes
**Level up:** Declined **Hours Played:** 4 hours **Gold Earned:** 400 gp **Gold Spent:** 10 x healer's Kit **Consumables:** *Potion of Fire Breath*

Magic Items

Name Rarity Location Table Result Counts?
Necklace of Prayer Beads Rare true
**Wondrous Item, rare (requires attunement by a Cleric, Druid, or Paladin)** *The necklace is made of black pearls mixed with copper-coloured pearls made from dragon scales.* This necklace has 1d4 + 2 magic beads made from aquamarine, black pearl, or topaz. It also has many nonmagical beads made from stones such as amber, bloodstone, citrine, coral, jade, pearl, or quartz. If a magic bead is removed from the necklace, that bead loses its magic. Six types of magic beads exist. The DM decides the type of each bead on the necklace or determines it randomly by rolling on the table below. A necklace can have more than one bead of the same type. To use one, you must be wearing the necklace. Each bead contains a spell that you can cast from it as a Bonus Action (using your spell save DC if a save is necessary). Once a magic bead’s spell is cast, that bead can’t be used again until the next dawn. ***1d20 Bead Spell*** 1–6 | Bead of Blessing Bless 7–12 | Bead of Curing Cure Wounds (level 2 version) 13–16 | Bead of Favor Greater Restoration 17–18 | Bead of Smiting Shining Smite 19 | Bead of Summons Guardian of Faith 20 | Bead of Wind Walking Wind Walk - Two Beads of Blessing (Bless) - One Bead of Cure (Cure Wounds level 2 version) - One Bead of Wind Walking. **Minor Property Sentinel (Dragons):** The necklace glows faintly when dragons are within 120 feet of the wearer.