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Adventure Title
DDHC00-DoIP Dragon of Icespire Peak
Session
1
Date Played
2019-09-24 19:00:00 UTC
Levels Gained
1
GP +/-
25
Downtime +/-
10.0
Location Played
Online (Roll-20 + Discord)
DM Name
Paaske
DM DCI Number
#2318837348
Notes

Magic Items

Name Rarity Location Table Result Counts?
Wand of Pyrotechnics Common false
**Wand, Common** This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges and create a harmless burst of multicolored light at a point you can see up to 60 feet away. The burst of light is accompanied by a crackling noise that can be heard up to 300 feet away. The light is as bright as a torch flame but lasts only a second. The wand regains 1d6+1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand erupts in a harmless pyrotechnic display and is destroyed.
Pole of Collapsing Common false
**Wondrous Item, Common** While holding this 10-foot pole, you can use an action to speak a command word and cause it to collapse into a 1-foot-long rod, for ease of storage. The poles weight doesn't change. You can use an action to speak a different command word and cause the rod to revert to a pole; however, the rod will elongate only as far as the surrounding space allows.
Clockwork Amulet Common false
**Wondrous Item, Common** This copper amulet contains tiny interlocking gears and is powered by magic from Mechanus, a plane of clockwork predictability. A creature that puts an ear to the amulet can hear faint ticking and whirring noises coming from within. When you make an attack roll while wearing the amulet, you can forgo rolling the d20 to get a 10 on the die. Once used, this property can't be used again until the next dawn.