Magic Items
Purchased Magic Items
Name
Rarity
Location
Table
Result
Source
Sword of Wounding
rare
Trade Log
Show
Notes:
Weapon (any sword), rare (requires attunement)
When you hit a creature with an attack using this magic weapon, the target takes an extra 2d6 Necrotic damage and must succeed on a DC 15 Constitution saving throw or be unable to regain Hit Points for 1 hour. The target repeats the save at the end of each of its turns, ending the effect on itself on a success.
Necklace of Prayer Beads
rare
FR-DC-CONMAR-00 Color of Dragons
Show
Notes:
Wondrous Item, rare (requires attunement by a Cleric, Druid, or Paladin)
The necklace is made of black pearls mixed with copper-coloured pearls made from dragon scales.
This necklace has 1d4 + 2 magic beads made from aquamarine, black pearl, or topaz. It also has many nonmagical beads made from stones such as amber, bloodstone, citrine, coral, jade, pearl, or quartz. If a magic bead is removed from the necklace, that bead loses its magic.
Six types of magic beads exist. The DM decides the type of each bead on the necklace or determines it randomly by rolling on the table below. A necklace can have more than one bead of the same type. To use one, you must be wearing the necklace. Each bead contains a spell that you can cast from it as a Bonus Action (using your spell save DC if a save is necessary). Once a magic bead’s spell is cast, that bead can’t be used again until the next dawn.
1d20 Bead Spell
1–6 | Bead of Blessing Bless
7–12 | Bead of Curing Cure Wounds (level 2 version)
13–16 | Bead of Favor Greater Restoration
17–18 | Bead of Smiting Shining Smite
19 | Bead of Summons Guardian of Faith
20 | Bead of Wind Walking Wind Walk
- Two Beads of Blessing (Bless)
- One Bead of Cure (Cure Wounds level 2 version)
- One Bead of Wind Walking.
Minor Property Sentinel (Dragons): The necklace glows faintly when dragons are within 120 feet of the wearer.
Name | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Sword of Wounding | rare | Trade Log | Show | |||
Notes:
Weapon (any sword), rare (requires attunement) |
||||||
Necklace of Prayer Beads | rare | FR-DC-CONMAR-00 Color of Dragons | Show | |||
Notes:
Wondrous Item, rare (requires attunement by a Cleric, Druid, or Paladin) Six types of magic beads exist. The DM decides the type of each bead on the necklace or determines it randomly by rolling on the table below. A necklace can have more than one bead of the same type. To use one, you must be wearing the necklace. Each bead contains a spell that you can cast from it as a Bonus Action (using your spell save DC if a save is necessary). Once a magic bead’s spell is cast, that bead can’t be used again until the next dawn. 1d20 Bead Spell
Minor Property Sentinel (Dragons): The necklace glows faintly when dragons are within 120 feet of the wearer. |