Magic Items
Purchased Magic Items
Name
Rarity
Location
Table
Result
Source
Amulet Of The Devout +2
rare
Service Reward: Tier 3 Adventure Reward
Show
Notes:
Wondrous Item, rare (requires attunement by a cleric or paladin)
This amulet bears the symbol of a deity inlaid with precious stones or metals. While you wear the holy symbol, you gain a +2 bonus to spell attack rolls and the saving throw DCs of your spells.
While you wear this amulet, you can use your Channel Divinity feature without expending one of the feature’s uses. Once this property is used, it can’t be used again until the next dawn.
Cloak Of Many Fashions
common
Service Reward: Tier 1 Adventure Reward
Show
Notes:
Wondrous Item, Common
While wearing this cloak, you can use a bonus action to change the style, color, and apparent quality of the garment. The cloak's weight doesn't change. Regardless of its appearance, the cloak can't be anything but a cloak. Although it can duplicate the appearance of other magic cloaks, it doesn't gain their magical properties.
Animated Shield
very_rare
DDEP05-02 The Ark of the Mountains (Tier 3)
Show
Notes:
Armor (shield), very rare (requires attunement)
The enormous shield is etched with images of Annam the All-Father holding court over the gods of the “lesser races”. While you’re attuned to the shield, you cannot tell lies.
While holding this shield, you can speak its command word as a bonus action to cause it to animate. The shield leaps into the air and hovers in your space to protect you as if you were wielding it, leaving your hands free. The shield remains animated for 1 minute, until you use a bonus action to end this effect, or until you are incapacitated or die, at which point the shield falls to the ground or into your hand if you have one free.
Frost Brand Scimitar
very_rare
DDEP05-02 The Ark of the Mountains (Tier 3)
Show
Notes:
Weapon (any sword), very rare (requires attunement)
The Red Baron of Nelanther awarded these rime-coated scimitars to his most favored pirates.
When you hit with an attack using this magic sword, the target takes an extra 1d6 cold damage. In addition, while you hold the sword, you have resistance to fire damage.
In freezing temperatures, the blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
When you draw this weapon, you can extinguish all nonmagical flames within 30 feet of you. This property can be used no more than once per hour.
Shield of Expression
common
Trade Log
Show
Notes:
Armor (shield), common
The front of this shield is shaped in the likeness of a face. While bearing the shield, you can use a bonus action to alter the face’s expression.
Cast-Off Armor, Plate
common
Trade Log
Show
Notes:
Armor (plate), common
You can doff this armor as an action.
Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.
Ring of Amity
very_rare
Trade Log
Show
Notes:
Ring, Very Rare (Requires Attunement)
This ring is carved from hematite and bears an engraving of the friend rune.
When you first attune to this ring, you can touch one willing creature and form a magical bond between the two of you. While this bond lasts, whenever you are subjected to a spell or magical effect that restores hit points, the bonded creature also receives the benefits of the spell or effect.
You can bond with a different creature whenever you finish a long rest, provided that you can touch the creature and the creature is willing.
A creature can benefit from only one ring of amity’s bond at a time. The bond ends if either you or the creature travels to a different plane of existence, if you bond with a different creature at the end of a long rest, or if you sever the bond as a bonus action.
Invoking the Rune. When the bonded creature hits a target with an attack roll, you can use your reaction to invoke the ring’s rune if you are within 60 feet of the bonded creature. The bonded creature’s attack is then turned into a critical hit.
Once the rune has been invoked, it can’t be invoked again until the next dawn.
Cloak of Many Fashions
common
Service Reward: Common or Uncommon
Show
Notes:
Wondrous Item, common
While wearing this cloak, you can use a bonus action to change the style, color, and apparent quality of the garment. The cloak's weight doesn't change. Regardless of its appearance, the cloak can't be anything but a cloak. Although it can duplicate the appearance of other magic cloaks, it doesn't gain their magical properties.
Having been pursued by royal guards and hags, the cloak has the Guardian minor property. The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated.
Armor of Safeguarding, Plate
very_rare
Service Reward: Armor of Safeguarding
Show
Notes:
Armor (plate), very rare (requires attunement)
Set in the center of this armor’s chest is a citrine engraved with the shield rune.
While wearing this armor, your hit point maximum increases by an amount equal to 10 + your level.
Invoking the Rune. As an action, you can invoke the armor’s rune to cast the beacon of hope spell with it; the spell has a duration of 1 minute and doesn’t require concentration. Once the rune has been invoked, it can’t be invoked again until the next dawn.
Deep’s Reach (Longbow +2)
rare
CCC-BMG-MOON12-2 A Gift from the Queen
Show
Notes:
Weapon, longbow, rare
The limbs of this longbow are made from hundreds of small octopus tentacles that chaotically twist and writhe when the mother of pearl grip is held.
You have a +2 bonus to attack and damage rolls made with this magic weapon.
Bracers of Defence
rare
DDAL-DRWEP02 Wings of Death (Tier 3)
Show
Notes:
Wondrous item, rare (requires attunement)
These bracers take the form of red satin evening gloves, and are incredibly soft and surprisingly warm. Featuring detailed golden embroidery depicting the brutal slaughter of duergar rebels, these gloves grow warmer when within 100 feet of any elemental.
While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield.
Spellguard Shield
very_rare
DDAL-DRWEP02 Wings of Death (Tier 3)
Show
Notes:
Armor (shield), very rare (requires attunement)
This tower shield is made of hundreds of interlocking humanoid bones, dipped in a shimmering silver resin. When you are targeted by a spell, the bones vibrate gently and emit deep, ominous chanting in ancient Oman, lasting for 1d6 rounds.
While holding this shield, you have advantage on saving throws against spells and other magical effects, and spell attacks have disadvantage against you.
Bahamut's Blessing (Blessing of Magic Resistance)
common
Service Reward: Gain Reward as if you had been a Player
Show
Notes:
Supernatural Gift - Blessing
You have advantage on saving throws against spells and other magical effects.
Silvered Greatsword +3
very_rare
Trade Log
Show
Notes:
Weapon (greatsword), very rare
You have a +3 bonus to attack and damage rolls made with this magic weapon.
Amulet of the Devout +3
very_rare
Service Reward: Very Rare
Show
Notes:
Wondrous Item, very rare (requires attunement by a cleric or paladin)
This amulet bears a single lapis lazuli star and is inlaid with turquoise and jade.
This amulet bears the symbol of a deity inlaid with precious stones or metals. While you wear the holy symbol, you gain a +3 bonus to spell attack rolls and the saving throw DCs of your spells.
While you wear this amulet, you can use your Channel Divinity feature without expending one of the feature’s uses. Once this property is used, it can’t be used again until the next dawn.
Amulet of Health
rare
Trade Log
Show
Notes:
Wondrous item, rare (requires attunement)
An electrum pendant in the shape of an eye surrounded by a grasping tentacle hangs from a mithril chain. You have the feeling you are being watched whenever you were this amulet.
Your Constitution score is 19 while you wear this amulet. It has no effect on you if your Constitution is 19 or higher without it.
Ring of Acid Resistance
rare
DDHC-BP:GotG-GotSF Giants of the Star Forge
Show
Notes:
Ring, rare (requires attunement)
You have resistance to acid damage while wearing this pearl ring.
Ring of Acid Resistance
rare
DDHC-BP:GotG-GotSF Giants of the Star Forge
Show
Notes:
Ring, rare (requires attunement)
You have resistance to acid damage while wearing this pearl ring.
Dragonhide Belt +3
very_rare
FR-DC-CONMAR 04 Revelling Along the Shadows
Show
Notes:
Wondrous Item, very rare (requires attunement by a Monk)
This finely detailed belt is made of dragonhide. While wearing it, you gain a +3 bonus to the saving throw DCs of your ki features.
In addition, you can use an action to regain ki points equal to a roll of your Martial Arts die. You can’t use this action again until the next dawn.
Language Minor Property: Netheresse
Orb of Times
common
FR-DC-CONMAR 04 Revelling Along the Shadows
Show
Notes:
Wondrous Item, common
While holding this orb, you can use an action to determine whether it is morning, afternoon, evening, or nighttime outside. This property functions only on the Material Plane.
Name | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Amulet Of The Devout +2 | rare | Service Reward: Tier 3 Adventure Reward | Show | |||
Notes:
Wondrous Item, rare (requires attunement by a cleric or paladin) While you wear this amulet, you can use your Channel Divinity feature without expending one of the feature’s uses. Once this property is used, it can’t be used again until the next dawn. |
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Cloak Of Many Fashions | common | Service Reward: Tier 1 Adventure Reward | Show | |||
Notes:
Wondrous Item, Common |
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Animated Shield | very_rare | DDEP05-02 The Ark of the Mountains (Tier 3) | Show | |||
Notes:
Armor (shield), very rare (requires attunement) |
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Frost Brand Scimitar | very_rare | DDEP05-02 The Ark of the Mountains (Tier 3) | Show | |||
Notes:
Weapon (any sword), very rare (requires attunement) |
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Shield of Expression | common | Trade Log | Show | |||
Notes:
Armor (shield), common |
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Cast-Off Armor, Plate | common | Trade Log | Show | |||
Notes:
Armor (plate), common Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body. |
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Ring of Amity | very_rare | Trade Log | Show | |||
Notes:
Ring, Very Rare (Requires Attunement) When you first attune to this ring, you can touch one willing creature and form a magical bond between the two of you. While this bond lasts, whenever you are subjected to a spell or magical effect that restores hit points, the bonded creature also receives the benefits of the spell or effect. You can bond with a different creature whenever you finish a long rest, provided that you can touch the creature and the creature is willing. A creature can benefit from only one ring of amity’s bond at a time. The bond ends if either you or the creature travels to a different plane of existence, if you bond with a different creature at the end of a long rest, or if you sever the bond as a bonus action. Invoking the Rune. When the bonded creature hits a target with an attack roll, you can use your reaction to invoke the ring’s rune if you are within 60 feet of the bonded creature. The bonded creature’s attack is then turned into a critical hit. Once the rune has been invoked, it can’t be invoked again until the next dawn. |
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Cloak of Many Fashions | common | Service Reward: Common or Uncommon | Show | |||
Notes:
Wondrous Item, common |
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Armor of Safeguarding, Plate | very_rare | Service Reward: Armor of Safeguarding | Show | |||
Notes:
Armor (plate), very rare (requires attunement) While wearing this armor, your hit point maximum increases by an amount equal to 10 + your level. Invoking the Rune. As an action, you can invoke the armor’s rune to cast the beacon of hope spell with it; the spell has a duration of 1 minute and doesn’t require concentration. Once the rune has been invoked, it can’t be invoked again until the next dawn. |
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Deep’s Reach (Longbow +2) | rare | CCC-BMG-MOON12-2 A Gift from the Queen | Show | |||
Notes:
Weapon, longbow, rare |
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Bracers of Defence | rare | DDAL-DRWEP02 Wings of Death (Tier 3) | Show | |||
Notes:
Wondrous item, rare (requires attunement) |
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Spellguard Shield | very_rare | DDAL-DRWEP02 Wings of Death (Tier 3) | Show | |||
Notes:
Armor (shield), very rare (requires attunement) |
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Bahamut's Blessing (Blessing of Magic Resistance) | common | Service Reward: Gain Reward as if you had been a Player | Show | |||
Notes:
Supernatural Gift - Blessing |
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Silvered Greatsword +3 | very_rare | Trade Log | Show | |||
Notes:
Weapon (greatsword), very rare |
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Amulet of the Devout +3 | very_rare | Service Reward: Very Rare | Show | |||
Notes:
Wondrous Item, very rare (requires attunement by a cleric or paladin) While you wear this amulet, you can use your Channel Divinity feature without expending one of the feature’s uses. Once this property is used, it can’t be used again until the next dawn. |
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Amulet of Health | rare | Trade Log | Show | |||
Notes:
Wondrous item, rare (requires attunement) |
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Ring of Acid Resistance | rare | DDHC-BP:GotG-GotSF Giants of the Star Forge | Show | |||
Notes:
Ring, rare (requires attunement) |
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Ring of Acid Resistance | rare | DDHC-BP:GotG-GotSF Giants of the Star Forge | Show | |||
Notes:
Ring, rare (requires attunement) |
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Dragonhide Belt +3 | very_rare | FR-DC-CONMAR 04 Revelling Along the Shadows | Show | |||
Notes:
Wondrous Item, very rare (requires attunement by a Monk) In addition, you can use an action to regain ki points equal to a roll of your Martial Arts die. You can’t use this action again until the next dawn. Language Minor Property: Netheresse |
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Orb of Times | common | FR-DC-CONMAR 04 Revelling Along the Shadows | Show | |||
Notes:
Wondrous Item, common |