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Adventure Title
DDEP05-02 The Ark of the Mountains (Tier 3)
DDEP05-02 The Ark of the Mountains (Tier 3)
Session
1
1
Date Played
2023-02-18 19:00:00 UTC
2023-02-18 19:00:00 UTC
Levels Gained
GP +/-
3999
3999
Downtime +/-
10.0
10.0
Location Played
Online (Roll-20 + Discord)
Online (Roll-20 + Discord)
DM Name
YesAdMan
YesAdMan
DM DCI Number
8319676284
8319676284
Notes
**Level up:** Declined **Hours Played:** 4 hours **Gold Earned:** 4000 gp **Gold Spent:** Bought *Cook's Utensils* (1 gp) **Consumables:** *Supreme Potion of Healing*
**Level up:** Declined **Hours Played:** 4 hours **Gold Earned:** 4000 gp **Gold Spent:** Bought *Cook's Utensils* (1 gp) **Consumables:** *Supreme Potion of Healing*
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Ring of Shooting Stars | Very Rare | true | |||
**Ring, very rare (requires attunement outdoors at night)** *This ring appears to be made of pure light with motes of twinkling radiance dancing around within. When used, rainbow-colored sparks dance around the wearer’s hand.* While wearing this ring in dim light or darkness, you can cast dancing lights and light from the ring at will. Casting either spell from the ring requires an action. The ring has 6 charges for the following other properties. The ring regains 1d6 expended charges daily at dawn. **Faerie Fire.** You can expend 1 charge as an action to cast faerie fire from the ring. **Ball Lightning.** You can expend 2 charges as an action to create one to four 3-foot-diameter spheres of lightning. The more spheres you create, the less powerful each sphere is individually. Each sphere appears in an unoccupied space you can see within 120 feet of you. The spheres last as long as you concentrate (as if concentrating on a spell), up to 1 minute. Each sphere sheds dim light in a 30-foot radius. As a bonus action, you can move each sphere up to 30 feet, but no farther than 120 feet away from you. When a creature other than you comes within 5 feet of a sphere, the sphere discharges lightning at that creature and disappears. That creature must make a DC 15 Dexterity saving throw. On a failed save, the creature takes lightning damage based on the number of spheres you created. _______________________________________________________________________ **Spheres | Lightning Damage** _______________________________________________________________________ 4 | 2d4 3 | 2d6 2 | 5d4 1 | 4d12 _______________________________________________________________________ **Shooting Stars.** You can expend 1 to 3 charges as an action. For every charge you expend, you launch a glowing mote of light from the ring at a point you can see within 60 feet of you. Each creature within a 15-foot cube originating from that point is showered in sparks and must make a DC 15 Dexterity saving throw, taking 5d4 fire damage on a failed save, or half as much damage on a successful one. | |||||
Animated Shield | Very Rare | true | |||
**Armor (shield), very rare (requires attunement)** *The enormous shield is etched with images of Annam the All-Father holding court over the gods of the “lesser races”. While you’re attuned to the shield, you cannot tell lies.* While holding this shield, you can speak its command word as a bonus action to cause it to animate. The shield leaps into the air and hovers in your space to protect you as if you were wielding it, leaving your hands free. The shield remains animated for 1 minute, until you use a bonus action to end this effect, or until you are incapacitated or die, at which point the shield falls to the ground or into your hand if you have one free. | |||||
Frost Brand Scimitar | Very Rare | true | |||
**Weapon (any sword), very rare (requires attunement)** *The Red Baron of Nelanther awarded these rime-coated scimitars to his most favored pirates.* When you hit with an attack using this magic sword, the target takes an extra 1d6 cold damage. In addition, while you hold the sword, you have resistance to fire damage. In freezing temperatures, the blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet. When you draw this weapon, you can extinguish all nonmagical flames within 30 feet of you. This property can be used no more than once per hour. |