Magic Items
Purchased Magic Items
Name
Rarity
Location ▼
Table
Result
Source
Wand of Viscid Globs
rare
DDHC-OotA Out of the Abyss
Show
Notes:
Wand, rare (requires attunement)
Crafted by the drow, this slim black wand has 7 charges. While holding it, you can use an action to expend 1 of its charges to cause a small glob of viscous material to launch from the tip at one creature within 60 feet of you. Make a ranged attack roll against the target, with a bonus equal to your spellcasting modifier (or your Intelligence modifier, if you don’t have a spellcasting ability) plus your proficiency bonus. On a hit, the glob expands and dries on the target, which is restrained for 1 hour. After that time, the viscous material cracks and falls away.
Applying a pint or more of alcohol to the restrained creature dissolves the glob instantly, as does the application of oil of etherealness or universal solvent. The glob also dissolves instantly if exposed to sunlight. No other nonmagical process can remove the viscous material until it deteriorates on its own.
The wand regains 1d6 + 1 expended charges daily at midnight. If you expend the wand’s last charge, roll a d20. On a 1, the wand melts into harmless slime and is destroyed.
A wand of viscid globs is destroyed if exposed to sunlight for 1 hour without interruption.
Shortsword, +1
uncommon
DDHC-OotA Out of the Abyss
Show
Notes:
Weapon (shortsword), uncommon
You have a +1 bonus to attack and damage rolls made with this magic weapon.
Blessing of Protection
unique
DDHC-OotA Out of the Abyss
Show
Notes:
Supernatural Gift (Blessing)
You gain a +1 bonus to AC and saving throws.
Stone of Controlling Earth Elementals
rare
DDHC-OotA Out of the Abyss
Show
Notes:
Wondrous Item, rare
While touching this 5-pound stone to the ground, you can take a Magic action to summon an Earth Elemental. The elemental appears in an unoccupied space you choose within 30 feet of yourself, obeys your commands, and takes its turn immediately after you on your Initiative count. The elemental disappears after 1 hour, when it dies, or when you dismiss it as a Bonus Action. The stone can’t be used this way again until the next dawn.
Rod of the Pact Keeper, +1
uncommon
DDHC-OotA Out of the Abyss
Show
Notes:
Rod, uncommon (requires attunement by a Warlock)
While holding this rod, you gain a bonus to spell attack rolls and to the saving throw DCs of your Warlock spells. The bonus is determined by the rod’s rarity.
In addition, you can regain one spell slot as a Magic action while holding the rod. You can’t use this property again until you finish a Long Rest.
Name | Rarity | Location ▼ | Table | Result | Source | |
---|---|---|---|---|---|---|
Wand of Viscid Globs | rare | DDHC-OotA Out of the Abyss | Show | |||
Notes:
Wand, rare (requires attunement) Applying a pint or more of alcohol to the restrained creature dissolves the glob instantly, as does the application of oil of etherealness or universal solvent. The glob also dissolves instantly if exposed to sunlight. No other nonmagical process can remove the viscous material until it deteriorates on its own. The wand regains 1d6 + 1 expended charges daily at midnight. If you expend the wand’s last charge, roll a d20. On a 1, the wand melts into harmless slime and is destroyed. A wand of viscid globs is destroyed if exposed to sunlight for 1 hour without interruption. |
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Shortsword, +1 | uncommon | DDHC-OotA Out of the Abyss | Show | |||
Notes:
Weapon (shortsword), uncommon |
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Blessing of Protection | unique | DDHC-OotA Out of the Abyss | Show | |||
Notes:
Supernatural Gift (Blessing) |
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Stone of Controlling Earth Elementals | rare | DDHC-OotA Out of the Abyss | Show | |||
Notes:
Wondrous Item, rare |
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Rod of the Pact Keeper, +1 | uncommon | DDHC-OotA Out of the Abyss | Show | |||
Notes:
Rod, uncommon (requires attunement by a Warlock) In addition, you can regain one spell slot as a Magic action while holding the rod. You can’t use this property again until you finish a Long Rest. |