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Adventure Title
DDHC-OotA Out of the Abyss
DDHC-OotA Out of the Abyss
Session
33
33
Date Played
2026-02-26 19:00:00 UTC
2026-02-26 19:00:00 UTC
Levels Gained
1
1
GP +/-
5050
5050
Downtime +/-
10.0
10.0
Location Played
Online (Roll-20 + Discord)
Online (Roll-20 + Discord)
DM Name
Aultsider
Aultsider
DM DCI Number
NA
NA
Notes
**Level up:** Accepted **Hours Played:** 2 hours **Gold Earned:** 6600 gp **Gold Spent:** Opal worth 1000 gp (Elminster's Effulgent Spheres), statuette of a dragon worth 500 gp (Draconic Transformation), Moonstone worth 50 gp (Alustriel's Mooncloak)
**Level up:** Accepted **Hours Played:** 2 hours **Gold Earned:** 6600 gp **Gold Spent:** Opal worth 1000 gp (Elminster's Effulgent Spheres), statuette of a dragon worth 500 gp (Draconic Transformation), Moonstone worth 50 gp (Alustriel's Mooncloak)
Magic Items
| Name | Rarity | Location | Table | Result | Counts? |
|---|---|---|---|---|---|
| Gem of Seeing | Rare | true | |||
| **Wondrous Item, Rare (Requires Attunement)** This gem has 3 charges. As a Magic action, you can expend 1 charge. For the next 10 minutes, you have Truesight out to 120 feet when you peer through the gem. The gem regains 1d3 expended charges daily at dawn. | |||||
| Robe of Eyes | Rare | true | |||
| **Wondrous Item, rare (requires attunement)** This robe is adorned with eyelike patterns. While you wear the robe, you gain the following benefits: ***All-Around Vision.*** The robe gives you Advantage on Wisdom (Perception) checks that rely on sight. ***Special Senses.*** You have Darkvision and Truesight, both with a range of 120 feet. ***Drawbacks.*** A Light spell cast on the robe or a Daylight spell cast within 5 feet of the robe gives you the Blinded condition for 1 minute. At the end of each of your turns, you make a Constitution saving throw (DC 11 for Light or DC 15 for Daylight), ending the condition on yourself on a success. | |||||
| Necklace of Adaptation | Uncommon | true | |||
| **Wondrous Item, Uncommon (Requires Attunement)** While wearing this necklace, you can breathe normally in any environment, and you have Advantage on saving throws made to avoid or end the Poisoned condition. | |||||