Magic Items

Purchased Magic Items

Name Rarity Location Table Result Source
Blood Spear uncommon DMQuest: Dedicated DM Show
Notes:

Kavan was a ruthless chieftain whose tribe lived in the Balinok Mountains centuries before the arrival of Strahd von Zarovich. Although he was very much alive, Kavan had some traits in common with vampires: he slept during the day and hunted at night, he drank the blood of his prey, and he lived underground. In battle, he wielded a spear stained with blood. His was the first blood spear, a weapon that drains life from those it kills and transfers that life to its wielder, imbuing that individual with the stamina to keep fighting.

When you hit with a melee attack using this magic spear and reduce the target to 0 hit points, you gain 2d6 temporary hit points.

Smouldering Armor (Studded Leather) common Worn by a gnoll shaman who stopped a hot spring near Redwaters DDAL10-00 Ice Road Trackers: Pt. 3: Chilled Drinks Show
Notes:

This leather armor smells of blood and gnoll sweat, and the stench can’t be removed.
Wisps of harmless, odorless smoke rise from this armor while it is worn.
Xanathar’s Guide to Everything, pg. 139

Shield +1 uncommon Faction Item: A gift of the Thunlakalaga Tier 2 Faction items Show
Notes:

Made by Goliaths in the Giant style (18), this shield previously belong to Hideminder, the Thunlakalaga goatherd. Hideminder's kindness to animals and strong sense of sportsmanship as a Goatball coach lives on in this shield. When the bearer of this item contemplates or undertakes a malevolent act, the item enhances pangs of conscience, but while in possession of the item, the bearer feels fortunate and optimistic about what the future holds.
(Giant-made, Heroic, Conscientious & Blissful)

Ring of Protection uncommon Faction Item: Claimed from Frostclaw's den Tier 2 Faction items Show
Notes:

This ring ofprotection is made of a leather thong wrapped twice around the finger, between a few glass beads sits a small fragment of chardalyn. The fragment rarely seems to be tied the same way as it was yesterday and the beads change color and shape from time to time.

13 Strange Material. The item was created from a material that is bizarre given its purpose. Its durability is unaffected. 1 Metamorphic. The item periodically and randomly alters its appearance in slight ways. The bearer has no control over these minor alterations, which have no effect on the item’s use.

Belt of Giant Strength (Hill Giant) rare DM Rewarded Trade Log Show
Unbreakable Arrow common A gift of Shak'tal, subchief of the Reghed Wolf tribe DDAL-10-00 Ice Road Trackers, Pt. 2: Cold Welcome Show
Notes:

Gifted to you by Shaktal of the Reghed Wolf Tribe and carved with symbols of the wolf totem, this arrow proves to Wolf Tribe members loyal to Aluka that the bearer is a friend and ally. This arrow can’t be broken, except when it is within an antimagic field.
Xanathar’s Guide to Everything, p. 139

Unlocked Magic Items

Name Rarity Tier ▼ Location Table Result Source
Figurine Wondrous Power: Snowy Owl rare DDEP10-01 The Great Knucklehead Rally Show
Goggles of Night uncommon DDAL10-01 The Frozen North Show
Notes:

While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision, wearing the goggles increases its range by 60 feet.

These goggles consist of thin sheets of translucent black crystal set into brass and leather frames.

Sending Stones uncommon DDAL10-02 - Gnashing Teeth Show
Robe of Useful Items uncommon A reward from Old Goat of the THUNLAKALAGA Tribe at Wyrmdoom Crag DDAL10-04 Cold Benevolence Show
Notes:

This robe is made of expertly-tanned mountain goat hide. The items depicted in its patches are of spartan design, but exceedingly high quality.
The wearer suffers no harm in temperatures as cold as −20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit.

This robe has cloth patches of various shapes and colors covering it. While wearing the robe, you can use an action to detach one of the patches, causing it to become the object or creature it represents. Once the last patch is removed, the robe becomes an ordinary garment.

The robe has two of each of the following patches:
Dagger
Bullseye lantern (filled and lit)
Steel mirror
10-foot pole
Hempen rope (50 feet, coiled)
A sack
An iron door (up to 10 feet wide and 10 feet high, barred on one side of your choice), which you can place in an opening you can reach; it conforms to fit the opening, attaching and hinging itself
A wooden ladder (24 feet long)
A riding horse with saddle bags
A pit (a cube 10 feet on a side), which you can place on the ground within 10 feet of you
A rowboat (12 feet long)
A pair of mastiffs
A window (2 feet by 4 feet, up to 2 feet deep), which you can place on a vertical surface you can reach
A portable ram

Boots of Striding and Springing uncommon 1 A dead dwarf in a pit trap beneath Frostclaw's Lair DDAL10-03 Divining Evil Show
Notes:

Wondrous item, uncommon (requires attunement)
The boots are gnome-crafted, with gears and springs embedded in the soles. At first glance they appear worn, but on closer inspection, the boots are designed that way. While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn’t reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can’t jump farther than your remaining movement would allow. This item is found in the Dungeon Master’s Guide.