Wil the Younger

Season:
S8
Race:
Half-elf
Class:
Fighter (Cavalier)
Background:
Knight of the Order
Lifestyle:
Modest
Current Level:
17
XP Level:
1
Total XP:
0
XP to Level:
300
XP for Next:
300
ACP Level:
6
ACP to Level:
8.0
Milestone Level:
17
Total GP:
62134.3
Total Downtime:
393
Tag:
Striker, Tank
Faction:
None
Faction Rank:
Heroic (rank 4)
Renown Rank:
Notorious (rank 2)
Total Renown:
6
Secret Missions:
0
Treasure CPs:
0/0/0/0
Magic Item Count:
28
Magic Item Limit:
10
+1 Rapier,
Reaper (Familiar),
Blessing of Health,
Vault of the Efreeti (Portable Hole),
Dragonhide Saddle (Saddle Of the Cavalier),
Dread Helm,
Blessing of Understanding,
Vorpal Scimitar,
Adamantine Plate,
Belt of Hill Giant Strength,
Stone Tortle's Bracers of Defense,
Thayvian Mantle of Spell Resistance,
Dawnfire (Sun Blade),
The Choralier’s Companion (Saddle of the Cavalier),
The Wall of Teeth (Shield +2),
Mr. & Mrs. Wubsy (Sending Stones),
Amulet of Health,
Mariner's Studded Leather,
Gloomy Mantle of Spell Resistance,
Arrow-Catching Shield,
Bracers of Archery,
Earring of Message,
Wand of Fireballs,
Moon Sickle +2,
Iron Bands of Bilarro,
Bowl of commanding water elementals,
Moon sickle +1,
Ring of X-Ray Vision,
Goggles of Night,
Wand of Winter,
Flame tongue (Longsword),
Pearl of Power,
Belt of Stone Giant Strength,
Bracers of Defense,
Discord (Plate +2),
Anstruth Harp (Instrument of the Bards),
Ring of Evasion,
Woe (Longsword +3),
Nolzur’s Marvelous Pigments,
Miirym's Wrath (Ascendant, Legacy),
Stone Plate +2,
Amulet of the Devout +2,
Ascendant Gem Dragon-touched Focus

Log Entries

Date Played ▼ Adventure Title Session Levels GP Downtime Magic Items
2025-09-29 18:58 DDAL-DRW19 9000 Ascendant Gem Dragon-touched Focus Show

Add Spell Scroll of Daylight

2025-09-29 13:41 Trade Log -150.2 Miirym's Wrath (Legacy) > Miirym's Wrath (Ascendant, Legacy) Show Trade Log

Miirym's Wrath increases in potency. Additionally, Wil has reduced some inventory no longer needed.
* Sold Military Saddle (10g), mudane shield (5g), a chest (2.5gp), silvered rapier (57.5),
Bought Hooded Lantern (-5g), 4 silvered Javelins (-220), a quarterstaff (-2sp)*

2025-09-16 16:41 FR-DC DDAL- The Cult of Boiling Mud [The Small Teeth Expedition] 2 1 1000 10 Show
2025-09-02 16:37 FR-DC DDAL- The Cult of Boiling Mud [The Small Teeth Expedition]. 1 1 800 10 Nolzur’s Marvelous Pigments Show

Wil is asked to ride along with a caravan, but then a few of the members wander off into a cave. inside they find a crocodile, froghemoth, and several goblinoids

add Potion of Stone Giant Strength, Potion of invisibility; elixir of health
Mundane item: Midnight Tears

2025-08-18 17:52 DDAL-DRW18 Against The Machine 2 1142.85 10 Anstruth Harp (Instrument of the Bards) Show

sent to infiltrate the Thayan's Astral Battery Factory within Xorvintroth, and shut it down without accidentally exploding any of the batteries or ripping a hole into the Astral Plane. Mostly successful in that we destroyed some important looking focusing crystals, buuut Thay definitely knows we're here now after facing off with 30 or so of their armsmen and casters.

Story Award: Thay Knows

+Necklace of Fireballs 5 beads
+ Scroll, Cone of Cold
+ Scroll, Silence
+ Potion of Heroism

2025-08-04 18:15 DDAL-DRW-16 Uprising 2142.85 10 Ring of Evasion, Woe (Longsword +3) Show

Exploring the ruins of Xorvintroth, the party discover the Thayans are charging Far Realm batteries in a fortified building. After meeting members of a burgeoning rebellion amongst the Thayan slaves, we make arrangements to assist many in fleeing to the Harper safehouse and through the portal back to freedom.
Add Potion of greater healing, Potion of invisibility, Potion of speed, Spell scroll of summon fiend

2025-07-21 18:00 DDAL-DRW17 – Expedition to the Supreme Forge 0 14833 10 Ioun Stone of Intellect, Portable Hole Show

The Harpers and Gith'yanki reveal the location of the Supreme Forge: the origin of Xorvintroth’s unique blend of artifice and magic. The answers to controlling the city’s dangerous artifacts were surprisingly easy to discover, requiring only killing a shadow dragon brought by the Tenebrous Creed and bypassing a dome that prevented teleportation magic. Within the ancient tower under the dome, we find the Supreme Forge is a pocket dimension of the Astral Plane accessed by several very elaborate sarcophagi. The difficulty is that the Astral forge is the camping ground of an extremely dangerous astral dreadnaught and cannot be safey used for fabrication of the Astral Batteries or repair of any of the Xorvintrothian Artifacts.
add Potion of superior healing

2025-07-20 21:49 DDAL-DRW-09 - Vile Bounty 1 1600 Show DM Log
2025-07-20 21:48 CCC-OCC-01 Red War: Housekeeping 1 1600 Show DM Log
2025-07-07 17:43 CCC-JGD-01 Left Black & Blue Stone Plate +2 Show DM Log
2025-06-09 23:13 CCC-OCC-01 Red War: Housekeeping 1 Syranna's Folly (Oathbow) Show DM Log

Add Potion of Superior Healing, Oil of Sharpness
Story Award: Our Strength is Absolute. The Hightower family has recognized your deeds and your aid to one of their own and have bestowed upon you a signet ring marking you as an ally. While this will have little bearing on most encounters, having such an item on hand might prove useful in future encounters with Lords’ Alliance agents who know the family, and the Hightowers themselves.

2025-05-12 18:47 DDAL-DRW-15 Frozen Whispers 1 8333.33 10 Discord (Plate +2) Show

Wil and the crew return to Xorvintroth with supplies, via teleportation, to find the Harper safehouse in disarray and Harper agents either fighting each other, sunken into despairing torpor, or hallucinating and weeping uncontrollably. With the help of Tua, Amri, and Salros, we find and calm Zehira, bring Remalia out of her delusions, tend to the junior harper agents, and then witness Soggy Wren grab a telepathic artifact crystal and sprinted off into the city at a speed that's nearly impossible for a Tabaxi.

Only one of the several artifact pieces is still in the lab, a daggersized shard of silvery metal that telepathically introduces itself to Wil as "Rudrum" and offers Wil a bargain: Additional power to destroy evil while they are together, but some of Wil's perception and memory will be reduced while the bond is in place. Wil takes the bargain, though it never seems to come into play.
Rudrum is one of 6 slivers of a key that keeps an ancient lesser Evil locked in magical ice, but that ice cage is failing and Rudrum insists we must find Wren and the remaining slivers to prevent invasion by the far realm creature.
The adventurers set out to find Soggy Wren and the crystals that Wren took, but not without resistance.
In the end, all six pieces of the Crystal form a singular keystone that Wil is able to use to release, then immediately banish The Shadow In The Ice to the far realm without loss of life on Toril.

*Used 1 potion of Vitality.
Gained one Potion of Speed & (1) Spell Scroll 8th Level (Sunburst)

Story Award: Wren's Fate

Wren was captured by star spawn, but remains alive.

Story Award: The Stars Are Right

You helped the Painter find the information hidden in the pattern, and they’ve disappeared into Xorvintroth to use it.

2025-04-27 17:03 DDAL-DRW-14 The City That Should Not Be 2 1 8000 10 Belt of Stone Giant Strength, Bracers of Defense Show

Dispatched by the Harpers to infiltrate theThayan-held, Netherese-built city of Xorvindroth in the Thundering Peaks of Icewind Dale. This city has been transmuted to green glass by the unholy touch of Father Lymic's influence. Our mission is to infiltrate, discover a defensible position with potential for an observation point, and create a teleportation circle so the Harpers can begin to establish a forward operating base.

The infiltration at the front gate went completely pear-shaped, with the group fighting the Thayan gate detatchment during a blizzard and within a tunnel with an anti-magic zone as a primary defense. Through a survey of 4 potential locations for the Harper base, the party came in combat with an otherworld aberration like nothing any of us have heard of in all our adventures, nor the reports from our factions.

So much of the city's walls and infrastructure has been transmuted to green glass that threatens the viewer's desent into bouts of mind-warping madness. What has not been transmuted is still more chilling and uncanny still, much of it a remainder of the dying days of a Netherese metropolis warped by Our Planes abberations.

The team, especially the paladin Jewels, the mage Dresden, and Tordak, a cleric of Clangeddin, acquited itself well, locating a teleportation circle in a cavern beneath the remains of a clockwork academy that will suit the Harpers' needs and yet all seeminglynot drawing the notice of the Red Wizard forces and none descending into long term madness.
Found (1) potion of Vitality, (1) potion of comprehension, (1) Spell scroll of Teleportation Circle

Story Award: Xorvintroth Base Security

You secured the hidden base against discovery by the Red Wizards and against being breached by wandering dangers. Gave the set of magic-draining statues to the star spawn
• Destroyed the fog-generating pods.

2025-04-14 14:04 Trade Log Sun Blade (Legacy) > Miirym's Wrath (Legacy) Show Trade Log
2025-03-17 18:15 DDAL-DRW13 Night Thieves 1 6250 -11 Flame tongue (Longsword), Pearl of Power Show

Planned and infiltrated the Thayan Embassy in Mulmaster to gain information regarding
* Data and conclusions from the Thayans’ experiments with controlling the elemental planar rifts in Mulmaster.
* Kazit Gul’s research recovered from the Doomvault’s Far Realm cysts.
* A magic sword shaped hole in space through which one can see darkness, moving stars, and more.

This is Wil's 7th adventure in Mulmaster and as such, Wil retroactively joins The Brotherhood of the Cloaks, and attains Rank 7 within their ranks. (-21 Downtime for this activity + 10 for this adventure.)
* found Potion of Invisibility , Spell Scroll of Pass without Trace.

2025-03-03 15:44 DDAL-DRW-12 To Walk The Cold Dark 800 10 Goggles of Night, Wand of Winter Show

Tasked by High Harper Remalia Haventree in search of the Tenebrous Creed’s lair, we find this cult of darkness in the Thunder Peaks of Icewind Dale. Forgotten in the tundra is a long-lost prison where Father Lymic–an ancient Far Realm Elemental Evil was bound by the elves of Myth Drannor.
After inflitrating the Tenebrous Creed's occultic camp, we found evidence that Father Lymic had left the temple long ago and that the Tenebrous Creed was seeking the Thayans to recover artifacts stolen by Szass recently .

After restoring the moonstones that held the echoes of Father Lymic, we encountered Damita Uthros, an agent of Darlon Ma (Thayan Zulkir if Enchantment.) Uthros requested a parlay and explained that the stolen items are within the Thayan Embassy in Mulmaster, Wil's Hometown.

Found Potion of Cold Resistance, Spell Scroll of Contact Other Plane, Spell Scroll of Greater Restoration

Legacy Event: Uneasy Alliance

Damita Uthros is alive and you "might" be allies.

2025-02-03 21:40 DDAL-DRW10 Unsafe Harborage 2 800 10 Ring of X-Ray Vision Show

gained potion of Superior Healing

2025-01-20 18:11 DDAL-DRW-10 Unsafe Harborage 0 10 Moon sickle +1 Show

The SEA QUEEN’S FURY was absent from the pirate base of Isolation (DRW09). The pirated ship's trail led the Harpers and our party to Waterdeep. In an effort to find the Thayan base of operations within the city, we join the ship's crew under false identities. One of the crew says Green Allis will reveal the location, but only in exchange for a large stuffed beholder sild in the front of a local shop.
Wil spends two days either going on supply trips with the ship's crew or quietly tailing them, but finds no clues as to where the Thayan spy operatuon in Waterdeep is based.
*found an elixir of health

2024-06-03 18:02 DDAL-DRW02 Blood in the Water 460 Bowl of commanding water elementals Show

Zehira has discovered, agents of Thay are seeking the Librarian in a city called Myth Nantar. oh, also, Myth Nantar is a cuty of the Sea Elves under the Moonsea. setting sail, Zehira guides us to Myth Nantar, where we find sauhagin have invaded. we dispatch them and after a visit with city officials, find that The Librarian is an oracle of sorts

After consulting the oracle, we step into the street to find a hydra is attacking after being riled up by the sauhagin who might be working for a Thayan.
Unable to burn the abomination whilst underwater, the heroes had to resort to overwhelming damage to put it down.

Ally: Thessalia Lamaer Helping Thessalia retrieve the bowl of commanding water elementals has earned her allyship. Thessalia is less of a fighter and more of a scholar, but she gladly helps research topics that aid in their quest.
Like Zehira, Thessalia is proudly Turmish and wants to keep her homeland free from Thay.

2024-05-20 15:57 DDAL-DRW01 Breaking Umberlee’s Resolve 1000 10 Iron Bands of Bilarro Show

Wil the Younger disembarked a ship in Aykar, a port in Turmish and shortly after was approached by MXXX. He introduced himself as an officer of the XXX noble merchant house guard and requested Wil recruit some adventurers to assist in searching out Jezeriah a kidnapped daughter of the house.
Wil recruits two individuals who were on the same inbound vessel, Jewels, a paladin of Hoar and ... Jewels what was that girl named? The acolyte of Sune Firehair. You don't remember? No me either. Yeah, some vain Sune-follower.
The next morning, all three were put aboard the maiden voyage of a new vessel. The untried vessel nearly capsized at sea, but bore them to Hawk's Isle, where they discovered the pirate ship Umberlee's Resolve had beached itself, but was salvagable.
After a day of searching the island, the threee adventurers, along with the first mate and ship's stormspeaker, discovered a cave where Jessira was being held captive by a morkoth. The pirate crew was already dead.
Making our way back to shore, we were able to make the Umberlee's Resolve seaworthy and return her to port.

Date Played ▼ Adventure Title Tier Session ACP TCP Downtime Renown
2025-09-29 18:58 DDAL-DRW19 Show

Add Spell Scroll of Daylight

2025-09-29 13:41 Trade Log Show Trade Log

Miirym's Wrath increases in potency. Additionally, Wil has reduced some inventory no longer needed.
* Sold Military Saddle (10g), mudane shield (5g), a chest (2.5gp), silvered rapier (57.5),
Bought Hooded Lantern (-5g), 4 silvered Javelins (-220), a quarterstaff (-2sp)*

2025-09-16 16:41 FR-DC DDAL- The Cult of Boiling Mud [The Small Teeth Expedition] 2 10 Show
2025-09-02 16:37 FR-DC DDAL- The Cult of Boiling Mud [The Small Teeth Expedition]. 1 10 Show

Wil is asked to ride along with a caravan, but then a few of the members wander off into a cave. inside they find a crocodile, froghemoth, and several goblinoids

add Potion of Stone Giant Strength, Potion of invisibility; elixir of health
Mundane item: Midnight Tears

2025-08-18 17:52 DDAL-DRW18 Against The Machine 2 10 Show

sent to infiltrate the Thayan's Astral Battery Factory within Xorvintroth, and shut it down without accidentally exploding any of the batteries or ripping a hole into the Astral Plane. Mostly successful in that we destroyed some important looking focusing crystals, buuut Thay definitely knows we're here now after facing off with 30 or so of their armsmen and casters.

Story Award: Thay Knows

+Necklace of Fireballs 5 beads
+ Scroll, Cone of Cold
+ Scroll, Silence
+ Potion of Heroism

2025-08-04 18:15 DDAL-DRW-16 Uprising 10 Show

Exploring the ruins of Xorvintroth, the party discover the Thayans are charging Far Realm batteries in a fortified building. After meeting members of a burgeoning rebellion amongst the Thayan slaves, we make arrangements to assist many in fleeing to the Harper safehouse and through the portal back to freedom.
Add Potion of greater healing, Potion of invisibility, Potion of speed, Spell scroll of summon fiend

2025-07-21 18:00 DDAL-DRW17 – Expedition to the Supreme Forge 10 Show

The Harpers and Gith'yanki reveal the location of the Supreme Forge: the origin of Xorvintroth’s unique blend of artifice and magic. The answers to controlling the city’s dangerous artifacts were surprisingly easy to discover, requiring only killing a shadow dragon brought by the Tenebrous Creed and bypassing a dome that prevented teleportation magic. Within the ancient tower under the dome, we find the Supreme Forge is a pocket dimension of the Astral Plane accessed by several very elaborate sarcophagi. The difficulty is that the Astral forge is the camping ground of an extremely dangerous astral dreadnaught and cannot be safey used for fabrication of the Astral Batteries or repair of any of the Xorvintrothian Artifacts.
add Potion of superior healing

2025-07-20 21:49 DDAL-DRW-09 - Vile Bounty 3 Show DM Log
2025-07-20 21:48 CCC-OCC-01 Red War: Housekeeping 3 Show DM Log
2025-07-07 17:43 CCC-JGD-01 Left Black & Blue Show DM Log
2025-06-09 23:13 CCC-OCC-01 Red War: Housekeeping 1 Show DM Log

Add Potion of Superior Healing, Oil of Sharpness
Story Award: Our Strength is Absolute. The Hightower family has recognized your deeds and your aid to one of their own and have bestowed upon you a signet ring marking you as an ally. While this will have little bearing on most encounters, having such an item on hand might prove useful in future encounters with Lords’ Alliance agents who know the family, and the Hightowers themselves.

2025-05-12 18:47 DDAL-DRW-15 Frozen Whispers 10 Show

Wil and the crew return to Xorvintroth with supplies, via teleportation, to find the Harper safehouse in disarray and Harper agents either fighting each other, sunken into despairing torpor, or hallucinating and weeping uncontrollably. With the help of Tua, Amri, and Salros, we find and calm Zehira, bring Remalia out of her delusions, tend to the junior harper agents, and then witness Soggy Wren grab a telepathic artifact crystal and sprinted off into the city at a speed that's nearly impossible for a Tabaxi.

Only one of the several artifact pieces is still in the lab, a daggersized shard of silvery metal that telepathically introduces itself to Wil as "Rudrum" and offers Wil a bargain: Additional power to destroy evil while they are together, but some of Wil's perception and memory will be reduced while the bond is in place. Wil takes the bargain, though it never seems to come into play.
Rudrum is one of 6 slivers of a key that keeps an ancient lesser Evil locked in magical ice, but that ice cage is failing and Rudrum insists we must find Wren and the remaining slivers to prevent invasion by the far realm creature.
The adventurers set out to find Soggy Wren and the crystals that Wren took, but not without resistance.
In the end, all six pieces of the Crystal form a singular keystone that Wil is able to use to release, then immediately banish The Shadow In The Ice to the far realm without loss of life on Toril.

*Used 1 potion of Vitality.
Gained one Potion of Speed & (1) Spell Scroll 8th Level (Sunburst)

Story Award: Wren's Fate

Wren was captured by star spawn, but remains alive.

Story Award: The Stars Are Right

You helped the Painter find the information hidden in the pattern, and they’ve disappeared into Xorvintroth to use it.

2025-04-27 17:03 DDAL-DRW-14 The City That Should Not Be 2 10 Show

Dispatched by the Harpers to infiltrate theThayan-held, Netherese-built city of Xorvindroth in the Thundering Peaks of Icewind Dale. This city has been transmuted to green glass by the unholy touch of Father Lymic's influence. Our mission is to infiltrate, discover a defensible position with potential for an observation point, and create a teleportation circle so the Harpers can begin to establish a forward operating base.

The infiltration at the front gate went completely pear-shaped, with the group fighting the Thayan gate detatchment during a blizzard and within a tunnel with an anti-magic zone as a primary defense. Through a survey of 4 potential locations for the Harper base, the party came in combat with an otherworld aberration like nothing any of us have heard of in all our adventures, nor the reports from our factions.

So much of the city's walls and infrastructure has been transmuted to green glass that threatens the viewer's desent into bouts of mind-warping madness. What has not been transmuted is still more chilling and uncanny still, much of it a remainder of the dying days of a Netherese metropolis warped by Our Planes abberations.

The team, especially the paladin Jewels, the mage Dresden, and Tordak, a cleric of Clangeddin, acquited itself well, locating a teleportation circle in a cavern beneath the remains of a clockwork academy that will suit the Harpers' needs and yet all seeminglynot drawing the notice of the Red Wizard forces and none descending into long term madness.
Found (1) potion of Vitality, (1) potion of comprehension, (1) Spell scroll of Teleportation Circle

Story Award: Xorvintroth Base Security

You secured the hidden base against discovery by the Red Wizards and against being breached by wandering dangers. Gave the set of magic-draining statues to the star spawn
• Destroyed the fog-generating pods.

2025-04-14 14:04 Trade Log Show Trade Log
2025-03-17 18:15 DDAL-DRW13 Night Thieves -11 Show

Planned and infiltrated the Thayan Embassy in Mulmaster to gain information regarding
* Data and conclusions from the Thayans’ experiments with controlling the elemental planar rifts in Mulmaster.
* Kazit Gul’s research recovered from the Doomvault’s Far Realm cysts.
* A magic sword shaped hole in space through which one can see darkness, moving stars, and more.

This is Wil's 7th adventure in Mulmaster and as such, Wil retroactively joins The Brotherhood of the Cloaks, and attains Rank 7 within their ranks. (-21 Downtime for this activity + 10 for this adventure.)
* found Potion of Invisibility , Spell Scroll of Pass without Trace.

2025-03-03 15:44 DDAL-DRW-12 To Walk The Cold Dark 10 Show

Tasked by High Harper Remalia Haventree in search of the Tenebrous Creed’s lair, we find this cult of darkness in the Thunder Peaks of Icewind Dale. Forgotten in the tundra is a long-lost prison where Father Lymic–an ancient Far Realm Elemental Evil was bound by the elves of Myth Drannor.
After inflitrating the Tenebrous Creed's occultic camp, we found evidence that Father Lymic had left the temple long ago and that the Tenebrous Creed was seeking the Thayans to recover artifacts stolen by Szass recently .

After restoring the moonstones that held the echoes of Father Lymic, we encountered Damita Uthros, an agent of Darlon Ma (Thayan Zulkir if Enchantment.) Uthros requested a parlay and explained that the stolen items are within the Thayan Embassy in Mulmaster, Wil's Hometown.

Found Potion of Cold Resistance, Spell Scroll of Contact Other Plane, Spell Scroll of Greater Restoration

Legacy Event: Uneasy Alliance

Damita Uthros is alive and you "might" be allies.

2025-02-03 21:40 DDAL-DRW10 Unsafe Harborage 2 10 Show

gained potion of Superior Healing

2025-01-20 18:11 DDAL-DRW-10 Unsafe Harborage 10 Show

The SEA QUEEN’S FURY was absent from the pirate base of Isolation (DRW09). The pirated ship's trail led the Harpers and our party to Waterdeep. In an effort to find the Thayan base of operations within the city, we join the ship's crew under false identities. One of the crew says Green Allis will reveal the location, but only in exchange for a large stuffed beholder sild in the front of a local shop.
Wil spends two days either going on supply trips with the ship's crew or quietly tailing them, but finds no clues as to where the Thayan spy operatuon in Waterdeep is based.
*found an elixir of health

2024-06-03 18:02 DDAL-DRW02 Blood in the Water Show

Zehira has discovered, agents of Thay are seeking the Librarian in a city called Myth Nantar. oh, also, Myth Nantar is a cuty of the Sea Elves under the Moonsea. setting sail, Zehira guides us to Myth Nantar, where we find sauhagin have invaded. we dispatch them and after a visit with city officials, find that The Librarian is an oracle of sorts

After consulting the oracle, we step into the street to find a hydra is attacking after being riled up by the sauhagin who might be working for a Thayan.
Unable to burn the abomination whilst underwater, the heroes had to resort to overwhelming damage to put it down.

Ally: Thessalia Lamaer Helping Thessalia retrieve the bowl of commanding water elementals has earned her allyship. Thessalia is less of a fighter and more of a scholar, but she gladly helps research topics that aid in their quest.
Like Zehira, Thessalia is proudly Turmish and wants to keep her homeland free from Thay.

2024-05-20 15:57 DDAL-DRW01 Breaking Umberlee’s Resolve 10 Show

Wil the Younger disembarked a ship in Aykar, a port in Turmish and shortly after was approached by MXXX. He introduced himself as an officer of the XXX noble merchant house guard and requested Wil recruit some adventurers to assist in searching out Jezeriah a kidnapped daughter of the house.
Wil recruits two individuals who were on the same inbound vessel, Jewels, a paladin of Hoar and ... Jewels what was that girl named? The acolyte of Sune Firehair. You don't remember? No me either. Yeah, some vain Sune-follower.
The next morning, all three were put aboard the maiden voyage of a new vessel. The untried vessel nearly capsized at sea, but bore them to Hawk's Isle, where they discovered the pirate ship Umberlee's Resolve had beached itself, but was salvagable.
After a day of searching the island, the threee adventurers, along with the first mate and ship's stormspeaker, discovered a cave where Jessira was being held captive by a morkoth. The pirate crew was already dead.
Making our way back to shore, we were able to make the Umberlee's Resolve seaworthy and return her to port.

Date Played ▼ Adventure Title Session XP GP Downtime Renown Magic Items
2025-09-29 18:58 DDAL-DRW19 9000 Ascendant Gem Dragon-touched Focus Show

Add Spell Scroll of Daylight

2025-09-29 13:41 Trade Log -150.2 Miirym's Wrath (Legacy) > Miirym's Wrath (Ascendant, Legacy) Show Trade Log

Miirym's Wrath increases in potency. Additionally, Wil has reduced some inventory no longer needed.
* Sold Military Saddle (10g), mudane shield (5g), a chest (2.5gp), silvered rapier (57.5),
Bought Hooded Lantern (-5g), 4 silvered Javelins (-220), a quarterstaff (-2sp)*

2025-09-16 16:41 FR-DC DDAL- The Cult of Boiling Mud [The Small Teeth Expedition] 2 1000 10 Show
2025-09-02 16:37 FR-DC DDAL- The Cult of Boiling Mud [The Small Teeth Expedition]. 1 800 10 Nolzur’s Marvelous Pigments Show

Wil is asked to ride along with a caravan, but then a few of the members wander off into a cave. inside they find a crocodile, froghemoth, and several goblinoids

add Potion of Stone Giant Strength, Potion of invisibility; elixir of health
Mundane item: Midnight Tears

2025-08-18 17:52 DDAL-DRW18 Against The Machine 2 1142.85 10 Anstruth Harp (Instrument of the Bards) Show

sent to infiltrate the Thayan's Astral Battery Factory within Xorvintroth, and shut it down without accidentally exploding any of the batteries or ripping a hole into the Astral Plane. Mostly successful in that we destroyed some important looking focusing crystals, buuut Thay definitely knows we're here now after facing off with 30 or so of their armsmen and casters.

Story Award: Thay Knows

+Necklace of Fireballs 5 beads
+ Scroll, Cone of Cold
+ Scroll, Silence
+ Potion of Heroism

2025-08-04 18:15 DDAL-DRW-16 Uprising 2142.85 10 Ring of Evasion, Woe (Longsword +3) Show

Exploring the ruins of Xorvintroth, the party discover the Thayans are charging Far Realm batteries in a fortified building. After meeting members of a burgeoning rebellion amongst the Thayan slaves, we make arrangements to assist many in fleeing to the Harper safehouse and through the portal back to freedom.
Add Potion of greater healing, Potion of invisibility, Potion of speed, Spell scroll of summon fiend

2025-07-21 18:00 DDAL-DRW17 – Expedition to the Supreme Forge 14833 10 Ioun Stone of Intellect, Portable Hole Show

The Harpers and Gith'yanki reveal the location of the Supreme Forge: the origin of Xorvintroth’s unique blend of artifice and magic. The answers to controlling the city’s dangerous artifacts were surprisingly easy to discover, requiring only killing a shadow dragon brought by the Tenebrous Creed and bypassing a dome that prevented teleportation magic. Within the ancient tower under the dome, we find the Supreme Forge is a pocket dimension of the Astral Plane accessed by several very elaborate sarcophagi. The difficulty is that the Astral forge is the camping ground of an extremely dangerous astral dreadnaught and cannot be safey used for fabrication of the Astral Batteries or repair of any of the Xorvintrothian Artifacts.
add Potion of superior healing

2025-07-20 21:49 DDAL-DRW-09 - Vile Bounty 1600 Show DM Log
2025-07-20 21:48 CCC-OCC-01 Red War: Housekeeping 1600 Show DM Log
2025-07-07 17:43 CCC-JGD-01 Left Black & Blue Stone Plate +2 Show DM Log
2025-06-09 23:13 CCC-OCC-01 Red War: Housekeeping 1 Syranna's Folly (Oathbow) Show DM Log

Add Potion of Superior Healing, Oil of Sharpness
Story Award: Our Strength is Absolute. The Hightower family has recognized your deeds and your aid to one of their own and have bestowed upon you a signet ring marking you as an ally. While this will have little bearing on most encounters, having such an item on hand might prove useful in future encounters with Lords’ Alliance agents who know the family, and the Hightowers themselves.

2025-05-12 18:47 DDAL-DRW-15 Frozen Whispers 8333.33 10 Discord (Plate +2) Show

Wil and the crew return to Xorvintroth with supplies, via teleportation, to find the Harper safehouse in disarray and Harper agents either fighting each other, sunken into despairing torpor, or hallucinating and weeping uncontrollably. With the help of Tua, Amri, and Salros, we find and calm Zehira, bring Remalia out of her delusions, tend to the junior harper agents, and then witness Soggy Wren grab a telepathic artifact crystal and sprinted off into the city at a speed that's nearly impossible for a Tabaxi.

Only one of the several artifact pieces is still in the lab, a daggersized shard of silvery metal that telepathically introduces itself to Wil as "Rudrum" and offers Wil a bargain: Additional power to destroy evil while they are together, but some of Wil's perception and memory will be reduced while the bond is in place. Wil takes the bargain, though it never seems to come into play.
Rudrum is one of 6 slivers of a key that keeps an ancient lesser Evil locked in magical ice, but that ice cage is failing and Rudrum insists we must find Wren and the remaining slivers to prevent invasion by the far realm creature.
The adventurers set out to find Soggy Wren and the crystals that Wren took, but not without resistance.
In the end, all six pieces of the Crystal form a singular keystone that Wil is able to use to release, then immediately banish The Shadow In The Ice to the far realm without loss of life on Toril.

*Used 1 potion of Vitality.
Gained one Potion of Speed & (1) Spell Scroll 8th Level (Sunburst)

Story Award: Wren's Fate

Wren was captured by star spawn, but remains alive.

Story Award: The Stars Are Right

You helped the Painter find the information hidden in the pattern, and they’ve disappeared into Xorvintroth to use it.

2025-04-27 17:03 DDAL-DRW-14 The City That Should Not Be 2 8000 10 Belt of Stone Giant Strength, Bracers of Defense Show

Dispatched by the Harpers to infiltrate theThayan-held, Netherese-built city of Xorvindroth in the Thundering Peaks of Icewind Dale. This city has been transmuted to green glass by the unholy touch of Father Lymic's influence. Our mission is to infiltrate, discover a defensible position with potential for an observation point, and create a teleportation circle so the Harpers can begin to establish a forward operating base.

The infiltration at the front gate went completely pear-shaped, with the group fighting the Thayan gate detatchment during a blizzard and within a tunnel with an anti-magic zone as a primary defense. Through a survey of 4 potential locations for the Harper base, the party came in combat with an otherworld aberration like nothing any of us have heard of in all our adventures, nor the reports from our factions.

So much of the city's walls and infrastructure has been transmuted to green glass that threatens the viewer's desent into bouts of mind-warping madness. What has not been transmuted is still more chilling and uncanny still, much of it a remainder of the dying days of a Netherese metropolis warped by Our Planes abberations.

The team, especially the paladin Jewels, the mage Dresden, and Tordak, a cleric of Clangeddin, acquited itself well, locating a teleportation circle in a cavern beneath the remains of a clockwork academy that will suit the Harpers' needs and yet all seeminglynot drawing the notice of the Red Wizard forces and none descending into long term madness.
Found (1) potion of Vitality, (1) potion of comprehension, (1) Spell scroll of Teleportation Circle

Story Award: Xorvintroth Base Security

You secured the hidden base against discovery by the Red Wizards and against being breached by wandering dangers. Gave the set of magic-draining statues to the star spawn
• Destroyed the fog-generating pods.

2025-04-14 14:04 Trade Log Sun Blade (Legacy) > Miirym's Wrath (Legacy) Show Trade Log
2025-03-17 18:15 DDAL-DRW13 Night Thieves 6250 -11 Flame tongue (Longsword), Pearl of Power Show

Planned and infiltrated the Thayan Embassy in Mulmaster to gain information regarding
* Data and conclusions from the Thayans’ experiments with controlling the elemental planar rifts in Mulmaster.
* Kazit Gul’s research recovered from the Doomvault’s Far Realm cysts.
* A magic sword shaped hole in space through which one can see darkness, moving stars, and more.

This is Wil's 7th adventure in Mulmaster and as such, Wil retroactively joins The Brotherhood of the Cloaks, and attains Rank 7 within their ranks. (-21 Downtime for this activity + 10 for this adventure.)
* found Potion of Invisibility , Spell Scroll of Pass without Trace.

2025-03-03 15:44 DDAL-DRW-12 To Walk The Cold Dark 800 10 Goggles of Night, Wand of Winter Show

Tasked by High Harper Remalia Haventree in search of the Tenebrous Creed’s lair, we find this cult of darkness in the Thunder Peaks of Icewind Dale. Forgotten in the tundra is a long-lost prison where Father Lymic–an ancient Far Realm Elemental Evil was bound by the elves of Myth Drannor.
After inflitrating the Tenebrous Creed's occultic camp, we found evidence that Father Lymic had left the temple long ago and that the Tenebrous Creed was seeking the Thayans to recover artifacts stolen by Szass recently .

After restoring the moonstones that held the echoes of Father Lymic, we encountered Damita Uthros, an agent of Darlon Ma (Thayan Zulkir if Enchantment.) Uthros requested a parlay and explained that the stolen items are within the Thayan Embassy in Mulmaster, Wil's Hometown.

Found Potion of Cold Resistance, Spell Scroll of Contact Other Plane, Spell Scroll of Greater Restoration

Legacy Event: Uneasy Alliance

Damita Uthros is alive and you "might" be allies.

2025-02-03 21:40 DDAL-DRW10 Unsafe Harborage 2 800 10 Ring of X-Ray Vision Show

gained potion of Superior Healing

2025-01-20 18:11 DDAL-DRW-10 Unsafe Harborage 0 10 Moon sickle +1 Show

The SEA QUEEN’S FURY was absent from the pirate base of Isolation (DRW09). The pirated ship's trail led the Harpers and our party to Waterdeep. In an effort to find the Thayan base of operations within the city, we join the ship's crew under false identities. One of the crew says Green Allis will reveal the location, but only in exchange for a large stuffed beholder sild in the front of a local shop.
Wil spends two days either going on supply trips with the ship's crew or quietly tailing them, but finds no clues as to where the Thayan spy operatuon in Waterdeep is based.
*found an elixir of health

2024-06-03 18:02 DDAL-DRW02 Blood in the Water 460 Bowl of commanding water elementals Show

Zehira has discovered, agents of Thay are seeking the Librarian in a city called Myth Nantar. oh, also, Myth Nantar is a cuty of the Sea Elves under the Moonsea. setting sail, Zehira guides us to Myth Nantar, where we find sauhagin have invaded. we dispatch them and after a visit with city officials, find that The Librarian is an oracle of sorts

After consulting the oracle, we step into the street to find a hydra is attacking after being riled up by the sauhagin who might be working for a Thayan.
Unable to burn the abomination whilst underwater, the heroes had to resort to overwhelming damage to put it down.

Ally: Thessalia Lamaer Helping Thessalia retrieve the bowl of commanding water elementals has earned her allyship. Thessalia is less of a fighter and more of a scholar, but she gladly helps research topics that aid in their quest.
Like Zehira, Thessalia is proudly Turmish and wants to keep her homeland free from Thay.

2024-05-20 15:57 DDAL-DRW01 Breaking Umberlee’s Resolve 1000 10 Iron Bands of Bilarro Show

Wil the Younger disembarked a ship in Aykar, a port in Turmish and shortly after was approached by MXXX. He introduced himself as an officer of the XXX noble merchant house guard and requested Wil recruit some adventurers to assist in searching out Jezeriah a kidnapped daughter of the house.
Wil recruits two individuals who were on the same inbound vessel, Jewels, a paladin of Hoar and ... Jewels what was that girl named? The acolyte of Sune Firehair. You don't remember? No me either. Yeah, some vain Sune-follower.
The next morning, all three were put aboard the maiden voyage of a new vessel. The untried vessel nearly capsized at sea, but bore them to Hawk's Isle, where they discovered the pirate ship Umberlee's Resolve had beached itself, but was salvagable.
After a day of searching the island, the threee adventurers, along with the first mate and ship's stormspeaker, discovered a cave where Jessira was being held captive by a morkoth. The pirate crew was already dead.
Making our way back to shore, we were able to make the Umberlee's Resolve seaworthy and return her to port.