Wil the Younger
Reaper (Familiar),
Blessing of Health,
Vault of the Efreeti (Portable Hole),
Dragonhide Saddle (Saddle Of the Cavalier),
Dread Helm,
Blessing of Understanding,
Vorpal Scimitar,
Adamantine Plate,
Belt of Hill Giant Strength,
Stone Tortle's Bracers of Defense,
Thayvian Mantle of Spell Resistance,
Dawnfire (Sun Blade),
The Choralier’s Companion (Saddle of the Cavalier),
The Wall of Teeth (Shield +2),
Mr. & Mrs. Wubsy (Sending Stones),
Amulet of Health,
Mariner's Studded Leather,
Gloomy Mantle of Spell Resistance,
Arrow-Catching Shield,
Bracers of Archery,
Earring of Message,
Wand of Fireballs,
Moon Sickle +2,
Iron Bands of Bilarro,
Bowl of commanding water elementals,
Moon sickle +1,
Ring of X-Ray Vision,
Goggles of Night,
Wand of Winter,
Flame tongue (Longsword),
Pearl of Power,
Belt of Stone Giant Strength,
Bracers of Defense,
Discord (Plate +2),
Anstruth Harp (Instrument of the Bards),
Ring of Evasion,
Woe (Longsword +3),
Nolzur’s Marvelous Pigments,
Miirym's Wrath (Ascendant, Legacy),
Stone Plate +2,
Amulet of the Devout +2,
Ascendant Gem Dragon-touched Focus
Log Entries
Date Played | Adventure Title | Session ▲ | Levels | GP | Downtime | Magic Items | ||
---|---|---|---|---|---|---|---|---|
2025-09-02 16:37 | FR-DC DDAL- The Cult of Boiling Mud [The Small Teeth Expedition]. | 1 | 1 | 800 | 10 | Nolzur’s Marvelous Pigments | Show | |
Wil is asked to ride along with a caravan, but then a few of the members wander off into a cave. inside they find a crocodile, froghemoth, and several goblinoids add Potion of Stone Giant Strength, Potion of invisibility; elixir of health |
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2018-08-08 23:01 | DDEX2-1 City of Danger, Pt. 1 | 1 | 0 | Show | ||||
2025-06-09 23:13 | CCC-OCC-01 Red War: Housekeeping | 1 | Syranna's Folly (Oathbow) | Show DM Log | ||||
Add Potion of Superior Healing, Oil of Sharpness |
||||||||
2025-09-16 16:41 | FR-DC DDAL- The Cult of Boiling Mud [The Small Teeth Expedition] | 2 | 1 | 1000 | 10 | Show | ||
2025-08-18 17:52 | DDAL-DRW18 Against The Machine | 2 | 1142.85 | 10 | Anstruth Harp (Instrument of the Bards) | Show | ||
sent to infiltrate the Thayan's Astral Battery Factory within Xorvintroth, and shut it down without accidentally exploding any of the batteries or ripping a hole into the Astral Plane. Mostly successful in that we destroyed some important looking focusing crystals, buuut Thay definitely knows we're here now after facing off with 30 or so of their armsmen and casters. Story Award: Thay Knows +Necklace of Fireballs 5 beads |
||||||||
2025-02-03 21:40 | DDAL-DRW10 Unsafe Harborage | 2 | 800 | 10 | Ring of X-Ray Vision | Show | ||
gained potion of Superior Healing |
||||||||
2025-04-27 17:03 | DDAL-DRW-14 The City That Should Not Be | 2 | 1 | 8000 | 10 | Belt of Stone Giant Strength, Bracers of Defense | Show | |
Dispatched by the Harpers to infiltrate theThayan-held, Netherese-built city of Xorvindroth in the Thundering Peaks of Icewind Dale. This city has been transmuted to green glass by the unholy touch of Father Lymic's influence. Our mission is to infiltrate, discover a defensible position with potential for an observation point, and create a teleportation circle so the Harpers can begin to establish a forward operating base. The infiltration at the front gate went completely pear-shaped, with the group fighting the Thayan gate detatchment during a blizzard and within a tunnel with an anti-magic zone as a primary defense. Through a survey of 4 potential locations for the Harper base, the party came in combat with an otherworld aberration like nothing any of us have heard of in all our adventures, nor the reports from our factions. So much of the city's walls and infrastructure has been transmuted to green glass that threatens the viewer's desent into bouts of mind-warping madness. What has not been transmuted is still more chilling and uncanny still, much of it a remainder of the dying days of a Netherese metropolis warped by Our Planes abberations. The team, especially the paladin Jewels, the mage Dresden, and Tordak, a cleric of Clangeddin, acquited itself well, locating a teleportation circle in a cavern beneath the remains of a clockwork academy that will suit the Harpers' needs and yet all seeminglynot drawing the notice of the Red Wizard forces and none descending into long term madness. Story Award: Xorvintroth Base SecurityYou secured the hidden base against discovery by the Red Wizards and against being breached by wandering dangers. Gave the set of magic-draining statues to the star spawn |
||||||||
2018-08-22 21:10 | DDEX2-1 City of Danger, Pt. 2 | 2 | -0.7 | 5 | Show | |||
2018-09-05 19:43 | DDEX2-1 City of Danger, Pt. 3 | 3 | Show | |||||
2018-09-12 21:10 | DDEX2-1 City of Danger, Pt. 4 | 4 | 75 | 5 | Show | |||
2018-09-26 19:39 | DDEX2-1 City of Danger, Pt. 5 | 5 | Show | |||||
2018-12-21 21:44 | DDEX3-2 Shackles of Blood | 6 | 75 | 10 | +1 Rapier | Show | ||
2019-06-22 09:09 | CCC-AN-01 Halls of Golden Fire | 7 | 66 | 5 | Clockwork Amulet, Helm of Telepathy | Show | ||
Story Award: Blessing of the Ki-RinYou have helped the Ki-Rin and its allies on the Moonsea. It may choose to bless you with celestial aid down the road. This can only happen if you once again choose to help the School of the Swift Horse. Downtime Activity (Completed): Saved the School. Having aided the school in a time of great need, you are welcome to stay with them for a time. If you spend 5 downtime days training at Swift Horse, you train your spirit to make one future Wisdom saving throw with advantage, which causes this benefit to disappear. |
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2019-06-22 17:06 | CCC-ODFC-02-02 Palace of the Efreeti | 8 | 150 | 10 | Vault of the Efreeti (Portable Hole) | Show | ||
Story Award: Favor of House PeytirBy redeeming Ardet Peytir, you have gained the favor of House Peytir and, with it, the approval of many of the anti-Thayan political factions in Mulmaster. Your Charisma checks to interact with Cloaks as well as Mulmaster nobles who are not aligned with Thay are made at advantage. |
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2019-06-23 12:31 | CCC-GAD-01-01 Broken Blade | 9 | -8 | 5 | Selfaril’s Soul Gem (Ruby of the War Mage), Sea Hag’s Cloak (Cloak Of The Manta Ray) | Show | ||
bought 4 daggers Story Award: A Lich's SecretWhen going through Selfaril’s memories of the past, you discovered Rastol Shan’s secret. He is a lich who was formerly Thurndan Tallwand, the Senior Cloak who betrayed Selfaril Uoumdolphin on behalf of his brother Rassendyll. What you do with this secret is up to you. |
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2019-06-23 17:33 | CCC-GAD-01-02 Red War: Black Phoenix | 10 | 143 | 5 | Dragonhide Saddle (Saddle Of the Cavalier), Dread Helm | Show | ||
Story Award: High Blade in your DebtYou prevented an alliance between an efreeti pasha and the Cult of Reborn Flame, you rescued Selfaril Uomodolphin from a mental prison woven by a hag coven, and you prevented Mulmaster from being engulfed in lava by the Black Phoenix. |
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2020-06-09 20:15 | CCC-SQC-02-01 None the Wiser | 11 | 1 | 240 | Stone Tortle's Bracers of Defense | Show | ||
Story Award: Thwarted the Devil’s Plot.The group accuses Norre, a Thayan Ambassador of a plot to overrun Hillsfar with a demonic army. Story Award: The Crazy Squirrel.Clad in shiny plate armor, this adorable squirrel is often seen holding what appears to be an acorn. However, upon closer inspection, one will notice it is holding a 20-sided-die. |
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2020-08-22 14:04 | CCC-ST2-1 Red War: Embassy of Evil | 12 | 1 | 240 | Thayvian Mantle of Spell Resistance | Show | ||
Sent by Malkyn Fenris, a High Harper and the self-proclaimed "Archmage of Phlan", to search the Thayan Embassy for the master cryptographer Thessyl'k, stop his work to decipher the Lost Journal of Karsus and remove the time paradox created when Szass Tam brought the Lost Journal from the past to Mulmaster.
|
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2021-03-02 20:46 | CCC-STORM-01 The Barrows of Solina | 13 | Dawnfire (Sun Blade) | Show | ||||
During a time that Wil is sojourning with Jaxx the ever-sleepy bugbear, Ember the Imbiber, and Aravahn, Cleric of Corelleon, undead attack their caravan in the hills between Hillsfar and Mulmaster. The revenant's last whisper is of the treasure of Solina, an item named the Dawnfire. We discover a Zhentarim agent amongst the caravan members who is in posession of a sunblade named Dawnfire. The priceless treasure was uncovered in a Zhent archaeology (cough, grave robbing) expedition; this culprit has been pursued for days by the revenants of the paladin order who once guarded the holy weapon. We come to learn that two members of the caravan have been taken back to the Barrows of Solina and Jaxx the ever-resourceful Bugbear uses a bead from a blessed necklace to turn us to vapor so that we may travel faster than the winds. Moving so quickly, we find ourselves stopping at a local farm for directions, where Grandfather Murphy Cord tells us two of the Cord's children are now missing from that area. Wil promises the village elder that they will enter the mounds to look for the children and mount a rescue if they are able. Within the barrow, the adventurers discover all four missing persons on trial for the crimes of the single Zhentarim thief. In order to protect the innocent Cord children, Wil invokes trial by combat and faces the revenant of Alisandre Solina, paladin and Lady Arbiter of the Order of Dawnfire. Wil fights their finest duel yet, parrying or avoiding all but a single critical stroke from the storied warrior, and that fearsome and lethal blow only mitigated with their adamantine armor and a careful Warding Maneuver. As we approach to the second warding stone to begin the implosion, a vile devourer rises from the red rime of the floor above. Necrotic waves and punishing strikes knock Wil unconscious, but Jaxx the ever-faithful Bugbear brings them to their feet with the use of that same blessed necklace of prayer beads. Reeling from the fiend's onslaught, we manage to dispatch it and escape the collapse. The only items Wil and Jaxx the ever-industrious Bugbear could save from the barrow of Solina are the sunblade Dawnfire, and a tapestry with the ancient order's emblem. Thankful that we have saved the mortals, the children are returned home safe (if a bit traumatized.) Wil declines the offered reward of these good and humble folk. Story Award: Solina's BlessingIn the event that you come across Vornjolnir's machinations or the Harrowed King's relics, know that Solina’s blessing is upon you. |
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2021-03-06 11:05 | CCC-REAP-01 Red War: Lost Ashes of a Wayward Gnome | 14 | 1 | 240 | The Choralier’s Companion (Saddle of the Cavalier) | Show | ||
Soleil Finchfib, faithful priestess of Shiallia (exarch of Mielikki) and resident of Silverymoon, was tasked by her forest deity to recover and return the ashes of Tick Tary Tanner, a gnomish wizard of the Emerald Enclave and progenitor/martyr of the Red War that destroyed Mulmaster. After tracking down the Red Wizard thief, Soleil enlisted the help of Wil, a Dwarven heavy named Ping, a confusing sorcerer named Raksha (with his familiar Coral), and a druid of suprising ability, named Orry. We convinced the thief to tell us what happened with the urn, and found that Tanner had been reconstituted and raised as a greater zombie by the foul villain, Szass Tam. Tracking down the animated remains of the poor druid Tanner, we dispatched him. Yet, our attempt to recover the corpse were thwarted when a magic user cast a passwall on the street where they stood, dropping them into the sewers below. The trip through the sewers concluded in a tearoom of all places. We made the acquaintance of Thelma Scrollroller there. After an inexplicable attack by aThayan Wizard astride a young black dragon, we had to face a harsh reality that the gnomes' ashes could not be restored to the urn. Our best option was to burn the pile, dragon and all. Story Award: Woodland HospitalityShiallia, the Daughter of the High Forest, owes you for helping out Soleil—regardless of the outcome. Small woodland animals of the High Forest treat you like royalty. |
Date Played | Adventure Title | Tier | Session ▲ | ACP | TCP | Downtime | Renown | |
---|---|---|---|---|---|---|---|---|
2025-09-02 16:37 | FR-DC DDAL- The Cult of Boiling Mud [The Small Teeth Expedition]. | 1 | 10 | Show | ||||
Wil is asked to ride along with a caravan, but then a few of the members wander off into a cave. inside they find a crocodile, froghemoth, and several goblinoids add Potion of Stone Giant Strength, Potion of invisibility; elixir of health |
||||||||
2018-08-08 23:01 | DDEX2-1 City of Danger, Pt. 1 | 1 | 1 | 1 | 1 | Show | ||
2025-06-09 23:13 | CCC-OCC-01 Red War: Housekeeping | 1 | Show DM Log | |||||
Add Potion of Superior Healing, Oil of Sharpness |
||||||||
2025-09-16 16:41 | FR-DC DDAL- The Cult of Boiling Mud [The Small Teeth Expedition] | 2 | 10 | Show | ||||
2025-08-18 17:52 | DDAL-DRW18 Against The Machine | 2 | 10 | Show | ||||
sent to infiltrate the Thayan's Astral Battery Factory within Xorvintroth, and shut it down without accidentally exploding any of the batteries or ripping a hole into the Astral Plane. Mostly successful in that we destroyed some important looking focusing crystals, buuut Thay definitely knows we're here now after facing off with 30 or so of their armsmen and casters. Story Award: Thay Knows +Necklace of Fireballs 5 beads |
||||||||
2025-02-03 21:40 | DDAL-DRW10 Unsafe Harborage | 2 | 10 | Show | ||||
gained potion of Superior Healing |
||||||||
2025-04-27 17:03 | DDAL-DRW-14 The City That Should Not Be | 2 | 10 | Show | ||||
Dispatched by the Harpers to infiltrate theThayan-held, Netherese-built city of Xorvindroth in the Thundering Peaks of Icewind Dale. This city has been transmuted to green glass by the unholy touch of Father Lymic's influence. Our mission is to infiltrate, discover a defensible position with potential for an observation point, and create a teleportation circle so the Harpers can begin to establish a forward operating base. The infiltration at the front gate went completely pear-shaped, with the group fighting the Thayan gate detatchment during a blizzard and within a tunnel with an anti-magic zone as a primary defense. Through a survey of 4 potential locations for the Harper base, the party came in combat with an otherworld aberration like nothing any of us have heard of in all our adventures, nor the reports from our factions. So much of the city's walls and infrastructure has been transmuted to green glass that threatens the viewer's desent into bouts of mind-warping madness. What has not been transmuted is still more chilling and uncanny still, much of it a remainder of the dying days of a Netherese metropolis warped by Our Planes abberations. The team, especially the paladin Jewels, the mage Dresden, and Tordak, a cleric of Clangeddin, acquited itself well, locating a teleportation circle in a cavern beneath the remains of a clockwork academy that will suit the Harpers' needs and yet all seeminglynot drawing the notice of the Red Wizard forces and none descending into long term madness. Story Award: Xorvintroth Base SecurityYou secured the hidden base against discovery by the Red Wizards and against being breached by wandering dangers. Gave the set of magic-draining statues to the star spawn |
||||||||
2018-08-22 21:10 | DDEX2-1 City of Danger, Pt. 2 | 1 | 2 | 1 | 1 | 5 | Show | |
2018-09-05 19:43 | DDEX2-1 City of Danger, Pt. 3 | 1 | 3 | 1 | 1 | Show | ||
2018-09-12 21:10 | DDEX2-1 City of Danger, Pt. 4 | 1 | 4 | 1 | 1 | 5 | 1 | Show |
2018-09-26 19:39 | DDEX2-1 City of Danger, Pt. 5 | 1 | 5 | 0 | 0 | Show | ||
2018-12-21 21:44 | DDEX3-2 Shackles of Blood | 1 | 6 | 4 | 4 | 10 | 1 | Show |
2019-06-22 09:09 | CCC-AN-01 Halls of Golden Fire | 1 | 7 | 4 | 4 | 5 | 1 | Show |
Story Award: Blessing of the Ki-RinYou have helped the Ki-Rin and its allies on the Moonsea. It may choose to bless you with celestial aid down the road. This can only happen if you once again choose to help the School of the Swift Horse. Downtime Activity (Completed): Saved the School. Having aided the school in a time of great need, you are welcome to stay with them for a time. If you spend 5 downtime days training at Swift Horse, you train your spirit to make one future Wisdom saving throw with advantage, which causes this benefit to disappear. |
||||||||
2019-06-22 17:06 | CCC-ODFC-02-02 Palace of the Efreeti | 2 | 8 | 4 | 4 | 10 | 1 | Show |
Story Award: Favor of House PeytirBy redeeming Ardet Peytir, you have gained the favor of House Peytir and, with it, the approval of many of the anti-Thayan political factions in Mulmaster. Your Charisma checks to interact with Cloaks as well as Mulmaster nobles who are not aligned with Thay are made at advantage. |
||||||||
2019-06-23 12:31 | CCC-GAD-01-01 Broken Blade | 2 | 9 | 2 | 2 | 5 | 0.5 | Show |
bought 4 daggers Story Award: A Lich's SecretWhen going through Selfaril’s memories of the past, you discovered Rastol Shan’s secret. He is a lich who was formerly Thurndan Tallwand, the Senior Cloak who betrayed Selfaril Uoumdolphin on behalf of his brother Rassendyll. What you do with this secret is up to you. |
||||||||
2019-06-23 17:33 | CCC-GAD-01-02 Red War: Black Phoenix | 2 | 10 | 2 | 2 | 5 | 0.5 | Show |
Story Award: High Blade in your DebtYou prevented an alliance between an efreeti pasha and the Cult of Reborn Flame, you rescued Selfaril Uomodolphin from a mental prison woven by a hag coven, and you prevented Mulmaster from being engulfed in lava by the Black Phoenix. |
||||||||
2020-06-09 20:15 | CCC-SQC-02-01 None the Wiser | 11 | Show | |||||
Story Award: Thwarted the Devil’s Plot.The group accuses Norre, a Thayan Ambassador of a plot to overrun Hillsfar with a demonic army. Story Award: The Crazy Squirrel.Clad in shiny plate armor, this adorable squirrel is often seen holding what appears to be an acorn. However, upon closer inspection, one will notice it is holding a 20-sided-die. |
||||||||
2020-08-22 14:04 | CCC-ST2-1 Red War: Embassy of Evil | 12 | Show | |||||
Sent by Malkyn Fenris, a High Harper and the self-proclaimed "Archmage of Phlan", to search the Thayan Embassy for the master cryptographer Thessyl'k, stop his work to decipher the Lost Journal of Karsus and remove the time paradox created when Szass Tam brought the Lost Journal from the past to Mulmaster.
|
||||||||
2021-03-02 20:46 | CCC-STORM-01 The Barrows of Solina | 13 | Show | |||||
During a time that Wil is sojourning with Jaxx the ever-sleepy bugbear, Ember the Imbiber, and Aravahn, Cleric of Corelleon, undead attack their caravan in the hills between Hillsfar and Mulmaster. The revenant's last whisper is of the treasure of Solina, an item named the Dawnfire. We discover a Zhentarim agent amongst the caravan members who is in posession of a sunblade named Dawnfire. The priceless treasure was uncovered in a Zhent archaeology (cough, grave robbing) expedition; this culprit has been pursued for days by the revenants of the paladin order who once guarded the holy weapon. We come to learn that two members of the caravan have been taken back to the Barrows of Solina and Jaxx the ever-resourceful Bugbear uses a bead from a blessed necklace to turn us to vapor so that we may travel faster than the winds. Moving so quickly, we find ourselves stopping at a local farm for directions, where Grandfather Murphy Cord tells us two of the Cord's children are now missing from that area. Wil promises the village elder that they will enter the mounds to look for the children and mount a rescue if they are able. Within the barrow, the adventurers discover all four missing persons on trial for the crimes of the single Zhentarim thief. In order to protect the innocent Cord children, Wil invokes trial by combat and faces the revenant of Alisandre Solina, paladin and Lady Arbiter of the Order of Dawnfire. Wil fights their finest duel yet, parrying or avoiding all but a single critical stroke from the storied warrior, and that fearsome and lethal blow only mitigated with their adamantine armor and a careful Warding Maneuver. As we approach to the second warding stone to begin the implosion, a vile devourer rises from the red rime of the floor above. Necrotic waves and punishing strikes knock Wil unconscious, but Jaxx the ever-faithful Bugbear brings them to their feet with the use of that same blessed necklace of prayer beads. Reeling from the fiend's onslaught, we manage to dispatch it and escape the collapse. The only items Wil and Jaxx the ever-industrious Bugbear could save from the barrow of Solina are the sunblade Dawnfire, and a tapestry with the ancient order's emblem. Thankful that we have saved the mortals, the children are returned home safe (if a bit traumatized.) Wil declines the offered reward of these good and humble folk. Story Award: Solina's BlessingIn the event that you come across Vornjolnir's machinations or the Harrowed King's relics, know that Solina’s blessing is upon you. |
||||||||
2021-03-06 11:05 | CCC-REAP-01 Red War: Lost Ashes of a Wayward Gnome | 14 | Show | |||||
Soleil Finchfib, faithful priestess of Shiallia (exarch of Mielikki) and resident of Silverymoon, was tasked by her forest deity to recover and return the ashes of Tick Tary Tanner, a gnomish wizard of the Emerald Enclave and progenitor/martyr of the Red War that destroyed Mulmaster. After tracking down the Red Wizard thief, Soleil enlisted the help of Wil, a Dwarven heavy named Ping, a confusing sorcerer named Raksha (with his familiar Coral), and a druid of suprising ability, named Orry. We convinced the thief to tell us what happened with the urn, and found that Tanner had been reconstituted and raised as a greater zombie by the foul villain, Szass Tam. Tracking down the animated remains of the poor druid Tanner, we dispatched him. Yet, our attempt to recover the corpse were thwarted when a magic user cast a passwall on the street where they stood, dropping them into the sewers below. The trip through the sewers concluded in a tearoom of all places. We made the acquaintance of Thelma Scrollroller there. After an inexplicable attack by aThayan Wizard astride a young black dragon, we had to face a harsh reality that the gnomes' ashes could not be restored to the urn. Our best option was to burn the pile, dragon and all. Story Award: Woodland HospitalityShiallia, the Daughter of the High Forest, owes you for helping out Soleil—regardless of the outcome. Small woodland animals of the High Forest treat you like royalty. |
Date Played | Adventure Title | Session ▲ | XP | GP | Downtime | Renown | Magic Items | |
---|---|---|---|---|---|---|---|---|
2025-09-02 16:37 | FR-DC DDAL- The Cult of Boiling Mud [The Small Teeth Expedition]. | 1 | 800 | 10 | Nolzur’s Marvelous Pigments | Show | ||
Wil is asked to ride along with a caravan, but then a few of the members wander off into a cave. inside they find a crocodile, froghemoth, and several goblinoids add Potion of Stone Giant Strength, Potion of invisibility; elixir of health |
||||||||
2018-08-08 23:01 | DDEX2-1 City of Danger, Pt. 1 | 1 | 0 | Show | ||||
2025-06-09 23:13 | CCC-OCC-01 Red War: Housekeeping | 1 | Syranna's Folly (Oathbow) | Show DM Log | ||||
Add Potion of Superior Healing, Oil of Sharpness |
||||||||
2025-09-16 16:41 | FR-DC DDAL- The Cult of Boiling Mud [The Small Teeth Expedition] | 2 | 1000 | 10 | Show | |||
2025-08-18 17:52 | DDAL-DRW18 Against The Machine | 2 | 1142.85 | 10 | Anstruth Harp (Instrument of the Bards) | Show | ||
sent to infiltrate the Thayan's Astral Battery Factory within Xorvintroth, and shut it down without accidentally exploding any of the batteries or ripping a hole into the Astral Plane. Mostly successful in that we destroyed some important looking focusing crystals, buuut Thay definitely knows we're here now after facing off with 30 or so of their armsmen and casters. Story Award: Thay Knows +Necklace of Fireballs 5 beads |
||||||||
2025-02-03 21:40 | DDAL-DRW10 Unsafe Harborage | 2 | 800 | 10 | Ring of X-Ray Vision | Show | ||
gained potion of Superior Healing |
||||||||
2025-04-27 17:03 | DDAL-DRW-14 The City That Should Not Be | 2 | 8000 | 10 | Belt of Stone Giant Strength, Bracers of Defense | Show | ||
Dispatched by the Harpers to infiltrate theThayan-held, Netherese-built city of Xorvindroth in the Thundering Peaks of Icewind Dale. This city has been transmuted to green glass by the unholy touch of Father Lymic's influence. Our mission is to infiltrate, discover a defensible position with potential for an observation point, and create a teleportation circle so the Harpers can begin to establish a forward operating base. The infiltration at the front gate went completely pear-shaped, with the group fighting the Thayan gate detatchment during a blizzard and within a tunnel with an anti-magic zone as a primary defense. Through a survey of 4 potential locations for the Harper base, the party came in combat with an otherworld aberration like nothing any of us have heard of in all our adventures, nor the reports from our factions. So much of the city's walls and infrastructure has been transmuted to green glass that threatens the viewer's desent into bouts of mind-warping madness. What has not been transmuted is still more chilling and uncanny still, much of it a remainder of the dying days of a Netherese metropolis warped by Our Planes abberations. The team, especially the paladin Jewels, the mage Dresden, and Tordak, a cleric of Clangeddin, acquited itself well, locating a teleportation circle in a cavern beneath the remains of a clockwork academy that will suit the Harpers' needs and yet all seeminglynot drawing the notice of the Red Wizard forces and none descending into long term madness. Story Award: Xorvintroth Base SecurityYou secured the hidden base against discovery by the Red Wizards and against being breached by wandering dangers. Gave the set of magic-draining statues to the star spawn |
||||||||
2018-08-22 21:10 | DDEX2-1 City of Danger, Pt. 2 | 2 | -0.7 | 5 | Show | |||
2018-09-05 19:43 | DDEX2-1 City of Danger, Pt. 3 | 3 | Show | |||||
2018-09-12 21:10 | DDEX2-1 City of Danger, Pt. 4 | 4 | 75 | 5 | 1 | Show | ||
2018-09-26 19:39 | DDEX2-1 City of Danger, Pt. 5 | 5 | Show | |||||
2018-12-21 21:44 | DDEX3-2 Shackles of Blood | 6 | 75 | 10 | 1 | +1 Rapier | Show | |
2019-06-22 09:09 | CCC-AN-01 Halls of Golden Fire | 7 | 66 | 5 | 1 | Clockwork Amulet, Helm of Telepathy | Show | |
Story Award: Blessing of the Ki-RinYou have helped the Ki-Rin and its allies on the Moonsea. It may choose to bless you with celestial aid down the road. This can only happen if you once again choose to help the School of the Swift Horse. Downtime Activity (Completed): Saved the School. Having aided the school in a time of great need, you are welcome to stay with them for a time. If you spend 5 downtime days training at Swift Horse, you train your spirit to make one future Wisdom saving throw with advantage, which causes this benefit to disappear. |
||||||||
2019-06-22 17:06 | CCC-ODFC-02-02 Palace of the Efreeti | 8 | 150 | 10 | 1 | Vault of the Efreeti (Portable Hole) | Show | |
Story Award: Favor of House PeytirBy redeeming Ardet Peytir, you have gained the favor of House Peytir and, with it, the approval of many of the anti-Thayan political factions in Mulmaster. Your Charisma checks to interact with Cloaks as well as Mulmaster nobles who are not aligned with Thay are made at advantage. |
||||||||
2019-06-23 12:31 | CCC-GAD-01-01 Broken Blade | 9 | -8 | 5 | 0.5 | Selfaril’s Soul Gem (Ruby of the War Mage), Sea Hag’s Cloak (Cloak Of The Manta Ray) | Show | |
bought 4 daggers Story Award: A Lich's SecretWhen going through Selfaril’s memories of the past, you discovered Rastol Shan’s secret. He is a lich who was formerly Thurndan Tallwand, the Senior Cloak who betrayed Selfaril Uoumdolphin on behalf of his brother Rassendyll. What you do with this secret is up to you. |
||||||||
2019-06-23 17:33 | CCC-GAD-01-02 Red War: Black Phoenix | 10 | 143 | 5 | 0.5 | Dragonhide Saddle (Saddle Of the Cavalier), Dread Helm | Show | |
Story Award: High Blade in your DebtYou prevented an alliance between an efreeti pasha and the Cult of Reborn Flame, you rescued Selfaril Uomodolphin from a mental prison woven by a hag coven, and you prevented Mulmaster from being engulfed in lava by the Black Phoenix. |
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2020-06-09 20:15 | CCC-SQC-02-01 None the Wiser | 11 | 240 | Stone Tortle's Bracers of Defense | Show | |||
Story Award: Thwarted the Devil’s Plot.The group accuses Norre, a Thayan Ambassador of a plot to overrun Hillsfar with a demonic army. Story Award: The Crazy Squirrel.Clad in shiny plate armor, this adorable squirrel is often seen holding what appears to be an acorn. However, upon closer inspection, one will notice it is holding a 20-sided-die. |
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2020-08-22 14:04 | CCC-ST2-1 Red War: Embassy of Evil | 12 | 240 | Thayvian Mantle of Spell Resistance | Show | |||
Sent by Malkyn Fenris, a High Harper and the self-proclaimed "Archmage of Phlan", to search the Thayan Embassy for the master cryptographer Thessyl'k, stop his work to decipher the Lost Journal of Karsus and remove the time paradox created when Szass Tam brought the Lost Journal from the past to Mulmaster.
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2021-03-02 20:46 | CCC-STORM-01 The Barrows of Solina | 13 | Dawnfire (Sun Blade) | Show | ||||
During a time that Wil is sojourning with Jaxx the ever-sleepy bugbear, Ember the Imbiber, and Aravahn, Cleric of Corelleon, undead attack their caravan in the hills between Hillsfar and Mulmaster. The revenant's last whisper is of the treasure of Solina, an item named the Dawnfire. We discover a Zhentarim agent amongst the caravan members who is in posession of a sunblade named Dawnfire. The priceless treasure was uncovered in a Zhent archaeology (cough, grave robbing) expedition; this culprit has been pursued for days by the revenants of the paladin order who once guarded the holy weapon. We come to learn that two members of the caravan have been taken back to the Barrows of Solina and Jaxx the ever-resourceful Bugbear uses a bead from a blessed necklace to turn us to vapor so that we may travel faster than the winds. Moving so quickly, we find ourselves stopping at a local farm for directions, where Grandfather Murphy Cord tells us two of the Cord's children are now missing from that area. Wil promises the village elder that they will enter the mounds to look for the children and mount a rescue if they are able. Within the barrow, the adventurers discover all four missing persons on trial for the crimes of the single Zhentarim thief. In order to protect the innocent Cord children, Wil invokes trial by combat and faces the revenant of Alisandre Solina, paladin and Lady Arbiter of the Order of Dawnfire. Wil fights their finest duel yet, parrying or avoiding all but a single critical stroke from the storied warrior, and that fearsome and lethal blow only mitigated with their adamantine armor and a careful Warding Maneuver. As we approach to the second warding stone to begin the implosion, a vile devourer rises from the red rime of the floor above. Necrotic waves and punishing strikes knock Wil unconscious, but Jaxx the ever-faithful Bugbear brings them to their feet with the use of that same blessed necklace of prayer beads. Reeling from the fiend's onslaught, we manage to dispatch it and escape the collapse. The only items Wil and Jaxx the ever-industrious Bugbear could save from the barrow of Solina are the sunblade Dawnfire, and a tapestry with the ancient order's emblem. Thankful that we have saved the mortals, the children are returned home safe (if a bit traumatized.) Wil declines the offered reward of these good and humble folk. Story Award: Solina's BlessingIn the event that you come across Vornjolnir's machinations or the Harrowed King's relics, know that Solina’s blessing is upon you. |
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2021-03-06 11:05 | CCC-REAP-01 Red War: Lost Ashes of a Wayward Gnome | 14 | 240 | The Choralier’s Companion (Saddle of the Cavalier) | Show | |||
Soleil Finchfib, faithful priestess of Shiallia (exarch of Mielikki) and resident of Silverymoon, was tasked by her forest deity to recover and return the ashes of Tick Tary Tanner, a gnomish wizard of the Emerald Enclave and progenitor/martyr of the Red War that destroyed Mulmaster. After tracking down the Red Wizard thief, Soleil enlisted the help of Wil, a Dwarven heavy named Ping, a confusing sorcerer named Raksha (with his familiar Coral), and a druid of suprising ability, named Orry. We convinced the thief to tell us what happened with the urn, and found that Tanner had been reconstituted and raised as a greater zombie by the foul villain, Szass Tam. Tracking down the animated remains of the poor druid Tanner, we dispatched him. Yet, our attempt to recover the corpse were thwarted when a magic user cast a passwall on the street where they stood, dropping them into the sewers below. The trip through the sewers concluded in a tearoom of all places. We made the acquaintance of Thelma Scrollroller there. After an inexplicable attack by aThayan Wizard astride a young black dragon, we had to face a harsh reality that the gnomes' ashes could not be restored to the urn. Our best option was to burn the pile, dragon and all. Story Award: Woodland HospitalityShiallia, the Daughter of the High Forest, owes you for helping out Soleil—regardless of the outcome. Small woodland animals of the High Forest treat you like royalty. |