Wil the Younger

Season:
S8
Race:
Half-elf
Class:
Fighter (Cavalier)
Background:
Knight of the Order
Lifestyle:
Modest
Current Level:
13
XP Level:
1
Total XP:
0
XP to Level:
300
XP for Next:
300
ACP Level:
6
ACP to Level:
8.0
Milestone Level:
13
Total GP:
30165.8
Total Downtime:
263
Tag:
Dual-Wield, Striker, Tank
Faction:
None
Faction Rank:
Seasoned (rank 3)
Renown Rank:
Notorious (rank 2)
Total Renown:
6
Secret Missions:
0
Treasure CPs:
0/0/0/0
Magic Item Count:
22
Magic Item Limit:
6
+1 Rapier,
Reaper (Familiar),
Blessing of Health,
Vault of the Efreeti (Portable Hole),
Dragonhide Saddle (Saddle Of the Cavalier),
Dread Helm,
Blessing of Understanding,
Vorpal Scimitar,
Adamantine Plate,
Belt of Hill Giant Strength,
Stone Tortle's Bracers of Defense,
Thayvian Mantle of Spell Resistance,
Dawnfire (Sun Blade),
The Choralier’s Companion (Saddle of the Cavalier),
The Wall of Teeth (Shield +2),
Mr. & Mrs. Wubsy (Sending Stones),
Amulet of Health,
Mariner's Studded Leather,
Gloomy Mantle of Spell Resistance,
Arrow-Catching Shield,
Bracers of Archery,
Earring of Message,
Wand of Fireballs,
Moon Sickle +2,
Iron Bands of Bilarro,
Bowl of commanding water elementals,
Moon sickle +1,
Ring of X-Ray Vision,
Goggles of Night,
Wand of Winter,
Flame tongue (Longsword),
Pearl of Power,
Miirym's Wrath (Legacy),
Belt of Stone Giant Strength,
Bracers of Defense,
Discord (Plate +2)

Log Entries

Date Played Adventure Title Session Levels GP Downtime Magic Items
2021-09-28 20:07 CCC-CIC-04 Best Friends Forever 16 1 87 10 Mr. & Mrs. Wubsy (Sending Stones) Show

A stressed Zor of the von Zinklestein merchant house retains the assistance of some adventurers to check in on a country estate that's fallen out of communication with the Mulmaster-based House.
Wil is among the group that discovered the manor under the control of the daughter and the Fathers nowhere to be found. The juvenile was attended only by a butler who seemed to comply with her every whim; the manor house was covered in chalk drawings and other evidence that the undisciplined child was in charge. After a tea of sugary treats, Abby invites her new friends to play games before she would tell us where her fathers had gone. After hide-n-seek and a bit of sparring, Abigail gave Wil two bracelets of twisted thread, one red & one blue, as proof of their friendship.

Just after sundown, Abby escorted us toward the family crypt. Immediately suspicious of this, Wil made a small excuse for using the dimmed sunblade as their light source. Abigail brought us into the undercroft to meet "Auntie Magdelena" who immediately hissed at the presence of sunlight and revealed a vampire's fangs.
the adventurers faced a variety of enemies as the vampire had a flesh golemn, two bodaks and a few animated statues as protective minions. The foul creature fled when the last of her minions were slain.
It was then we realized that young Abby had been bitten and turned. Wil made a vow to abigail's fathers that they would either find a means to cure Abigail before she fully turned or she would do as her oaths to Kelemvor required.

+587 gp reward for services rendered, paid to silver 4 daggers and a rapier -500gp

Story Award: Gratitude of the von Finklestein Family. You have made an ally of the von Finklestein Family. You may use this favor to gain a spell scroll with a Player's Handbook wizard spell of 3rd-level or lower,... (2nd option N/A. Wil is not a caster.)

2022-01-19 21:30 DDAL-DRW-11 Shadows in the Stacks 18 150 10 Gloomy Mantle of Spell Resistance Show

Dispatched to Candlekeep to recover some research before a group of Thayans, the party finds themselves up against an Eldritch horror, a half dozen Shadows, and two shadow-wielding monks. Though it took nearly everything the adventurers could bring to bear, they won out and banished the vile creature back to the Outer Planes.

2021-03-06 11:05 CCC-REAP-01 Red War: Lost Ashes of a Wayward Gnome 14 1 240 The Choralier’s Companion (Saddle of the Cavalier) Show

Soleil Finchfib, faithful priestess of Shiallia (exarch of Mielikki) and resident of Silverymoon, was tasked by her forest deity to recover and return the ashes of Tick Tary Tanner, a gnomish wizard of the Emerald Enclave and progenitor/martyr of the Red War that destroyed Mulmaster. After tracking down the Red Wizard thief, Soleil enlisted the help of Wil, a Dwarven heavy named Ping, a confusing sorcerer named Raksha (with his familiar Coral), and a druid of suprising ability, named Orry.

We convinced the thief to tell us what happened with the urn, and found that Tanner had been reconstituted and raised as a greater zombie by the foul villain, Szass Tam. Tracking down the animated remains of the poor druid Tanner, we dispatched him. Yet, our attempt to recover the corpse were thwarted when a magic user cast a passwall on the street where they stood, dropping them into the sewers below.

The trip through the sewers concluded in a tearoom of all places. We made the acquaintance of Thelma Scrollroller there. After an inexplicable attack by aThayan Wizard astride a young black dragon, we had to face a harsh reality that the gnomes' ashes could not be restored to the urn. Our best option was to burn the pile, dragon and all.

Story Award: Woodland Hospitality

Shiallia, the Daughter of the High Forest, owes you for helping out Soleil—regardless of the outcome. Small woodland animals of the High Forest treat you like royalty.
Gained scroll of protection (from undead)

2021-09-11 19:53 DDEX2-14 The Sword of Selfaril 15 The Wall of Teeth (Shield +2) Show

Wil is travelling with a motely collection of travellers on the road from Ylraphon to Mulmaster, when they happen upon a mage of the Mulmaster Cloaks and a fist of Soldiery executing a halfling that carries an intricate sword. Reosera, a sorceress of great strength with ice and water magics, destroys the attackers, but the doomed halfling was dead before they hit the turf.

Teleportation magics deliver Rastol Shan, Senior Cloak of the Mulmaster High Cloaks has been tracking this sword, because the Sword of Selfaril's pommel holds the trapped soul of Selfaril Uomodolphin, a Mulmasterite High Blade deposed by his brother 100 years ago.

After Rastol Shan performs a ritual to shatter the gem, he hires the group to escort the weakened High Blade into Mulmaster to a respite hidden in the sewers under the Wink and Wave, a dancehall.

Wil guarded the recovering High Blade while other members of the group made contacts within the city, gaining support for Selfaril to overthrow the sitting High Blade, who is a puppet of the church of Bane.

In a climactic show, Selfaril Uomodolphin challenges the High Blade Jaseen Drakehorn, defeating her in a duel with the subtle assistance of the Nobles, the City Watch, Sark Tolliver, and the Mulmaster Beholder Corps as they countered the interference of the Red Wizards, several Cloaks, and Cult of Black Earth.

2020-08-22 14:04 CCC-ST2-1 Red War: Embassy of Evil 12 1 240 Thayvian Mantle of Spell Resistance Show

Sent by Malkyn Fenris, a High Harper and the self-proclaimed "Archmage of Phlan", to search the Thayan Embassy for the master cryptographer Thessyl'k, stop his work to decipher the Lost Journal of Karsus and remove the time paradox created when Szass Tam brought the Lost Journal from the past to Mulmaster.

  • 1 potion of greater healing
2021-11-16 01:48 DDAL-DRW09 Vile Bounty 17 1250 10 Amulet of Health, Mariner's Studded Leather Show

Hired to find six ships that had gone missing between Luskan and Neverwinter. While looking for information around the port, Wil is asked by a farmer to watch a cart and horses. What was agreed to as a friendly gesture leads to the city guard arresting Wil and team for stealing the cart. The confusion cleared after the owner verifies our innocence after some hours.

Inquiring with the Harbormaster and a sailor that recently left the crew of the Graceful Dancer, we learn that a sallow faced, tattooed man has hired Captain Quint and the Graceful Dancer to capture merchantman ships and return the prizes to an island called Isolation. Isolation is a rarely charted active volcano 4 days' sail from Neverwinter.

Making use of the ship provided to us by Zehira, we are able to find Isolation Isle, rescue some two dozen sailors from cells in the side of the volcano, then execute the Thayan conjurer and his apprentices, the Pirate captains, a dozen of their crew and a Fire Elemental.
While there, we met the three individuals who had framed us with the stolen cart and swiped the port manifests of the 6 ships we were trying to trail. It seems the Harpers had set them on a similar assignment to our team. They freed a number of prisoners and secured the village and port on the island, allowing us to retreat quickly once Harlequin & Fushigoro figured out how to set off some elemental devestation orb and drop the island back into the sea.

gained potion of Heroism, Elixir of Health, Ammunition (crossbow bolt +1) x3

Legacy event: Bond of Fellowship

You encountered three Harper agents during your time in Isolation:
• Amri Thistlebrick
• Salros Eventide
• Tua

Legacy Event: Redspear’s Ring

Northlander captain Carys Redspear has given you one of her arm rings, which her crew will recognize should you ever cross paths.

2021-03-02 20:46 CCC-STORM-01 The Barrows of Solina 13 Dawnfire (Sun Blade) Show

During a time that Wil is sojourning with Jaxx the ever-sleepy bugbear, Ember the Imbiber, and Aravahn, Cleric of Corelleon, undead attack their caravan in the hills between Hillsfar and Mulmaster. The revenant's last whisper is of the treasure of Solina, an item named the Dawnfire.

We discover a Zhentarim agent amongst the caravan members who is in posession of a sunblade named Dawnfire. The priceless treasure was uncovered in a Zhent archaeology (cough, grave robbing) expedition; this culprit has been pursued for days by the revenants of the paladin order who once guarded the holy weapon.

We come to learn that two members of the caravan have been taken back to the Barrows of Solina and Jaxx the ever-resourceful Bugbear uses a bead from a blessed necklace to turn us to vapor so that we may travel faster than the winds. Moving so quickly, we find ourselves stopping at a local farm for directions, where Grandfather Murphy Cord tells us two of the Cord's children are now missing from that area. Wil promises the village elder that they will enter the mounds to look for the children and mount a rescue if they are able.

Within the barrow, the adventurers discover all four missing persons on trial for the crimes of the single Zhentarim thief. In order to protect the innocent Cord children, Wil invokes trial by combat and faces the revenant of Alisandre Solina, paladin and Lady Arbiter of the Order of Dawnfire.

Wil fights their finest duel yet, parrying or avoiding all but a single critical stroke from the storied warrior, and that fearsome and lethal blow only mitigated with their adamantine armor and a careful Warding Maneuver.
After much swordplay, Wil manages to disarm Dame Solina of her greatsword and Alisandre yields. Before she retires to Celestia, her last wish is that we bring the Barrow down to lock in her foe, the frost giant death shaman Vornjolnir the Harrowed King.

As we approach to the second warding stone to begin the implosion, a vile devourer rises from the red rime of the floor above. Necrotic waves and punishing strikes knock Wil unconscious, but Jaxx the ever-faithful Bugbear brings them to their feet with the use of that same blessed necklace of prayer beads. Reeling from the fiend's onslaught, we manage to dispatch it and escape the collapse. The only items Wil and Jaxx the ever-industrious Bugbear could save from the barrow of Solina are the sunblade Dawnfire, and a tapestry with the ancient order's emblem.

Thankful that we have saved the mortals, the children are returned home safe (if a bit traumatized.) Wil declines the offered reward of these good and humble folk.
Wil and Jaxx the ever-pragmatic Bugbear do, however, turn the grave robber over to the Order of the Gauntlet and Harpers for interogation, sentencing, and/or prisoner exchange with the Zhentarim.

Story Award: Solina's Blessing

In the event that you come across Vornjolnir's machinations or the Harrowed King's relics, know that Solina’s blessing is upon you.
* Gained a Potion of Superior Healing

2020-06-09 20:15 CCC-SQC-02-01 None the Wiser 11 1 240 Stone Tortle's Bracers of Defense Show

Story Award: Thwarted the Devil’s Plot.

The group accuses Norre, a Thayan Ambassador of a plot to overrun Hillsfar with a demonic army.

Story Award: The Crazy Squirrel.

Clad in shiny plate armor, this adorable squirrel is often seen holding what appears to be an acorn. However, upon closer inspection, one will notice it is holding a 20-sided-die.
If killed or reduced to 0 hit points, The Crazy Squirrel can be recalled via find familiar, and uses the statistics of a cat from the Monster Manual. It has proficiency in all gaming sets. The shiny plate armor has no effect on the Squirrel’s AC.

2018-08-01 23:45 DMQuest: Dedicated DM Mithral Plate Show DM Log

Not Tradeable.

2019-02-06 21:57 ExtraLife 2018 Certificate Reaper (Familiar) Show

Awarded certificate for MESSENGER OF THE RAVEN QUEEN – REAPER by GREG MARKS

2019-06-23 21:55 DMQuest: Dedicated DM Belt of Hill Giant Strength Show DM Log

One item unlock from the 24 hours preceding:
Belt of Hill Giant Strength, Necklace of Prayer Beads, Sun Sword, Canaith Mandolin, Glamoured Studded Leather Armor, Figurine (gryphon)
Gulthias Staff, Plantsbane Battleaxe

2019-04-06 19:41 Downtime Activity: Fai Chen - Funeral -2 -8 Blessing of Health Show

Wil sponsored a reinterment for their mother away from Mulmaster and nearer to her childhood home in Cormanthyr. Priests of Kelemvor officiated and supported Wil's legal challenge against Wil's father to the final disposition of the remains.
Blessing of Health - +2 to Constitution and max increases by 2

2018-08-05 00:22 DMQuest: Complete Season Scimitar of Warning (Legacy) Show DM Log

Run all 19 Tomb of Annihilation DDAL adventures, the full Hardcover, & participate in both season 7 Epics as a DM or organizer.

Legacy Item: when awarded, choose an uncommon Weapon or Armor to give to a 1st level character. As that character advances the item advances, turning into a tier appropriate item of the same magic item category and form when the character reaches a new tier, including Legendary rarity when the character levels to 17. Legacy items require attunement, have a rarity of Unique (untradeable), and cannot be sentient items.

2019-06-22 14:08 Trade Log Scimitar of Warning (Legacy) > Sun Blade (Legacy) Show Trade Log

Legacy weapon upgrades at level up. Scimitar of Warning -> Sun Blade

2018-08-01 21:19 Trade Log 61.5 > Rapier +1 Show Trade Log

Starting gold

(+10), sold 2 Hand crossbows (+75), and chain mail (+32.5), bought scimitar (-25), shield(-10), healer's kit(-5), and military saddle(-20), bit&bridle (-2), saddlebags(-4).

XGTE's This is Your Life

Wil, This is your life!
77, Knew both parents.
Half-elf lineage d8 = 4 , One parent was an elf and the other was a human.
Birthplace. d100= 73. Forest

Youngest of four kids
Half-brother is an Elf: Exiled and Infamous, though we still get on well.
My stepbrother is a (LE human) Explorer
My stepsister, the youngest, is being groomed to take over as blade after my stepmother. She’s a (NE) noble brat.

Grew up in
rolling d100 = 100 Palace or Castle
rolling 3d6 Lifestyle = Modest
rolling 3d6+2
(6+5+6)+2 = 19. Everyone knew who I was, and I had friends everywhere I went.

Nobility. rolling d6 = 3
My family recently came by its title, and that elevation thrust us into a new and strange world.

Why am I adventuring? rolling d6 = 3
The world is a dark and terrible place. I decided to serve as a beacon of light shining out against the gathering shadows.

Under age 20, just 1 event.
Boons
Rolling d10 = 3 You found a riding horse.
I found a HORSE!

2020-04-05 21:56 Trade Log -15 Mithral Plate > Adamantine Plate Show Trade Log

Traded Wil's utilitarian Mitrhril Plate to Sorren Blackbanner, a Righteous Hand of the Order of the Gauntlet and follower of Gorm Gulthyn, in exchange for a set of Adamantine Plate, covered in minute Netherese runes of protection.

2019-09-20 22:08 DDAL07-16 Pools of Cerulean Vorpal Scimitar Show DM Log
2019-09-07 19:49 Downtime Activity: Fai Chen’s – Wedding -11 -8 Blessing of Understanding Show

Wil was "best man" at a wedding of two fellow adventurers, Thom and Lucindra.
**GAIN BLESSING OF UNDERSTANDING.* +2 Wisdom and maximum increases to 22*

2019-09-14 20:44 Purchase Log Show Purchase

bought 3x spell scroll of Haste with TCP

2022-01-26 20:28 DDEP-DRW03 - The Night The Lights Went Out in Candlekeep (T2) 19 333.33 10 Arrow-Catching Shield, Bracers of Archery Show

Wil and some of their travelling companions are returning to Candlekeep when they see an immense purple dome shroud the castle library. The party was tasked by Lady Remalia Haventree to probe the catacombs beneath CandleKeep, searching for the silver dragon that is set as guardian over the caverns. The dragon has been trapped in a sickly green rime, the apparent work of a Far Realm entity called Father Lymic.
Retrieving an informant from Waterdeep further improved their chances of success.
A Far Realm-warped beholder attacked just outside the walls of Candlekeep. It remained out of most of the heroes' reach until Wil was able to leap from the roof of a nearby outbuilding and grapple the aberration to the ground.
After quelling a trio of arcane tomes run amok, the adventurers found the source of the violet dome over the library fortress: an aboleth with unexplicable powers gained in the Far Realms. It too attempted to remain out of reach, but the sorcerer's magics and a few well placed slings & arrows from Wil and Geran the Bard felled the creature at the last.
Gained a potion of Invulnerability

Story Award: Favor of Dar’lon Ma

You accepted Dar’lon Ma’s magical aid and he’s marked you as a reasonable ally.

Story Award: State of Candlekeep

You defended Candlekeep against the incursions of the Far Realm and the Tenebrous Creed, however, the toll was great. Bowed but Not Broken. The librarians were able to assist you in your quest against Szass Tam.

Date Played Adventure Title Tier Session ACP ▼ TCP Downtime Renown
2021-09-28 20:07 CCC-CIC-04 Best Friends Forever 16 10 Show

A stressed Zor of the von Zinklestein merchant house retains the assistance of some adventurers to check in on a country estate that's fallen out of communication with the Mulmaster-based House.
Wil is among the group that discovered the manor under the control of the daughter and the Fathers nowhere to be found. The juvenile was attended only by a butler who seemed to comply with her every whim; the manor house was covered in chalk drawings and other evidence that the undisciplined child was in charge. After a tea of sugary treats, Abby invites her new friends to play games before she would tell us where her fathers had gone. After hide-n-seek and a bit of sparring, Abigail gave Wil two bracelets of twisted thread, one red & one blue, as proof of their friendship.

Just after sundown, Abby escorted us toward the family crypt. Immediately suspicious of this, Wil made a small excuse for using the dimmed sunblade as their light source. Abigail brought us into the undercroft to meet "Auntie Magdelena" who immediately hissed at the presence of sunlight and revealed a vampire's fangs.
the adventurers faced a variety of enemies as the vampire had a flesh golemn, two bodaks and a few animated statues as protective minions. The foul creature fled when the last of her minions were slain.
It was then we realized that young Abby had been bitten and turned. Wil made a vow to abigail's fathers that they would either find a means to cure Abigail before she fully turned or she would do as her oaths to Kelemvor required.

+587 gp reward for services rendered, paid to silver 4 daggers and a rapier -500gp

Story Award: Gratitude of the von Finklestein Family. You have made an ally of the von Finklestein Family. You may use this favor to gain a spell scroll with a Player's Handbook wizard spell of 3rd-level or lower,... (2nd option N/A. Wil is not a caster.)

2022-01-19 21:30 DDAL-DRW-11 Shadows in the Stacks 18 10 Show

Dispatched to Candlekeep to recover some research before a group of Thayans, the party finds themselves up against an Eldritch horror, a half dozen Shadows, and two shadow-wielding monks. Though it took nearly everything the adventurers could bring to bear, they won out and banished the vile creature back to the Outer Planes.

2021-03-06 11:05 CCC-REAP-01 Red War: Lost Ashes of a Wayward Gnome 14 Show

Soleil Finchfib, faithful priestess of Shiallia (exarch of Mielikki) and resident of Silverymoon, was tasked by her forest deity to recover and return the ashes of Tick Tary Tanner, a gnomish wizard of the Emerald Enclave and progenitor/martyr of the Red War that destroyed Mulmaster. After tracking down the Red Wizard thief, Soleil enlisted the help of Wil, a Dwarven heavy named Ping, a confusing sorcerer named Raksha (with his familiar Coral), and a druid of suprising ability, named Orry.

We convinced the thief to tell us what happened with the urn, and found that Tanner had been reconstituted and raised as a greater zombie by the foul villain, Szass Tam. Tracking down the animated remains of the poor druid Tanner, we dispatched him. Yet, our attempt to recover the corpse were thwarted when a magic user cast a passwall on the street where they stood, dropping them into the sewers below.

The trip through the sewers concluded in a tearoom of all places. We made the acquaintance of Thelma Scrollroller there. After an inexplicable attack by aThayan Wizard astride a young black dragon, we had to face a harsh reality that the gnomes' ashes could not be restored to the urn. Our best option was to burn the pile, dragon and all.

Story Award: Woodland Hospitality

Shiallia, the Daughter of the High Forest, owes you for helping out Soleil—regardless of the outcome. Small woodland animals of the High Forest treat you like royalty.
Gained scroll of protection (from undead)

2021-09-11 19:53 DDEX2-14 The Sword of Selfaril 15 Show

Wil is travelling with a motely collection of travellers on the road from Ylraphon to Mulmaster, when they happen upon a mage of the Mulmaster Cloaks and a fist of Soldiery executing a halfling that carries an intricate sword. Reosera, a sorceress of great strength with ice and water magics, destroys the attackers, but the doomed halfling was dead before they hit the turf.

Teleportation magics deliver Rastol Shan, Senior Cloak of the Mulmaster High Cloaks has been tracking this sword, because the Sword of Selfaril's pommel holds the trapped soul of Selfaril Uomodolphin, a Mulmasterite High Blade deposed by his brother 100 years ago.

After Rastol Shan performs a ritual to shatter the gem, he hires the group to escort the weakened High Blade into Mulmaster to a respite hidden in the sewers under the Wink and Wave, a dancehall.

Wil guarded the recovering High Blade while other members of the group made contacts within the city, gaining support for Selfaril to overthrow the sitting High Blade, who is a puppet of the church of Bane.

In a climactic show, Selfaril Uomodolphin challenges the High Blade Jaseen Drakehorn, defeating her in a duel with the subtle assistance of the Nobles, the City Watch, Sark Tolliver, and the Mulmaster Beholder Corps as they countered the interference of the Red Wizards, several Cloaks, and Cult of Black Earth.

2020-08-22 14:04 CCC-ST2-1 Red War: Embassy of Evil 12 Show

Sent by Malkyn Fenris, a High Harper and the self-proclaimed "Archmage of Phlan", to search the Thayan Embassy for the master cryptographer Thessyl'k, stop his work to decipher the Lost Journal of Karsus and remove the time paradox created when Szass Tam brought the Lost Journal from the past to Mulmaster.

  • 1 potion of greater healing
2021-11-16 01:48 DDAL-DRW09 Vile Bounty 17 10 Show

Hired to find six ships that had gone missing between Luskan and Neverwinter. While looking for information around the port, Wil is asked by a farmer to watch a cart and horses. What was agreed to as a friendly gesture leads to the city guard arresting Wil and team for stealing the cart. The confusion cleared after the owner verifies our innocence after some hours.

Inquiring with the Harbormaster and a sailor that recently left the crew of the Graceful Dancer, we learn that a sallow faced, tattooed man has hired Captain Quint and the Graceful Dancer to capture merchantman ships and return the prizes to an island called Isolation. Isolation is a rarely charted active volcano 4 days' sail from Neverwinter.

Making use of the ship provided to us by Zehira, we are able to find Isolation Isle, rescue some two dozen sailors from cells in the side of the volcano, then execute the Thayan conjurer and his apprentices, the Pirate captains, a dozen of their crew and a Fire Elemental.
While there, we met the three individuals who had framed us with the stolen cart and swiped the port manifests of the 6 ships we were trying to trail. It seems the Harpers had set them on a similar assignment to our team. They freed a number of prisoners and secured the village and port on the island, allowing us to retreat quickly once Harlequin & Fushigoro figured out how to set off some elemental devestation orb and drop the island back into the sea.

gained potion of Heroism, Elixir of Health, Ammunition (crossbow bolt +1) x3

Legacy event: Bond of Fellowship

You encountered three Harper agents during your time in Isolation:
• Amri Thistlebrick
• Salros Eventide
• Tua

Legacy Event: Redspear’s Ring

Northlander captain Carys Redspear has given you one of her arm rings, which her crew will recognize should you ever cross paths.

2021-03-02 20:46 CCC-STORM-01 The Barrows of Solina 13 Show

During a time that Wil is sojourning with Jaxx the ever-sleepy bugbear, Ember the Imbiber, and Aravahn, Cleric of Corelleon, undead attack their caravan in the hills between Hillsfar and Mulmaster. The revenant's last whisper is of the treasure of Solina, an item named the Dawnfire.

We discover a Zhentarim agent amongst the caravan members who is in posession of a sunblade named Dawnfire. The priceless treasure was uncovered in a Zhent archaeology (cough, grave robbing) expedition; this culprit has been pursued for days by the revenants of the paladin order who once guarded the holy weapon.

We come to learn that two members of the caravan have been taken back to the Barrows of Solina and Jaxx the ever-resourceful Bugbear uses a bead from a blessed necklace to turn us to vapor so that we may travel faster than the winds. Moving so quickly, we find ourselves stopping at a local farm for directions, where Grandfather Murphy Cord tells us two of the Cord's children are now missing from that area. Wil promises the village elder that they will enter the mounds to look for the children and mount a rescue if they are able.

Within the barrow, the adventurers discover all four missing persons on trial for the crimes of the single Zhentarim thief. In order to protect the innocent Cord children, Wil invokes trial by combat and faces the revenant of Alisandre Solina, paladin and Lady Arbiter of the Order of Dawnfire.

Wil fights their finest duel yet, parrying or avoiding all but a single critical stroke from the storied warrior, and that fearsome and lethal blow only mitigated with their adamantine armor and a careful Warding Maneuver.
After much swordplay, Wil manages to disarm Dame Solina of her greatsword and Alisandre yields. Before she retires to Celestia, her last wish is that we bring the Barrow down to lock in her foe, the frost giant death shaman Vornjolnir the Harrowed King.

As we approach to the second warding stone to begin the implosion, a vile devourer rises from the red rime of the floor above. Necrotic waves and punishing strikes knock Wil unconscious, but Jaxx the ever-faithful Bugbear brings them to their feet with the use of that same blessed necklace of prayer beads. Reeling from the fiend's onslaught, we manage to dispatch it and escape the collapse. The only items Wil and Jaxx the ever-industrious Bugbear could save from the barrow of Solina are the sunblade Dawnfire, and a tapestry with the ancient order's emblem.

Thankful that we have saved the mortals, the children are returned home safe (if a bit traumatized.) Wil declines the offered reward of these good and humble folk.
Wil and Jaxx the ever-pragmatic Bugbear do, however, turn the grave robber over to the Order of the Gauntlet and Harpers for interogation, sentencing, and/or prisoner exchange with the Zhentarim.

Story Award: Solina's Blessing

In the event that you come across Vornjolnir's machinations or the Harrowed King's relics, know that Solina’s blessing is upon you.
* Gained a Potion of Superior Healing

2020-06-09 20:15 CCC-SQC-02-01 None the Wiser 11 Show

Story Award: Thwarted the Devil’s Plot.

The group accuses Norre, a Thayan Ambassador of a plot to overrun Hillsfar with a demonic army.

Story Award: The Crazy Squirrel.

Clad in shiny plate armor, this adorable squirrel is often seen holding what appears to be an acorn. However, upon closer inspection, one will notice it is holding a 20-sided-die.
If killed or reduced to 0 hit points, The Crazy Squirrel can be recalled via find familiar, and uses the statistics of a cat from the Monster Manual. It has proficiency in all gaming sets. The shiny plate armor has no effect on the Squirrel’s AC.

2018-08-01 23:45 DMQuest: Dedicated DM Show DM Log

Not Tradeable.

2019-02-06 21:57 ExtraLife 2018 Certificate 1 Show

Awarded certificate for MESSENGER OF THE RAVEN QUEEN – REAPER by GREG MARKS

2019-06-23 21:55 DMQuest: Dedicated DM 2 Show DM Log

One item unlock from the 24 hours preceding:
Belt of Hill Giant Strength, Necklace of Prayer Beads, Sun Sword, Canaith Mandolin, Glamoured Studded Leather Armor, Figurine (gryphon)
Gulthias Staff, Plantsbane Battleaxe

2019-04-06 19:41 Downtime Activity: Fai Chen - Funeral -8 Show

Wil sponsored a reinterment for their mother away from Mulmaster and nearer to her childhood home in Cormanthyr. Priests of Kelemvor officiated and supported Wil's legal challenge against Wil's father to the final disposition of the remains.
Blessing of Health - +2 to Constitution and max increases by 2

2018-08-05 00:22 DMQuest: Complete Season Show DM Log

Run all 19 Tomb of Annihilation DDAL adventures, the full Hardcover, & participate in both season 7 Epics as a DM or organizer.

Legacy Item: when awarded, choose an uncommon Weapon or Armor to give to a 1st level character. As that character advances the item advances, turning into a tier appropriate item of the same magic item category and form when the character reaches a new tier, including Legendary rarity when the character levels to 17. Legacy items require attunement, have a rarity of Unique (untradeable), and cannot be sentient items.

2019-06-22 14:08 Trade Log Show Trade Log

Legacy weapon upgrades at level up. Scimitar of Warning -> Sun Blade

2018-08-01 21:19 Trade Log Show Trade Log

Starting gold

(+10), sold 2 Hand crossbows (+75), and chain mail (+32.5), bought scimitar (-25), shield(-10), healer's kit(-5), and military saddle(-20), bit&bridle (-2), saddlebags(-4).

XGTE's This is Your Life

Wil, This is your life!
77, Knew both parents.
Half-elf lineage d8 = 4 , One parent was an elf and the other was a human.
Birthplace. d100= 73. Forest

Youngest of four kids
Half-brother is an Elf: Exiled and Infamous, though we still get on well.
My stepbrother is a (LE human) Explorer
My stepsister, the youngest, is being groomed to take over as blade after my stepmother. She’s a (NE) noble brat.

Grew up in
rolling d100 = 100 Palace or Castle
rolling 3d6 Lifestyle = Modest
rolling 3d6+2
(6+5+6)+2 = 19. Everyone knew who I was, and I had friends everywhere I went.

Nobility. rolling d6 = 3
My family recently came by its title, and that elevation thrust us into a new and strange world.

Why am I adventuring? rolling d6 = 3
The world is a dark and terrible place. I decided to serve as a beacon of light shining out against the gathering shadows.

Under age 20, just 1 event.
Boons
Rolling d10 = 3 You found a riding horse.
I found a HORSE!

2020-04-05 21:56 Trade Log -15 Show Trade Log

Traded Wil's utilitarian Mitrhril Plate to Sorren Blackbanner, a Righteous Hand of the Order of the Gauntlet and follower of Gorm Gulthyn, in exchange for a set of Adamantine Plate, covered in minute Netherese runes of protection.

2019-09-20 22:08 DDAL07-16 Pools of Cerulean Show DM Log
2019-09-07 19:49 Downtime Activity: Fai Chen’s – Wedding -8 Show

Wil was "best man" at a wedding of two fellow adventurers, Thom and Lucindra.
**GAIN BLESSING OF UNDERSTANDING.* +2 Wisdom and maximum increases to 22*

2019-09-14 20:44 Purchase Log Show Purchase

bought 3x spell scroll of Haste with TCP

2022-01-26 20:28 DDEP-DRW03 - The Night The Lights Went Out in Candlekeep (T2) 19 10 Show

Wil and some of their travelling companions are returning to Candlekeep when they see an immense purple dome shroud the castle library. The party was tasked by Lady Remalia Haventree to probe the catacombs beneath CandleKeep, searching for the silver dragon that is set as guardian over the caverns. The dragon has been trapped in a sickly green rime, the apparent work of a Far Realm entity called Father Lymic.
Retrieving an informant from Waterdeep further improved their chances of success.
A Far Realm-warped beholder attacked just outside the walls of Candlekeep. It remained out of most of the heroes' reach until Wil was able to leap from the roof of a nearby outbuilding and grapple the aberration to the ground.
After quelling a trio of arcane tomes run amok, the adventurers found the source of the violet dome over the library fortress: an aboleth with unexplicable powers gained in the Far Realms. It too attempted to remain out of reach, but the sorcerer's magics and a few well placed slings & arrows from Wil and Geran the Bard felled the creature at the last.
Gained a potion of Invulnerability

Story Award: Favor of Dar’lon Ma

You accepted Dar’lon Ma’s magical aid and he’s marked you as a reasonable ally.

Story Award: State of Candlekeep

You defended Candlekeep against the incursions of the Far Realm and the Tenebrous Creed, however, the toll was great. Bowed but Not Broken. The librarians were able to assist you in your quest against Szass Tam.

Date Played Adventure Title Session XP GP Downtime Renown Magic Items
2021-09-28 20:07 CCC-CIC-04 Best Friends Forever 16 87 10 Mr. & Mrs. Wubsy (Sending Stones) Show

A stressed Zor of the von Zinklestein merchant house retains the assistance of some adventurers to check in on a country estate that's fallen out of communication with the Mulmaster-based House.
Wil is among the group that discovered the manor under the control of the daughter and the Fathers nowhere to be found. The juvenile was attended only by a butler who seemed to comply with her every whim; the manor house was covered in chalk drawings and other evidence that the undisciplined child was in charge. After a tea of sugary treats, Abby invites her new friends to play games before she would tell us where her fathers had gone. After hide-n-seek and a bit of sparring, Abigail gave Wil two bracelets of twisted thread, one red & one blue, as proof of their friendship.

Just after sundown, Abby escorted us toward the family crypt. Immediately suspicious of this, Wil made a small excuse for using the dimmed sunblade as their light source. Abigail brought us into the undercroft to meet "Auntie Magdelena" who immediately hissed at the presence of sunlight and revealed a vampire's fangs.
the adventurers faced a variety of enemies as the vampire had a flesh golemn, two bodaks and a few animated statues as protective minions. The foul creature fled when the last of her minions were slain.
It was then we realized that young Abby had been bitten and turned. Wil made a vow to abigail's fathers that they would either find a means to cure Abigail before she fully turned or she would do as her oaths to Kelemvor required.

+587 gp reward for services rendered, paid to silver 4 daggers and a rapier -500gp

Story Award: Gratitude of the von Finklestein Family. You have made an ally of the von Finklestein Family. You may use this favor to gain a spell scroll with a Player's Handbook wizard spell of 3rd-level or lower,... (2nd option N/A. Wil is not a caster.)

2022-01-19 21:30 DDAL-DRW-11 Shadows in the Stacks 18 150 10 Gloomy Mantle of Spell Resistance Show

Dispatched to Candlekeep to recover some research before a group of Thayans, the party finds themselves up against an Eldritch horror, a half dozen Shadows, and two shadow-wielding monks. Though it took nearly everything the adventurers could bring to bear, they won out and banished the vile creature back to the Outer Planes.

2021-03-06 11:05 CCC-REAP-01 Red War: Lost Ashes of a Wayward Gnome 14 240 The Choralier’s Companion (Saddle of the Cavalier) Show

Soleil Finchfib, faithful priestess of Shiallia (exarch of Mielikki) and resident of Silverymoon, was tasked by her forest deity to recover and return the ashes of Tick Tary Tanner, a gnomish wizard of the Emerald Enclave and progenitor/martyr of the Red War that destroyed Mulmaster. After tracking down the Red Wizard thief, Soleil enlisted the help of Wil, a Dwarven heavy named Ping, a confusing sorcerer named Raksha (with his familiar Coral), and a druid of suprising ability, named Orry.

We convinced the thief to tell us what happened with the urn, and found that Tanner had been reconstituted and raised as a greater zombie by the foul villain, Szass Tam. Tracking down the animated remains of the poor druid Tanner, we dispatched him. Yet, our attempt to recover the corpse were thwarted when a magic user cast a passwall on the street where they stood, dropping them into the sewers below.

The trip through the sewers concluded in a tearoom of all places. We made the acquaintance of Thelma Scrollroller there. After an inexplicable attack by aThayan Wizard astride a young black dragon, we had to face a harsh reality that the gnomes' ashes could not be restored to the urn. Our best option was to burn the pile, dragon and all.

Story Award: Woodland Hospitality

Shiallia, the Daughter of the High Forest, owes you for helping out Soleil—regardless of the outcome. Small woodland animals of the High Forest treat you like royalty.
Gained scroll of protection (from undead)

2021-09-11 19:53 DDEX2-14 The Sword of Selfaril 15 The Wall of Teeth (Shield +2) Show

Wil is travelling with a motely collection of travellers on the road from Ylraphon to Mulmaster, when they happen upon a mage of the Mulmaster Cloaks and a fist of Soldiery executing a halfling that carries an intricate sword. Reosera, a sorceress of great strength with ice and water magics, destroys the attackers, but the doomed halfling was dead before they hit the turf.

Teleportation magics deliver Rastol Shan, Senior Cloak of the Mulmaster High Cloaks has been tracking this sword, because the Sword of Selfaril's pommel holds the trapped soul of Selfaril Uomodolphin, a Mulmasterite High Blade deposed by his brother 100 years ago.

After Rastol Shan performs a ritual to shatter the gem, he hires the group to escort the weakened High Blade into Mulmaster to a respite hidden in the sewers under the Wink and Wave, a dancehall.

Wil guarded the recovering High Blade while other members of the group made contacts within the city, gaining support for Selfaril to overthrow the sitting High Blade, who is a puppet of the church of Bane.

In a climactic show, Selfaril Uomodolphin challenges the High Blade Jaseen Drakehorn, defeating her in a duel with the subtle assistance of the Nobles, the City Watch, Sark Tolliver, and the Mulmaster Beholder Corps as they countered the interference of the Red Wizards, several Cloaks, and Cult of Black Earth.

2020-08-22 14:04 CCC-ST2-1 Red War: Embassy of Evil 12 240 Thayvian Mantle of Spell Resistance Show

Sent by Malkyn Fenris, a High Harper and the self-proclaimed "Archmage of Phlan", to search the Thayan Embassy for the master cryptographer Thessyl'k, stop his work to decipher the Lost Journal of Karsus and remove the time paradox created when Szass Tam brought the Lost Journal from the past to Mulmaster.

  • 1 potion of greater healing
2021-11-16 01:48 DDAL-DRW09 Vile Bounty 17 1250 10 Amulet of Health, Mariner's Studded Leather Show

Hired to find six ships that had gone missing between Luskan and Neverwinter. While looking for information around the port, Wil is asked by a farmer to watch a cart and horses. What was agreed to as a friendly gesture leads to the city guard arresting Wil and team for stealing the cart. The confusion cleared after the owner verifies our innocence after some hours.

Inquiring with the Harbormaster and a sailor that recently left the crew of the Graceful Dancer, we learn that a sallow faced, tattooed man has hired Captain Quint and the Graceful Dancer to capture merchantman ships and return the prizes to an island called Isolation. Isolation is a rarely charted active volcano 4 days' sail from Neverwinter.

Making use of the ship provided to us by Zehira, we are able to find Isolation Isle, rescue some two dozen sailors from cells in the side of the volcano, then execute the Thayan conjurer and his apprentices, the Pirate captains, a dozen of their crew and a Fire Elemental.
While there, we met the three individuals who had framed us with the stolen cart and swiped the port manifests of the 6 ships we were trying to trail. It seems the Harpers had set them on a similar assignment to our team. They freed a number of prisoners and secured the village and port on the island, allowing us to retreat quickly once Harlequin & Fushigoro figured out how to set off some elemental devestation orb and drop the island back into the sea.

gained potion of Heroism, Elixir of Health, Ammunition (crossbow bolt +1) x3

Legacy event: Bond of Fellowship

You encountered three Harper agents during your time in Isolation:
• Amri Thistlebrick
• Salros Eventide
• Tua

Legacy Event: Redspear’s Ring

Northlander captain Carys Redspear has given you one of her arm rings, which her crew will recognize should you ever cross paths.

2021-03-02 20:46 CCC-STORM-01 The Barrows of Solina 13 Dawnfire (Sun Blade) Show

During a time that Wil is sojourning with Jaxx the ever-sleepy bugbear, Ember the Imbiber, and Aravahn, Cleric of Corelleon, undead attack their caravan in the hills between Hillsfar and Mulmaster. The revenant's last whisper is of the treasure of Solina, an item named the Dawnfire.

We discover a Zhentarim agent amongst the caravan members who is in posession of a sunblade named Dawnfire. The priceless treasure was uncovered in a Zhent archaeology (cough, grave robbing) expedition; this culprit has been pursued for days by the revenants of the paladin order who once guarded the holy weapon.

We come to learn that two members of the caravan have been taken back to the Barrows of Solina and Jaxx the ever-resourceful Bugbear uses a bead from a blessed necklace to turn us to vapor so that we may travel faster than the winds. Moving so quickly, we find ourselves stopping at a local farm for directions, where Grandfather Murphy Cord tells us two of the Cord's children are now missing from that area. Wil promises the village elder that they will enter the mounds to look for the children and mount a rescue if they are able.

Within the barrow, the adventurers discover all four missing persons on trial for the crimes of the single Zhentarim thief. In order to protect the innocent Cord children, Wil invokes trial by combat and faces the revenant of Alisandre Solina, paladin and Lady Arbiter of the Order of Dawnfire.

Wil fights their finest duel yet, parrying or avoiding all but a single critical stroke from the storied warrior, and that fearsome and lethal blow only mitigated with their adamantine armor and a careful Warding Maneuver.
After much swordplay, Wil manages to disarm Dame Solina of her greatsword and Alisandre yields. Before she retires to Celestia, her last wish is that we bring the Barrow down to lock in her foe, the frost giant death shaman Vornjolnir the Harrowed King.

As we approach to the second warding stone to begin the implosion, a vile devourer rises from the red rime of the floor above. Necrotic waves and punishing strikes knock Wil unconscious, but Jaxx the ever-faithful Bugbear brings them to their feet with the use of that same blessed necklace of prayer beads. Reeling from the fiend's onslaught, we manage to dispatch it and escape the collapse. The only items Wil and Jaxx the ever-industrious Bugbear could save from the barrow of Solina are the sunblade Dawnfire, and a tapestry with the ancient order's emblem.

Thankful that we have saved the mortals, the children are returned home safe (if a bit traumatized.) Wil declines the offered reward of these good and humble folk.
Wil and Jaxx the ever-pragmatic Bugbear do, however, turn the grave robber over to the Order of the Gauntlet and Harpers for interogation, sentencing, and/or prisoner exchange with the Zhentarim.

Story Award: Solina's Blessing

In the event that you come across Vornjolnir's machinations or the Harrowed King's relics, know that Solina’s blessing is upon you.
* Gained a Potion of Superior Healing

2020-06-09 20:15 CCC-SQC-02-01 None the Wiser 11 240 Stone Tortle's Bracers of Defense Show

Story Award: Thwarted the Devil’s Plot.

The group accuses Norre, a Thayan Ambassador of a plot to overrun Hillsfar with a demonic army.

Story Award: The Crazy Squirrel.

Clad in shiny plate armor, this adorable squirrel is often seen holding what appears to be an acorn. However, upon closer inspection, one will notice it is holding a 20-sided-die.
If killed or reduced to 0 hit points, The Crazy Squirrel can be recalled via find familiar, and uses the statistics of a cat from the Monster Manual. It has proficiency in all gaming sets. The shiny plate armor has no effect on the Squirrel’s AC.

2018-08-01 23:45 DMQuest: Dedicated DM Mithral Plate Show DM Log

Not Tradeable.

2019-02-06 21:57 ExtraLife 2018 Certificate Reaper (Familiar) Show

Awarded certificate for MESSENGER OF THE RAVEN QUEEN – REAPER by GREG MARKS

2019-06-23 21:55 DMQuest: Dedicated DM Belt of Hill Giant Strength Show DM Log

One item unlock from the 24 hours preceding:
Belt of Hill Giant Strength, Necklace of Prayer Beads, Sun Sword, Canaith Mandolin, Glamoured Studded Leather Armor, Figurine (gryphon)
Gulthias Staff, Plantsbane Battleaxe

2019-04-06 19:41 Downtime Activity: Fai Chen - Funeral -2 -8 Blessing of Health Show

Wil sponsored a reinterment for their mother away from Mulmaster and nearer to her childhood home in Cormanthyr. Priests of Kelemvor officiated and supported Wil's legal challenge against Wil's father to the final disposition of the remains.
Blessing of Health - +2 to Constitution and max increases by 2

2018-08-05 00:22 DMQuest: Complete Season Scimitar of Warning (Legacy) Show DM Log

Run all 19 Tomb of Annihilation DDAL adventures, the full Hardcover, & participate in both season 7 Epics as a DM or organizer.

Legacy Item: when awarded, choose an uncommon Weapon or Armor to give to a 1st level character. As that character advances the item advances, turning into a tier appropriate item of the same magic item category and form when the character reaches a new tier, including Legendary rarity when the character levels to 17. Legacy items require attunement, have a rarity of Unique (untradeable), and cannot be sentient items.

2019-06-22 14:08 Trade Log Scimitar of Warning (Legacy) > Sun Blade (Legacy) Show Trade Log

Legacy weapon upgrades at level up. Scimitar of Warning -> Sun Blade

2018-08-01 21:19 Trade Log 61.5 > Rapier +1 Show Trade Log

Starting gold

(+10), sold 2 Hand crossbows (+75), and chain mail (+32.5), bought scimitar (-25), shield(-10), healer's kit(-5), and military saddle(-20), bit&bridle (-2), saddlebags(-4).

XGTE's This is Your Life

Wil, This is your life!
77, Knew both parents.
Half-elf lineage d8 = 4 , One parent was an elf and the other was a human.
Birthplace. d100= 73. Forest

Youngest of four kids
Half-brother is an Elf: Exiled and Infamous, though we still get on well.
My stepbrother is a (LE human) Explorer
My stepsister, the youngest, is being groomed to take over as blade after my stepmother. She’s a (NE) noble brat.

Grew up in
rolling d100 = 100 Palace or Castle
rolling 3d6 Lifestyle = Modest
rolling 3d6+2
(6+5+6)+2 = 19. Everyone knew who I was, and I had friends everywhere I went.

Nobility. rolling d6 = 3
My family recently came by its title, and that elevation thrust us into a new and strange world.

Why am I adventuring? rolling d6 = 3
The world is a dark and terrible place. I decided to serve as a beacon of light shining out against the gathering shadows.

Under age 20, just 1 event.
Boons
Rolling d10 = 3 You found a riding horse.
I found a HORSE!

2020-04-05 21:56 Trade Log -15 Mithral Plate > Adamantine Plate Show Trade Log

Traded Wil's utilitarian Mitrhril Plate to Sorren Blackbanner, a Righteous Hand of the Order of the Gauntlet and follower of Gorm Gulthyn, in exchange for a set of Adamantine Plate, covered in minute Netherese runes of protection.

2019-09-20 22:08 DDAL07-16 Pools of Cerulean Vorpal Scimitar Show DM Log
2019-09-07 19:49 Downtime Activity: Fai Chen’s – Wedding -11 -8 Blessing of Understanding Show

Wil was "best man" at a wedding of two fellow adventurers, Thom and Lucindra.
**GAIN BLESSING OF UNDERSTANDING.* +2 Wisdom and maximum increases to 22*

2019-09-14 20:44 Purchase Log Show Purchase

bought 3x spell scroll of Haste with TCP

2022-01-26 20:28 DDEP-DRW03 - The Night The Lights Went Out in Candlekeep (T2) 19 333.33 10 Arrow-Catching Shield, Bracers of Archery Show

Wil and some of their travelling companions are returning to Candlekeep when they see an immense purple dome shroud the castle library. The party was tasked by Lady Remalia Haventree to probe the catacombs beneath CandleKeep, searching for the silver dragon that is set as guardian over the caverns. The dragon has been trapped in a sickly green rime, the apparent work of a Far Realm entity called Father Lymic.
Retrieving an informant from Waterdeep further improved their chances of success.
A Far Realm-warped beholder attacked just outside the walls of Candlekeep. It remained out of most of the heroes' reach until Wil was able to leap from the roof of a nearby outbuilding and grapple the aberration to the ground.
After quelling a trio of arcane tomes run amok, the adventurers found the source of the violet dome over the library fortress: an aboleth with unexplicable powers gained in the Far Realms. It too attempted to remain out of reach, but the sorcerer's magics and a few well placed slings & arrows from Wil and Geran the Bard felled the creature at the last.
Gained a potion of Invulnerability

Story Award: Favor of Dar’lon Ma

You accepted Dar’lon Ma’s magical aid and he’s marked you as a reasonable ally.

Story Award: State of Candlekeep

You defended Candlekeep against the incursions of the Far Realm and the Tenebrous Creed, however, the toll was great. Bowed but Not Broken. The librarians were able to assist you in your quest against Szass Tam.