Danifae Melarn
Bag of Holding ,
Fritter, the 7-Legged Spider,
Ring of Protection,
Bregan D'Arthe Handgonne,
Circlet of Blasting,
Dust of Disappearance,
Blessing of Health,
Vault of the Efreeti (Portable Hole),
+1 Wand of the War Mage,
Gloves of Thievery,
Gauntlets of Ogre Power,
Cloak of Displacement,
Cloak of elvenkind (piwafwi),
Periapt of wound closure,
The Mantle of Deziwai (mantle of spell resistance),
Dagger of Venom,
Horn of the Endless Maze,
Gloves of Missile Snaring,
Animated Shield,
Tavern Prizes,
Manual of Gainful Exercise,
Manual of Bodily Health,
Ioun Stone of Insight,
Spellguard Shield,
Nine lives stealer (longsword),
Nimoar's Shield (+3),
Greataxe +3,
Chardalyn Breastplate (Armor of Necrotic Resistance),
Shield of the Uven Rune,
Revolver of the Ild Rune,
Rod of Lordly Might,
Robe of Eyes,
Helm of the Scavenger,
Oathbow,
Medal of Kelp (Scarab of Protection)
Log Entries
Date Played | Adventure Title | Session ▼ | Levels | GP | Downtime | Magic Items | ||
---|---|---|---|---|---|---|---|---|
2022-03-09 20:00 | DDHC-DMM Dungeon of the Mad Mage | 6 | 10 | Show | ||||
So. many. kobolds. How do they all fit in such tiny rooms. It's like they never end. We finished camping 3 hours ago and we already are headed back to fortify and sleep. Didn't even find any coin or salvage. Definitely not our best day. |
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2022-03-02 20:44 | DDHC-DMM Dungeon of the Mad Mage | 5 | 10 | Show | ||||
The group finishes a rest and moves deeper into the next caverns, where they discover swarms of kobolds, including some turned to vampire spawn. A long and tiring fight ensues. Vampire sapped my strength and stamina, leaving me gassed for the rest of the day. Halleth, Geran, and Aiden extracted me from some of the worst of it. Nasty close quarters scrap with undead. Surprised we took no casualties. |
||||||||
2018-06-12 15:36 | DDAL04-3 The Executioner | 4 | 250 | 10 | Show DM Log | |||
2022-02-23 19:58 | DDHC-DMM Dungeon of the Mad Mage | 4 | 180.3 | 10 | Circlet of Blasting | Show | ||
Cleared out bandits, bugbears, goblins, grells, a trio of brain puppies, and similar nuisance monsters. Personal effects indicate a number of the goblinoids were employed by the Xanathar. Recovered a passcode for a Xanathar Shield Guardian at the Stairs access to 2nd level. Passcode is "Sylgar." The name of his goldfish? Everyone knows that. D-Con and Dani allied our group with a revenant of Halleth Garke. Friar Garke was a 5th level priest of Waukeen, but was betrayed by a fairly amatuer adventuring party. Stole his holy symbol and weapons, broke his limbs, and pushed him into an abandoned well. Unprofessionally grisly, cruel, and left behind one very pissed off loose end. Halleth has been a huge help as rearguard, sentry, and protecting our flanks. |
||||||||
2022-02-16 20:01 | DDHC-DMM Dungeon of the Mad Mage | 3 | 10 | 10 | Show | |||
We find mirrors that make shadow copies of our party members. A brief struggle disables the nasty contraptions. Exploring the corridors, we eliminate two or three dozen goblins and bugbears, then track down a party that had been charmed, knocking out the blackguard that held them entranced. The Thayan wizard ran through a portal, but we couldn't make it work. I'm sure that's not the last we've heard from them. We recovered a bronze mask shaped like the visage of Halaster Blackcloak. (50g) Keeping it with us in case it's useful later. |
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2022-02-02 20:47 | DDHC00-DoIP Dragon of Icespire Peak | 3 | 1 | 240 | Show DM Log | |||
The Logging Camp |
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2022-02-09 20:16 | DDHC-DMM Dungeon of the Mad Mage | 2 | 1 | 10 | Show | |||
This place is a maze and I feel like we definitely have been through this room once already. I'm going to have to map this out. Spent a lot of time killing things that I thought we'd killed before, but maybe there's just a LOT of them. |
||||||||
2022-02-02 20:12 | DDHC-DMM Dungeon of the Mad Mage | 1 | 25.3 | 10 | Show | |||
Assigned to guard duty for Junior, JB's experiment? Kid? Golem creature? Who knows what the hell D-Con actually counts as. Beats me, but Parts is a member of Bregan d'Arthe, so he's okay. Good spellslinger and handy in a fight. I mean, this is not too inconvenient since I had a contact I needed to check on in Skullport, but I was expecting 8 easy and boring hours of drinking ale. Messing around in an insane arch-wizard's tower? That's dumb, and worse if that insane arch-mage is Halaster Blackcloak. First thing down there, one of them found a one-way secret door to the north side and left an unscouted passage behind us. This is going to get bad. Then Parts the wonder-boy falls through a door when trying to open it with his Thieves Tools. A door with stacks of plates on the other side. The racket is an alarm and within a minute, there's a doppleganger and some human bandits running around in cast off vampire spawn clothing. Not very convincing and they all died pretty fast, but a nuisance all the same. Pulled a few usable items off of them, but no real treasure. |
||||||||
2023-03-26 14:31 | DDEP08-02 Stardock Under Siege | 1 | 4166.67 | 10 | Periapt of wound closure, chime of opening, ring of water walking, The Mantle of Deziwai (mantle of spell resistance) | Show | ||
Orbiting high above Toril is Stardock, a hollowed-out asteroid used by the Githyanki as a fortress and connected to the Crystal Labyrinth in Undermountain via a magical gate. The ruler of Stardock is a githyanki named Commander Urlon. Urlon hired a 30 or so of us to provide extra security for a conclave he was sponsoring. We exploded illithid boreworm attack vessels, prevented an illithid plot to turn Ashtyrranthor, an adult red dragon, against us, and retrieved the Forgotten Phoenix, a skiff destroyed by an astral deadnaught warped by a portal from the Far Realm. A githyanki traitor called Kaaltav attempted to ambush us, but we slew the former githyanki supreme commander. After a short breather, we regrouped to destroy the illithid nautiloid a spacefaring vessel large than anything I've experienced, doing crippling damage by boarding it and ripping it apart from within. the skiff we used to board the massive ship was destroyed by missile fire, but we were saved from the ship's implosion and the cold of space by a cleverly employed cube of force by the spacer wizard that was on our security detail. It paid well. I'll give them that. Ganied a Potion of Greater Healing |
Date Played | Adventure Title | Tier | Session ▼ | ACP | TCP | Downtime | Renown | |
---|---|---|---|---|---|---|---|---|
2022-03-09 20:00 | DDHC-DMM Dungeon of the Mad Mage | 6 | 10 | Show | ||||
So. many. kobolds. How do they all fit in such tiny rooms. It's like they never end. We finished camping 3 hours ago and we already are headed back to fortify and sleep. Didn't even find any coin or salvage. Definitely not our best day. |
||||||||
2022-03-02 20:44 | DDHC-DMM Dungeon of the Mad Mage | 5 | 10 | Show | ||||
The group finishes a rest and moves deeper into the next caverns, where they discover swarms of kobolds, including some turned to vampire spawn. A long and tiring fight ensues. Vampire sapped my strength and stamina, leaving me gassed for the rest of the day. Halleth, Geran, and Aiden extracted me from some of the worst of it. Nasty close quarters scrap with undead. Surprised we took no casualties. |
||||||||
2018-06-12 15:36 | DDAL04-3 The Executioner | 4 | 10 | 0 | Show DM Log | |||
2022-02-23 19:58 | DDHC-DMM Dungeon of the Mad Mage | 4 | 10 | Show | ||||
Cleared out bandits, bugbears, goblins, grells, a trio of brain puppies, and similar nuisance monsters. Personal effects indicate a number of the goblinoids were employed by the Xanathar. Recovered a passcode for a Xanathar Shield Guardian at the Stairs access to 2nd level. Passcode is "Sylgar." The name of his goldfish? Everyone knows that. D-Con and Dani allied our group with a revenant of Halleth Garke. Friar Garke was a 5th level priest of Waukeen, but was betrayed by a fairly amatuer adventuring party. Stole his holy symbol and weapons, broke his limbs, and pushed him into an abandoned well. Unprofessionally grisly, cruel, and left behind one very pissed off loose end. Halleth has been a huge help as rearguard, sentry, and protecting our flanks. |
||||||||
2022-02-16 20:01 | DDHC-DMM Dungeon of the Mad Mage | 3 | 10 | Show | ||||
We find mirrors that make shadow copies of our party members. A brief struggle disables the nasty contraptions. Exploring the corridors, we eliminate two or three dozen goblins and bugbears, then track down a party that had been charmed, knocking out the blackguard that held them entranced. The Thayan wizard ran through a portal, but we couldn't make it work. I'm sure that's not the last we've heard from them. We recovered a bronze mask shaped like the visage of Halaster Blackcloak. (50g) Keeping it with us in case it's useful later. |
||||||||
2022-02-02 20:47 | DDHC00-DoIP Dragon of Icespire Peak | 2 | 3 | Show DM Log | ||||
The Logging Camp |
||||||||
2022-02-09 20:16 | DDHC-DMM Dungeon of the Mad Mage | 2 | 10 | Show | ||||
This place is a maze and I feel like we definitely have been through this room once already. I'm going to have to map this out. Spent a lot of time killing things that I thought we'd killed before, but maybe there's just a LOT of them. |
||||||||
2022-02-02 20:12 | DDHC-DMM Dungeon of the Mad Mage | 1 | 10 | Show | ||||
Assigned to guard duty for Junior, JB's experiment? Kid? Golem creature? Who knows what the hell D-Con actually counts as. Beats me, but Parts is a member of Bregan d'Arthe, so he's okay. Good spellslinger and handy in a fight. I mean, this is not too inconvenient since I had a contact I needed to check on in Skullport, but I was expecting 8 easy and boring hours of drinking ale. Messing around in an insane arch-wizard's tower? That's dumb, and worse if that insane arch-mage is Halaster Blackcloak. First thing down there, one of them found a one-way secret door to the north side and left an unscouted passage behind us. This is going to get bad. Then Parts the wonder-boy falls through a door when trying to open it with his Thieves Tools. A door with stacks of plates on the other side. The racket is an alarm and within a minute, there's a doppleganger and some human bandits running around in cast off vampire spawn clothing. Not very convincing and they all died pretty fast, but a nuisance all the same. Pulled a few usable items off of them, but no real treasure. |
||||||||
2023-03-26 14:31 | DDEP08-02 Stardock Under Siege | 1 | 10 | Show | ||||
Orbiting high above Toril is Stardock, a hollowed-out asteroid used by the Githyanki as a fortress and connected to the Crystal Labyrinth in Undermountain via a magical gate. The ruler of Stardock is a githyanki named Commander Urlon. Urlon hired a 30 or so of us to provide extra security for a conclave he was sponsoring. We exploded illithid boreworm attack vessels, prevented an illithid plot to turn Ashtyrranthor, an adult red dragon, against us, and retrieved the Forgotten Phoenix, a skiff destroyed by an astral deadnaught warped by a portal from the Far Realm. A githyanki traitor called Kaaltav attempted to ambush us, but we slew the former githyanki supreme commander. After a short breather, we regrouped to destroy the illithid nautiloid a spacefaring vessel large than anything I've experienced, doing crippling damage by boarding it and ripping it apart from within. the skiff we used to board the massive ship was destroyed by missile fire, but we were saved from the ship's implosion and the cold of space by a cleverly employed cube of force by the spacer wizard that was on our security detail. It paid well. I'll give them that. Ganied a Potion of Greater Healing |
Date Played | Adventure Title | Session ▼ | XP | GP | Downtime | Renown | Magic Items | |
---|---|---|---|---|---|---|---|---|
2022-03-09 20:00 | DDHC-DMM Dungeon of the Mad Mage | 6 | 10 | Show | ||||
So. many. kobolds. How do they all fit in such tiny rooms. It's like they never end. We finished camping 3 hours ago and we already are headed back to fortify and sleep. Didn't even find any coin or salvage. Definitely not our best day. |
||||||||
2022-03-02 20:44 | DDHC-DMM Dungeon of the Mad Mage | 5 | 10 | Show | ||||
The group finishes a rest and moves deeper into the next caverns, where they discover swarms of kobolds, including some turned to vampire spawn. A long and tiring fight ensues. Vampire sapped my strength and stamina, leaving me gassed for the rest of the day. Halleth, Geran, and Aiden extracted me from some of the worst of it. Nasty close quarters scrap with undead. Surprised we took no casualties. |
||||||||
2018-06-12 15:36 | DDAL04-3 The Executioner | 4 | 500 | 250 | 10 | 0 | Show DM Log | |
2022-02-23 19:58 | DDHC-DMM Dungeon of the Mad Mage | 4 | 180.3 | 10 | Circlet of Blasting | Show | ||
Cleared out bandits, bugbears, goblins, grells, a trio of brain puppies, and similar nuisance monsters. Personal effects indicate a number of the goblinoids were employed by the Xanathar. Recovered a passcode for a Xanathar Shield Guardian at the Stairs access to 2nd level. Passcode is "Sylgar." The name of his goldfish? Everyone knows that. D-Con and Dani allied our group with a revenant of Halleth Garke. Friar Garke was a 5th level priest of Waukeen, but was betrayed by a fairly amatuer adventuring party. Stole his holy symbol and weapons, broke his limbs, and pushed him into an abandoned well. Unprofessionally grisly, cruel, and left behind one very pissed off loose end. Halleth has been a huge help as rearguard, sentry, and protecting our flanks. |
||||||||
2022-02-16 20:01 | DDHC-DMM Dungeon of the Mad Mage | 3 | 10 | 10 | Show | |||
We find mirrors that make shadow copies of our party members. A brief struggle disables the nasty contraptions. Exploring the corridors, we eliminate two or three dozen goblins and bugbears, then track down a party that had been charmed, knocking out the blackguard that held them entranced. The Thayan wizard ran through a portal, but we couldn't make it work. I'm sure that's not the last we've heard from them. We recovered a bronze mask shaped like the visage of Halaster Blackcloak. (50g) Keeping it with us in case it's useful later. |
||||||||
2022-02-02 20:47 | DDHC00-DoIP Dragon of Icespire Peak | 3 | 240 | Show DM Log | ||||
The Logging Camp |
||||||||
2022-02-09 20:16 | DDHC-DMM Dungeon of the Mad Mage | 2 | 10 | Show | ||||
This place is a maze and I feel like we definitely have been through this room once already. I'm going to have to map this out. Spent a lot of time killing things that I thought we'd killed before, but maybe there's just a LOT of them. |
||||||||
2022-02-02 20:12 | DDHC-DMM Dungeon of the Mad Mage | 1 | 25.3 | 10 | Show | |||
Assigned to guard duty for Junior, JB's experiment? Kid? Golem creature? Who knows what the hell D-Con actually counts as. Beats me, but Parts is a member of Bregan d'Arthe, so he's okay. Good spellslinger and handy in a fight. I mean, this is not too inconvenient since I had a contact I needed to check on in Skullport, but I was expecting 8 easy and boring hours of drinking ale. Messing around in an insane arch-wizard's tower? That's dumb, and worse if that insane arch-mage is Halaster Blackcloak. First thing down there, one of them found a one-way secret door to the north side and left an unscouted passage behind us. This is going to get bad. Then Parts the wonder-boy falls through a door when trying to open it with his Thieves Tools. A door with stacks of plates on the other side. The racket is an alarm and within a minute, there's a doppleganger and some human bandits running around in cast off vampire spawn clothing. Not very convincing and they all died pretty fast, but a nuisance all the same. Pulled a few usable items off of them, but no real treasure. |
||||||||
2023-03-26 14:31 | DDEP08-02 Stardock Under Siege | 1 | 4166.67 | 10 | Periapt of wound closure, chime of opening, ring of water walking, The Mantle of Deziwai (mantle of spell resistance) | Show | ||
Orbiting high above Toril is Stardock, a hollowed-out asteroid used by the Githyanki as a fortress and connected to the Crystal Labyrinth in Undermountain via a magical gate. The ruler of Stardock is a githyanki named Commander Urlon. Urlon hired a 30 or so of us to provide extra security for a conclave he was sponsoring. We exploded illithid boreworm attack vessels, prevented an illithid plot to turn Ashtyrranthor, an adult red dragon, against us, and retrieved the Forgotten Phoenix, a skiff destroyed by an astral deadnaught warped by a portal from the Far Realm. A githyanki traitor called Kaaltav attempted to ambush us, but we slew the former githyanki supreme commander. After a short breather, we regrouped to destroy the illithid nautiloid a spacefaring vessel large than anything I've experienced, doing crippling damage by boarding it and ripping it apart from within. the skiff we used to board the massive ship was destroyed by missile fire, but we were saved from the ship's implosion and the cold of space by a cleverly employed cube of force by the spacer wizard that was on our security detail. It paid well. I'll give them that. Ganied a Potion of Greater Healing |